| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Inevitable Death
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
| ||||
|
Inevitable Death (Japanese:死からは逃れられぬCannot escape death) is a passive type Cskill which debuted inFire Emblem Heroes; Inevitable Death comes in only one tier. Inevitable Death reduces the stats of nearby foes during combat.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Inevitable Death) | C | Inflicts −4 each toattack,speed,defense, andresistance of foe's within 2 spaces of user during combat. | 300 | -- | -- | ✗ | -- | |
| Heroes (Inevitable Death+) | C | User can warp to nearest spaces adjacent to each foe within 4 spaces. Inflicts −5 each toattack,speed,defense, andresistance of foes within 2 spaces of user during combat. If user's speed > foe's speed, neutraizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat. | 300 | Inevitable Death | -- | ✗ | -- |
Availability
Heroes
| Method | Data | |
|---|---|---|
| Inevitable Death | Inevitable Death+ | |
| Unit (★★★★★) | Hel: Death Sovereign | Hel: Death Sovereign |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Inevitable Death) | Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 周囲2マスの敵は、 戦闘中、攻撃、速さ、守備、魔防-4 |
| Heroes (Inevitable Death+) | For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassible terrain). Inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit during combat. If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 周囲4マス以内にいる敵の隣接マスのうち、 自分から最も近いマスに移動可能 (敵ごとに判定、その最も近いマスについて、 自分が移動できない地形の場合は移動できない) 周囲2マスの敵は、 戦闘中、攻撃、速さ、守備、魔防-5 速さが敵より1以上高い時、戦闘中、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Inevitable Death | -- |
| Japanese | 死からは逃れられぬ | Cannot escape death |
| Spanish | Hado mortal | Deadly fate |
| French | Mort inévitable | Inevitable death |
| German | Sicherer Tod | Certain Death |
| Italian | Morte certa | Certain death |
| Portuguese | Fado mortal | Mortal fate |
| Traditional Chinese | 無法逃離的死亡 | Inescapable death |



