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Hanneman

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Hanneman von Essar


Artwork of Hanneman fromThree Houses.


Crest scholar, professor at the Officers Academy

Gender

Male

Race

Human

Age
  • 51–52(Part I)
  • 56–57(Part II)
Birthday

8th of the Pegasus Moon (February 8th)
Imperial Year 1128

Height

190 cm

Nationality

Adrestian

Title(s)

The Father of Crestology[1]

Starting class

Noble

Voiced by

Appearance(s)

My sister is far from the only victim. [...] I would unlock the secrets of Crests, make them available to any who desired... If I achieved my goal, the nobility would be rendered obsolete, and my sister could finally rest peacefully.
— Hanneman toEdelgard

Hanneman von Essar (pronounced /⁠'hænəmɪn⁠/[key]; Japanese:ハンネマン=フォン=エッサーHanneman von Esser) is a character appearing inFire Emblem: Three Houses. He is a teacher at the Officers Academy and a scholar who studies the power of thecrests.

Biography

It has been requested that references(s) be placed in this page or section. Please submit references to help improve this page and talk on this page's talk page about what references are needed. Remove this when this has been fixed.

Hanneman is a formerAdrestian noble born in House Essar. In Imperial Year 1159, Hanneman became an authority on Crestology in the Empire due to his discoveries onCrest research. In 1164, his sister died due to mistreatment and abuses caused by her spouse seeking children bearing crests. Disillusioned by his inability to save her, Hanneman renounced his Imperial peerage and absconded from Adrestia one year later, becoming a professor at theOfficers Academy, where he continued his Crest research with the goal of creating technology that could replicate the power of Crests and thus shatter the status-quo of the nobility system.

In 1180,Byleth arrives at Garreg Mach Monastery and becomes a teacher, whom Hanneman becomes interested with due to their mysterious crest, later revealed to be theCrest of Flames once they obtain theSword of the Creator. Hanneman becomes the homeroom teacher of theBlue Lions (if Byleth does not choose them) or theGolden Deer (if Byleth does choose the Lions) and participates in the first mock battle between the three houses, but refrains from participating in the Battle of the Eagle and Lion as a result of his rivalManuela being unable to do so as well.

If Hanneman was recruited during Part I, after the timeskip he returns to Garreg Mach Monastery on the day of the millennium festival and accompanies Byleth and their chosen faction throughout the war. Should Hanneman not be recruited on the Azure Moon route, he rejoins the Adrestian Empire and becomes one of the imperial commanders guarding Arianrhod inFaerghus; he can be either circumvented or slain at the player's discretion.

Fire Emblem: Three Houses

Role

Hanneman is a recruitable playable character on all routes, an NPC unit in Chapter 12 and an enemy in the paralogue The Silver Maiden should he not be recruited in Part I.

Starting stats and growth rates

Playable

Main article:Hanneman/Stats

Main StoryP: Oil and Water, NormalP: Oil and Water, HardP: Oil and Water, Maddening

Mage
Level15
Movement4
Crest
Recruitment:Chapter 8, talk to while exploring the monastery ifByleth is at least level 15

Base StatsGrowth RatesMax Stats

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InventoryAbilities
Iron Bow
Intermediate Seal
Crest Scholar
Fire
Bow Prowess Lv 3
Reason Lv 3
Authority Lv 1
Close Counter
Combat artsSpellsBattalion
Curved Shot
Schism Shot
Wind
Sagittae
Thoron
Fire*
Seiros Magic Corps Lv 1
Group Flames
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlying
EEEC+EBEDEDE
------Strength--Strength----WeaknessStrengthWeakness
At the beginning of Part II, Hanneman automatically gains 1 level-up.

Hanneman can reclass toNoble.

