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Gold
- This article is about the currency. For the character fromGaiden andShadows of Valentia with the same name in Japanese, seeAurum.

Gold (Japanese:ゴールドgold), abbreviated asG, is the currency used in most games in theFire Emblem series. It is accumulated and used by the player to fund their army, and its primary use is to purchaseitems andweapons fromshops. It occasionally has other uses, such as to pay certain units tojoin the player's army.
Gold is absent in two games.Gaiden is the only game where currency is wholly absent; its remake,Echoes: Shadows of Valentia, uses the similarSilver Marks andGold Marks as currency.
Overview
The majority of installments in the series handle gold through giving the player's army a communal supply thereof. Under the player's direction, any unit can use the army's gold to purchase items from shops located, depending on the individual game, on the chapter maps, theworld map, thepreparations screen or at thebase.
Most of the time, the player will start the game with a set amount of gold. Further gold is obtained through selling items, finding it inchests, winningarena battles, receiving it from villages or in cutscene events. The majority of games have a small number of special and rare items which serve no use beyond being sold to shops in exchange for high amounts of gold, such as theRed Gem orBullion.
InGenealogy of the Holy War
Fire Emblem: Genealogy of the Holy War features a significantly different system of handling gold than the rest of the series. In this game, instead of the communal gold supply, every unit has their own personal supply of gold. Units can use gold to buy or repair weapons from the shops located incastles, or can use it to be healed at the churches on the map for a sum of 5G perhit point restored. Additionally, inChapter 2,Beowolf can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining the army. The maximum amount of gold any one unit can carry at a time is 50,000G.
The primary means of receiving gold is throughvillages: every village in the game will give visiting units a sum of gold, sometimes in addition to an item. An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village fromBrigands until the village is destroyed. As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas. Additionally,Thieves,Thief Fighters, units wielding theThief's Sword, or units equipped with theThief's Band are equipped with theSteal skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile. Lastly, at the start of each chapter, all player units will receive 1,000G for each player or partner castle—excluding the home castle and the final castle seized—at the end of the previous chapter; no gold is earned for castles between Chapters5 and6.
There are only two ways of directly transferring gold between units: a Thief or Thief Fighter (Dew,Patty,Daisy) can give all of their gold to another unit, and any pair oflover characters can give each other all of their gold. In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap; in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder.
All classes are assigned a base amount of gold which they possess by default. While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill.
| Gold supply of generic units | |
|---|---|
| Amount | Classes |
| 0G | Civilian •Dark Prince |
| 1,000G | Cavalier •Lance Knight •Arch Knight •Axe Knight •Free Knight •Troubadour •Pegasus Rider •Dragon Rider •Bow Fighter •Myrmidon •Barbarian •Hunter •Dancer •Priest •Mage •Fire Mage •Thunder Mage •Wind Mage •Ballista •Iron Ballista •Killer Ballista •Soldier •Spear Soldier •Axe Soldier •Archer •Sword Soldier |
| 2,000G | Knight •Armored Sword •Armored Axe •Bow Armor •Fighter •Bard •Shaman |
| 3,000G | Knight Lord •Duke Knight •Master Knight •Paladin •Bow Knight •Ranger •Mage Knight •Great Knight •Pegasus Knight •Wyvern Rider •Swordmaster •Forrest •Warrior •Sniper •General •Mage Fighter •High Priest •Bishop •Dark Mage |
| 5,000G | Falcoknight •Wyvern Lord •Baron •Brigand •Pirate •Princess •Prince •Sage •Dark Bishop •Thief |
| 6,000G | Emperor •Junior Lord •Queen •Thief Fighter |
Locations
Listed below are all the locations where gold can be obtained by itself as an item. For other sources of gold, see the "Selling items" section further down to see which are available in each game, and where they can be found, so that one may better plan out how much gold can be obtained in a playthrough of each game.
