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Hinoka (chapter)

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Hinoka


Location

Hoshidan Capital

Boss(es)

Hinoka

Previous chapter(s)

Possessed

Next chapter(s)

Ryoma

I spent my whole life looking for you. Finally...I found you!
— Hinoka

Hinoka (Japanese:白夜王女ヒノカWhite Night Princess Hinoka) is the twenty-fourth chapter of theConquest campaign inFire Emblem Fates. In this chapter,Corrin and their army have arrived in theHoshidancapital and push into the castle, and must deal withCorrin's apparent older birth sister in an effort to reach the castle's throne room.

Plot

Main article:Hinoka (chapter)/Script

This article or section does not meet Fire Emblem Wiki'squality standards. Pleaseimprove it as you see fit.Editing help is available.


This article has been flagged sincethis is too long; this should be a summary, not a play-by-play.

Having arrived at theHoshidancapital,Corrin andAzura talk about how their journey has led them back there, with Azura stating that the ordeal will soon be over, and that victory will be theirs if they take control of the capital and seize the throne room; Corrin brings up that they're about to conquer the castle that Azura grew up in and once called home and offers to do the fighting while she hides somewhere safe until they're finished, to which Azura states that she won't hide--she didn'tside withNohr just to lose her nerve and turn tail at the pivotal moment, and vows to be by Corrin's side to the bitter end. Azura states that ending the war will benefit everyone Nohrian and Hoshidan alike, and that she'll stick by Corrin's side not just for Corrin or the world, but for the Hoshidan siblings she loves so dearly, and that's why she can bear her burden; Azura then brings up Takumi'sdisappearance, to which she reveals that their troops searched the area Takumi was last seen in thoroughly, but were unable to find even a single clue as to where he may have gone, as if Takumi simply vanished. Azura states that they shouldn't tell Sakura about Takumi's disappearance at that moment as she's got enough to deal with at that moment.Xander arrives on the scene and asks to speak with Corrin, and reveals thatGaron has given them their orders to invade the capital immediately, asking Corrin to prepare the troops as well as themselves.

We then witness the Nohrian army led by Garon march into the capital, with the locals taking notice and acting scared; one of the local boys notices Corrin and calls them a traitor, prompting an old man to insult Corrin for returning after what they did toMikoto, followed by an old woman revealing that her husband died in thatexplosion along with Mikoto and denounces the Nohrians as monsters. As Corrin resolves to stay strong,Iago insultingly asks some of the locals to get out of his way, killing an old woman and prompting a shocked reaction from Corrin; Iago asks Corrin to rest easy, and vows to personally destroy anyone who speaks ill about them, withHans daring any Hoshidan to cross the Nohrians and have their body drop, attacking a young boy in the process. Corrin starts to plead against the cruelty, but Azura reveals that Garon is close behind them, and there's no telling what he'll do if Corrin stands up for the Hoshidans.

Having arrived in the area of the castle, Iago reveals that there weren't any guards in their way and that they must be in defense mode, deducing that the guards are all indoors; Xander reveals that the Nohrian army is strong enough to surround the entire castle and might be enough to secure surrender without raising a blade, to which Iago brushes off that approach, stating that as long as the Hoshidans live, those that follow them will never stop fighting, and that this is the perfect time to eliminate all of the Hoshidan royalty and stake their claim. He asks Garon about his plan and if he can proceed, to which Garon simply tells him to kill all the Hoshidan royalty, to which Iago states that he expected that response from Garon and reveals the plans for the invasion of the castle, with his men attacking from the rear while Corrin's forces go in through the front, to which Corrin reluctantly agrees to Iago's plan, followed by Iago stating that their forces will meet in the throne room; Xander states that he doesn't like Iago's plan any more than Corrin does, but that they must stay strong and any faltering means the world pays the price. Xander then brings up howCamilla once told him that Corrinonce asked her where justice lies, to which Corrin states that she didn't have any more answers than they do; Xander tells them that justice is an illusion and that there is no light path always leading to good nor is there a dark path leading to evil, and believing otherwise is to see only half the picture and all that matters are their own choices, especially the hard ones. Xander also states that letting innocents die is a tragedy, but letting the chance for peace slip away is likewise, and there is no such thing as a clean victory when lives are on the line, asking Corrin to desire to do what they think is right and protect their loved ones while seeing their vision of a peaceful future to its end.Preparations take place at this point; the battle begins once preparations are complete.