Mage
Level24
Movement4
Crest
Stats
Max HP40Luck16
Strength15Defense12
Magic29Resistance23
Dexterity21Charm18+3
Speed14
InventoryAbilities
Iron BowCrest Scholar
Fire
Combat artsSpellsBattalion
--Sagittae
Fire
Wind
Seiros Magic Corps Lv 3
Group Flames
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
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Enemy - Chapter 1

See also:Rivalry of the Houses

NormalHardMaddening

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Neutral - Chapter 12

See also:The Battle of Garreg Mach

NormalHardMaddening

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Enemy - The Silver Maiden

See also:The Silver Maiden

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Growth rates when reclassed

Main article:Hanneman/Stats#Growth rates when reclassed

Abilities

Ability set
AbilityLearned at
Crest ScholarPersonal ability, innate and unremovable
Sword ProwessSwords E+; replaced with higher levels atSwords D+, C+, B+, and A+
Wrath StrikeSwords D
GrounderSwords C
AxebreakerSwords B
Sword Crit +10Swords S
SwordfaireSwords S+
Lance ProwessLances E+; replaced with higher levels atLances D+, C+, B+, and A+
Tempest LanceLances D
KnightkneelerLances C
SwordbreakerLances B
Lance Crit +10Lances S
LancefaireLances S+
Axe ProwessAxes E+; replaced with higher levels atAxes D+, C+, B+, and A+
SmashAxes D
Helm SplitterAxes C
LancebreakerAxes B
Axe Crit +10Axes S
AxefaireAxes S+
Bow ProwessInnate; replaced with higher levels atBows B+ and A+
Curved ShotInnate
Close CounterInnate
Schism ShotInnate
Ward ArrowBows A
Bow Crit +10Bows S
BowfaireBows S+
Brawling ProwessBrawling E+; replaced with higher levels atBrawling D+, C+, B+, and A+
Fading BlowBrawling D
Rushing BlowBrawling C
Healing FocusBrawling B
Brawl Crit +10Brawling S
FistfaireBrawling S+
ReasonInnate; replaced with higher levels atReason B+ and A+
Black Magic Range +1Reason S
Black TomefaireReason S+
FaithFaith E+; replaced with higher levels atFaith D+, C+, B+, and A+
White Magic Range +1Faith S
White TomefaireFaith S+
AuthorityInnate; replaced with higher levels atAuthority D+, C+, B+, and A+
Battalion DesperationAuthority C
Defensive TacticsAuthority B
Offensive TacticsAuthority S+
Weight -3Heavy Armor C
SmiteHeavy Armor B
Weight -5Heavy Armor A+
Armored Effect NullHeavy Armor S+
Dexterity +4Riding C
Movement +1Riding A+
Cavalry Effect NullRiding S+
Alert StanceFlying B
Alert Stance+Flying A+
Flying Effect NullFlying S+
The above ability list does not include class abilities, or abilities and combat arts that are granted by items.

Spell list

SpellLearned at
WindInnate
SagittaeInnate
ThoronInnate
RagnarokReason A
MeteorReason A+
HealFaith D
NosferatuFaith D+
RecoverFaith C
WardFaith B

Analysis

This character analysis section may not be accurate to every player's experience.

Hanneman is the worst magic-oriented unit in the game. You may think that it is impossible for a unit with a spell list that features excellent spells such as the 3-rangeThoron, the long rangeMeteor, andSagittae to be bad yet Hanneman begs to differ. Hanneman joins with the lowestspeed stat out of all units recruitable in Part I. To give you an idea of how bad Hanneman's base speed of nine is, evenRaphael, the unit with the lowest speed growth in the game, starts with a higher speed stat when recruited out-of-house. Accompanying Hanneman's bad speed is astrength of ten and a pitiful strength growth, meaning that Hanneman suffers from a chronically lowAS and is virtually incapable of doubling any enemy unit besidesFortress Knights on the lowest difficulty, even then he will likely fail to double unless he uses his lightest spell,Wind. Hanneman's bad offensive stats also give him a very weak enemy phase where he will easily be doubled by enemies with mediocre speed on low difficulties and, consequently, easily get killed in one round of combat. Unlike physically-oriented units with lacking speed, however, Hanneman cannot compensate for low speed by usingGauntlets due to his aforementioned low strength and due to the only magical gauntlets requiring an A-rank proficiency. Essentially, Hanneman is completely reliant on his MinorCrest of Indech to double enemies, but due to its 10% proc rate it is far from reliable. Despite not doubling, Hanneman will still hit the enemy hard, at least giving him chipping utility despite the fact that he will fall short of one-shotting all but the most frail enemies. Furthermore, on maddening mode, Magic-users will essentially never double most enemies, meaning that on higher difficulties, ironically enough, Hanneman is a better unit being one of few with a good magic growth and the powerful, ranged spells of Thoron and Meteor. That being said, Hanneman is still held back in being a fairly late recruit, meaning that Hanneman will start with no tutoring and, consequently, no healing utility and a D-rank in authority at base, all without inherently havingRagnarok and Meteor, his highestmight, and arguably best, spells. Even on maddening, Hanneman will likely still fall short of your other magical units in damage output as well as support and will require investment and attention to reach basic competence—not mastery—in combat.

In addition to being inferior in general combat, Hanneman's unique combat arts are useless and his options to support allies are severely lacking when compared to most other magically-oriented units. In a truly baffling decision, Hanneman was granted twocombat arts withBows which are both useless as they both calculate damage based off of Hanneman's bad Strength stat and inflict odd debuffs.Schism Shot in addition to being weak in Hanneman's hands, inflicts a debuff toResistance despite being a physical combat art. The art is incredibly niche, as you will rarely have mages together close enough to take advantage of the debuff, not to mention that Hanneman could likely weaken the enemy more by attacking with magic.Ward Arrow is locked to two-range and inflictssilence; meanwhile theSilence spell that bothMarianne andManuela have is 3-10 range and has 100 basehit, rendering Ward Arrow useless by comparison. Despite having a personal skill that grants himRally Magic, Hanneman has no other rally skills, making him far inferior to rally bots likeAnnette as well as units with better rally skills likeDorothea and Manuela who both haveRally Charm. Hanneman also lacks ranged healing likePhysic andFortify, preventing him from supporting allies despite the low movement of all magical classes. These factors combined mean that when Hanneman cannot attack the enemy, he essentially cannot do anything besides use a good support battalion, utility that even a level 1Caspar can provide. Overall, you would be better off giving any attention you would give to Hanneman to essentially any other unit recruited earlier.

If you are truly dedicated to using Hanneman, then you are best off following a magical promotion path. Hanneman's only good utility comes in his ability to hit enemies once with high might magic; therefore, his most viable path focuses on maximizing his damage output withReason spells. Hanneman should first master his base class of Mage forFiendish Blow, then promote toWarlock, then end inDark Knight for inherentBlack Tomefaire, seven movement, andCanto. Dark Knight at least allows Hanneman to see combat more often by allowing him to keep pace with other frontliners in addition to allowing him to useRecover and reposition himself to avoid any unwanted attention on the following enemy phase. Alternatively, if you want Hanneman to be able to use Meteor twice per map or use Hanneman as a 10-range support bot by keeping Meteor equipped on him, you can keep Hanneman as a Warlock especially since the class still has inherent Black Tomefaire.Bishop can also be good for an amazing supportive role with his high magic combined withWhite Magic Heal +10 for high amounts of healing, but it is best if you don't want him to fight often. If you want to go even further beyond, you can also make him master theArcher class, a certification he can obtain with his base weapon levels, forHit +20 so his spells never miss.

Fire Emblem Warriors: Three Hopes


This section has been marked as astub. Please help improve the page by adding information.


Fire Emblem Heroes

Hanneman can make a cameo appearance when attacking with theCharging Horn, charging alongsideManuela andAelfric while wielding aWind tome.

Personality


This section has been marked as astub. Please help improve the page by adding information.


Hanneman tends to get excited whenever the topic of crests comes up. He does not get along withManuela because of her sloppiness and drinking habits.

Supports

Main article:Hanneman/Supports

Endings

Hanneman, Father of Crestology (single ending)
Though Fódlan had changed, Hanneman's goal remained unwavering: to determine the workings of the Crests and to do away with the inequality caused by them. To that end, his research resulted in magical tools that could be used even without the aid of Crests. This proved to be yet another worthwhile discovery by the Father of Crestology.

Byleth, Wandering Flame/Ruler of Dawn & Hanneman, Father of Crestology (Silver Snow, Verdant Wind)
Byleth announced her marriage to Hanneman shortly after becoming leader of the United Kingdom of Fódlan. Hanneman provided counsel to the queen as she worked to restore Fódlan, but his goal remained to determine the workings of the Crests and to do away with the inequality caused by them. To that end, his research resulted in magical tools which could be used even without the aid of Crests. The queen made good use of these tools, and they soon became a cornerstone for continued progress.

