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Helping Dagger
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected fromHelping Dagger+)
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Helping Dagger (Japanese:合力の暗器Assisting hidden weapon) is a weaponskill in thedagger category which debuted inFire Emblem Heroes. When its user'sHP is not low, Helping Dagger boosts their stats based on the number of allies within highattack orspeed and increase their special cooldown charge.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Helping Dagger) | ![]() | ![]() | 8 | 2 | 200 | -- | Steel Dagger | -- | ✓ | If user'sHP ≥ 25% at start of combat, grants +5 each toattack andspeed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 5.[effect 1] |
Heroes (Helping Dagger+; refine: Unrefined) | ![]() | ![]() | 12 | 2 | 300 | -- | Helping Dagger | -- | ✓ | If user'sHP ≥ 25% at start of combat, grants +5 each toattack andspeed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 2] |
Heroes (Helping Dagger+; refine: +Atk) | ![]() | ![]() | 13 | 2 | 350 | 500![]() 50 ![]() | -- | -- | ✗ | If user'sHP ≥ 25% at start of combat, grants +5 each toattack andspeed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 2] Grants +2 HP. |
Heroes (Helping Dagger+; refine: +Spd) | ![]() | ![]() | 12 | 2 | 350 | 500![]() 50 ![]() | -- | -- | ✗ | If user'sHP ≥ 25% at start of combat, grants +5 each toattack andspeed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +2 speed. |
Heroes (Helping Dagger+; refine: +Def) | ![]() | ![]() | 12 | 2 | 350 | 500![]() 50 ![]() | -- | -- | ✗ | If user'sHP ≥ 25% at start of combat, grants +5 each toattack andspeed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +3 defense. |
Heroes (Helping Dagger+; refine: +Res) | ![]() | ![]() | 12 | 2 | 350 | 500![]() 50 ![]() | -- | -- | ✗ | If user'sHP ≥ 25% at start of combat, grants +5 each toattack andspeed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +3 resistance. |
- ↑If unit attacked in combat, after combat, inflicts −5 each todefense andresistance of foe and enemies within 2 spaces of foe through their next actions.
- ↑2.02.12.22.32.4If unit attacked in combat, after combat, inflicts −7 each todefense andresistance of foe and enemies within 2 spaces of foe through their next actions.
Availability
Heroes
Method | Data | |
---|---|---|
Helping Dagger | Helping Dagger+ | |
Unit (★★★) | Dew: Benevolent Thief | — |
Unit (★★★★★) | — | Dew: Benevolent Thief |
Flavor text
Game | Text (English) | Text (Japanese) |
---|---|---|
Heroes (Helping Dagger) | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ+5、 さらに、攻撃、速さが○×5(最大15)だけ増加、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) (○は、自身を中心とした縦3列と横3列にいる 「攻撃が55以上の味方の数」と 「速さが40以上の味方の数」の合計値) 【暗器(5)】効果 【暗器(5)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-5(敵の次回行動終了まで) |
Heroes (Helping Dagger+) | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ+5、 さらに、攻撃、速さが○×5(最大15)だけ増加、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) (○は、自身を中心とした縦3列と横3列にいる 「攻撃が55以上の味方の数」と 「速さが40以上の味方の数」の合計値) 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English | Helping Dagger | -- |
Japanese | 合力の暗器 | Assisting hidden weapon |
Spanish | Daga auxiliar | Aid dagger |
French | Dague d'aide | Support dagger |
German | Beistandsdolch | Support dagger |
Italian | Pugnale rovente | Burning dagger |
Portuguese | Adaga assistente | Helper dagger |
Traditional Chinese | 合力暗器 | Assisting hidden weapon |