At the end of the first player phase,Azama notices Corrin's army and alerts Hinoka, who begrudgingly thinks about Corrin;Setsuna asks Hinoka if they're going to fight, to which Hinoka vows not to let Castle Shrasagi fall even to Corrin, and asks the Hoshidan army not to let a single person breach the throne room, stating that she's a sorry excuse for a princess if she fails. As Setsuna and Azama vow to stick with and protect Hinoka, Hinoka states that she's proud to have Azama and Setsuna at her side, thanking them for everything and states that they're all in this battle together.

(Cutscene: "Vs. Hinoka") We start to witness Hinoka flying aboard herpegasus with the sun to her back, then flips off the back of her pegasus and spins hernaginata fast enough to keep herself airborne; Hinoka states that she's spent her whole life looking for Corrin, and as her pegasus catches her, Hinoka points toward Corrin and states that she's found them.

Once the battle ends, we witness Hinoka, Azama, and Setsuna lay exhausted in front of Corrin and Camilla; as Hinoka mulls over how she lost control of the castle, Corrin asks Hinoka to lay down her weapon and states that the battle is over, to which Hinoka asks Corrin to kill her promptly if she is to die and won't beg for mercy provided her remaining soldiers are spared. Azama begs Hinoka to not die on him as she's a princess of Hoshido, while Setsuna vows to die along with Hinoka, to which Hinoka asks Azama and Setsuna to stay strong for her; Corrin states that they have no choice but to kill Hinoka, as Garon would never allow an enemy leader to survive and that they must do what they have to do, to which Hinoka asks Corrin to make her death quick. Corrin draws out theirGrim Yato and raises it over Hinoka, then proceeds to deliberately miss striking her to Azama's shock; Setsuna asks why Corrin spared Hinoka, to which Corrin asks Hinoka to take her retainers and hide while they fake her death, then asks Hinoka for her weapon as proof to Garon she was defeated. Hinoka asks Corrin if they are really going to let them go, to which Corrin states that they are not Garon and that the last thing they want is meaningless bloodshed, and that they will not kill Hinoka's remaining soldiers just as long as she leaves at that moment; Hinoka pleads to join Corrin at their side and states that she knew Corrin was on her side all along, and that they can end the war before things go further if she explains things to Ryoma, to which Corrin states that they can't do that--there's no telling what Garon would do if he found out they let her live. Corrin states that they know things won't be easy, but they need Hinoka to head far away from the castle and stay hidden until the war is over. Hinoka mulls over how she'll flee when everything she holds dear is on the brink of ruin, Camilla puts her axe to Hinoka's throat and vows to slice it open if she moves even a tiny bit. Camilla, reiterating that Corrin is her brother/sister and not Hinoka's, chose to spare Hinoka's life and she supports their choice as long as Hinoka keeps her end of the bargain. Camilla vows to let her axe slip up if Hinoka causes Corrin harm or refuses to run away, prompting Hinoka to sneer toward Camilla; Camilla tells Hinoka that if she keeps up her sneer, Sakura will be terrified when next they meet, prompting shock from Hinoka over the fact that Sakura is still alive, to which Camilla confirms as she retreats her axe--and reiterates that Sakura will stay alive as long as Hinoka keeps Corrin safe, asking Hinoka to hide or otherwise think about what Sakura would feel if she found out Hinoka was dead, to which Hinoka finally agrees to flee. Hinoka then tells Corrin that Ryoma is waiting inside the castle, and that she believes Corrin's desire to avoid bloodshed and asks them not to kill Ryoma; Hinoka states that she couldn't bear to lose Ryoma after having lost Mikoto, as his death would tear the heart out of Hoshido and she wouldn't survive, to which Corrin vows not to kill Ryoma and will find a way to protect him. Corrin then states that they knows the terrible things Nohr has done to Hoshido and its royal family and that they can never hope to be forgiven because of that, then states that they hopes that they can one day come together as siblings again once the war ends and peace is restored to the world. As Hinoka bids Corrin farewell, Azama states that he's grateful that she escaped that ordeal with her life, to which Setsuna states that it's time to leave or else they'll surely be caught the longer they stay; Hinoka agrees that it's time that they move, then states that Corrin was right about one thing, she indeed cannot forgive the Nohrian army for starting the war and winning it like cowards, but also believes Corrin's wish to unite as siblings in a world without war is something she also believes in, then begs Ryoma to not hurt Corrin and kill Corrin's dream.

Summary

The Nohrian army breaches the Hoshidan capital. Corrin is distressed by Iago's cruelty but must still hurry to the throne room. Enemy forces block the way.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Seize the gatePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–15{{{partner}}}{{{other}}}25+17{{{third}}}
Map dimensions:
23 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the gatePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–15{{{partner}}}{{{other}}}30+22{{{third}}}
Map dimensions:
23 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the gatePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–15{{{partner}}}{{{other}}}40+34{{{third}}}
Map dimensions:
23 columns by 30 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Corrin f ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Felicia ​Xander ​Shura ​Flora ​Izana ​

Note: The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
SpeedwingDropped byHinoka

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Slows fliers, speeds others. But Hinoka...". They are located as follows:

  • Column 7, row 21: Two spaces west of aTiger Spirit/Steel ClubOni Chieftain
  • Column 13, row 17: Three squares west, three squares south of aTiger SpiritOnmyoji(Normal/Hard only)
  • Column 12, row 15: Four squares west, one square south of the same on Onmyoji, just withinAzama'sHexing Rod range(Lunatic only)
  • Column 19, row 16: Three squares east, two squares south of the aforementioned Tiger Spirit Onmyoji
  • Column 14, row 4: Three squares south, two squares east ofHinoka's position(Normal only)
  • Column 12, row 1: Hinoka's position. This vein has the reverse effect of the others (speeds fliers, slows others); Hinoka activates it whenever no other Dragon Vein is currently in effect.
  • Column 10, row 4: Three squares south, two squares west of Hinoka's position
  • Column 9, row 10: One square south, one square east of aRabbit Spirit Onmyoji(Normal only)

The Dragon Veins grant/inflict aMovement bonus/penalty equal to half of the class's base movement, rounded down; it does not factor in boosts fromBoots, skills or the like. The effect lasts for two turns before wearing off.

