Site News
Warning: This wiki containsspoilers. Read at your own risk!

Firefox issue: We are aware of an issue where images will not display on Firefox. A workaround is to disable DNS over HTTPS in Firefox settings.

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Hidden treasure

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More
What are all of you guys doing? Are you hunting for treasure, like that other guy? Let me tell you a secret. There's something good buried near the bones. I know stuff like that.
— Fae

In many games in theFire Emblem series, rareitems are occasionally available ashidden treasure (Japanese:隠れた財宝hidden treasure). These items are buried and completely invisible on the map, and locating them and retrieving them is a secondary goal in a chapter. Hidden items are usually very rare and are not easily found in villages, chests, or shops around the same point in the game, and in some cases are even the only available instance of certain items in the entire game. Common hidden items includeoffensive staves,stat boosters, and powerful weapons with unique effects.

Unlike the more common ways of obtaining free items as a reward, such asvillages andchests, hidden treasure is very infrequently present in chapters and often only appears in one map in an entire game, often a map set in a desert which has a very high number of hidden items present. The two major exceptions to this rule areRadiant Dawn, where all chapters other thanPart IV, Endgame have hidden treasure, andMystery of the Emblem and its remake, where five chapters have hidden treasure.

Mechanics

Each piece of hidden treasure is tied to one or more specific spaces on a map which never change. The games themselves do not give any information at all on where each piece of hidden treasure is hidden, and there are no certain clues on the maps themselves. In chapters set in deserts it is common for pieces of hidden treasure to be located very close to piles of animal bones, although this is still uncertain and may sometimes be deceptive. Without the use of external guides on the games, a player will usually have to stumble upon them by accident, or spend entire chapters going through every single space on the map.

In order to obtain a hidden item, a unit must select the Wait command to end their move on top of the treasure's area, but successfully getting one is a matter of luck and the player is not guaranteed to receive it immediately. When a unit waits on a hidden item's area, they have only a relatively small chance of receiving the item. The player effectively must keep waiting on the same area until they successfully receive the item. However, usingThieves and related classes usually increases or maximizes the chance of successfully obtaining a hidden item; inRadiant Dawn, the chance of successfully receiving a hidden item is also affected bybiorhythm. The main exception isNew Mystery of the Emblem, where everybody is guaranteed to pick up hidden items on their first try.

Unlike chests and villages, enemy units do not attempt to claim hidden treasure or to actively stop the player from reaching it.

Finding hidden items

To have a chance to obtain a hidden item, simply have a unit stand on the spot it may be. The difficulty is knowing where these items are, and successfully picking up the item, which is semi-random in most games.

The % chance to find hidden items, by game, is as follows:

GameFormulaNotes
Mystery of the Emblem(Luck)%Thieves always have a 100% chance to find the item.
The Binding Blade9%Thieves always have a 100% chance to find the item.
The Blazing Blade9%Thieves always have a 100% chance to find the item.
The Sacred Stones(Luck + 1)%Thieves andRogues always have a 100% chance to find the item.
Path of Radiance(Skill + 1)%Thieves always have a 100% chance to find the item.
Radiant Dawn(Skill +biorhythm bonus)%Thieves,Rogues, andWhispers have their treasure chance increased by 60%. Biorhythm bonus is +10% for Good, +20% for Best, -10% for Bad, and -20% for Worst.
New Mystery of the Emblem100%All units will always find the item.
Awakening100%All units will always find the item as long as the criteria to obtain it is met.
Three Houses100%Only certain units can find the treasure; these units will always find the item.

List of hidden treasure

Trivia

  • The characterStefan is recruited similarly to how one finds hidden items. A certain character (Lethe orMordecai inPath of Radiance, andMicaiah (or Lethe or Mordecai if the save file was started with a data transfer) inRadiant Dawn) must wait on a specific tile, and Stefan will appear and join the player's army.
    • InPath of Radiance, if anyone other than Lethe or Mordecai is sent to Stefan's recruitment tile, he will only give the visitor hisVague Katti, making it effectively a hidden treasure with a 100% find rate (Stefan has the Vague Katti in his inventory if he joins, so the player will receive it as long as they check the requisite tile).

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Hidden treasure

--

Japanese

隠れた財宝

Hidden treasure. Used in the window that pops up after obtaining one inMystery of the Emblem.

Gallery

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Constitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus