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Hit

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Not to be confused with the actual calculatedhit rate.

Hit (Japanese:命中Hit) is a stat applied to weapons in theFire Emblem series, roughly analogious to aunit'sskill stat. It acts as a base measure of accuracy inherent to weapons, and is used as a core part of calculating a unit's accuracy, orhit rate, with a given weapon in battle.

Of theweapon triangle andTrinity of Magic,swords,wind magic andlight magic are traditionally associated with possessing the highest hit of their respective weapon groups, and thus the greatest raw accuracy; in compensation, they tend toward possessing lowermight.

Calculations

Basehit rate

GameFormulaNotes
Shadow Dragon & the Blade of LightPhysical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
GaidenPhysical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Mystery of the EmblemHit + (Skill × 2) +Support bonusIf the support effect is not relevant, the support bonus is taken to be 0.
Genealogy of the Holy WarHit + (Skill × 2) + (Authority bonus) + (Charm bonus)
+ (Lover bonus) + (Weapon triangle bonus)
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
Thracia 776Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus)
+ (Charm bonus) + (Weapon triangle bonus)
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
The Binding BladeHit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus)
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
The Blazing BladeHit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (S level bonus) + (Tactician bonus)
If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred StonesHit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (S level bonus)
If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0.
Path of RadianceHit + (Skill × 2) + (Luck) + (Support bonus)
+ (Weapon triangle bonus) + (Biorhythm bonus)
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
Radiant DawnHit + (Skill × 2) + (Luck) + (Biorhythm bonus)
+ (Weapon triangle bonus) + (Buddysupport bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Bow range penalty is −30 for units attacking withbows from arange greater than 2 spaces.
Shadow DragonHit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 forSnipers and +10 forSwordmasters.
New Mystery of the EmblemHit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 forSnipers only.
The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player.
AwakeningHit + [([Skill × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Skill bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
FatesWeapon accuracy: Hit + [([Skill × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Skill bonus)
Staff accuracy: Hit + (Magic) + (Skill) + (Weapon level bonus)
The class bonus is +5 forMaster Ninjas andSorcerers, and +10 forSnipers andLodestars.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of ValentiaPhysical accuracy: Hit + (Skill) + (Support bonus)
Magical accuracy: Hit + [(Skill +Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three HousesPhysical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty)
Magical accuracy: Hit + [(Dexterity +Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Bow range penalty is only relevant for units attacking withbows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (distance from target − 2)]; onMaddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1]
EngageWeapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus)
Staff accuracy: Hit + (Magic) + (Dexterity)
Cannonball accuracy: Hit + (Strength +Dexterity +Build) + (Luck / 2) + (Support bonus) + (Skill bonus) − (Range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Range penalty only relevant for units attacking withcannonballs from further than 3 spaces; in such a case, the user suffers a penalty of [10 × (distance from target − 3)].[2]

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Hit

--

Japanese

命中

Hit, in the context of describing accuracy; e.g. a direct hit, abull's eye.

Spanish

Golpe

Hit. Abbreviated toGol inShadows of Valentia due to space restrictions.

French

Précision

Accuracy. Abbreviated toPrc due to space restrictions.

German

Trefferquote

Hit rate. Abbreviated toTrf. due to space restrictions.

Italian

Colpisca

Hit. Abbreviated toClp due to space restrictions.

Dutch

Treffer

Hit. Abbreviated toTRF due to space restrictions.

References

  1. kebFE / KeeperOfChemistry,Bow Hit Rate Penalty, Triangle Attack,Retrieved: July 30, 2020
  2. Special Weapons, Serenes Forest,Retrieved: September 29, 2023

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus