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Hold Out
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Hold Out (Japanese:踏ん張りStanding Firm) is a four-tieredskill which debuted inFire Emblem Engage. It is gained by equippingRoy'sEmblem Ring, or inheriting it from him. Hold Out lets its user survive otherwise lethal damage when the user is above a certainHP threshold at the start of combat. The user will survive all damage within that round of combat, leaving them with 1 HP remaining if they would have died. The HP threshold lowers with increasing tiers of the skill, all the way down to just 2 HP at Hold Out+++.
Data
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Engage (Hold Out) | If an enemy's attacks would otherwise kill the user, reduces their damage to leave the user with 1 HP. | If user'sHP ≥ 30% at the start of combat | -- | Cost: 2,000SP | |
| Engage (Hold Out+) | If an enemy's attacks would otherwise kill the user, reduces their damage to leave the user with 1 HP. | If user'sHP ≥ 20% at the start of combat | -- | Cost: 3,000SP | |
| Engage (Hold Out++) | If an enemy's attacks would otherwise kill the user, reduces their damage to leave the user with 1 HP. | If user'sHP ≥ 10% at the start of combat | -- | Cost: 4,000SP | |
| Engage (Hold Out+++) | If an enemy's attacks would otherwise kill the user, reduces their damage to leave the user with 1 HP. | If user'sHP > 1 at the start of combat | -- | Cost: 5,000SP |
Availability
Engage
Hold Out
| Emblem Rings | Roy(bond level 1) |
Hold Out+
| Emblem Rings | Roy(bond level 8) |
Hold Out++
| Emblem Rings | Roy(bond level 13) |
Hold Out+++
| Emblem Rings | Roy(bond level 18) |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Engage (Hold Out) | If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. | 戦闘開始時にHPが30%以上だった場合 その戦闘でどれだけダメージを受けても HPが1残る |
| Engage (Hold Out+) | If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. | 戦闘開始時にHPが20%以上だった場合 その戦闘でどれだけダメージを受けても HPが1残る |
| Engage (Hold Out++) | If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP. | 戦闘開始時にHPが10%以上だった場合 その戦闘でどれだけダメージを受けても HPが1残る |
| Engage (Hold Out+++) | If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP. | 戦闘開始時にHPが2以上だった場合 その戦闘でどれだけダメージを受けても HPが1残る |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Hold Out | -- |
| Japanese | 踏ん張り | Standing firm |
| Spanish | Pertinacia | Perseverance |
| French | In extremis | In extremis |
| German | Durchhalten | Hold out |
| Italian | Persistenza | Persistence |
| Korean | 분발 | Exertion |
| Simplified Chinese | 坚持 | Persist |
| Traditional Chinese | 堅持 | Persist |



