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Into the Chasm
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“ | My name is Epimenides, an ordinary man who vowed to kill the beast which set the earth ablaze. Do you not comprehend my purpose? I must save this world and its true people! That is why I chose to pass my consciousness down through the ages. Andyou... You are the vessel for that consciousness. | ” | — Epimenides |
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Into the Chasm is the secret sixteenth chapter ofFire Emblem Warriors: Three Hopes on all three routes. It can only be played ifByleth andJeralt were previously recruited.
Plot
- Main articles:
Into the Chasm/Script (Scarlet Blaze) , Into the Chasm/Script (Azure Gleam) , and Into the Chasm/Script (Golden Wildfire)
Shez,Edelgard,Dimitri, andClaude find themselves in a dark void. The lords recount how Shez went berserk and attackedByleth, and Shez explains the full nature of their relationship withArval. The four agree to temporarily set aside their differences and work together to escape. On the Azure Gleam route, Edelgard returns to her normal personality and reveals that she has no memory of events sincethe battle for Arianrhod; the others bring her up to speed on events inFódlan.
As the group searches for a way out, they are accosted by Arval. Arval claims that there is no escape for any of them and reveals his true identity to be Epimenides, an ancient mage affiliated with the people who would becomethose who slither in the dark. In order to cleanse the surface world of the children of the goddess, he passed his consciousness down through the ages as Arval until it reached its final vessel – Shez. Epimenides engages the four in combat, but is overcome and struck down by Shez. As he dies, Epimenides acknowledges how strong Shez has become. Epimenides' claim that there is no escape proves to be a bluff, and the four find themselves back in their own reality. The group parts ways.
Chapter data
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Victory: DefeatEpimenides | Player | Partner | Other | Enemy | Third | |
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Defeat: Any ally dies | 4 | {{{partner}}} | {{{other}}} | 3+6 | {{{third}}} | |
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Character data
Scarlet BlazeAzure Gleam
Golden Wildfire
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Additionally, the player has playable access to the two house leaders not chosen at the beginning of the game in this chapter, but they cannot gain experience, cannot trade their items with other characters, and will leave the player's control at chapter's end. Their stats are as follows:
EdelgardEdelgard
Dimitri
Dimitri
Claude
Claude
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Item data
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Enemy data
This section has been marked as astub. Please help improve the page by adding information.
Boss data
- Main article:
Epimenides
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EasyNormalHard
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This battle has little in the way of tactics and is more of a straight-up slugfest. On the Golden Wildfire route, it is wise to remove Claude's bow weakness through either an Aurora Shield, the Nullify Flying Effect granted by mastering Wyvern Lord, or just moving him to another class such as Sniper or Bow Knight. Having him dismount once the battle starts also works, especially for those playing on the Scarlet Blaze or Azure Gleam routes.
You will initially be attacked by phantoms of the three retainers. Have Claude shoot down "Hilda", Shez deal with "Dedue", and Edelgard and Dimitri tag-team "Hubert". Once they're down, quickly crack open a pot nearby before you're teleported to the second area. Your next foes are phantoms of the lords. The characters suggest you have each lord face themselves in a mirror duel, but for everyone except Claude this is inefficient. Instead, have Shez fight "Edelgard" and Edelgard fight "Dimitri". While Claude can do well against his phantom lookalike, he has the risk of taking bonus damage from "himself" since his doppelganger is wielding a bow like him. If Claude is still weak to bows (because either you're not on Golden Wildfire or you just didn't bother to patch that up), personally take control of Claude or have him dismount to make sure he doesn't get himself killed. Dimitri can just flit about helping whoever needs it. Once the "lords" are down, grab another pot before you are teleported to the final area. Epimenides himself comes out to face you. Once you lower his health a bit, he conjures a shield and summons two more phantoms of Shez and Byleth (defaults to Byleth if theMerc Whistle was not given to any character) to fight you. Have Dimitri take care of these phantoms, and then put Epimenides himself out to pasture.
Trivia
- On the Azure Gleam route, despite Edelgard having switched toAymr as her primary weapon over the course of the story, she returns to usingLabraunda during her time as a temporary party member.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English | Into the Chasm | -- |
German | In den Abgrund | Into the Chasm |
Gallery
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References
← The Hour of Vengeance • | Into the Chasm | • A Path Forward (Scarlet Blaze) → • The End of Tragedy (Azure Gleam) → • Field of Beginnings (Golden Wildfire) → |
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Fire Emblem Warriors: Three Hopes | |||||||||||||||||||||||||||||||||||||||||
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