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Hrist

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Hrist


Hrist as it appears inHeroes.

Type

Green tome

Wielder(s)

Bernadetta

First game

Heroes

Hrist (Japanese:フリストHrist) is a weaponskill in thegreen tome category which debuted inFire Emblem Heroes; it is apersonal weapon of the winter variation ofBernadetta. Hrist boosts its user'sattack andspeed and reduces the foe's damage when its user is not at fullHP; additionally, it damages its user and their nearby allies when they start a turn at full HP.

Stats

GameIconTypeMightRangeSP costRefine costPrerequisitesUnusable byInheritableOther effects and notes
Heroes
(refine: Unrefined)
Green tomes142400--Rexcalibur--Grants +3 speed.
If user'sHP = 100% and user is within 2 spaces of an ally at start of turn, deals 1 damage to user and allies within 2 spaces of user.
If user's HP < 100% at start of combat, grants +6 each toattack and speed to user during combat and foe's first attack deals −30% damage.
Heroes
(refine: +Effect)
Green tomes142400500Arena Medal
200Divine Dew
----Grants +3 speed.
If user is within 2 spaces of an ally at start of turn, grants Paranoia[effect 1] and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn, and deals 1 damage to user and allies within 2 spaces of user.
If user'sHP ≤ 99% at start of combat or penalty is active on user, grants +⁠([user's speed at start of combat + 6] × 10%) each toattack and speed to user, user deals +⁠(user's speed × 20%) damage, and foe's first attack deals −30% damage during combat.
Enables Canto (Rem.; Min 1).[effect 2]
Grants −1 special cooldown count.
If user initiates combat or is within 2 spaces of an ally, grants +6 each to attack and speed to user, deals +⁠([(user's maximum HP − user's current HP)] × 2] + 5; maximum: 21) damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat.
Heroes
(refine: +Atk)
Green tomes152400500Arena Medal
200Divine Dew
----Grants +3 speed.
If user is within 2 spaces of an ally at start of turn, grants Paranoia[effect 1] and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn, and deals 1 damage to user and allies within 2 spaces of user.
If user'sHP ≤ 99% at start of combat or penalty is active on user, grants +⁠([user's speed at start of combat + 6] × 10%) each toattack and speed to user, user deals +⁠(user's speed × 20%) damage, and foe's first attack deals −30% damage during combat.
Grants +2 HP.
Heroes
(refine: +Spd)
Green tomes142400500Arena Medal
200Divine Dew
----Grants +3 speed.
If user is within 2 spaces of an ally at start of turn, grants Paranoia[effect 1] and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn, and deals 1 damage to user and allies within 2 spaces of user.
If user'sHP ≤ 99% at start of combat or penalty is active on user, grants +⁠([user's speed at start of combat + 6] × 10%) each toattack and speed to user, user deals +⁠(user's speed × 20%) damage, and foe's first attack deals −30% damage during combat.
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
Green tomes142400500Arena Medal
200Divine Dew
----Grants +3 speed.
If user is within 2 spaces of an ally at start of turn, grants Paranoia[effect 1] and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn, and deals 1 damage to user and allies within 2 spaces of user.
If user'sHP ≤ 99% at start of combat or penalty is active on user, grants +⁠([user's speed at start of combat + 6] × 10%) each toattack and speed to user, user deals +⁠(user's speed × 20%) damage, and foe's first attack deals −30% damage during combat.
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
Green tomes142400500Arena Medal
200Divine Dew
----Grants +3 speed.
If user is within 2 spaces of an ally at start of turn, grants Paranoia[effect 1] and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn, and deals 1 damage to user and allies within 2 spaces of user.
If user'sHP ≤ 99% at start of combat or penalty is active on user, grants +⁠([user's speed at start of combat + 6] × 10%) each toattack and speed to user, user deals +⁠(user's speed × 20%) damage, and foe's first attack deals −30% damage during combat.
Grants +2 HP and +3 resistance.
  1. 1.01.11.21.31.4If unit'sHP ≤ 99% at start of combat, grants +5 attack to unit during combat, and if unit initiates combat, unit can makefollow-up attack before foe's next attack, or if foe initiates combat and foe'srange = unit's range or number of penalties on foe (excluding stat penalties) ≥ 3, unit cancounterattack before foe's first attack.
  2. Unit can move (remaining movement (0 if warped); minimum: 1) spaces after using an attack or assist skill or destroying an Aether Raids structure; cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g.Wings of Mercy) to warp a distance greater than granted by Canto.

Availability

Heroes

MethodData
Unit (★★★★★)Bernadetta: Frosty Shut-In

Flavor text

GameText
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Spd+3. At start of turn, if unit's
HP = 100% and unit is within 2 spaces of
an ally, deals 1 damage to unit and allies
within 2 spaces of unit. If unit's HP < 100%
at start of combat, grants Atk/Spd+6 to unit
during combat and reduces damage from
foe's first attack by 30%.
速さ+3
ターン開始時、自身のHPが100%で、
周囲2マス以内に味方がいる時、
自分と周囲2マス以内の味方に1ダメージ

戦闘開始時、自身のHPが99%以下の時、
戦闘中、攻撃、速さ+6、かつ
最初に受けた攻撃のダメージを30%軽減
Heroes
(Refined)
Grants Spd+3. At start of turn, if unit is within
2 spaces of an ally, grants【Paranoia】and
"Special cooldown charge +1 per attack during
combat (only highest value applied; does not
stack)" to unit and allies within 2 spaces of unit
for 1 turn, and deals 1 damage to unit and
those allies.

