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Howling Bow
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Howling Bow (Japanese:狼騎士団の弓Wolf knights' bow) is a weaponskill in thebow category which debuted inFire Emblem Heroes; it is apersonal weapon ofSedgar. When its user'sHP is not low, Howling Bow inflicts stat penalties, Discord, and aMiracle-negating status on nearby foes; and it boosts its user's stats, reduces the damage a foe deals, and neutralizes effects guaranteeing the foe's or preventing the user'sfollow-up attacks.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 14 | 2 | 400 | -- | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of turn, inflicts −7 each tospeed anddefense, Discord,[effect 1] and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on closest foes and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +5 each toattack, speed, defense, andresistance to user, foe's first attack deals −7 damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat. | ||
| Heroes (refine: +Effect) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of turn, inflicts −7 each tospeed anddefense, Discord,[effect 1] and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on closest foes and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +5 each toattack, speed, defense, andresistance to user, foe's first attack deals −7 damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user, neutralizes foe's bonuses to speed and defense, user deals +(user's speed × 20%) damage, and grants +1 special cooldown charge to user per attack during combat. | ||
| Heroes (refine: +Atk) | 15 | 2 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of turn, inflicts −7 each tospeed anddefense, Discord,[effect 1] and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on closest foes and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +5 each toattack, speed, defense, andresistance to user, foe's first attack deals −7 damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat. Grants +2 HP. | ||
| Heroes (refine: +Spd) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of turn, inflicts −7 each tospeed anddefense, Discord,[effect 1] and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on closest foes and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +5 each toattack, speed, defense, andresistance to user, foe's first attack deals −7 damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat. Grants +2 HP and +2 speed. | ||
| Heroes (refine: +Def) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of turn, inflicts −7 each tospeed anddefense, Discord,[effect 1] and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on closest foes and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +5 each toattack, speed, defense, andresistance to user, foe's first attack deals −7 damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat. Grants +2 HP and +3 defense. | ||
| Heroes (refine: +Res) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of turn, inflicts −7 each tospeed anddefense, Discord,[effect 1] and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on closest foes and foes within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +5 each toattack, speed, defense, andresistance to user, foe's first attack deals −7 damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat. Grants +2 HP and +3 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Sedgar: Coyote's Dutiful |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Discord】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 飛行特効 ターン開始時、自身のHPが25%以上なら、 最も近い敵とその周囲2マス以内の敵の 速さ、守備-7、【不和】、 「奥義以外の「敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減」する効果を無効」 を付与(敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、 最初に受けた攻撃と2回攻撃のダメージ-7、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 【不和】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 周囲2マス以内の味方の数(上限3)+2 (敵の次回行動終了まで) |
| Heroes (Refined: +effect) | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Spd/Def, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、自身の攻撃、速さ、守備、魔防+5、 敵の速さ、守備の強化の+を無効にする、 自分が与えるダメージ+自分の速さの20% (範囲奥義を除く)、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Howling Bow | -- |
| Japanese | 狼騎士団の弓 | Wolf knights' bow |
| Spanish (Spain) | Arco aullante | Howling bow |
| Spanish (Latin America) | Arco aullador | Howling bow |
| French | Arc hurlant | Howling bow |
| German | Heulender Bogen | Howling bow |
| Italian | Arco dell'ululato | Bow of howling |
| Portuguese | Arco uivante | Howling bow |
| Traditional Chinese | 狼騎士團之弓 | Wolf knights' bow |
Gallery
- The Howling Bow as it appears inHeroes.




