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Inventory

Aunit'sinventory (Japanese:持ち物belongings) is their personal stock of weapons anditems which they are currently holding on their person. Reflecting the finite storage space of objects able to be carried by an unaided individual at a time, units can only ever have in their inventory a small number of items, typically between four and seven and depending on the individual game; the unit is disallowed from carrying items beyond their inventory limit, forcing them to either discard any further item completely, or to instead send it to thesupply convoy for storage. Items can betraded between the inventories of units, or swapped in and out of the supply convoy.
Typically, a unit's inventory is singularly applicable to all item types in the game, but there are exceptions to this:Mystery of the Emblem andPath of Radiance partition the available inventory into two equal halves, one for weapons and the other for items and accessories. In the latter's case, this mandates that while there are eight inventory slots, only four can be used for weapons with the other four restricted to non-weapon items.
The inventory is displayed in the stat profiles of units in all games; in addition to listing the items therein, it also displays the remainingdurability of each item (where applicable), and in most games items can be selected to display their help description. When moving a unit, the inventory can be managed through the Item command, allowing weapons to be equipped and unequipped, items to be used (if usable by that unit at the time), and for items to be discarded to make room. Additionally,bases and thepreparations menu provide for more robust inventory management, giving units access to depositing and withdrawing items from the supply convoy in addition to the functions available in battle.
Inventory size by game
| Units' inventory sizes by game | ||
|---|---|---|
| Game | Inventory size | Notes |
| Shadow Dragon & the Blade of Light | 4 | -- |
| Gaiden | 1 | Inventory only exists insofar as the single weapon or accessory a unit can have equipped. |
| Mystery of the Emblem | 8 | Divided into weapons and items: a unit can only have four weapons and four items at a time.Staves anddragonstones are counted as items. |
| Genealogy of the Holy War | 7 | Additionally, all units have their own personalitem storage box, rather than the standard communal supply convoy. |
| Thracia 776 | 7 | -- |
| The Binding Blade | 5 | -- |
| Fire Emblem: The Blazing Blade | 5 | -- |
| The Sacred Stones | 5 | -- |
| Path of Radiance | 8 | Divided into weapons and items: a unit can only have four weapons and four items at a time. Equippable accessories count as items, but are equipped in the same function as weapons.Staves count as weapons. |
| Radiant Dawn | 7 | -- |
| Shadow Dragon | 5 | -- |
| New Mystery of the Emblem | 5 | -- |
| Awakening | 5 | -- |
| Fates | 5 | -- |
| Echoes: Shadows of Valentia | 1 | Inventory only exists insofar as the single weapon or accessory a unit can have equipped. |
| Three Houses | 6 | -- |
| Engage | 5 | -- |
Droppable items
Exclusive to enemy units is the ability to drop items upon their defeat, whereupon they are obtained by the unit responsible for killing them. Items which are dropped in this fashion are, in the majority of games, marked with glowing green text (the exceptions areGenealogy of the Holy War, where they are instead marked with a bag icon, andPath of Radiance andRadiant Dawn, where they are marked with pink text). InEchoes: Shadows of Valentia, they are marked both with a bag icon and green text. InShadow Dragon & the Blade of Light, it is not indicated at all, and the item may not even be in the unit's inventory. InMystery of the Emblem, all items in an enemy's item inventory are dropped; this means that enemy staff users have their staves in their weapon inventory, and if an enemy drops a weapon or staff, they have one in both their weapon and item inventories. Upon being dropped by the enemy, the item is added to the unit's inventory (or, if their inventory is full, the player must choose to send either it or one of the other items in inventory to the supply convoy, or to choose one to discard entirely).
Enemies do not drop items at all inThracia 776 andThe Binding Blade. In both of these games, enemies still do carry items useless to them but desirable to the player; in these cases, the expectation is that the player shouldsteal these items from the enemy.
InThe Sacred Stones, if an enemy has multiple weapons in its inventory and one is dropped, the one that is dropped will be the one not currently equipped by them. As such, if they were to switch their weapon from what they initially had equipped, that weapon will be dropped instead of what was first shown to be a drop.
Inventory management restrictions
TheGenealogy of the Holy War system
As part of an attempt to balance the game's characters and discourage dumping resources into a single unit,[1]Fire Emblem: Genealogy of the Holy War features numerous changes to how items work which have a direct impact on inventory. In this game, items cannot be freelytraded between units, and instead must be sold and re-bought atpawn shops in order to be transferred to other units. Unlike other games, there is a set small number of weapons which exist in the game, and duplicates are seldom available; this actually has its benefits, as it mandates consistently repairing and reusing the same weapons, slowly improving them through thekill bonus mechanism, and these weapons arepassed down from first-generation units to their second-generation children.
Locked items
InMystery of the Emblem,Genealogy of the Holy War,Path of Radiance,Radiant Dawn,Shadow Dragon,New Mystery of the Emblem, andFates, there are a small few items which are locked to their initial bearer upon being obtained. This differs frompersonal weapons, which restrict the use of these weapons to one or a few units (although locked weapons are near-universally also personal weapons). Weapons locked in this manner cannot betraded,stolen, or discarded at all. InRadiant Dawn, however, this does not exclude these weapons from being droppable on the unit's defeat; in the event of a locked item being dropped, it ceases to be locked to the unit who was initially holding it. Additionally, inRadiant Dawn, certainskills can also be locked to a unit, which disables them from being unassigned from the unit.
- Fire Emblem/Binding Shield (locked toMarth)
- The twelveholy weapons ofJugdral (locked to whomever possesses them initially orinherits them;a glitch can be used to sell items—including holy weapons—to thearmory)
- Ragnell (locked toIke)
- Alondite (locked to theBlack Knight in his playable appearances inRadiant Dawn)
- Amiti (locked toElincia)
- Alllaguz weapons
- Rudol Gem (locked toSanaki)
- Ganglari (locked toCorrin until it is destroyed)
- Draconic Rage (locked toCorrin andKana during brief events)
- Falchion (locked toMarth inFates)
- Parallel Falchion (locked toLucina inFates)
- Thoron (locked toRobin inFates)
- Several weapons held by bosses inRadiant Dawn
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Inventory | |
| Japanese | 持ち物 | Belongings |
| Spanish | Inventario | Inventory |
| French | Inventaire | Inventory |
| German | Inventar | Inventory |
| Italian | Inventario | Inventory |
| Dutch | Inventaris | Inventory |
Gallery
References
- ↑Kaga, S.; trans. TheEnd,Official Guidebook, Serenes Forest,Published: October 1996,Retrieved: April 17, 2015


