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In Search of Truth

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In Search of Truth


Location

CastleSantaruz and its surroundings

Required units

All living units

New units
Boss(es)

Boies

Previous chapter(s)

Birds of a Feather

Next chapter(s)
Side quest conditions

Visit the northern village to unlockChapter 13x.

Ha! The cub thinks he's a wolf! Does your bite match your bark? Tell you what: If you make it to the castle alive, we'll find out, eh? Geh heh heh hehhh!
— Boies toHector andEliwood

In Search of Truth (Japanese:真実を求めてSeeking the Truth) is the thirteenth chapter inFire Emblem: The Blazing Blade. In order to unlockChapter 13x, the player must visit the northern village in this chapter.

Plot

Main articles:In Search of Truth/Script (Eliwood) andIn Search of Truth/Script (Hector)

Helman has received news of the fight betweenZagan andEliwood. Although Helman agreed toEphidel's plan to dissuade Eliwood, it is clear that Ephidel sent in the bandits with the intention to kill him. Helman announces his intent to receive Eliwood's party and explain everything. Ephidel calmly attempts to discourage Helman from betraying the Black Fang, who refuses to listen; Ephidel announces that he has no use for the marquess anymore and stabs him, leaving him to bleed out. Meanwhile, Eliwood andHector approach CastleSantaruz, but are stopped byBoies who challenges them to make it to the castle alive and summons his underlings.

After Eliwood and Hector defeat Boies, they enter the castle and find Helman on the floor, dying. In his final moments, Helman apologizes to Eliwood for the trouble he has caused; he tells Eliwood thatDarin, the marquess ofLaus, knows all, and to beware of theBlack Fang. Eliwood and Hector decide to heed Helman's final words and continue on towards Laus to seek answers from its marquess.

Chapter data

Eliwood NormalEliwood HardHector NormalHector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize gatePlayerPartnerOtherEnemyThird
Defeat:Eliwood orHector dies10+1{{{partner}}}{{{other}}}12+7−1{{{third}}}
Map dimensions:
18 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Seize gatePlayerPartnerOtherEnemyThird
Defeat:Eliwood orHector dies10+1{{{partner}}}{{{other}}}16+10−1{{{third}}}
Map dimensions:
18 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Seize gatePlayerPartnerOtherEnemyThird
Defeat:Eliwood orHector dies10+1{{{partner}}}{{{other}}}14+7−1{{{third}}}
Map dimensions:
18 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Seize gatePlayerPartnerOtherEnemyThird
Defeat:Eliwood orHector dies10+1{{{partner}}}{{{other}}}19+10−1{{{third}}}
Map dimensions:
18 columns by 17 rows

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Units are arranged based on their position in deployment order. The non-main lord will be moved from their initial position to a fixed tile.

  • In Eliwood's tale, deployment order if everyone is alive is: Marcus, Lowen, Rebecca, Dorcas, Bartre, Hector, Matthew, Oswin, Serra
  • In Hector's tale, deployment order if everyone is alive is: Matthew, Eliwood, Marcus, Rebecca, Lowen, Dorcas, Bartre, Oswin, Serra

Additionally, ifLyn's tale is used to form the player's save file, Dorcas, Serra, and Matthew are moved to the end of deployment order if they retained their stats (i.e. if they were recruited and were never defeated), themselves in the order they were at the end of Lyn's tale.

Character data

Eliwood's taleHector's tale

Characters
New units
Matthew
Thief
HP
18
Inventory
Iron Sword
Lockpick
Level
2
Automatically from turn 1
Serra
Cleric
HP
17
Inventory
Heal
Vulnerary
Level
1
Automatically from turn 1
Guy
Myrmidon
HP
21
Inventory
Killing Edge
Vulnerary
Level
3
Enemy, talk to withMatthew
Forcibly deployed characters
Eliwood ​Hector ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​
Characters
New units
Guy
Myrmidon
HP
21
Inventory
Killing Edge
Vulnerary
Level
3
Enemy, talk to withMatthew
Forcibly deployed characters
Hector ​Eliwood ​
Available characters
Matthew ​Marcus ​Rebecca ​Lowen ​Dorcas ​Bartre ​Oswin ​Serra ​

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Item data

Items
NameObtainment Method
MineVisit southernvillage
TorchVisit northernvillage
VulnerarySteal from enemyArcher
VulnerarySteal fromGuy or recruit him
VulnerarySteal from enemySoldier
VulnerarySteal from enemyBrigand(Eliwood Hard Mode only)
VulnerarySteal from enemyBrigand(Eliwood Hard Mode only)
VulnerarySteal from enemyArcher(Eliwood Hard Mode only)

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

NameCost
Iron Sword460
NameCost
Javelin400
NameCost
Hand Axe300
NameCost
Iron Bow540

None

None

None

NameCost
Heal600
NameCost
Vulnerary300

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood NormalEliwood HardHector NormalHector Hard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BoiesKnight1312712841137134Steel Lance
Does not move; stands on agate, the chapter's seize point.
BanditArcher3119~204~53~43~403~40~175Iron BowVulnerary
Begins moving unprovoked if he can attack within two turns.
BanditSoldier2320~213~40~11~200~10~165Iron Lance
Moves to attack units in range.
BanditMercenary2118~194~58~98~904~50~195Iron Sword
Moves to attack units in range.
BanditArcher4119~214~64~53~503~40~175Steel Bow
--
BanditBrigand1120515030125Iron Axe
--
GuyMyrmidon31216111155055Killing EdgeVulnerary
Moves to attack units in range.
BanditSoldier2120~213~40~11~200~10~165Iron LanceVulnerary
Moves to attack units in range.
BanditArcher2218~194~53~43~403~40~175Iron Bow
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BanditBrigand2220~215~61~25~603~40~1125Hand Axe
Moves to raid openvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
BanditSoldier2220~213~40~11~200~10~165Iron Lance
--
BanditArcher2218~194~53~43~403~40~175Iron Bow
--
BanditSoldier6123~255~61~21~300~10~165Iron Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BoiesKnight1312712841137134Steel Lance
Does not move; stands on agate, the chapter's seize point.
BanditArcher3119~204~53~43~403~40~175Iron BowVulnerary
Begins moving unprovoked if he can attack within two turns.
BanditSoldier2320~213~40~11~200~10~165Iron Lance
Moves to attack units in range.
BanditMercenary2118~194~58~98~904~50~195Iron Sword
Moves to attack units in range.
BanditArcher4119~214~64~53~503~40~175Steel Bow
--
BanditBrigand1220515030125Iron Axe
The western one moves to attack units in range.
GuyMyrmidon31216111155055Killing EdgeVulnerary
Moves to attack units in range.
BanditSoldier2120~213~40~11~200~10~165Iron LanceVulnerary
Moves to attack units in range.
BanditArcher2218~194~53~43~403~40~175Iron Bow
Moves to attack units in range.
BanditBrigand2220~215~61~25~603~40~1125Hand AxeVulnerary
Moves to raid openvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
BanditArcher3119~204~53~43~403~40~175Iron BowVulnerary
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BanditBrigand2320~215~61~25~603~40~1125Hand Axe
Moves to raid openvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
BanditSoldier2220~213~40~11~200~10~165Iron Lance
--
BanditArcher2218~194~53~43~403~40~175Iron Bow
--
BanditSoldier6323~255~61~21~300~10~165Iron Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BoiesKnight1312712841137134Steel Lance
Does not move; stands on agate, the chapter's seize point.
BanditArcher3119~204~53~43~403~40~175Iron BowVulnerary
Begins moving unprovoked if he can attack within two turns.
BanditCavalier2320~215~62~35~606~70~197Iron Lance
Moves to attack units in range.
BanditPegasus Knight5116~175~66~76~703~43~457Iron Lance
Moves to attack units in range.
BanditPegasus Knight2114~154~55~65~603~42~357Iron Lance
Moves to attack units in range.
BanditArcher4119~214~64~53~503~40~175Steel Bow
--
BanditBrigand1120515030125Iron Axe
--
BanditArcher2318~194~53~43~403~40~175Iron Bow
Moves to attack units in range.
GuyMyrmidon31216111155055Killing EdgeVulnerary
Moves to attack units in range; begins moving unprovoked on turn 5.
BanditSoldier2120~213~40~11~200~10~165Iron LanceVulnerary
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BanditBrigand2220~215~61~25~603~40~1125Hand Axe
Moves to raid openvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
BanditSoldier2220~213~40~11~200~10~165Iron Lance
--
BanditArcher2218~194~53~43~403~40~175Iron Bow
--
BanditPegasus Knight6116~185~66~86~803~43~457Iron Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BoiesKnight13130~3213~159~104~5114~157~9134Steel Lance
Does not move; stands on agate, the chapter's seize point.
BanditArcher3122~245~74~74~603~50~275Iron BowVulnerary
Begins moving unprovoked if he can attack within two turns.
BanditCavalier2323~266~83~66~806~80~297Iron Lance
Moves to attack units in range.
BanditPegasus Knight5418~216~87~107~1003~54~657Iron Lance
The southwestern one and the bottom of the two in the southeast immediately begin moving unprovoked.
The other two move to attack units in range.
BanditPegasus Knight5118~216~87~107~1003~54~657Steel Lance
Moves to attack units in range.
BanditPegasus Knight2116~195~76~96~903~53~557Iron Lance
Moves to attack units in range.
BanditArcher4122~255~85~84~703~50~275Steel Bow
Immediately begins moving unprovoked.
BanditBrigand1123~257~82~35~703~40~1125Iron Axe
Immediately begins moving unprovoked.
BanditArcher2321~235~74~74~603~50~275Iron Bow
Moves to attack units in range.
GuyMyrmidon3124~257~812~1412~1455~60~255Killing EdgeVulnerary
Moves to attack units in range; begins moving unprovoked on turn 5.
BanditSoldier2123~265~71~31~400~20~265Iron LanceVulnerary
Moves to attack units in range.
BanditCavalier2123~266~83~66~806~80~297Javelin
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BanditBrigand2323~267~92~45~803~50~2125Hand Axe
Moves to raid openvillages; moves to attacks units if one is in range or all villages are destroyed or visited.
BanditSoldier2223~265~71~31~400~20~265Iron Lance
--
BanditArcher2221~235~74~74~603~50~275Iron Bow
--
BanditCavalier6226~307~94~87~906~80~297Iron Sword
--
BanditPegasus Knight6118~226~87~117~1103~54~657Iron Lance
--

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Reinforcements

  • Turns 2(Hard Mode), 3, and 4
    • 1Brigand from the fort west of the south bridge
  • Turns 5 and 6
    • 1 level 1Soldier from the left southernmost fort
    • 1Archer from the right southernmost fort
  • Turns 6(Hard Mode), 7, and 8(Hard Mode)(Eliwood's tale)
    • 1 level 6Soldier from the western fort
  • Turns 6 and 8(Hector Hard Mode)
  • Turn 7(Hector's tale)

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Boies

Normal/Eliwood HardHector Hard

Knight
Level13
Affinity--
Stats
Max HP30~32Luck1
Strength13~15Defense14~15
Skill9~10Resistance7~9
Speed4~5Constitution13
Movement4Aid12
Inventory
Steel Lance
Weapon Levels
Swords--LancesDAxes--Bows--
Anima magic--Light magic--Dark magic--Staves--

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Strategy

Augury
This chapter has no augury.Hannah will offer her services beginning inChapter 14.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There are basically two paths you can take: northwest along the snags, or southeast over the bridge. The former is generally easier, and crucially allows you to visit Merlinus's village and unlockthe side quest, but if you do not devote resources to the other route, the other village granting aMine may be destroyed. A final, more dangerous option is to ford the river with Eliwood or Hector, who can evenRescue someone else across to help out. Whichever path you choose, anyone with good bulk should be well-equipped to defeat the boss.