Enemy data

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HinokaFalcon Knight1614125+41925292820+530+1-Silver NageyariSpeedwingThis item is dropped upon this unit's defeat.
Rallying CrySolWinged Shield
• Stands on agate, the chapter's seize point.
• Lead unit ofpair up with anOni Chieftain.
• Activates aDragon Vein if no other Dragon Vein is currently in effect.
HoshidanOni Chieftain1314126171418+352617+36Silver MaceRabbit Spirit
• Stands on agate, the chapter's seize point.
• Supporting unit ofpair up withHinoka.
AzamaGreat Master15145291721262723+117+1-Steel NaginataHexing RodWane Festal
Divine RetributionRenewal
--
HoshidanFalcon Knight14139231822271916+130+18Bolt Naginata
Immediately begins moving unprovoked.
HoshidanKinshi Knight143382012723161320+28Steel Yumi
Immediately begins moving unprovoked.
HoshidanFalcon Knight14139231822271916+130+18Steel Naginata
Immediately begins moving unprovoked.
HoshidanOnmyoji134360252122+1812186Tiger Spirit
• The northwestern one immediately begins moving unprovoked.
• The southwestern one begins moving if a nearby Onmyoji orOni Chieftain is provoked.
• The northeastern two both begin moving if either of them or the nearby Onmyoji is provoked.
HoshidanOnmyoji13536025212281218+16Rabbit Spirit
• The northwestern one immediately begins moving unprovoked.
• The southwestern one begins moving if a nearby Onmyoji orOni Chieftain is provoked.
• The center-eastern one begins moving if a nearby Onmyoji is provoked.
• The center-western one begins moving ifSetsuna or the nearbyOni Chieftain is provoked, or if theFalcon Knight north of them is fought.
HoshidanOni Chieftain1324126171418+1526176Tiger SpiritSteel Club
Both begin moving if either of them or a nearbyOnmyoji is provoked.
HoshidanOni Chieftain1334126171418526176Silver Club
The center one begins moving ifSetsuna or the nearbyOnmyoji is provoked, or if theFalcon Knight north of them is fought.
SetsunaSniper151372302631181519+26Silver Yumi
OptimisticSeal Strength
Begins moving if the nearbyOnmyoji orOni Chieftain is provoked, or if theFalcon Knight north of them is fought.
HoshidanFalcon Knight14139231822271916+130+18Silver Naginata
Will not move untilSetsuna or theOnmyoji orOni Chieftain nearby her is provoked.
HoshidanOnmyoji131360252122812186Lightning
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanKinshi Knight143382012723161320+28Steel Yumi
--
HoshidanFalcon Knight14439231822271916+130+18Silver Naginata
--
HoshidanFalcon Knight14239231822271916+130+18Bolt Naginata
--
HoshidanOnmyoji131360252122+1812186Tiger Spirit
--
HoshidanOnmyoji13136025212281218+16Rabbit Spirit
--
HoshidanKinshi Knight144382012723161320+28Silver Yumi
--
HoshidanOni Chieftain1324126171418+1526176Tiger SpiritSteel Club
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HinokaFalcon Knight1614528+42128342823+533+1-Silver NageyariBolt NaginataSpeedwingThis item is dropped upon this unit's defeat.
Rallying CrySolLunaDarting BlowWinged Shield
• Stands on agate, the chapter's seize point.
• Lead unit ofpair up with anOni Chieftain.
• Activates aDragon Vein if no other Dragon Vein is currently in effect.
HoshidanOni Chieftain1314429191420+352919+3-Silver MaceRabbit Spirit
Life and DeathCertain Blow
• Stands on agate, the chapter's seize point.
• Supporting unit ofpair up withHinoka.
AzamaGreat Master15150321923282725+119+1-Steel NageyariHexing RodWane Festal
Divine RetributionMiracleCounterRenewal
--
HoshidanFalcon Knight14142252023301918+132+18Bolt Naginata
Pass
Immediately begins moving unprovoked.
HoshidanFalcon Knight14242252023301918+132+18Silver Naginata
Pass
• The northern one immediately begins moving unprovoked.
• The southern one will not move untilSetsuna or theOnmyoji orOni Chieftain nearby her is provoked.
HoshidanKinshi Knight141412212825161522+28Steel Yumi
Air Superiority
Immediately begins moving unprovoked.
HoshidanKinshi Knight141412212825161522+28Silver Yumi
Air Superiority
Immediately begins moving unprovoked.
HoshidanFalcon Knight14142252023301918+132+18Silver Naginata
Aegis
Immediately begins moving unprovoked.
HoshidanFalcon Knight14142252023301918+132+18Bolt Naginata
Aegis
Immediately begins moving unprovoked.
HoshidanKinshi Knight142412212825161522+28Steel Yumi
Bowbreaker
Immediately begins moving unprovoked.
HoshidanOnmyoji131390282224+1813206Tiger Spirit
Vantage
Begins moving if a nearby Onmyoji orOni Chieftain is provoked.
