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Higher Ground
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Higher Ground (Japanese:縄張り・護り手・遠Territory · guardian · distant) is a one-tiered passive type-Cskill which debuted inFire Emblem Heroes. Higher Ground prevents foes from warping into spaces near the user, and activates Savior when a 2-range foe initiates combat against a nearby ally.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | C | Foes cannot warp into spaces within (foe'srange + 2) spaces of user (does not affect warp effects from structures or foes withPass). If foe's range = 2 and foe initiates combat against ally within 2 spaces of user, triggers Savior[effect 1] on user. If foe's range = 2, grants +4 each todefense andresistance to user during combat. | 300 | Close Guard 3 Distant Guard 3 | ✓ | -- |
- ↑Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Alear: Red Days Past •Níðhöggr: Daze of Healing |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 2, grants Def/Res+4 to unit during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 射程1の敵は自分の周囲3マス以内への スキル効果によるワープ移動不可 射程2の敵は自分の周囲4マス以内への スキル効果によるワープ移動不可 (いずれも、すり抜けを持つ敵には無効、 制圧戦の拠点等の地形効果によるワープ移動は可) 周囲2マス以内の味方が、 射程2の敵から攻撃された時、 スキル所持者は【護り手】を発動 敵が射程2の時、 戦闘中、守備、魔防+4 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Higher Ground | -- |
| Japanese | 縄張り・護り手・遠 | Territory · guardian · distant |
| Spanish | Terreno elevado | Elevated terrain |
| French | Terrain élevé | Elevated terrain |
| German | Weites Gelände | Far terrain |
| Italian | Terreno superiore | Superior terrain |
| Portuguese | Terreno superior | Superior terrain |
| Traditional Chinese | 地盤・守護人・遠 | Territory · guardian · distant |



