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Infantry Breath
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Infantry Breath (Japanese:歩行の呼吸Walking breath) is a three-tiered passive type Cskill which debuted inFire Emblem Heroes; the individual tiers of the skill areInfantry Breath 1,Infantry Breath 2, andInfantry Breath 3 in order from lowest to highest. Infantry Breath boosts the special cooldown charge of adjacent infantry allies; further tiers additionally boostdefense andresistance.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Infantry Breath 1) | C | Grants "If foe initiates combat, grants +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | 60 | -- | ✓ | -- | ||
| Heroes (Infantry Breath 2) | C | Grants "If foe initiates combat, grants +1 each todefense andresistance and +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | 120 | Infantry Breath 1 | ✓ | -- | ||
| Heroes (Infantry Breath 3) | C | Grants "If foe initiates combat, grants +2 each todefense andresistance and +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | 240 | Infantry Breath 2 | ✓ | -- |
Availability
Heroes
| Method | Data | ||
|---|---|---|---|
| Infantry Breath 1 | Infantry Breath 2 | Infantry Breath 3 | |
| Unit (★★★★) | Soren: Wind of Tradition | Soren: Wind of Tradition | — |
| Unit (★★★★★) | Nah: Little Miss | Nah: Little Miss | Nah: Little Miss •Soren: Wind of Tradition |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Infantry Breath 1) | Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" | 周囲1マスの歩行の味方は、 敵から攻撃された時、戦闘中、 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
| Heroes (Infantry Breath 2) | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 周囲1マスの歩行の味方は、 敵から攻撃された時、戦闘中、守備、魔防+1かつ 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
| Heroes (Infantry Breath 3) | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 周囲1マスの歩行の味方は、 敵から攻撃された時、戦闘中、守備、魔防+2かつ 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Infantry Breath | -- |
| Japanese | 歩行の呼吸 | Walking breath |
| Spanish (Spain) | Aliento infantería | Infantry breath; abbreviated asAliento infant. |
| Spanish (Latin America) | Soplo infantería | Infantry breath |
| French | Souffle infanterie | Infantry breath; abbreviated asSouffle infant. |
| German | Infanterieatem | Infantry Breath |
| Italian | Soffio fanteria | Infantry breath |
| Portuguese | Sopro infantaria | Infantry breath |
| Traditional Chinese | 步行呼吸 | Walking breath |



