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Infantry Rush
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Infantry Rush (Japanese:歩行の剛撃Infantry hard strike) is a three-tiered passive type Cskill which debuted inFire Emblem Heroes; the individual tiers of the skill areInfantry Rush 1,Infantry Rush 2, andInfantry Rush 3 in order from lowest to highest. Infantry Rush boosts the special cooldown charge of nearby infantry allies with significantly moreattack than their foe; the difference between the user's and foe's attack required decreases with the skill's tier.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Infantry Rush 1) | C | Grants "If unit'sattack ≥ (foe's attack + 5), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 60 | -- | ✓ | -- | ||
| Heroes (Infantry Rush 2) | C | Grants "If unit'sattack ≥ (foe's attack + 3), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 120 | Infantry Rush 1 | ✓ | -- | ||
| Heroes (Infantry Rush 3) | C | Grants "If unit'sattack > foe's attack, grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 240 | Infantry Rush 2 | ✓ | -- |
Availability
Heroes
| Method | Data | ||
|---|---|---|---|
| Infantry Rush 1 | Infantry Rush 2 | Infantry Rush 3 | |
| Unit (★★★) | Brady: Daunting Priest | — | — |
| Unit (★★★★) | — | Brady: Daunting Priest | — |
| Unit (★★★★★) | Mikoto: Caring Mother •Noire: Shade Seeker | Mikoto: Caring Mother •Noire: Shade Seeker | Brady: Daunting Priest •Mikoto: Caring Mother •Noire: Shade Seeker |
| Tempest Trials | Ice & Flame 1: 20,000 points | — | — |
| Sacred Seal Forge | 100 | 200 | 1,000 |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Infantry Rush 1) | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 周囲2マス以内の味方歩行は以下の効果を得る。 攻撃が敵より5以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
| Heroes (Infantry Rush 20) | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 周囲2マス以内の味方歩行は以下の効果を得る。 攻撃が敵より3以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
| Heroes (Infantry Rush 3) | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 周囲2マス以内の味方歩行は以下の効果を得る。 攻撃が敵より1以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Infantry Rush | -- |
| Japanese | 歩行の剛撃 | Infantry hard strike |
| Spanish | Iracundia infantería | Infantry irritability; abbreviated asIracundia inf. |
| French | Ruée infanterie | Infantry rush |
| German | Infanteriesturm | Infantry Storm |
| Italian | Impeto fanteria | Infantry force |
| Portuguese | Infantaria ágil | Agile infantry |
| Traditional Chinese | 步行之剛擊 | Walking hard strike |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
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