HoshidanOnmyoji13139028222481320+16Rabbit Spirit
Vantage
Begins moving if a nearby Onmyoji orOni Chieftain is provoked.
HoshidanOni Chieftain1324429191420+1529196Tiger SpiritSteel Club
Seal Speed
Both begin moving if either of them or a nearbyOnmyoji or Oni Chieftain is provoked.
HoshidanOni Chieftain1314429191420529196Silver Club
Seal Speed
Begins moving if a nearbyOnmyoji or Oni Chieftain is provoked.
HoshidanOnmyoji132390282224+1813206Tiger Spirit
Seal Resistance
Both begin moving if either of them or the nearby Onmyoji is provoked.
HoshidanOnmyoji13139028222481320+16Rabbit Spirit
Seal Resistance
Begins moving if a nearby Onmyoji is provoked.
SetsunaSniper151402502935181721+26Silver Yumi
OptimisticSeal StrengthSwordbreakerPass
Begins moving if the nearbyOnmyoji orOni Chieftain is provoked, or if theFalcon Knight north of them is fought.
HoshidanOnmyoji13139028222481320+16Rabbit Spirit
ShurikenbreakerHeartseeker
Begins moving ifSetsuna or the nearbyOni Chieftain is provoked, or if theFalcon Knight north of them is fought.
HoshidanOni Chieftain1314429191420529196Silver Club
Certain Blow
Begins moving ifSetsuna or the nearbyOnmyoji is provoked, or if theFalcon Knight north of them is fought.
HoshidanOni Chieftain1324429191420529196Silver Club
Heartseeker
The southern one begins moving if the nearby Oni Chieftain is provoked.
HoshidanOni Chieftain1314429191420+1529196Tiger SpiritSteel Club
Heartseeker
Begins moving if the nearby Oni Chieftain is provoked.
HoshidanOnmyoji131390282224+1813206Tiger Spirit
Malefic Aura
Immediately begins moving unprovoked.
HoshidanOnmyoji13239028222481320+16Rabbit Spirit
Malefic Aura
The western one immediately begins moving unprovoked.
HoshidanOnmyoji131390282224813206Lightning
Malefic Aura
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanKinshi Knight142412212825161522+28Steel Yumi
Air Superiority
--
HoshidanFalcon Knight14342252023301918+132+18Silver Naginata
Aegis
--
HoshidanFalcon Knight14542252023301918+132+18Silver Naginata
Pass
--
HoshidanFalcon Knight14142252023301918+132+18Bolt Naginata
Pass
--
HoshidanOnmyoji131390282224+1813206Tiger Spirit
Vantage
--
HoshidanOnmyoji13139028222481320+16Rabbit Spirit
Vantage
--
HoshidanKinshi Knight142412212825161522+28Steel Yumi
Bowbreaker
--
HoshidanKinshi Knight142412212825161522+28Silver Yumi
Darting Blow
--
HoshidanKinshi Knight142412212825161522+28Silver Yumi
Air Superiority
--
HoshidanOni Chieftain1324429191420+1529196Tiger SpiritSteel Club
Seal Speed
--
HoshidanFalcon Knight14142252023301918+132+18Bolt Naginata
Aegis
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HinokaFalcon Knight1614528+42128342823+533+1-Silver NageyariBolt NaginataSpeedwingThis item is dropped upon this unit's defeat.
Rallying CrySolLunaDarting BlowWinged Shield
• Stands on agate, the chapter's seize point.
• Lead unit ofpair up with anOni Chieftain.
• Activates aDragon Vein if no other Dragon Vein is currently in effect.
HoshidanOni Chieftain1314429191420+352919+3-Silver MaceRabbit Spirit
Life and DeathCertain Blow
• Stands on agate, the chapter's seize point.
• Supporting unit ofpair up withHinoka.
AzamaGreat Master15150321923282725+119+1-Steel NageyariHexing RodHexing RodWane Festal
Divine RetributionMiracleCounterRenewal
--
HoshidanFalcon Knight14142252023301918+132+18Bolt Naginata
Pass
Immediately begins moving unprovoked.
HoshidanFalcon Knight14342252023301918+132+18Silver Naginata
Pass
• The northern one immediately begins moving unprovoked.
• The southern two will not move untilSetsuna or anOnmyoji orOni Chieftain nearby her is provoked, or until either of them is fought; in either case, both begin moving.
HoshidanKinshi Knight141412212825161522+28Steel Yumi
Air Superiority
Immediately begins moving unprovoked.
HoshidanKinshi Knight142412212825161522+28Silver Yumi
Air Superiority
• The northern one immediately begins moving unprovoked.
• The southern one begins moving if a nearbyOnmyoji, or a southwestern Onmyoji orOni Chieftain is provoked.
HoshidanFalcon Knight14142252023301918+132+18Silver Naginata
Aegis
Immediately begins moving unprovoked.
HoshidanFalcon Knight14242252023301918+132+18Bolt Naginata
Aegis
Immediately begins moving unprovoked.
HoshidanKinshi Knight142412212825161522+28Silver Yumi
Bowbreaker
Immediately begins moving unprovoked.
HoshidanKinshi Knight141412212825161522+28Steel Yumi
