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Incandescent Glow

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Incandescent Glow


Location

Kauku Caves

Boss(es)

Septimus

Previous chapter(s)

Rivals Collide

Next chapter(s)

Marauders

Caves? Oh...yeah, those are the Kauku Caves. We don't want to go there.
— Ranulf

Incandescent Glow (Japanese:灼熱の果てIncandescent End) is the eighth chapter of Part III ofFire Emblem: Radiant Dawn. In this chapter, theLaguz Alliance traverses the dangerous Kauku Caves to retreat to Gallia.

Plot

Main articles:Incandescent Glow/Script andIncandescent Glow/Conversations

At the edge of theSerenes Forest, theLaguz Alliance attempts to retreat back toGallia, but they are closely pursued by Begnion's main forces.Soren notes that using the secret passage to Gallia would alert Begnion of its existence, which could spell doom for the nation.Ike states that fighting in Serenes is also not an option, due to both terrain disadvantage and its damaged state. The only other option to them is the Kauku Caves, which are notoriously dangerous and labyrinthine. Soren takes this option, noting Begnion's possible unwillingness to face the danger.

After they head in,Levail informsZelgius of the Alliance's movements. Not wanting to risk further casualties, Zelgius elects not to pursue them; however, he is met with SenatorValtome, the newly appointed commander-in-chief of the Imperial Army. Valtome orders most of the army to approach Gallia from another route, while leaving the northern force to continue pursuing the Alliance through the Kauku Caves. Zelgius objects, but he is nonetheless forced to comply.

Inside the caves, GeneralSeptimus moans over his assignment to blockade them from the Alliance.Ranulf andJanaff see his forces, and inform Ike of the force's small size. Ike and his forces then begin to strike them down, as to giveSkrimir's division more time to find the exit. Ike and company succeed, and Skrimir leads them to the exit. Unfortunately, the exit he found did not lead to Gallia, but toGoldoa, the land of the dragons. To make amends for their trespass,Tibarn explains the situation to the king of Goldoa,Dheginsea. Dheginsea orders them to leave immediately, back through the caves. Skrimir is infuriated by this, and Tibarn tells him that the dragon tribes have neglected the other laguz in the past as well. Dheginsea attempts to uphold his nation's neutrality, though Ike challenges his orders. Two other dragons,Ena andNasir, then arrive, requesting that they may guide the Alliance to Gallia. Dheginsea allows them as such, and the two then lead the Alliance back home.

Beginning log

The diversion created by the Greil Mercenaries allows the Laguz Alliance to slip successfully past the Daein army's blockade. Yet General Zelgius and his Central Army show no mercy and continue their relentless pursuit of the Laguz Alliance. The weakened alliance is forced to a hard choice: they must pass through the northern edge of the Serenes Forest. From there, they will try to make their way to a hidden road that will lead them out of Begnion and back to Gallia.

Chapter data

EasyNormal/Hard

Chapter Data
Conditions
Unit Data
Victory: Rout enemyPlayerPartnerOtherEnemyThird
Defeat:Ike orRanulf dies2–12{{{partner}}}{{{other}}}36+6{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: Rout enemyPlayerPartnerOtherEnemyThird
Defeat:Ike orRanulf dies2–12{{{partner}}}{{{other}}}38+6{{{third}}}

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Bonus EXP
RequirementEasyNormalHard
Clear the chapter5,5005,5002,750
Clear the chapter in 20/25 turns or less2,750/1,3752,750/1,3751,375/687.5

This map's elemental affinity isEarth. This is an indoor chapter, meaning mounted units receive a −2movement penalty.

This chapter featureslava geysers; these tiles deal 10 damage to any units standing on them at the start of player phase. They are visible on the map as dark, burnt patches of ground.

Character data

Characters
New units

None

Forcibly deployed characters
Ike hero ​Ranulf ​
Available characters
Titania ​Soren ​Mist ​Rolf ​Boyd ​Oscar ​Shinon ​Gatrie ​Rhys ​Mia ​Ilyana ​Nephenee ​Brom ​Heather ​Haar ​Lethe ​Mordecai ​Kyza ​Lyre ​Reyson ​Janaff ​Ulki ​Jill ​Zihark ​
Note:Jill andZihark are only available if they defected in a previous chapter. If they did, they will not be available toMicaiah's party in future chapters.

Item data

Items
NameObtainment Method
DauntViewbase conversation "Siblings"
CrossbowDropped by enemyWarrior
VulnerarySteal from enemyLance General
VulnerarySteal from enemyFire Sage
ConcoctionSteal fromSeptimus
Pure WaterSteal fromSeptimus
CoinHidden treasure (upper right corner of the eastern chamber)

Shop data

Armory and vendor

SwordsLancesAxesBowsKnivesTomesStavesItemsBargains

NameCost
Iron Bow750
Steel Bow1,050
Bowgun2,000
NameCost
Fire800
Elfire2,100
Thunder880
Elthunder1,470
Wind720
Elwind2,030
Light960
Ellight2,240
NameCost
Heal800
Mend1,000
Restore2,000
NameCost
Olivi Grass1,600
Items in the bargains section can only be purchased once, unless there are multiple copies shown.

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Enemy data

EasyNormalHard

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionHalberdier82????????--Steel Lance
Critical +5Shove
One starts on alava geyser.
BegnionAxe General92????????--Steel Poleax
Shove
--
BegnionSwordmaster71????????--Steel Blade
Critical +10Shove
Immediately begins moving unprovoked.
BegnionThunder Sage111????????--Elthunder
Shove
--
BegnionFire Sage82????????--Elfire
Shove
The southeastern one immediately begins moving unprovoked.
BegnionSword General93????????--Steel Blade
Shove
The southern two will not move except to heal.
BegnionSword General101????????--Storm Sword
Shove
--
BegnionLance General82????????--Steel Greatlance
Shove
• One starts on alava geyser.
• The northern one immediately begins moving unprovoked.
• The southern one does not move.
BegnionSniper91????????--Steel Longbow
Critical +10Shove
--
BegnionAxe General81????????--Steel Poleax
Shove
Immediately begins moving unprovoked.
BegnionAxe General101????????--Steel Poleax
Shove
--
BegnionFire Sage91????????--Elfire
Shove
--
BegnionWind Sage81????????--Elwind
Shove
--
BegnionAxe General91????????--Short Axe
Shove
--
BegnionLance General101????????--Steel GreatlanceVulnerary
Shove
--
BegnionHalberdier81????????--Steel Greatlance
Critical +5Shove
Immediately begins moving unprovoked.
BegnionWarrior71????????--Steel Poleax
Shove
Immediately begins moving unprovoked.
BegnionWarrior81????????--Steel Poleax
Shove
Immediately begins moving unprovoked.
BegnionLance General102????????--Short Spear
Shove
--
BegnionDruid102????????--Worm
Shove
--
BegnionWarrior81????????--CrossbowThis item is dropped upon this unit's defeat.
Shove
Immediately begins moving unprovoked.
BegnionSniper91????????--Steel Bow
Critical +10Shove
Will not move except to heal.
BegnionHalberdier91????????--Steel Lance
Critical +5Shove
--
BegnionHalberdier101????????--Steel Greatlance
Critical +5Shove
--
BegnionFire Sage101????????--ElfireVulnerary
Shove
Will not move except to heal.
BegnionSwordmaster71????????--Steel Sword
Critical +10Shove
Starts on alava geyser.
BegnionBishop81????????--Mend
Shove
--
SeptimusLance General1514525112120927176Silver GreatlanceThis item or skill is locked to this unit.ConcoctionPure Water
Shove
Does not move.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionHalberdier91????????--Steel Lance
Critical +5Shove
--
BegnionSniper81????????--Crossbow
Critical +10Shove
--
BegnionThunder Sage91????????--Elthunder
Shove
--
BegnionFire Sage91????????--Elfire
Shove
--
BegnionLance General102????????--Steel Greatlance
Shove
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionHalberdier102????????--Steel Lance
Critical +5Shove
One starts on alava geyser.
BegnionAxe General112????????--Steel Poleax
Shove
--
BegnionSwordmaster92????????--Steel Sword
Critical +10Shove
• One starts on alava geyser.
• Immediately begins moving unprovoked.
BegnionSwordmaster91????????--Steel Blade
Critical +10Shove
Immediately begins moving unprovoked.
BegnionThunder Sage111????????--Elthunder
Shove
--
BegnionFire Sage102????????--Elfire
Shove
The southeastern one immediately begins moving unprovoked.
BegnionSword General113????????--Steel Blade
Shove
The southern two will not move except to heal.
BegnionSword General121????????--Storm Sword
Shove
--
BegnionLance General102????????--Steel Greatlance
Shove
• The northern one immediately begins moving unprovoked.
• The southern one will not move until fought.
BegnionSniper111????????--Steel Longbow
Critical +10Shove
--
BegnionAxe General101????????--Steel Poleax
Shove
Immediately begins moving unprovoked.
BegnionAxe General121????????--Steel Poleax
Shove
--
BegnionFire Sage111????????--Elfire
Shove
--
BegnionWind Sage101????????--Elwind
Shove
--
BegnionAxe General111????????--Short Axe
Shove
--
BegnionLance General121????????--Steel GreatlanceVulnerary
Shove
--
BegnionHalberdier101????????--Steel Greatlance
Critical +5Shove
Immediately begins moving unprovoked.
BegnionHalberdier111????????--Steel Greatlance
Critical +5Shove
Immediately begins moving unprovoked.
BegnionWarrior91????????--Steel Poleax
Shove
Immediately begins moving unprovoked.
BegnionWarrior101????????--Steel Poleax
Shove
Immediately begins moving unprovoked.
BegnionLance General122????????--Short Spear
Shove
Moves to defendSeptimus if a unit approaches his chamber.
BegnionDruid122????????--Worm
Shove
Moves to defendSeptimus if a unit approaches his chamber.
BegnionWarrior101????????--CrossbowThis item is dropped upon this unit's defeat.
Shove
Immediately begins moving unprovoked.
BegnionSniper111????????--Steel Bow
Critical +10Shove
Will not move except to heal.
BegnionHalberdier111????????--Steel Lance
Critical +5Shove
--
BegnionHalberdier121????????--Steel Greatlance
Critical +5Shove
--
BegnionFire Sage121????????--ElfireVulnerary
Shove
Will not move except to heal.
BegnionBishop101????????--Mend
Shove
--
SeptimusLance General1514525112120927176Silver GreatlanceThis item or skill is locked to this unit.ConcoctionPure Water
Shove
Begins moving if a unit approaches his chamber.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionHalberdier111????????--Steel Lance
Critical +5Shove
--
BegnionSniper101????????--Crossbow
Critical +10Shove
--
BegnionThunder Sage111????????--Elthunder
Shove
--
BegnionFire Sage111????????--Elfire
Shove
--
BegnionLance General122????????--Steel Greatlance
Shove
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionHalberdier122????????--Steel Lance
Critical +5Shove
One starts on alava geyser.
BegnionAxe General132????????--Steel Poleax
Shove
--
BegnionSwordmaster112????????--Steel Sword
Critical +10Shove
• One starts on alava geyser.
• Immediately begins moving unprovoked.
BegnionSwordmaster111????????--Steel Blade
Critical +10Shove
Immediately begins moving unprovoked.
BegnionThunder Sage131????????--Elthunder
Shove
--
BegnionFire Sage122????????--Elfire
Shove
The southeastern one immediately begins moving unprovoked.
BegnionSword General133????????--Steel Blade
Shove
The southern two will not move except to heal.
BegnionSword General141????????--Storm Sword
Shove
--
BegnionLance General122????????--Steel Greatlance
Shove
• The northern one immediately begins moving unprovoked.
• The southern one will not move until fought.
BegnionSniper131????????--Steel Longbow
Critical +10Shove
--
BegnionAxe General121????????--Steel Poleax
Shove
Immediately begins moving unprovoked.
BegnionAxe General141????????--Steel Poleax
Shove
--
BegnionFire Sage131????????--Elfire
Shove
--
BegnionWind Sage121????????--Elwind
Shove
--
BegnionAxe General131????????--Short Axe
Shove
--
BegnionLance General141????????--Steel GreatlanceVulnerary
Shove
--
BegnionHalberdier121????????--Steel Greatlance
Critical +5Shove
Immediately begins moving unprovoked.
BegnionHalberdier131????????--Steel Greatlance
Critical +5Shove
Immediately begins moving unprovoked.
BegnionWarrior111????????--Steel Poleax
Shove
Immediately begins moving unprovoked.
BegnionWarrior121????????--Steel Poleax
Shove
Immediately begins moving unprovoked.
BegnionLance General142????????--Short Spear
Shove
Moves to defendSeptimus if a unit approaches his chamber.
BegnionDruid142????????--Worm
Shove
Moves to defendSeptimus if a unit approaches his chamber.
BegnionWarrior121????????--CrossbowThis item is dropped upon this unit's defeat.
Shove
Immediately begins moving unprovoked.
BegnionSniper131????????--Steel Bow
Critical +10Shove
Will not move except to heal.
BegnionHalberdier131????????--Steel Lance
Critical +5Shove
--
BegnionHalberdier141????????--Steel Greatlance
Critical +5Shove
--
BegnionFire Sage141????????--ElfireVulnerary
Shove
Will not move except to heal.
BegnionBishop121????????--Mend
Shove
--
SeptimusLance General1514525112120927176Silver GreatlanceThis item or skill is locked to this unit.ConcoctionPure Water
Shove
Begins moving if a unit approaches his chamber.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionHalberdier131????????--Steel Lance
Critical +5Shove
--
BegnionSniper121????????--Crossbow
Critical +10Shove
--
BegnionThunder Sage131????????--Elthunder
Shove
--
BegnionFire Sage131????????--Elfire
Shove
--
BegnionLance General142????????--Steel Greatlance
Shove
--

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Reinforcements

Boss data

Main article:Septimus
Lance General
Level15
Affinity
Constitution12
Stats
Max HP45Speed20
Strength25Luck9
Magic11Defense27
Skill21Resistance17
Movement6Weight22
InventorySkills
Silver GreatlanceThis item or skill is locked to this unit.
Concoction
Pure Water
Shove
Weapon Levels
Swords--LancesAAxesEBows--Knives--Strike weapons--
Fire magic--Thunder magic--Wind magic--Light magic--Dark magic--Staves--
Biorhythm
Best
Good
Normal
Bad
Worst

Strategy


This section has been marked as astub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Trivia

  • In the beginning of this chapter, the North American version erroneously refers to Serenes Forest as Seliora Castle. This error was not present in the Japanese version and fixed in the PAL version.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Incandescent Glow

--

Japanese

灼熱の果て

Incandescent End

Spanish

Cuevas ardientes

Burning caves

French

Feux ardents

Raging fires

German

Strahlender Schein

Radiant glow

Italian

Bagliore incandescente

Incandescent glow

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Rivals Collide •Incandescent Glow• Marauders →
Fire Emblem: Radiant Dawn
Playable charactersPart IAranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part IIAstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part IIIBoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IVBastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable charactersAimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
BossesPart IAgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part IILudveckMarajTashoriaYeardleyZeffren
Part IIICallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IVAsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background charactersAltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Legendary andpersonal weaponsAlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
ChaptersPart IP:Under Gray Skies • 1:Maiden of Miracles • 2:The Dispossessed • 3:A Faint Light • 4:A Distant Voice • 5:The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7:A Gathering Hope • 8:Glory Unwanted • 9:One SurvivesE:Daein, Arise!
Part IIP:On Drifting Clouds • 1:Winds of Rebellion • 2:Tides of Intrigue • 3:Geoffrey's ChargeE:Elincia's Gambit
Part IIIP:The Great Advance • 1:Laguz and Beorc • 2:Stormclouds • 3:River Crossing • 4:The General's Hand • 5:Retreat! • 6:A Reason to Fight • 7:Rivals Collide • 8:Incandescent Glow • 9:Marauders • 10:The Heart of Crimea • 11:Just Cause • 12:The Price • 13:Blood ContractE:From Pain, Awakening
Part IVP:Chaos Named • 1:Road to the Empire • 2:Silent World • 3:Distortions • 4:Revelations • 5:Unforgivable SinE:Rebirth (1)E:Rebirth (2)E:Rebirth (3)E:Rebirth (4)E:Rebirth (5)
LocationsTelliusBegnion (SienneTower of Guidance) •CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and eventsAncient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) •Serenes MassacreWarp Powder
ListsBase conversationsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsWeapons
Related topicsData transferList of version differences (Name chart) •Minor characters • Other games (Path of Radiance) •Pre-release information (Unused content) •Sound RoomTheaterTimeline