At start of combat, if unit's HP ≤ 99% or if
Penalty is active on unit, grants bonus to unit's
Atk/Spd = 10% of unit's Spd at start of combat
+ 6, deals damage = 20% of unit's Spd
(excluding area-of-effect Specials), and
reduces damage from foe's first attack by
30% during combat ("first attack" normally
means only the first strike; for effects that
grant "unit attacks twice," it means the first
and second strikes).

【Paranoia】
At start of combat, if unit's HP ≤ 99%, grants
Atk+5 to unit during combat, and also, if unit
initiates combat, unit can make a follow-up
attack before foe's next attack.

At start of combat, if unit's HP ≤ 99%, if foe
initiates combat, and if either that foe's Range
= unit's Range or number of Penalty effects
active on foe excluding stat penalties ≥ 3, unit
can counterattack before foe's first attack
(excluding when unit's Savior effect triggers).
速さ+3
ターン開始時、周囲2マス以内に味方がいる時、
自分と周囲2マス以内の味方に【被害妄想】、
「戦闘中、奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)」を付与(1ターン)、
1ダメージ

戦闘開始時、自分のHPが99%以下の時、
または、自分が【不利な状態異常】を受けている時、
戦闘中、攻撃、速さが
戦闘開始時の速さの10%+6だけ増加、
ダメージ+速さの20%(範囲奥義を除く)、
最初に受けた攻撃と2回攻撃のダメージを30%軽減

【被害妄想】
戦闘開始時、自身のHPが99%以下の時、
戦闘中、攻撃+5

戦闘開始時、
自身のHPが99%以下で、自分から攻撃した時、
戦闘中、追撃可能なら自分の攻撃の直後に追撃を行う

戦闘開始時、
自身のHPが99%以下で、敵から攻撃された時、かつ
「敵がこの状態を受けている者と同じ射程」、
「敵の弱化を除く【不利な状態異常】の数が3以上」の
2条件のいずれかを満たした時、
戦闘中、先制攻撃(自分が護り手発動中は除く)
Heroes
(Refined: +effect)
Enables【Canto (Rem.; Min 1)】.
Accelerates Special trigger (cooldown count-1).

If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd+6 to unit, deals
damage = damage dealt to unit × 2, + 5
(max 21; excluding area-of-effect Specials),
and neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn (min. 1;
if unit used a movement skill that warped
them, unit can move 1 space(s)).
(Once per turn. Only highest value applied.
Does not stack.)
【再移動(残り、最低1)】を発動可能
奥義が発動しやすい(発動カウント-1)

自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さ+6、
ダメージ+自分のHP減少量×2+5
(最大21、範囲奥義を除く)、
敵の絶対追撃を無効、かつ、自分の追撃不可を無効

【再移動(残り、最低1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り(最低1、ワープ移動時も1)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Hrist

The name of a valkyrie in Norse mythology. Derived from the old Norse wordhrista, meaning "the quaking one".

Japanese

フリスト

Hrist

Spanish

Hrist

--

French

Hrist

--

German

Hrist

--

Italian

Hrist

--

Portuguese

Hrist

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Traditional Chinese

荷瑞絲特

Hrist

Gallery

Green tome skills inHeroes
Basic green tome skillsElwindRexcaliburWind
Green tome skills with secondary effectsAmity BloomsArc. CaliburnusArcane TruthfireBuoyboardDancer's RingGreen EggGreen GiftGronnbladeGronnbloomsGronndeerGronnfoxGronnlanternGronnowlGronnrabbitGronnravenGronnserpentGronnvultureGronnwolfHibiscus TomeMadness FlaskMelon FloatPeppy CanePlegian TorchSandwiches!Snow GlobeSpectral TomeSpring-Air EggSuttungr's Mys.Teatime SetTeacake TowerUmbra Burst
Personal green tome skillsArch-Sage TomeBewitching TomeBlizzardBlood TomeBond of the ÁlfarBook of ShadowsCaring ConchChaos ManifestCharging HornCrow's CrystalDark ExcaliburDancing FlamesDivine DraughtDivine NagaDraconic BondÉlivágarEnraptured GodEreshkigalExcaliburExotic Fruit JuiceFaded Paper FanFlower of SorrowForsetiGiga ExcaliburGlaðsbókGolden CurseGrafcaliburGrim BrokkrHeiðrHeired ForsetiHristÍfingrInscribed TomeIris's TomeJade BreidablikJoyous TomeKindred TomeKörmtLight of DawnMagic RabbitsMaster's TacticsMorph FimbulvetrMuninn's EggNagaNew Year's FanNifl FrostflowersNinjutsu ScrollsNovaObsessive CursePrior's TomeProfessorial TextRecluse's TomeSaintly SeraphimSeiðrSilver of DawnTactical GaleTender ExcaliburTender VesselThunderheadTiger SpiritTome of LuxuriesTome of ReasonTome of OrderTome of ReglayVafþrúðnirVeðrfölnir's EggVengeful GodWind's BrandWinds of ChangeWinds of SilesseWindy War TomeWinter Star