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Hit and Run
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Hit and Run (Japanese:一撃離脱Hit and Run) isskill which debuted inFire Emblem Heroes.
InFire Emblem Heroes, it is a passive type B skill that comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat.
It later appears as acombat art inFire Emblem Echoes: Shadows of Valentia where it is linked to theIron Lance and inFire Emblem: Three Houses where it is associated with the lance skill level. In those appearances, it provides a significantAvoid boost but an unimpressiveMight andHit boost. In the latter, it also has the user move a tile backward after combat.
Data
In the mainFire Emblem series
| Game | Icon | Might | Hit | Crit | Avo /Crit Avo* | Range | Cost | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Echoes: Shadows of Valentia | ![]() | +2 | +10 | +0 | +30 | 1 | −1HP | Cannot makefollow-up attacks. Requires 20SP to learn. |
| Three Houses | +4 | +10 | +0 | +20 | 1 | 4durability | User moves one space backward after combat. Cannot makefollow-up attacks. |
In otherFire Emblem series titles
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | B | If user initiates combat, user moves 1 space away from foe after combat. | 150 | -- | ✓ | -- |
Availability
Echoes: Shadows of Valentia
| Weapons | Iron Lance |
Three Houses
| Skill level | Lance: C+:Flayn •Ingrid •Shamir |
Heroes
| Method | Data |
|---|---|
| Unit (★★★) | Clair: Highborn Flier |
| Unit (★★★★) | Clive: Idealistic Knight •Gerome: Masked Rider |
| Unit (★★★★★) | Tiki: Beachside Scion |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Echoes: Shadows of Valentia | An attack that places emphasis on evasion. | 回避に重きを置く攻撃 |
| Three Houses | After combat, your unit moves back 1 space. | 戦闘後、自分が1マス手前へ移動する |
| Heroes | If unit initiates combat, unit moves 1 space away after combat. | 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Hit and Run | Fromhit-and-run tactics, a military tactical doctrine. |
| Japanese | 一撃離脱 | Hit and Run |
| Spanish | Cabriola | Prance |
| French | Coup-esquive | Hit-Dodge |
| German | Überfall | Robbery |
| Italian | Toccata e fuga | Hit and Run |
| Dutch | Overrompeling | Overwhelming |
| Portuguese | Bate-volta | Return strike |
| Korean | •히트앤런 | • Hit and run; used inShadows of Valentia. |
| Simplified Chinese | 一击即离 | Hit and run |
| Traditional Chinese | 一擊即離 | Hit and run |
See also
| Combat arts inFire Emblem: Three Houses | ||||||||||||||
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| Type B passive skills inHeroes | ||||||||||||||||
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| Combat arts | ||||||||||||||||
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