Byleth, Guardian of Order & Hanneman, Father of Crestology (Azure Moon)
Byleth announced her marriage to Hanneman shortly after being named archbishop of the Church of Seiros. Hanneman provided counsel to the archbishop as she worked to restore the church, but his goal remained to determine the workings of the Crests, and to do away with the inequality caused by them. To that end, his research resulted in magical tools which could be used even without the aid of Crests. The archbishop made good use of these tools, and they soon became a cornerstone for continued progress.

Byleth, Wings of the Hegemon & Hanneman, Father of Crestology (Crimson Flower)
Very soon after Byleth and Hanneman had finished their quiet wedding ceremony, the struggle against those who slither in the dark began in earnest. The pair fought in many battles, eventually bringing true peace to Fódlan. Afterwards, they worked together to pursue Hanneman's goal to determine the workings of the Crests and to do away with the inequality caused by them. Their research resulted in magical tools which could be used even without the aid of Crests. The Father of Crestology and his spouse earned worldwide renown for devising tools that became a cornerstone of progress.

Edelgard, Flame Emperor & Hanneman, Father of Crestology
As the new Adrestian emperor, Edelgard gave all she had to breathe new life into the government of Fódlan. To that end, Hanneman's research proved invaluable. Seeking to determine the nature of Crests, and to do away with the inequality caused by them, the Father of Crestology produced magical tools that could be used even without the aid of Crests. These were put to eager use by Edelgard, who saw both of their dreams realized. It is not hard to imagine that a pair with such similar ideologies and plans for the future would eventually settle into an affectionate and fulfilling relationship.

Dorothea, Devoted Heart & Hanneman, Father of Crestology
Though Fódlan had changed, Hanneman's goal remained unwavering: to determine the workings of the Crests, and to do away with the inequality caused by them. To that end, his research resulted in magical tools which could be used even without the aid of Crests. This proved to be yet another worthwhile discovery by the Father of Crestology. Hanneman also became a father in more literal sense, by raising many children with his wife, Dorothea. Their marriage was not publicly known, however, as the songstress elected to keep it secret for the sake of both of their careers.

Annette, Bloomed Overachiever & Hanneman, Father of Crestology
After the war, Annette and Hanneman both accepted teaching positions at Fhirdiad's school of sorcery. There, while educating the next generation of mages, they made great strides in their research of Crests and magic. Working side by side, the pair—formerly teacher and student, now partners and colleagues—brought great progress to the world and prestige to their institution. It is said that the wait list for students to enroll in either of their classes was notoriously long.

Lysithea, Scholar of Misfortune & Hanneman, Father of Crestology
After the war, Lysithea returned to her parents in Ordelia territory. She was joined by Hanneman, and together the two worked to research a method by which to extend her lifespan. Some years later, their efforts bore fruit, and they devised a procedure to remove her Crests. Afterward, Lysithea renounced her noble claim and continued to assist Hanneman with his research. When he passed, she took up his mantle, and by the great discoveries she made, came to be called the Golden Child of Crestology.

Marianne, Survivor of the Curse & Hanneman, Father of Crestology
After the war, Marianne and Hanneman stayed in touch and deepened their friendship through letters. When Hanneman's Crest research fell on hard times, Marianne was able to secure Margrave Edmund's financial support to allow his work to continue. The research bore fruit in the form of magical tools which could be used even without the aid of Crests, and the funding allowed these tools to be produced in great number. After Marianne inherited her adoptive father's house, she guided Hanneman to create a branch of research devoted to peaceful applications of Crestology. These advancements, which Hanneman provided, became the legacy of Marianne's later years.

Hanneman, Father of Crestology & Manuela, Divine Songstress (Silver Snow, Azure Moon, Verdant Wind)
After the war, Hanneman and Manuela held a grand wedding ceremony, to which all of their many students were invited. Later, as Garreg Mach came to be restored, the Officers Academy finally reopened, with a renewed focus on accepting students regardless of status. Manuela and Hanneman returned to work as teachers, almost as if nothing had changed, and filled the halls with their banter in the way only married couples can. Their relationship spawned a trend of romances among colleagues at the Officers Academy, but that is an entirely different story.

