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Gold

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This article is about the currency. For the character fromGaiden andShadows of Valentia with the same name in Japanese, seeAurum.

Gold (Japanese:ゴールドgold), abbreviated asG, is the currency used in most games in theFire Emblem series. It is accumulated and used by the player to fund their army, and its primary use is to purchaseitems andweapons fromshops. It occasionally has other uses, such as to pay certain units tojoin the player's army.

Gold is absent in two games.Gaiden is the only game where currency is wholly absent; its remake,Echoes: Shadows of Valentia, uses the similarSilver Marks andGold Marks as currency.

Overview

The majority of installments in the series handle gold through giving the player's army a communal supply thereof. Under the player's direction, any unit can use the army's gold to purchase items from shops located, depending on the individual game, on the chapter maps, theworld map, thepreparations screen or at thebase.

Most of the time, the player will start the game with a set amount of gold. Further gold is obtained through selling items, finding it inchests, winningarena battles, receiving it from villages or in cutscene events. The majority of games have a small number of special and rare items which serve no use beyond being sold to shops in exchange for high amounts of gold, such as theRed Gem orBullion.

InGenealogy of the Holy War

Fire Emblem: Genealogy of the Holy War features a significantly different system of handling gold than the rest of the series. In this game, instead of the communal gold supply, every unit has their own personal supply of gold. Units can use gold to buy or repair weapons from the shops located incastles, or can use it to be healed at the churches on the map for a sum of 5G perhit point restored. Additionally, inChapter 2,Beowolf can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining the army. The maximum amount of gold any one unit can carry at a time is 50,000G.

The primary means of receiving gold is throughvillages: every village in the game will give visiting units a sum of gold, sometimes in addition to an item. An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village fromBrigands until the village is destroyed. As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas. Additionally,Thieves,Thief Fighters, units wielding theThief's Sword, or units equipped with theThief's Band are equipped with theSteal skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile. Lastly, at the start of each chapter, all player units will receive 1,000G for each player or partner castle—excluding the home castle and the final castle seized—at the end of the previous chapter; no gold is earned for castles between Chapters5 and6.

There are only two ways of directly transferring gold between units: a Thief or Thief Fighter (Dew,Patty,Daisy) can give all of their gold to another unit, and any pair oflover characters can give each other all of their gold. In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap; in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder.

All classes are assigned a base amount of gold which they possess by default. While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill.

Gold supply of generic units
AmountClasses
0GCivilianDark Prince
1,000GCavalierLance KnightArch KnightAxe KnightFree KnightTroubadourPegasus RiderDragon RiderBow FighterMyrmidonBarbarianHunterDancerPriestMageFire MageThunder MageWind MageBallistaIron BallistaKiller BallistaSoldierSpear SoldierAxe SoldierArcherSword Soldier
2,000GKnightArmored SwordArmored AxeBow ArmorFighterBardShaman
3,000GKnight LordDuke KnightMaster KnightPaladinBow KnightRangerMage KnightGreat KnightPegasus KnightWyvern RiderSwordmasterForrestWarriorSniperGeneralMage FighterHigh PriestBishopDark Mage
5,000GFalcoknightWyvern LordBaronBrigandPiratePrincessPrinceSageDark BishopThief
6,000GEmperorJunior LordQueenThief Fighter

Locations

Listed below are all the locations where gold can be obtained by itself as an item. For other sources of gold, see the "Selling items" section further down to see which are available in each game, and where they can be found, so that one may better plan out how much gold can be obtained in a playthrough of each game.

