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Heiðr (weapon)
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Heiðr (Japanese:ヘイズHeiðr) is agreen tome-type weaponskill which debuted inFire Emblem Heroes; it is apersonal weapon ofHeiðr. Heiðr reduces a foe's stats and special cooldown charge when the user is involved in a Rally assist skill, and it boosts the user's stats, boosts their damage, and reduces the damage of the foe's first attack when the user initiates combat or is near an ally.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes | 14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants −1 special cooldown count. If user uses or is targeted by a Rally assist skill, inflicts −4 each toattack,speed,defense, andresistance and Guard[effect 1] on foes in cardinal directions of user and target of Rally skill through their next actions. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user's attack, speed, defense, and resistance, user deals +(user's attack × 15%) damage (excluding area-of-effect special skills), and foe's first attack deals −30%. |
- ↑Inflicts −1 special cooldown charge on unit per attack during combat through their next action.
Availability
| Method | Data |
|---|---|
| Unit (★★★★★) | Heiðr: Innocent Goddess |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) | 奥義が発動しやすい(発動カウント-1) 応援を使用した時、または自分に使用された時、 自分と相手の十字方向にいる敵は、 攻撃、速さ、守備、魔防-4 (敵の次回行動終了まで)、かつ 【キャンセル】を付与 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5、 ダメージ+攻撃の15%(範囲奥義を除く)、 最初に受けた攻撃のダメージを30%軽減 【キャンセル】 奥義発動カウント変動量-1になる状態異常 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Heiðr | Heiðr is used several times in Norse mythology and legendary sagas as a name for a seer. Most notably,it appears to be a name taken by the witchGullveig after her third rebirth. As an adjective,Heiðr means "bright" or "clear", relating toVanaheimr's title as the realm of light. |
| Japanese | ヘイズ | Heiðr |
| Spanish | Heiðr | -- |
| French | Heiðr | -- |
| German | Heiðr | -- |
| Italian | Heiðr | -- |
| Portuguese | Heiðr | -- |
| Traditional Chinese | 海慈 | Heiðr |
Gallery
- Heiðr as it appears inHeroes.