Hanneman, Father of Crestology & Manuela, Divine Songstress (Crimson Flower)
After the war, Hanneman and Manuela held a grand wedding ceremony, to which all of their many students were invited. Later, after the church was transformed and rehabilitated under the supervision of the Empire, the Officers Academy finally reopened, with a renewed focus on accepting students regardless of status and offering classes on a wider variety of practical subjects. Hanneman and Manuela returned to work as teachers, almost as if nothing had changed, and filled the halls with their banter in the way only married couples can.

Quotes

Battle quotes

Hanneman: Why, there is no Death Knight here. That student's testimony was, well, it was utter bunk!
Bandit Leader: Hey, you! The weird old dude with the beard! What kinda crap are you mumbling to yourself there?
Hanneman: I beg your pardon?! Do not imagine you can insult me without some form of retribution!

— Hanneman, fighting the Bandit Leader inOil and Water.
For the sake of Edelgard, I shall take the liberty of helping.
— Hanneman, as an enemy inThe Silver Maiden.
In the end, I may not have gleaned your secret. Yet, even if I die, someone will follow my work, and another after that. Such is the way of scholarship.
— Hanneman, as an enemy fightingByleth inThe Silver Maiden.

Critical quotes

Aha! A weak point!
— Hanneman
Pay attention!
— Hanneman
Research most fruitful!
— Hanneman
You're in my sight!
— Hanneman

Defeat quotes

I must fall back. My research cannot end here.
— Hanneman's retreat quote as a playable character in Part I.
My dream... I can only hope someone else makes it a reality...
— Hanneman's death quote in classic mode as a playable character in Part II.
I must fall back. My work is too important to end here...
— Hanneman's retreat quote in casual mode as a playable character in Part II.
My goodness. The leadership of someone with actual battle experience is... Well! I was as good as useless.
— Hanneman, as an enemy in Chapter 1.
If I die for this new Empire...then I have no...regrets.
— Hanneman, as an enemy inThe Silver Maiden.

Other quotes

Main article:Hanneman/Quotes

Other appearances

Fire Emblem Cipher

Hanneman is featured on one card inFire Emblem Cipher.

Fire Emblem Cipher data for Hanneman
Studious Crest Scholar, Hanneman
Fódlan

Male

Tome
"A pattern I've never seen before... Is it possible an as-yet undiscovered Crest has been detected?"
Attack: 50Support: 20Range: 1-2Deploy Cost: 3
Class: MageTier:AdvancedClass Change Cost: 2
Crest Research:[Activate] [Tap this unit] Draw 2 cards. Choose 2 cards from your hand, and send them to the Retreat Area.
Card #B18-047HN • Artist:Akihiro Mibuta
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, seetheir TCG wiki article on Hanneman .

Flavor text

GameText
(English)
Text
(Japanese)
Three Houses
(Part I)
Crest scholar, professor at the Officers Academy
ガルグ=マクの士官学校の教師、紋章学者
Three Houses
(Part II)
Crest scholar, former professor at the Officers Academy
士官学校の元教師、紋章学者

Choose Your Legends placement history

RoundPlacementCharacterVotes
CYL 4
(2020)
450
Hanneman
Three Houses (Academy arc)
249
CYL 5
(2021)
420
(−30)

Hanneman
Three Houses (Academy arc)
182
(−67)
CYL 6
(2022)
326
(−96)

Hanneman
Three Houses (Academy arc)
270
(+88)
CYL 7
(2023)
287
(−39)

Hanneman
Three Houses (Academy arc)
209
(−61)
CYL 8
(2024)
362
(+75)

Hanneman
Three Houses (Academy arc)
161
(−48)
CYL 9
(2025)
346
(−16)

Hanneman
Three Houses (Academy arc)
140
(−21)
CYL 10
(2026)
280
(−66)

Hanneman
Three Houses (Academy arc)
126
(−14)
Total resultsThis character has 7 entries across all Choose Your Legends polls.1,337

Trivia

  • Hanneman has a personalized class sprite in the game's files depicting him in theWarlock class; it is leftunused for unknown reasons.
  • Hanneman's profile did not have his full name when it was originally added to the Japanese official site.
  • Hanneman's S support illustration depicted him without his goatee; this was fixed inversion 1.0.2.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Hanneman von Essar

Full name, known by justHanneman in most menus.

