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Hostilities

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Hostilities

Cm fe17 3.png

Location

Ring Vault

New units

Alfred,Etie,Boucheron

Boss(es)

Abyme

Previous chapter(s)

Queen Lumera

Next chapter(s)

A Land in Bloom

Hostilities (Japanese:襲撃者Assailants) is the third chapter ofFire Emblem Engage. This chapter introduces gameplay concepts such asbonus damage, as well as backup units and their ability to performchain attacks. Clearing this chapter will also unlock theSomniel, the game's main explorable hub area.

Plot

Main article:Hostilities/Script

Alear has a brief dream where they stand alone, with pure red hair and an sinister smile, amid flaming ruins. They soon wake up with a start, andMarth appears to console them. Alear then asks him what they were like in the past, to which Marth responds by advising them to ease into their memories slowly. A tremor occurs, and the two head out into the castle's hallway, where they findVander,Clanne, andFramme, as well as a group of mysterious soldiers who have broken into the Ring Vault. The group swiftly move forward, intent on aidingLumera. Though initially overwhelmed by the initial group, PrinceAlfred ofFirene rides in alongside his retainersEtie andBoucheron to aid Alear and their group.

The group defeats the enemy soldiers and moves forward, only to find a mysterious hooded girl blocking their path. The girl unleashes a fatal wave of dark magic against Alear, but Lumera swoops in to take the blast in their place. Lumera then attempts to blast the girl back, but she simply runs off, dropping astrange crystal. Now on the ground dying, Lumera attempts to comfort her child, who cries in front of her. Framme attempts to heal Lumera, but to no avail; she states that Lumera'sDivine Dragon powers are almost completely gone, and with them, years of her life. Lumera reveals that she had spent the past thousand years transferring those powers into Alear to bring them back to her. As Alear grieves, Lumera gifts them theRing of theHoly Knight, and urges them to gather all the rings and fight againstSombron. Alear accepts, but remains in denial of their mother's dying state, begging that they could continue to live together. Lumera attempts to comfort Alear, and uses her last words to pinky promise them that the two will be together forever, and that she will still talk once they have rested. Lumera then gives out completely, and Alear continues to grieve over her.

Some time later, Alear and the others hold a funeral for Lumera. Marth and Sigurd lament their inability to save her, with the latter pledging to protect Alear in her absence. Marth wishes that he could grant her theEmblems' full power right then and there, though he realize that doing so is impossible without all twelve present. After Alfred apologizes for being unable to do more, he explains that he came to Lumera in the first place to request for aid in freeing his home of Firene from theCorrupted. Though initially reluctant, Alear agrees to come with Alfred in Lumera's stead; they take responsibility as the new Divine Dragon, seeking the Emblem Ring of Firene as well.

Before heading out, Vander suggests that Alear use theSomniel as a base of operations, reasoning that Alear can use their power as the Divine Dragon to travel there from anywhere in the world safely. Alear agrees, but first returns to the castle's throne room to give one last goodbye to their mother. They promise to fulfill their duty as Divine Dragon, and to return to her some day. At the Somniel, Vander shows Alear the crystal that the mysterious girl dropped during the battle. Though he initially wishes to dispose of it, Alear requests to keep it, saying that it feels familiar, to which Vander obliges.

Chapter data

NormalHard/Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Alear dies4+3{{{partner}}}{{{other}}}12{{{third}}}
Cm fe17 3.png
Map dimensions:
17 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Alear dies4+3{{{partner}}}{{{other}}}14{{{third}}}
Cm fe17 3 h.png
Map dimensions:
17 columns by 17 rows

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Character data

Characters
New units
Alfred
Small portrait alfred fe17.png
Noble
HP
27
Inventory
Iron Lance
Vulnerary
Level
5
Automatically from turn 2
Etie
Small portrait etie fe17.png
Archer
HP
21
Inventory
Iron Bow
Vulnerary
Level
4
Automatically from turn 2
Boucheron
Small portrait boucheron fe17.png
Axe Fighter
HP
29
Inventory
Iron Axe
Vulnerary
Level
4
Automatically from turn 2
Required characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​

Emblem Ring data

Characters
New units
Sigurd
Small portrait sigurd fe17.png
Emblem
HP
N/A
Inventory
Ridersbane
Canter
Gallop
Override
Level
N/A
Automatically at the end of the chapter
Available characters
Marth ​

Additionally,Emblem Energy appears in the following locations:

  • Column 9, row 8: In the center of the hallway, just right of some rubble

Item data

Items
NameObtainment Method
Is ns02 vulnerary.pngVulneraryDropped byAbyme

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Ma ns02 axe armor abyme.pngAbymeAxe Armor71308081−1110084Iron AxeVulneraryThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 6, or if a nearbyArcher,Sword Fighter, orLance Flier is provoked.
Ma ns02 archer elusia female.pngUnknown SoldierArcher41195093−110044Iron Bow
Begins moving unprovoked on turn 6, or ifAbyme or a nearbySword Fighter orLance Flier is provoked.
Ma ns02 sword fighter elusia.pngUnknown SoldierSword Fighter4420407621054Iron Sword
• The southern two immediately begin moving unprovoked.
• The northern two both begin moving unprovoked on turn 6, or if either of them,Abyme, or the nearbyArcher orLance Flier is provoked.
Ma ns02 lance flier elusia.pngUnknown SoldierLance Flier55214288−326045Iron Lance
• The southern four immediately begin moving unprovoked.
• The northeastern one begins moving unprovoked on turn 6, or ifAbyme or a nearbyArcher orSword Fighter is provoked.
Ma ns02 lance fighter elusia.pngUnknown SoldierLance Fighter41236284−231054Iron Lance
Immediately begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Ma ns02 axe armor abyme.pngAbymeAxe Armor713111093−2131084Iron AxeVulneraryThis item is dropped upon this unit's defeat.
Stalwart
Begins moving unprovoked on turn 6, or if a nearbyArcher,Sword Fighter, orLance Flier is provoked.
Ma ns02 archer elusia female.pngUnknown SoldierArcher412180116−132044Iron Bow
Begins moving unprovoked on turn 6, or ifAbyme or a nearbySword Fighter orLance Flier is provoked.
Ma ns02 sword fighter elusia.pngUnknown SoldierSword Fighter44226091043054Iron Sword
• The southern two immediately begin moving unprovoked.
• The northern two both begin moving unprovoked on turn 6, or if either of them,Abyme, or a nearbyArcher orLance Flier is provoked.
Ma ns02 lance flier elusia.pngUnknown SoldierLance Flier562374911−359045Iron Lance
• The southern four immediately begin moving unprovoked.
• The northeastern two both begin moving unprovoked on turn 6, or if either of them,Abyme, or a nearbyArcher orSword Fighter is provoked.
Ma ns02 lance fighter elusia.pngUnknown SoldierLance Fighter412693107−253054Iron Lance
Immediately begins moving unprovoked.
Ma ns02 lance flier elusia.pngUnknown SoldierLance Flier512374911−559045Javelin
Immediately begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Ma ns02 axe armor abyme.pngAbymeAxe Armor7132121103−2142084Iron AxeVulneraryThis item is dropped upon this unit's defeat.
Veteran+
Begins moving unprovoked on turn 6, or if a nearbyArcher,Sword Fighter, orLance Flier is provoked.
Ma ns02 archer elusia female.pngUnknown SoldierArcher412281116−133044Iron Bow
Begins moving unprovoked on turn 6, or ifAbyme or a nearbySword Fighter orLance Flier is provoked.
Ma ns02 sword fighter elusia.pngUnknown SoldierSword Fighter44237191044054Iron Sword
• The southern two immediately begin moving unprovoked.
• The northern two both begin moving unprovoked on turn 6, or if either of them,Abyme, or a nearbyArcher orLance Flier is provoked.
Ma ns02 lance flier elusia.pngUnknown SoldierLance Flier5623741011−359045Iron Lance
• The southern four immediately begin moving unprovoked.
• The northeastern two both begin moving unprovoked on turn 6, or if either of them,Abyme, or a nearbyArcher orSword Fighter is provoked.
Ma ns02 lance fighter elusia.pngUnknown SoldierLance Fighter412693107−254054Iron Lance
Immediately begins moving unprovoked.
Ma ns02 lance flier elusia.pngUnknown SoldierLance Flier5123741011−559045Javelin
Immediately begins moving unprovoked.

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Boss data

Main article:Abyme

NormalHardMaddening

Ma ns02 axe armor abyme.pngAxe Armor
Level7
Movement4
Stats
Max HP30Defense11
Strength8Resistance0
Magic0Luck0
Dexterity8Build8
Speed1−1
InventorySkills
Iron Axe
VulneraryThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords--Lances--AxesBBows--
Knives--Tomes--Staves--Arts--Special--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your new units are Alfred, Etie, and Boucheron. Alfred is a mediocre cavalryman, Etie is a solid early Archer with enough power to one-shot fliers for a while, and Boucheron is an Axe Fighter who introduces the concept of chain attacks. If you attack any unit within Boucheron's immediate attack range, he will take off 10% of the enemy's HP 80% of the time. This doesn't seem like much at first glance, but when you're fighting mountain-sized dragons with four health bars, it adds up.

Move Vander down one and left two so he can fight the enemy Lance Fighter, move Clanne left one space, move Alear to Clanne's old spot, and move Framme to Vander's right. Make sure to keep the spot below where Alear is standing now clear - we want Etie to spawn there. On turn 2, Alfred and his retainers join you. Your objective is to have Alfred break the wounded Sword Fighter, Clanne finish him off, Vander break the nearby Lance Flier, Framme finish her off, Alear Lodestar Rush the healthy Sword Fighter, Boucheron finish off the wounded Lance Fighter, and Etie one-shot the further-out Lance Flier. Vander and Framme will need Divinely Inspiring to get this done. Once they're dead, the next three Lance Fliers should be easy kills. Once Alear's Engage expires, give them the Emblem energy and move Alfred to their north to face the next two Sword Fighters. Keep your axe-wielders and Etie to the right side. The rest of the enemy force will aggro, including the boss Abyme. Sadly, her Veteran+ skill nullifies effective damage against her, so Alear's Rapier is useless. Instead, use Vander to block her approach. Kill all four Lance Fliers and Sword Fighters. Alear can use a Lodestar Rush to delete the enemy Archer, while Clanne melts right through Abyme.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Hostilities

--

Japanese

襲撃者

Assailants

Spanish

Hostilidades

Hostilities

French

Hostilités

Hostilities

German

Feindseligkeiten

Hostilities

Italian

Ostilità

Hostility

Korean

습격자

Assailants

Simplified Chinese

袭击者

Assailants

Traditional Chinese

襲擊者

Assailants

Gallery

Large-secret-book.png

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  • Normal Mode

    Normal Mode

  • Hard/Maddening Modes

    Hard/Maddening Modes

← Queen Lumera •Hostilities• A Land in Bloom →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMoviesName chart • Other games (Fire Emblem series) •Pre-release information (Unused content) •SoundtrackTimelineWorld map