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Hrist
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Hrist (Japanese:フリストHrist) is a weaponskill in thegreen tome category which debuted inFire Emblem Heroes; it is apersonal weapon of the winter variation ofBernadetta. Hrist boosts its user'sattack andspeed and reduces the foe's damage when its user is not at fullHP; additionally, it damages its user and their nearby allies when they start a turn at full HP.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants +3 speed. If user'sHP = 100% and user is within 2 spaces of an ally at start of turn, deals 1 damage to user and allies within 2 spaces of user. If user's HP < 100% at start of combat, grants +6 each toattack and speed to user during combat and foe's first attack deals −30% damage. | ||
| Heroes (refine: +Effect) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. If user is within 2 spaces of an ally at start of turn, grants Paranoia[effect 1] and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn, and deals 1 damage to user and allies within 2 spaces of user. If user'sHP ≤ 99% at start of combat or penalty is active on user, grants +([user's speed at start of combat + 6] × 10%) each toattack and speed to user, user deals +(user's speed × 20%) damage, and foe's first attack deals −30% damage during combat. Enables Canto (Rem.; Min 1).[effect 2] Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +6 each to attack and speed to user, deals +([(user's maximum HP − user's current HP)] × 2] + 5; maximum: 21) damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat. | ||
| Heroes (refine: +Atk) | 15 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. If user is within 2 spaces of an ally at start of turn, grants Paranoia[effect 1] and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn, and deals 1 damage to user and allies within 2 spaces of user. If user'sHP ≤ 99% at start of combat or penalty is active on user, grants +([user's speed at start of combat + 6] × 10%) each toattack and speed to user, user deals +(user's speed × 20%) damage, and foe's first attack deals −30% damage during combat. Grants +2 HP. | ||
| Heroes (refine: +Spd) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. If user is within 2 spaces of an ally at start of turn, grants Paranoia[effect 1] and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn, and deals 1 damage to user and allies within 2 spaces of user. If user'sHP ≤ 99% at start of combat or penalty is active on user, grants +([user's speed at start of combat + 6] × 10%) each toattack and speed to user, user deals +(user's speed × 20%) damage, and foe's first attack deals −30% damage during combat. Grants +2 HP and +2 speed. | ||
| Heroes (refine: +Def) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. If user is within 2 spaces of an ally at start of turn, grants Paranoia[effect 1] and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn, and deals 1 damage to user and allies within 2 spaces of user. If user'sHP ≤ 99% at start of combat or penalty is active on user, grants +([user's speed at start of combat + 6] × 10%) each toattack and speed to user, user deals +(user's speed × 20%) damage, and foe's first attack deals −30% damage during combat. Grants +2 HP and +3 defense. | ||
| Heroes (refine: +Res) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. If user is within 2 spaces of an ally at start of turn, grants Paranoia[effect 1] and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn, and deals 1 damage to user and allies within 2 spaces of user. If user'sHP ≤ 99% at start of combat or penalty is active on user, grants +([user's speed at start of combat + 6] × 10%) each toattack and speed to user, user deals +(user's speed × 20%) damage, and foe's first attack deals −30% damage during combat. Grants +2 HP and +3 resistance. |
- ↑1.01.11.21.31.4If unit'sHP ≤ 99% at start of combat, grants +5 attack to unit during combat, and if unit initiates combat, unit can makefollow-up attack before foe's next attack, or if foe initiates combat and foe'srange = unit's range or number of penalties on foe (excluding stat penalties) ≥ 3, unit cancounterattack before foe's first attack.
- ↑Unit can move (remaining movement (0 if warped); minimum: 1) spaces after using an attack or assist skill or destroying an Aether Raids structure; cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g.Wings of Mercy) to warp a distance greater than granted by Canto.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Bernadetta: Frosty Shut-In |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Grants Spd+3. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe's first attack by 30%. | 速さ+3 ターン開始時、自身のHPが100%で、 周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方に1ダメージ 戦闘開始時、自身のHPが99%以下の時、 戦闘中、攻撃、速さ+6、かつ 最初に受けた攻撃のダメージを30%軽減 |
| Heroes (Refined) | Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants【Paranoia】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn, and deals 1 damage to unit and those allies. At start of combat, if unit's HP ≤ 99% or if Penalty is active on unit, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat + 6, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Paranoia】 At start of combat, if unit's HP ≤ 99%, grants Atk+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. At start of combat, if unit's HP ≤ 99%, if foe initiates combat, and if either that foe's Range = unit's Range or number of Penalty effects active on foe excluding stat penalties ≥ 3, unit can counterattack before foe's first attack (excluding when unit's Savior effect triggers). | 速さ+3 ターン開始時、周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方に【被害妄想】、 「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」を付与(1ターン)、 1ダメージ 戦闘開始時、自分のHPが99%以下の時、 または、自分が【不利な状態異常】を受けている時、 戦闘中、攻撃、速さが 戦闘開始時の速さの10%+6だけ増加、 ダメージ+速さの20%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを30%軽減 【被害妄想】 戦闘開始時、自身のHPが99%以下の時、 戦闘中、攻撃+5 戦闘開始時、 自身のHPが99%以下で、自分から攻撃した時、 戦闘中、追撃可能なら自分の攻撃の直後に追撃を行う 戦闘開始時、 自身のHPが99%以下で、敵から攻撃された時、かつ 「敵がこの状態を受けている者と同じ射程」、 「敵の弱化を除く【不利な状態異常】の数が3以上」の 2条件のいずれかを満たした時、 戦闘中、先制攻撃(自分が護り手発動中は除く) |
| Heroes (Refined: +effect) | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, deals damage = damage dealt to unit × 2, + 5 (max 21; excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) | 【再移動(残り、最低1)】を発動可能 奥義が発動しやすい(発動カウント-1) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ+6、 ダメージ+自分のHP減少量×2+5 (最大21、範囲奥義を除く)、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 【再移動(残り、最低1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り(最低1、ワープ移動時も1) (同系統効果重複時、最大値適用)(1ターンに1回のみ) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Hrist | The name of a valkyrie in Norse mythology. Derived from the old Norse wordhrista, meaning "the quaking one". |
| Japanese | フリスト | Hrist |
| Spanish | Hrist | -- |
| French | Hrist | -- |
| German | Hrist | -- |
| Italian | Hrist | -- |
| Portuguese | Hrist | -- |
| Traditional Chinese | 荷瑞絲特 | Hrist |
Gallery
- Hrist as it appears inHeroes.
Retrieved from "https://fireemblemwiki.org/w/index.php?title=Hrist&oldid=662930"