Shadow Dragon & the Blade of Light
| Initial | 2,000 |
| Event | Chapter 3: 15,000, closing cutscene |
| Treasure | Chapter 1: 10,000,village •Chapter 2: 5,000,village •Chapter 4: 5,000,village •Chapter 6: 10,000,chest •Chapter 9: 15,000,chest •Chapter 12: 20,000,chest •Chapter 14: 10,000,chest •Chapter 17: 15,000,chest •Chapter 19: 30,000,chest •Chapter 23: 10,000,chest |
Mystery of the Emblem
| Event | Book 1:Chapter 3: 10,000, closing cutscene |
| Treasure | Book 1:Chapter 1: 5,000,village •Chapter 2: 3,000,village •Chapter 5: 5,000,chest •Chapter 10: 10,000,chest •Chapter 11: 5,000,chest •Chapter 14: 7,500,chest •Chapter 15: 10,000,chest •Chapter 18: 10,000,chest Book 2:Chapter 10: 10,000,chest •Chapter 13: 10,000,chest •Chapter 16: 10,000,chest •Chapter 20: 10,000,chest |
| Dropped by | Book 1:Chapter 4: 1,000, enemyThief •Chapter 5: 1,000, enemyThief •Chapter 15: 1,000, enemyThief •Chapter 19: 500, enemyThief Book 2:Chapter 2: 500, enemyThief •Chapter 3: 1,000, enemyThief •Chapter 4: 1,000, enemyThief •Chapter 5: 1,000, enemyThief •Chapter 7: 500, enemyThief (×2); 5,000, enemyThief •Chapter 9: 1,000, enemyThief •Chapter 14: 1,000, enemyThief •Chapter 15: 1,500, enemyThief; 200, enemyThief (reinforcement, ×10) •Chapter 16: 500, enemyThief •Chapter 19: 1,000, enemyThief |
Genealogy of the Holy War
Thracia 776
The player starts with zero gold, and there are no events which provide any. The only way to obtain gold is to sell items to shops or win battles at the arena.Capturing enemies will allow players to steal all their items, which can then be sold, in turn making capturing the main source of gold.
The Binding Blade
| Initial | 3,500 |
| Treasure | Chapter 1: 5,000,village •Chapter 3: 3,000,chest •Chapter 6: 5,000,chest; 3,000,chest; 2,000,chest •Chapter 11A: 5,000,village •Chapter 16: 5,000,chest |
The Blazing Blade
| Initial | 10,000(Eliwood's tale only) |
| Event | Chapter 29xE/31xH: 30,000, from the start |
| Treasure | Chapter 3: 2,000,village •Chapter 13x: 5,000,village •Chapter 21E/22H: 10,000,chest |
The Sacred Stones
- This list may be incomplete.
| Event | Chapter 1: 5,000, closing cutscene •A New Journey: 10,000, cutscene prior to route split •Chapter 13A: 5,000, closing cutscene •Chapter 19: 10,000, closing cutscene |
| Dropped by (Skirmish)* | Revenant* •Entombed* •Bonewalker* •Wight* •Tarvos* •Mogall* •Arch Mogall* •Gorgon* •Gargoyle* |
| Treasure | Chapter 9B: 2,500, middlechest •Chapter 14A: 10,000, lonechest in western room •Chapter 14B: 10,000, middlechest in southern room •Chapter 16: 5,000, bottom easternchest •Chapter 19: 5,000, middlechest in eastern room •Tower of Valni Floor 3: 3,000,chest •Tower of Valni Floor 6: 5,000, right easternchest •Lagdou Ruins Floor 3: 3,000, northeastchest |
Path of Radiance
- This list may be incomplete.
| Initial | 5,000(Easy/Normal only) |
| Event | Chapter 4: 2,500, automatically at the end of the chapter •Chapter 10: 20,000, automatically from the start •Chapter 15: 10,000, automatically at preparations •Chapter 19: 70,000, automatically at end of chapter |
Radiant Dawn
| Initial | Dawn Brigade: 5,000 Crimean Army: 20,000 Greil Mercenaries: 5,000 |
| Event | Part 1:Chapter 5: 10,000, viewbase conversation "Sothe" •Chapter 6-1: 1,000, viewbase conversation "Outside the Village" •Chapter 9: 10,000, viewbase conversation "Pelleas" Part 3:Chapter 9: 10,000, viewbase conversation "Lucia" •Chapter 11: 20,000, viewbase conversation "Sigrun" •Chapter 12: 10,000, viewbase conversation "Sothe" Part 4:Endgame (1): 20,000, viewbase conversation "Fireman" |
| Treasure | Part 1:Chapter 4: 3,000,chest |
Shadow Dragon
- Note: Many gold locations inShadow Dragon & the Blade of Light have been replaced withbullions of equivalent value.
| Event | Chapter 3: 15,000, closing cutscene |
| Treasure | Chapter 1: 10,000,village •Chapter 2: 5,000,village •Chapter 4: 5,000,village |
New Mystery of the Emblem
- Note: Most gold locations inMystery of the Emblem have been replaced withbullions.
| Initial | 10,000 |
| Treasure | New Archanea Saga Episode 3: 200,chest (×11) |
Awakening
| Initial | 5,000 |
| Dropped by | The Golden Gaffe: 1,000, level 1base class enemies • 3,000, level 10 base class enemies • 5,000, level 5advanced class enemies • 7,000, level 20 advanced class |
Most of the gold inAwakening is obtained by sellingbullions.
