| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Jehanna Dagger
| ||||
|
Jehanna Dagger (Japanese:ジャハナの暗器Jehanna hidden weapon) is a weaponskill in thedagger category which debuted inFire Emblem Heroes. When its user is near an ally, Jehanna Dagger grants stat boosts, Dodge, and a stats that neutralizes penalties to the user and their nearby allies each phase; and boosts its user's stats, reduces the damage the foe deals, and boosts the damage the user deals.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Jehanna Dagger) | 8 | 2 | 200 | -- | Steel Dagger | -- | ✓ | If a skill compares user'sspeed to another unit's, treats user's speed as if granted +7. If user is within 2 spaces of an ally at start of any phase, grants +6 each toattack and speed, Dodge,[effect 1] and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. If user is within 3 spaces of an ally, grants +5 each to attack, speed,defense, andresistance to user and foe's first attack deals −7 damage during combat, and user's next attack that combat deals +(total damage reduced from foe's first attack) damage. Enables Dagger 5.[effect 2] | ||
| Heroes (Jehanna Dagger+; refine: Unrefined) | 12 | 2 | 300 | -- | Jehanna Dagger | -- | ✓ | If a skill compares user'sspeed to another unit's, treats user's speed as if granted +7. If user is within 2 spaces of an ally at start of any phase, grants +6 each toattack and speed, Dodge,[effect 1] and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. If user is within 3 spaces of an ally, grants +5 each to attack, speed,defense, andresistance to user and foe's first attack deals −7 damage during combat, and user's next attack that combat deals +(total damage reduced from foe's first attack) damage. Enables Dagger 7.[effect 3] | ||
| Heroes (Jehanna Dagger+; refine: +Atk) | 13 | 2 | 350 | 500 50 | -- | -- | ✗ | If a skill compares user'sspeed to another unit's, treats user's speed as if granted +7. If user is within 2 spaces of an ally at start of any phase, grants +6 each toattack and speed, Dodge,[effect 1] and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. If user is within 3 spaces of an ally, grants +5 each to attack, speed,defense, andresistance to user and foe's first attack deals −7 damage during combat, and user's next attack that combat deals +(total damage reduced from foe's first attack) damage. Enables Dagger 7.[effect 3] Grants +2 HP. | ||
| Heroes (Jehanna Dagger+; refine: +Spd) | 12 | 2 | 350 | 500 50 | -- | -- | ✗ | If a skill compares user'sspeed to another unit's, treats user's speed as if granted +7. If user is within 2 spaces of an ally at start of any phase, grants +6 each toattack and speed, Dodge,[effect 1] and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. If user is within 3 spaces of an ally, grants +5 each to attack, speed,defense, andresistance to user and foe's first attack deals −7 damage during combat, and user's next attack that combat deals +(total damage reduced from foe's first attack) damage. Enables Dagger 7.[effect 3] Grants +2 HP and +2 speed. | ||
| Heroes (Jehanna Dagger+; refine: +Def) | 12 | 2 | 350 | 500 50 | -- | -- | ✗ | If a skill compares user'sspeed to another unit's, treats user's speed as if granted +7. If user is within 2 spaces of an ally at start of any phase, grants +6 each toattack and speed, Dodge,[effect 1] and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. If user is within 3 spaces of an ally, grants +5 each to attack, speed,defense, andresistance to user and foe's first attack deals −7 damage during combat, and user's next attack that combat deals +(total damage reduced from foe's first attack) damage. Enables Dagger 7.[effect 3] Grants +2 HP and +3 defense. | ||
| Heroes (Jehanna Dagger+; refine: +Res) | 12 | 2 | 350 | 500 50 | -- | -- | ✗ | If a skill compares user'sspeed to another unit's, treats user's speed as if granted +7. If user is within 2 spaces of an ally at start of any phase, grants +6 each toattack and speed, Dodge,[effect 1] and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. If user is within 3 spaces of an ally, grants +5 each to attack, speed,defense, andresistance to user and foe's first attack deals −7 damage during combat, and user's next attack that combat deals +(total damage reduced from foe's first attack) damage. Enables Dagger 7.[effect 3] Grants +2 HP and +3 resistance. |
- ↑1.01.11.21.31.41.5If unit'sspeed > foe's speed, unit takes −([unit's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials).
- ↑If unit attacked in combat, after combat, inflicts −5 each todefense andresistance of foe and enemies within 2 spaces of foe through their next actions.
- ↑3.03.13.23.33.4If unit attacked in combat, after combat, inflicts −7 each todefense andresistance of foe and enemies within 2 spaces of foe through their next actions.
Availability
Heroes
| Method | Data | |
|---|---|---|
| Jehanna Dagger | Jehanna Dagger+ | |
| Unit (★★★★) | Tethys: Dancing Sands | — |
| Unit (★★★★★) | — | Tethys: Dancing Sands |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Jehanna Dagger) | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. Effect:【Dagger 5】 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 速さの差を比較するスキルの比較判定時、 自身の速さ+7として判定 自軍ターン開始時、および、敵軍ターン開始時、 周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方の 攻撃、速さ+6、 【回避】、「弱化を無効」を付与(1ターン) 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5、 最初に受けた攻撃と2回攻撃のダメージ-7、かつ 最初に受けた攻撃で軽減した値を、 自身の次の攻撃のダメージに+ (その戦闘中のみ。 軽減値はスキルによる軽減効果も含む) 【暗器(5)】効果 【回避】 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) (1ターン) 【暗器(5)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-5(敵の次回行動終了まで) |
| Heroes (Jehanna Dagger+) | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. Effect:【Dagger 7】 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 速さの差を比較するスキルの比較判定時、 自身の速さ+7として判定 自軍ターン開始時、および、敵軍ターン開始時、 周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方の 攻撃、速さ+6、 【回避】、「弱化を無効」を付与(1ターン) 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5、 最初に受けた攻撃と2回攻撃のダメージ-7、かつ 最初に受けた攻撃で軽減した値を、 自身の次の攻撃のダメージに+ (その戦闘中のみ。 軽減値はスキルによる軽減効果も含む) 【暗器(7)】効果 【回避】 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) (1ターン) 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Jehanna Dagger | -- |
| Japanese | ジャハナの暗器 | Jehanna hidden weapon |
| Spanish | Daga Jehanna | Jehanna dagger |
| French | Dague Jehanna | Jehanna dagger |
| German | Jehanna-Dolch | Jehanna dagger |
| Italian | Pugnale Jehanna | Jehanna dagger |
| Portuguese | Adaga Jehanna | Jehanna dagger |
| Traditional Chinese | 賈哈納暗器 | Jehanna hidden weapon |
Gallery
- The Jehanna Dagger as it appears inHeroes.