Shadow Dragon & the Blade of Light

Initial2,000
EventChapter 3: 15,000, closing cutscene
TreasureChapter 1: 10,000,villageChapter 2: 5,000,villageChapter 4: 5,000,villageChapter 6: 10,000,chestChapter 9: 15,000,chestChapter 12: 20,000,chestChapter 14: 10,000,chestChapter 17: 15,000,chestChapter 19: 30,000,chestChapter 23: 10,000,chest

Mystery of the Emblem

EventBook 1:Chapter 3: 10,000, closing cutscene
TreasureBook 1:Chapter 1: 5,000,villageChapter 2: 3,000,villageChapter 5: 5,000,chestChapter 10: 10,000,chestChapter 11: 5,000,chestChapter 14: 7,500,chestChapter 15: 10,000,chestChapter 18: 10,000,chest
Book 2:Chapter 10: 10,000,chestChapter 13: 10,000,chestChapter 16: 10,000,chestChapter 20: 10,000,chest
Dropped byBook 1:Chapter 4: 1,000, enemyThiefChapter 5: 1,000, enemyThiefChapter 15: 1,000, enemyThiefChapter 19: 500, enemyThief
Book 2:Chapter 2: 500, enemyThiefChapter 3: 1,000, enemyThiefChapter 4: 1,000, enemyThiefChapter 5: 1,000, enemyThiefChapter 7: 500, enemyThief (×2); 5,000, enemyThiefChapter 9: 1,000, enemyThiefChapter 14: 1,000, enemyThiefChapter 15: 1,500, enemyThief; 200, enemyThief (reinforcement, ×10) •Chapter 16: 500, enemyThiefChapter 19: 1,000, enemyThief

Genealogy of the Holy War

Main article:Village locations and rewards in Genealogy of the Holy War

Thracia 776

The player starts with zero gold, and there are no events which provide any. The only way to obtain gold is to sell items to shops or win battles at the arena.Capturing enemies will allow players to steal all their items, which can then be sold, in turn making capturing the main source of gold.

The Binding Blade

Initial3,500
TreasureChapter 1: 5,000,villageChapter 3: 3,000,chestChapter 6: 5,000,chest; 3,000,chest; 2,000,chestChapter 11A: 5,000,villageChapter 16: 5,000,chest

The Blazing Blade

Initial10,000(Eliwood's tale only)
EventChapter 29xE/31xH: 30,000, from the start
TreasureChapter 3: 2,000,villageChapter 13x: 5,000,villageChapter 21E/22H: 10,000,chest

The Sacred Stones

This list may be incomplete.
EventChapter 1: 5,000, closing cutscene •A New Journey: 10,000, cutscene prior to route split •Chapter 13A: 5,000, closing cutscene •Chapter 19: 10,000, closing cutscene
Dropped by
(Skirmish)*
Revenant*Entombed*Bonewalker*Wight*Tarvos*Mogall*Arch Mogall*Gorgon*Gargoyle*
TreasureChapter 9B: 2,500, middlechestChapter 14A: 10,000, lonechest in western room •Chapter 14B: 10,000, middlechest in southern room •Chapter 16: 5,000, bottom easternchestChapter 19: 5,000, middlechest in eastern room •Tower of Valni Floor 3: 3,000,chestTower of Valni Floor 6: 5,000, right easternchestLagdou Ruins Floor 3: 3,000, northeastchest

Path of Radiance

This list may be incomplete.
Initial5,000(Easy/Normal only)
EventChapter 4: 2,500, automatically at the end of the chapter •Chapter 10: 20,000, automatically from the start •Chapter 15: 10,000, automatically at preparations •Chapter 19: 70,000, automatically at end of chapter
  • Note:Volke will deduct 50 gold every time he opens a lock orsteals.

Radiant Dawn

InitialDawn Brigade: 5,000
Crimean Army: 20,000
Greil Mercenaries: 5,000
EventPart 1:Chapter 5: 10,000, viewbase conversation "Sothe" •Chapter 6-1: 1,000, viewbase conversation "Outside the Village" •Chapter 9: 10,000, viewbase conversation "Pelleas"
Part 3:Chapter 9: 10,000, viewbase conversation "Lucia" •Chapter 11: 20,000, viewbase conversation "Sigrun" •Chapter 12: 10,000, viewbase conversation "Sothe"
Part 4:Endgame (1): 20,000, viewbase conversation "Fireman"
TreasurePart 1:Chapter 4: 3,000,chest
  • Note:Volke will deduct 50 gold every time he opens a lock orsteals.