Japanese

ハンネマン=フォン=エッサー

Hanneman von Esser

Spanish

Hanneman von Essar

--

French

Hanneman von Essar

--

German

Hanneman von Essar

--

Italian

Hanneman von Essar

--

Portuguese

Hanneman

Used in theChoose Your Legends polls forFire Emblem Heroes.

Korean

한네만 폰 에사

Hanneman von Essar

Simplified Chinese

汉尼曼·冯·艾萨

Hanneman von Essar

Traditional Chinese

漢尼曼‧馮‧艾薩

Hanneman von Essar

Gallery

Sprite Gallery
Three Houses

Noble

Warlock*

CG images

  • Hanneman's S-support illustration in Three Houses.
    Hanneman's S-support illustration inThree HousesAzure MoonVerdant WindSilver Snow.
  • Hanneman's S-support illustration in Three Houses.
    Hanneman's S-support illustration inThree HousesCrimson Flower.
  • Hanneman's S-support illustration (Version 1.0.2. onwards) in Three Houses.
    Hanneman's S-support illustration(Version 1.0.2. onwards) inThree HousesAzure MoonVerdant WindSilver Snow.
  • Hanneman's S-support illustration (Version 1.0.2. onwards) in Three Houses.
    Hanneman's S-support illustration(Version 1.0.2. onwards) inThree HousesCrimson Flower.

Portraits

  • High-quality portrait artwork of Hanneman from Three Houses.
    High-quality portrait artwork of Hanneman fromThree Houses.
  • Portrait of Hanneman in Three Houses.
    Portrait of Hanneman inThree Houses.

Concept artwork

References

  1. "Myself, I have been called the Father of Crestology, which is a nickname as well as a title, I suppose..." — Hanneman inAzure Moon Chapter 20,Fire Emblem: Three Houses
  2. 2.02.1Credits

External links

This article is part ofProject Characters, a project focused on writing articles for every character present in theFire Emblem series.
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
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ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline
Fire Emblem Warriors: Three Hopes
Playable charactersScarlet BlazeAsheBalthusBernadettaBylethCasparConstanceDorotheaEdelgardFerdinandHapiHubertIgnatzJeraltJeritzaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaPetraRaphaelShamirShezYuri
Azure GleamAnnetteAsheBalthusBernadettaBylethCatherineConstanceDedueDimitriDorotheaFelixFlaynHapiIgnatzIngridJeraltJeritzaLinhardtLorenzMarianneMercedesPetraRaphaelRodrigueSetethShamirShezSylvainYuri
Golden WildfireAsheBalthusBernadettaBylethClaudeConstanceDorotheaHapiHildaHolstIgnatzJeraltLeonieLinhardtLorenzLysitheaMariannePetraRaphaelShamirShezYuri
OtherArvalGatekeeperRheaSothis
Non-playable charactersAcheronAloisAnnaCount BergliezCaptain BerlingCleobulusFlecheMargrave GautierGetzCount GloucesterGustaveHannemanCount HevringThe Immaculate OneThe ImmovableJudithLadislavaLazleyLonatoMiklanRandolphSeirosSolonThalesCount VarleyThe Wind Caller
BossesAcheronDuke AegirViscount AlbanyAloisAnaximandrosAnnetteLord ArundelAsheBalthusBaron BarnabasViscount BelinusBernadettaCount BergliezBiasViscount BrenniusBylethCasparCatherineCethleannCicholChilonClaudeConstanceCorneliaCyrilDeath KnightDedueDimitriDolofonosBaron DominicDorotheaCount DuvalEdelgardViscount ElidureViscount EnidEpimenidesMarquis ErebusViscount EssarFelixViscount FenjaFerdinandFlaynFlecheMargrave GautierCount GeraintDuke GerthViscount GideonBaron GillingrCount GloucesterGustaveGwendalHannemanHapiCount HevringHildaHubertViscount HymirIgnatzIngridJeraltJudithViscount KleimanKostasKronyaLadislavaLeonieLinhardtViscount LochinLonatoLorenzLysitheaManuelaMarianneBaron MartynBaron MateusViscount MateusViscount MenjaMercedesMetodeyMonicaBaron MüllerMysonNaderOdesseBaron OchsPallardóPetraPittacusBaron PryderiRandolphRaphaelRheaRodrigueCount RoweRufusSeirosSetethShahidShamirShezViscount SiwardSolonSylvainThalesCount VarleyYuri
Legendary and personal weaponsAegis ShieldAmaltheaAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherDahakaDark Creator SwordFailnaughtFetters of DromiFreikugelHrottiIchor ScrollThe InexhaustibleJárngreiprLabraundaLance of RuinLúinOchain ShieldRafail GemRidillScroll of TalosScythe of SarielSeiros ShieldShamshirSpear of AssalSuttungr's MysterySword of BegaltaSword of MoraltaSword of SeirosSublime Creator SwordTathlum BowThunderbrandThyrsusVajra-MushtiWind Caller's Genesis
ChaptersPrologue
Prologue
0:Crossed Roads • 1:A Chance Encounter • 2:Three Houses • 3:The Shadows of AdrestiaBlack Eagles /Crisis in FhirdiadBlue Lions /The Battle for the LocketGolden Deer
Scarlet Blaze
Scarlet Blaze
4:The Struggle Commences • 5:Skirmish in the Fog • 6:Bridge of Betrayal • 7:The Triumph of Valor • 8:The Maiden's Peril • 9:Unrest in Enbarr • 10:Shifting History • 11:Heroic Bloodlines • 12:The Rising Darkness • 13:Severing the Past • 14A:A Clash of Ambitions • 14B:Torment of the Eagle and Lion • 15:The Hour of Vengeance • 16:Into the Chasm • Final:A Path Forward
Azure Gleam
Azure Gleam
4:To War! • 5:Skirmish in the Fog • 6:Conspiracy in the Air • 7:The King Awakens • 8:The Blood-Stained Lance • 9:Reunion at the Fortress City • 10:Fanaticism • 11:Reprisal • 12:A Trick of the Goddess • 13:Clash of Torment • 14:The Absent Emperor • 15:The Hour of Vengeance • 16:Into the Chasm • Final:The End of Tragedy
Golden Wildfire
Golden Wildfire
4:To War! • 5:The Golden Guardian • 6:The Leader's Stratagem • 7:A Contest of Beasts • 8:What Makes a King • 9:The End of the Alliance • 10:Love and Loss • 11:The Sword Swings Wide • 12:Two Kings • 13:Darkness Attacks • 14:A Symbol of the Past • 15:The Hour of Vengeance • 16:Into the Chasm • Final:Field of Beginnings
Paralogues
Paralogues
The Ashen Wolves' ReunionComing CleanCycles of NostalgiaEagles, Lions, and DeerEnshrouded MemoriesEvil's Bane and Love's ProtectionA Grand Day for the Opera CompanyAn Incurable Shut-InLike Cats and DogsLove and Hate in WartimeMercenary ComplicationsA Night of WonderA Noble Among NoblesRaiders from the NorthA Reason to FightRight Where They're WantedThe Saints' ForgeThe Seiros SnareUnder the Protection of the Golden DeerUnsettling TruthsWhat Lies WithinWildflowers for the Future
LocationsFódlanAdrestiaBase CampFaerghusGarreg Mach Monastery (Abyss) •LeicesterAlmyraBrigidDagdaSrengZahras
Groups and events10 ElitesAshen WolvesBerling's MercenariesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) •Golden DeerInsurrection of the SevenJeralt's MercenariesThose who slither in the darkTragedy of DuscurWar of Heroes
Concepts and objectsAwakeningCrests (Crest Stone) •Critical RushElementsHeroes' RelicsMonstersPeer trainingSurvey SpotsWarrior SpecialWeapon attributes
Related topicsDocumentsMoviesMusic PlayerMinor charactersName chart • Other games (WarriorsThree Houses) •Pre-release information (Unused content) •TimelineWeapons