The easiest way to recruit Guy is to take advantage of Matthew's higher movement, and position him just outside of Guy's range on the previous turn. He can avoid entering the nearby enemies' attack ranges if you approach from behind. If you do wish to draw Guy out, Marcus is the obvious choice given his high speed and bulk, but even he will take around half of his max HP in damage if Guy gets a critical hit, which is likely thanks to hisKilling Edge, and have a small chance to one-shot Guy in return given his own high Skill stat. Alternatively, you could use the Mine from the nearby village to prevent him from initiating combat, or sacrifice someone you weren't planning to deploy later anyway.

It should be noted that the Armory sellsJavelins andHand Axes. In Hector's tale, you may only have one of each at this point, and at least two maps remain before you can buy more inChapter 16.

Trivia

Hannah's portrait
Hannah's portrait
  • Hannah, or a character using her portrait, first appears in the southern village of this chapter. She gives the units who visits amine, one of her new inventions.[1]

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

In Search of Truth

--

Japanese

真実を求めて

Seeking the Truth

Spanish

En busca de la verdad

In Search of the Truth

French

En quête de la vérité

In Search of Truth

German

Suche nach Wahrheit

Search for Truth

Italian

In cerca di verità

In search of truth

Gallery


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References

  1. "Would you try this for me? It's an invention of a great witch! Me! It's a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it... KA-BOOOOM!!! Hee hee hee..." — Hannah,Fire Emblem: The Blazing Blade
← Birds of a Feather •In Search of Truth• False Friends →
• The Peddler Merlinus(side quest) →
Fire Emblem: The Blazing Blade
Playable charactersAthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable charactersBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
BossesAionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background charactersAenirAeshaAthosBariganBramimondDayanDurbanElimineGeeseHanonHartmutHassarHughIgreneKellesMadelynNiimeRoland
Legendary andpersonal weaponsArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
ChaptersLyn's TaleP:A Girl from the Plains • 1:Footsteps of Fate • 2:Sword of Spirits • 3:Band of Mercenaries • 4:In Occupation's Shadow • 5:Beyond the Borders • 6:Blood of Pride • 7:Siblings Abroad • 7x:The Black Shadow • 8:Vortex of Strategy • 9:A Grim Reunion • 10:The Distant Plains
Eliwood's Tale11:Taking Leave • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Noble Lady of Caelin • 16:Whereabouts Unknown • 16x:The Port of Badon • 17:Pirate Ship • 18:The Dread Isle • 18x:Imprisoner of Magic • 19:Dragon's Gate • 20:New Resolve • 21:Kinship's Bond • 22:Living Legend • 22x:Genesis • 23: Four-Fanged Offense (Lloyd,Linus) • 24:Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth,Jerme) • 26:Battle before Dawn • 26x:Night of Farewells • 27:Cog of Destiny • 28:Valorous Roland • 29:Sands of Time • 29x:Battle Preparations • 30:Victory or DeathF: Light (part 1part 2)
Hector's Tale11:Another Journey • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Talons Alight • 16:Noble Lady of Caelin • 17:Whereabouts Unknown • 17x:The Port of Badon • 18:Pirate Ship • 19:The Dread Isle • 19x:Imprisoner of Magic • 19x pt 2:A Glimpse in Time • 20:Dragon's Gate • 21:New Resolve • 22:Kinship's Bond • 23:Living Legend • 23x:Genesis • 24: Four-Fanged Offense (Lloyd,Linus) • 25:Crazed Beast • 26:Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth,Jerme) • 28:Battle before Dawn • 28x:Night of Farewells • 29:Cog of Destiny • 30:The Berserker • 31:Sands of Time • 31x:Battle Preparations • 32:Victory or Death • 32x:The Value of LifeF: Light (part 1part 2)
LocationsElibeBern (Shrine of Seals) •EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) •Nabata Desert (Arcadia) •Sacae (Bulgar) •Valor (Dragon's Gate) •Western Isles
Groups, objects and conceptsBlack Fang (Four Fangs) •Elimine ChurchFire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsList of version differencesMario Kart: Double Dash!! bonus discMinor charactersName chart • Other games (The Binding Blade) •Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) •Sound RoomTimeline