Shadow Dragon

Note: Many gold locations inShadow Dragon & the Blade of Light have been replaced withbullions of equivalent value.
EventChapter 3: 15,000, closing cutscene
TreasureChapter 1: 10,000,villageChapter 2: 5,000,villageChapter 4: 5,000,village

New Mystery of the Emblem

Note: Most gold locations inMystery of the Emblem have been replaced withbullions.
Initial10,000
TreasureNew Archanea Saga Episode 3: 200,chest (×11)

Awakening

Initial5,000
Dropped byThe Golden Gaffe: 1,000, level 1base class enemies • 3,000, level 10 base class enemies • 5,000, level 5advanced class enemies • 7,000, level 20 advanced class

Most of the gold inAwakening is obtained by sellingbullions.

Fates

InitialBirthright: 5,000
Conquest: 3,000
Revelation: 5,000
EventConquest:Chapter 8: 1,000/5,000/10,000, automatically at end of chapter if one/two/at least threevillages were visited •Chapter 16: 10,000 - (500 ×Turn count), automatically at end of chapter
Revelation:Chapter 24: 10,000, stealth reward
Conquest andRevelation:Paralogue 19: 500 for every enemy convinced to stand down using aDragon Vein
TreasureBirthright:Chapter 9: 5,000,chestChapter 16: 10,000,chestChapter 17: 10,000,village
Conquest:Chapter 10: 10,000,villageChapter 12: 5,000,chestChapter 13: 5,000,villageChapter 14: 10,000,chestChapter 17: 5,000,chestChapter 20: 10,000,chestChapter 23: 10,000,chestChapter 25: 10,000,chestChapter 26: 20,000,chest
Revelation:Chapter 7: 5,000,chestChapter 9: 10,000,chestChapter 23: 10,000,chest
Conquest andRevelation:Paralogue 16: 5,000,chestParalogue 22: 3,000,chest
Dropped byBirthright:Chapter 7: 5,000, enemyKnight • 5,000, enemyCavalier • 1,000, enemyOutlaw (reinforcement) •Chapter 9: 1,000, enemyOutlaw (×2)(Hard/Lunatic only)Chapter 12: 3,000, enemyOutlawChapter 13: 3,000, enemyOutlaw (×3) •Chapter 15: 3,000, enemyWolfssegnerChapter 16: 3,000, enemyOutlaw (×2) • 3,000, enemyOutlaw (reinforcement, ×2) •Chapter 17: 5,000, enemySorcerer (reinforcement) •Chapter 20: 5,000, enemyFacelessChapter 22: 5,000, enemyAdventurer • 3,000, enemyOutlawChapter 23: 10,000, enemyStrategistChapter 24: 10,000, enemySorcererChapter 25: 10,000, enemyStrategist
Conquest:Chapter 9: 3,000, enemySpear FighterChapter 18: 10,000, enemyZolaChapter 19: 5,000, enemyNine-TailsChapter 22: 5,000, enemyYukimura
Revelation:Chapter 10: 5,000, enemyCavalier (hidden in the ice) •Chapter 19: 10,000, enemyGeneral • 5,000, enemySorcerer • 5,000, enemyPaladin
All campaigns:Ghostly Gold: 1,000, various enemies • 2,000, various enemies • 3,000, various enemies • 5,000, various enemies

Three Houses

EventsPart I:Chapter 1: 1,000, after choosing a house to lead •Chapter 2 first map: 2,800, at the end of the battle • Upon clearingauxiliary battles (amount varies)
Part II:Chapter 14Silver Snow: 5,000, at the start of the chapter
Monthly Allowance
(Part I only)
1,000(Professor Level E) • 2,000(Professor Level E+) • 3,000(Professor Level D) • 4,000(Professor Level D+) • 5,000(Professor Level C and up)
Group tasksGood: 500 • Perfect: 1,000
QuestsPart I:Chapter 1: 500, "Informal Introductions" •Chapter 3: 500, "Learning from the Best" •Chapter 5: 500, "A Visit to Jeralt" • 500, "Forge the Way" •Chapter 9: 500, "The White Heron Cup"
Part II:Chapter 13Crimson Flower, 2,000, "Supply Run" • Chapter 14 (inallfourroutes): 2,000, "Supply Run" •Chapter 15Silver SnowAzure MoonVerdant Wind: 2,000, "Supply Run" •Chapter 16Silver SnowAzure MoonVerdant Wind: 3,000, "Supply Run" •Chapter 17Silver Snow: 3,000, "Supply Run" •Chapter 18Silver Snow/Chapter 19Verdant Wind: 3,000, "Supply Run" •Chapter 18Azure Moon: 3,000, "Supply Run" •Chapter 20Silver Snow/Chapter 21Verdant Wind: 3,000, "Supply Run" •Chapter 21Silver Snow: 3,000, "Supply Run"
TournamentsVaries; increases based on how many rounds have been won
Initial(Cindered Shadows)3,000

Engage

This list may be incomplete.
EventsChapter 4: 10,000, automatically at the end of the chapter •Chapter 5: 3,000, automatically upon entering theSomniel • 10,000, automatically at the end of the chapter •Chapter 8: 30,000, automatically at the end of the chapter •Chapter 14: 40,000, automatically at the end of the chapter •Chapter 20: 50,000, automatically at the end of the chapter •Chapter 26: 100,000(Normal)/120,000(Hard)/150,000(Maddening), automatically upon returning to theSomniel after clearing the game
Dropped byBudding Talent: 1,000, enemyMage • 1,000, enemyLance FlierMysterious Merchant: 1,000, enemySword Fighter • 1,000, enemyArcherThe Exalt: 1,000, enemyBerserker (×2) • 1,000, enemySage • 1,000, enemyAxe Fighter(Normal/Hard)/Berserker(Maddening)The Lady of the Plains: 2,000, enemyLyn • 500, enemyBow Knight (×3) • 500, enemySage (×3) •The Radiant Hero: 1,000, enemyGeneral • 1,000, enemyBerserker • 1,000, enemySage • 1,000, enemySwordmasterThe Instructor: 1,000, enemySage • 1,000, enemyHalberdier • 1,000, enemyWyvern Knight • 1,000, enemyGeneralThe Crux of Fate: 500, enemyPaladin • 500, enemyWyvern Knight • 500, enemyMage Knight • 500, enemyRoyal Knight • 500, enemySwordmaster • 500, enemyGriffin Knight • 500, enemySniper • 500, enemyHigh PriestThe Azure Twin: 1,000, enemyWolf Knight • 1,000, enemyGeneral • 1,000, enemyHero (×2) •The Holy Knight: 1,000, enemySage (×2) • 2,000, enemySageThe Sage Lord: 1,000, enemyGeneral • 1,000, enemyHigh Priest • 1,000, enemySniper (×2) •The Dawn Maiden: 1,000, enemyThief • 1,000, enemyHero (reinforcement) • 1,000, enemyWyvern Knight (reinforcement) • 1,000, enemySwordmaster (reinforcement) •The Young Lion: 1,000, enemySage • 1,000, enemySniper • 1,000, enemyWyvern Knight • 1,000, enemyWyvern Knight (reinforcement) •The Caring Princess: 1,000, enemyHigh Priest (×3) • 1,000, enemyPhantom WyrmThe Hero-King: 1,000, enemyGeneral • 1,000, enemyWarrior • 1,000(Normal)/2,000(Hard/Maddening), enemyHeroThe Connector: 1,000, enemyMage Knight • 1,000, enemyWolf Knight (reinforcement) • 1,000, enemyBow Knight (reinforcement) • 1,000, enemyWarrior (reinforcement)
TreasureChapter 4: 2,000,village

Warriors: Three Hopes

This list may be incomplete.
Capture rewardChapter 4Scarlet Blaze:Breach Burgundy Territory (×1,800) •Chapter 6Scarlet Blaze:Drive Back the Alliance Army (×3,000) •Chapter 7Scarlet Blaze:Rendezvous with the Bergliez Squadron (×3,600) •Chapter 8Scarlet Blaze:Defend Castle Gaspard (×4,200) •Chapter 8Scarlet Blaze:Keep the Peace (×4,200) •Chapter 10Scarlet Blaze:Maintain Arianrhod's Perimeter (×5,400) •Seize Dominic Territory (×5,400) •Chapter 11Scarlet Blaze:Stabilize the Former Duval Territory (×6,000) •Escort the Reserves (×6,000) •Chapter 12Scarlet Blaze:Clear a Path (×6,600) •Vigilante Crisis (×6,600) •Recover the Supplies (×6,600) •Chapter 13Scarlet Blaze:Defend the Checkpoint (×7,200) •Seize the Trade Route (×7,200) •Peacekeeping in Fenja (×7,200) •Chapter 14Scarlet Blaze(Byleth not recruited):Rout the Attacking Knights (×7,800) •Ride for Charon (×7,800) •Eliminate the Scouts (×7,800) •Chapter 14Scarlet Blaze(Byleth recruited):Rout the Attacking Knights (×7,800) •Ride for Charon (×7,800) •Eliminate the Scouts (×7,800) •Chapter 4Azure Gleam:Bandits on the Road (×1,800) •Chapter 6Azure Gleam:Hold the Camp (×3,000) •Chapter 7Azure Gleam:Omens of Insurrection (×3,600) •Chapter 8Azure Gleam:Seize the Rebel Army's Base (×4,200) •Persuade the Rebels (×4,200) •Chapter 9Azure Gleam:Defend the Storehouse (×4,800) •One Fell Swoop (×4,800) •Chapter 10Azure Gleam:Defend the Former Arundel Territory (×5,400) •Annihilate the Scouts (×5,400) •Chapter 4Golden Wildfire:Eliminate the Bandits (×1,800)
Survey SpotsChapter 4Scarlet Blaze: Eastern Burgundy Territory, Fortress (×2,400) •Chapter 11Scarlet Blaze: Enid Territory, Cave (×8,000) •Chapter 13Scarlet Blaze: Northern Fenja Territory, Cave (×9,600) •Chapter 4Azure Gleam: Northeastern Galatea Territory, Stronghold (×2,400) •Chapter 7Azure Gleam: Western Blaiddyd Territory, Eastern Estate (×4,800) •Chapter 9Azure Gleam: Eastern Rowe Territory, Cave (×6,400) •Chapter 10Azure Gleam: Northern Essar Territory, Cave (×7,200) • Eastern Gerth Territory, Ruins (×7,200)
BonusUpon redeeming aSave Data bonus (×5,000)

Selling items

The following list only includes items that exist specifically for the purpose of selling. In addition to them, mostweapons anditems can be sold at shops.

Selling items
ItemSells forGames
Silver Axe5,000Mystery of the Emblem
Red Gem3,000The Binding Blade
Red Gem2,500The Blazing Blade,The Sacred Stones,Path of Radiance,Radiant Dawn
Blue Gem5,000The Binding Blade,The Blazing Blade,The Sacred Stones,Path of Radiance,Radiant Dawn
White Gem10,000The Binding Blade,The Blazing Blade,The Sacred Stones,Path of Radiance,Radiant Dawn
Black Gem15,000The Sacred Stones
Gold Gem20,000The Sacred Stones
Coin1Path of Radiance,Radiant Dawn
Bullion (S)10,000Shadow Dragon
Bullion (M)15,000Shadow Dragon
Bullion (L)20,000Shadow Dragon
Bullion (XL)30,000Shadow Dragon
Bullion5,000New Mystery of the Emblem
Bullion (L)10,000New Mystery of the Emblem
Bullion (S)1,000Awakening
Bullion (M)5,000Awakening
Bullion (L)10,000Awakening
Supreme Emblem99,999Awakening
Gold Bar300Fates
Bullion1,000Three Houses
Large Bullion5,000Three Houses
Extra Large Bullion10,000Three Houses
Silverfish200Three Houses
Golden Fish500Three Houses
Platinum Fish1,000Three Houses

Flavor text

GameText
(English)
Text
(Japanese)
Engage
The currency of Elyos.
エレオス大陸で流通している通貨

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Gold

Japanese

ゴールド

Gold

French

Écu

Crown

German
  • Gold
  • Geld

References

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus