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Hrímfaxi
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Hrímfaxi (Japanese:フリムファクシHrímfaxi) is a weaponskill in thelance category which debuted inFire Emblem Heroes; it is thepersonal weapon ofNótt. Hrímfaxi boosts all its user's stats based on the bonuses they already have when theirHP is not low. Additionally, Hrímfaxi also allows allies to pass through the space the user occupies at no movement cost.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants +3 speed. Enables Pathfinder.[effect 1] If user'sHP ≥ 25% at start of combat, grants +5 each toattack, speed,defense, andresistance and grants +(current bonus on stat; calculated independently) each to attack, speed, defense, and resistance to user during combat. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. Enables Pathfinder.[effect 1] If user'sHP ≥ 25% at start of turn, grants Incited[effect 2] to allies within 2 spaces of user (excluding user). If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and grants +(highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −4 each to attack, speed, and defense on foe, inflicts −(highest penalty on stat between foe and enemies within 2 spaces of foe; calculated independently) each to attack, speed, and defense, foe's first attack deals −7 damage, and grants +1 special cooldown charge to user per attack during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. Enables Pathfinder.[effect 1] If user'sHP ≥ 25% at start of turn, grants Incited[effect 2] to allies within 2 spaces of user (excluding user). If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and grants +(highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. Enables Pathfinder.[effect 1] If user'sHP ≥ 25% at start of turn, grants Incited[effect 2] to allies within 2 spaces of user (excluding user). If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and grants +(highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. Enables Pathfinder.[effect 1] If user'sHP ≥ 25% at start of turn, grants Incited[effect 2] to allies within 2 spaces of user (excluding user). If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and grants +(highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. Enables Pathfinder.[effect 1] If user'sHP ≥ 25% at start of turn, grants Incited[effect 2] to allies within 2 spaces of user (excluding user). If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and grants +(highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +4 resistance. |
- ↑1.01.11.21.31.41.5When an ally moves through unit's space, that space costs 0 movement (ally must be able to traverse space normally).
- ↑2.02.12.22.32.4If unit initiates combat, grants +(number of spaces from start position to end position; maximum: 3) each toattack,speed,defense, andresistance to unit during combat.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Nótt: Moon's Elegance |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. (Example: if unit has +7 bonus to Atk, grants Atk+12, for a net bonus of Atk+19.) Calculates each stat bonus independently. Effect:【Pathfinder】 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) | 戦闘開始時、自身のHPが25%以上なら 戦闘中、攻撃、速さ、守備、魔防+5、かつ、 戦闘中、攻撃、速さ、守備、魔防が 自分が受けている攻撃、速さ、守備、魔防の 強化の値だけ上昇(能力値ごとに計算) (例えば、攻撃+7の強化を受けていれば、 +7+7+5で、戦闘中、攻撃+19となる) 速さ+3 【天駆の道】効果 【天駆の道】 味方が移動時、このスキル所持者がいるマスを通った時、 そのマスの移動は1マスではなく0マスと数える (通常移動できるマス+スキル所持者がいるマスの分、 通常より多く移動できる) (そのマスに移動可能な移動タイプのみ) |
| Heroes (Refined) | Grants Spd+3 and【Pathfinder】. At start of turn, if unit's HP ≥ 25%, grants 【Incited】to allies within 2 spaces of unit (excludes unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd/Def/Res = highest bonus on each stat between unit and allies within 2 spaces of unit (calculates each stat bonus independently). 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). | ターン開始時、自身のHPが25%以上なら、 自分を除く周囲2マス以内の味方に 【奮激】を付与 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、かつ、 戦闘中、攻撃、速さ、守備、魔防が 自分と周囲2マス以内にいる味方のうち 強化が最も高い値だけ増加(能力値ごとに計算) 速さ+3 【天駆の道】効果 【奮激】 自分から攻撃した時、 戦闘中、攻撃、速さ、守備、魔防が、 自分の移動前と移動後のマスの距離(最大3)だけ増加 (1ターン) 【天駆の道】 味方が移動時、このスキル所持者がいるマスを通った時、 そのマスの移動は1マスではなく0マスと数える (通常移動できるマス+スキル所持者がいるマスの分、 通常より多く移動できる) (そのマスに移動可能な移動タイプのみ) |
| Heroes (Refined: +effect) | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def = highest penalty on each stat between foe and foes within 2 spaces of that foe (calculates each stat penalty independently), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、速さ、守備-4、 さらに、敵の攻撃、速さ、守備が減少 減少値は、 敵とその周囲2マス以内にいる敵のうち 弱化が最も高い値(能力値ごとに計算)、 最初に受けた攻撃と2回攻撃のダメージ-7 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Hrímfaxi | |
| Japanese | フリムファクシ | Hrímfaxi |
| Spanish | Hrímfaxi | -- |
| French | Hrímfaxi | -- |
| German | Hrímfaxi | -- |
| Italian | Hrímfaxi | -- |
| Portuguese | Hrímfaxi | -- |
| Traditional Chinese | 赫利姆法克西 | Hrímfaxi |
Gallery
- Hrímfaxi as it appears inHeroes.
See also
Retrieved from "https://fireemblemwiki.org/w/index.php?title=Hrímfaxi&oldid=691407"