Bowbreaker
Immediately begins moving unprovoked.
HoshidanOnmyoji131390282224+1813206Tiger Spirit
Vantage
Begins moving if a nearby Onmyoji orOni Chieftain, or a center-eastern Onmyoji orKinshi Knight is provoked.
HoshidanOnmyoji13239028222481320+16Rabbit Spirit
Vantage
Both begin moving if either of them, a nearby Onmyoji orOni Chieftain, or a center-eastern Onmyoji orKinshi Knight is provoked.
HoshidanOni Chieftain1314429191420+1529196Tiger SpiritSilver Club
Seal Speed
Begins moving if a nearbyOnmyoji or Oni Chieftain, or a center-eastern Onmyoji orKinshi Knight is provoked.
HoshidanOni Chieftain1314429191420529196Silver Club
Seal Speed
Begins moving if a nearbyOnmyoji or Oni Chieftain, or a center-eastern Onmyoji orKinshi Knight is provoked.
HoshidanOni Chieftain131442919142052919+16Rabbit SpiritSteel Club
Seal Speed
Begins moving if a nearbyOnmyoji or Oni Chieftain, or a center-eastern Onmyoji orKinshi Knight is provoked.
HoshidanOnmyoji131390282224+1813206Tiger Spirit
Seal Resistance
Begins moving if a nearby Onmyoji orKinshi Knight, or a southwestern Onmyoji orOni Chieftain is provoked.
HoshidanOnmyoji13239028222481320+16Rabbit Spirit
Seal Resistance
Both begin moving if either of them, the nearby Onmyoji, or a southwestern Onmyoji orOni Chieftain is provoked.
SetsunaSniper151402502935181721+26Silver Yumi
OptimisticSeal StrengthSwordbreakerPass
Begins moving if a nearbyOnmyoji orOni Chieftain is provoked, or if aFalcon Knight north of them is fought.
HoshidanOnmyoji13239028222481320+16Rabbit Spirit
ShurikenbreakerHeartseeker
Both begin moving if either of them,Setsuna, or the nearbyOni Chieftain is provoked, or if aFalcon Knight north of them is fought.
HoshidanOni Chieftain1314429191420529196Silver Club
Certain Blow
Begins moving ifSetsuna or a nearbyOnmyoji is provoked, or if aFalcon Knight north of them is fought.
HoshidanOni Chieftain1334429191420529196Silver Club
Heartseeker
• The southwestern one begins moving if the nearby Oni Chieftain is provoked.
• The northern two both begin moving if either of them or a nearbyOnmyoji is provoked.
HoshidanOni Chieftain131442919142052919+16Rabbit SpiritSteel Club
Heartseeker
Begins moving if the nearby Oni Chieftain is provoked.
HoshidanOnmyoji131390282224+1813206Tiger Spirit
Malefic Aura
Immediately begins moving unprovoked.
HoshidanOnmyoji132390282224+1813206Rabbit Spirit
Malefic Aura
• The western one immediately begins moving unprovoked.
• The northern one begins moving if a nearbyOni Chieftain or Onmyoji is provoked.
HoshidanOni Chieftain1314429191420529196Silver ClubBattering Club
Certain Blow
Immediately begins moving unprovoked.
HoshidanOni Chieftain1314429191420529196Silver ClubPike-Ruin Club
Certain Blow
Immediately begins moving unprovoked.
HoshidanOni Chieftain131442919142052919+16Rabbit SpiritSteel Club
Certain Blow
Immediately begins moving unprovoked.
HoshidanOnmyoji131390282224813206Lightning
Malefic Aura
Begins moving if a nearbyOni Chieftain or Onmyoji is provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanKinshi Knight142412212825161522+28Steel Yumi
Air Superiority
--
HoshidanFalcon Knight14442252023301918+132+18Silver Naginata
Aegis
--
HoshidanFalcon Knight14242252023301918+132+18Bolt Naginata
Aegis
--
HoshidanFalcon Knight14642252023301918+132+18Silver Naginata
Pass
--
HoshidanFalcon Knight14342252023301918+132+18Bolt Naginata
Pass
--
HoshidanOnmyoji131390282224+1813206Tiger Spirit
Vantage
--
HoshidanOnmyoji13239028222481320+16Rabbit Spirit
Vantage
--
HoshidanKinshi Knight144412212825161522+28Steel Yumi
Bowbreaker
--
HoshidanKinshi Knight142412212825161522+28Silver Yumi
Darting Blow
--
HoshidanFalcon Knight14142252023301918+132+18Silver Naginata
Darting Blow
--
HoshidanFalcon Knight14142252023301918+132+18Bolt Naginata
Darting Blow
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HoshidanKinshi Knight143412212825161522+28Silver Yumi
Air Superiority
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HoshidanOni Chieftain1314429191420+1529196Tiger SpiritSilver Club
Seal Speed
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HoshidanOni Chieftain131442919142052919+16Rabbit SpiritSteel Club
Seal Speed
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HoshidanOni Chieftain131442919142052919+16Rabbit SpiritSilver Club
Seal Speed
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Reinforcements

Boss data

Main article:Hinoka

NormalHard/Lunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

A major factor in strategizing for this chapter is theDragon Vein and its effects. Generally, the player must make the most out of each Dragon Vein they can activate; each one can only be used once, and they will only last for two turns before wearing off. Cavalry units in general are fantastic here, in particularXander andLeo, as not only are they excellent units in their own rights, but their high mobility plus the bonus from each vein will allow them to easily reach another one within two turns, keeping the effect going throughout.

Hinoka will activate her Dragon Vein (speeds up fliers, slows others) on enemy phase whenever another is not currently in effect. Often this will mean she will activate one on turn 1, but it is possible to avoid this entirely by activating one of your own; if a mounted unit starts in the upper-leftmost starting position and has aPair Up partner that boosts movement, they can reach a Dragon Vein on the very first turn, cutting off Hinoka from using hers. Be wary that this will place said unit within range of threeOnmyoji. This unit can be kept safe by having a high resistance unit such asKaze block them off, as there is one space that they need to move through to reach the first unit, and this can be reached throughAzura's singing.

When dealing withSetsuna and her squad, it can be advantageous to have a Dragon Vein active. Without any Dragon Vein's influence, the attack range of both her and the units nearby perfectly overlaps with the range ofAzama'sHexing Rod. By activating a Dragon Vein, their movement is increased, extending their threat zone beyond the Hexing Rod's range, allowing the player to bait them out without the threat of having their maximum HP cut in half for the rest of the mission.

Your basic goal for the first several turns is simply to survive the onslaught of Falcon Knights and Kinshi Knights that will pound you. If Niles has good strength and/or a well-forged bow, he can one-shot Falcon Knights and make your life so much easier. His reliability against Kinshi Knights is a lot sketchier since many of them pack Bowbreaker, but Xander or a fast mage can do well against them. Once you've survived, send a bulky green unit to deal with Azama and his companions. Azama's Counter only triggers if you initiate, so you can run him through on enemy phase. Doing so triggers another horde of fliers, but if your unit is tanky enough, you should be fine. Once they're all dead, you can bring down Hinoka.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Hinoka

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Japanese

白夜王女ヒノカ

White Night (i.e. Hoshidan) Princess Hinoka

Spanish

Hinoka

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French

Hinoka

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German

Hinoka

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Italian

Hinoka

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Korean

백야 왕녀 히노카

White Night princess Hinoka

Gallery


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References

← Possessed •Hinoka• Ryoma →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map