Fates
| Initial | Birthright: 5,000 Conquest: 3,000 Revelation: 5,000 |
| Event | Conquest:Chapter 8: 1,000/5,000/10,000, automatically at end of chapter if one/two/at least threevillages were visited •Chapter 16: 10,000 - (500 ×Turn count), automatically at end of chapter Revelation:Chapter 24: 10,000, stealth reward Conquest andRevelation:Paralogue 19: 500 for every enemy convinced to stand down using aDragon Vein |
| Treasure | Birthright:Chapter 9: 5,000,chest •Chapter 16: 10,000,chest •Chapter 17: 10,000,village Conquest:Chapter 10: 10,000,village •Chapter 12: 5,000,chest •Chapter 13: 5,000,village •Chapter 14: 10,000,chest •Chapter 17: 5,000,chest •Chapter 20: 10,000,chest •Chapter 23: 10,000,chest •Chapter 25: 10,000,chest •Chapter 26: 20,000,chest Revelation:Chapter 7: 5,000,chest •Chapter 9: 10,000,chest •Chapter 23: 10,000,chest Conquest andRevelation:Paralogue 16: 5,000,chest •Paralogue 22: 3,000,chest |
| Dropped by | Birthright:Chapter 7: 5,000, enemyKnight • 5,000, enemyCavalier • 1,000, enemyOutlaw (reinforcement) •Chapter 9: 1,000, enemyOutlaw (×2)(Hard/Lunatic only) •Chapter 12: 3,000, enemyOutlaw •Chapter 13: 3,000, enemyOutlaw (×3) •Chapter 15: 3,000, enemyWolfssegner •Chapter 16: 3,000, enemyOutlaw (×2) • 3,000, enemyOutlaw (reinforcement, ×2) •Chapter 17: 5,000, enemySorcerer (reinforcement) •Chapter 20: 5,000, enemyFaceless •Chapter 22: 5,000, enemyAdventurer • 3,000, enemyOutlaw •Chapter 23: 10,000, enemyStrategist •Chapter 24: 10,000, enemySorcerer •Chapter 25: 10,000, enemyStrategist Conquest:Chapter 9: 3,000, enemySpear Fighter •Chapter 18: 10,000, enemyZola •Chapter 19: 5,000, enemyNine-Tails •Chapter 22: 5,000, enemyYukimura Revelation:Chapter 10: 5,000, enemyCavalier (hidden in the ice) •Chapter 19: 10,000, enemyGeneral • 5,000, enemySorcerer • 5,000, enemyPaladin All campaigns:Ghostly Gold: 1,000, various enemies • 2,000, various enemies • 3,000, various enemies • 5,000, various enemies |
Three Houses
| Events | Part I:Chapter 1: 1,000, after choosing a house to lead •Chapter 2 first map: 2,800, at the end of the battle • Upon clearingauxiliary battles (amount varies) Part II:Chapter 14 |
| Monthly Allowance (Part I only) | 1,000(Professor Level E) • 2,000(Professor Level E+) • 3,000(Professor Level D) • 4,000(Professor Level D+) • 5,000(Professor Level C and up) |
| Group tasks | Good: 500 • Perfect: 1,000 |
| Quests | Part I:Chapter 1: 500, "Informal Introductions" •Chapter 3: 500, "Learning from the Best" •Chapter 5: 500, "A Visit to Jeralt" • 500, "Forge the Way" •Chapter 9: 500, "The White Heron Cup" Part II:Chapter 13 |
| Tournaments | Varies; increases based on how many rounds have been won |
| Initial(Cindered Shadows) | 3,000 |
Engage
- This list may be incomplete.
| Events | Chapter 4: 10,000, automatically at the end of the chapter •Chapter 5: 3,000, automatically upon entering theSomniel • 10,000, automatically at the end of the chapter •Chapter 8: 30,000, automatically at the end of the chapter •Chapter 14: 40,000, automatically at the end of the chapter •Chapter 20: 50,000, automatically at the end of the chapter •Chapter 26: 100,000(Normal)/120,000(Hard)/150,000(Maddening), automatically upon returning to theSomniel after clearing the game |
| Dropped by | Budding Talent: 1,000, enemyMage • 1,000, enemyLance Flier •Mysterious Merchant: 1,000, enemySword Fighter • 1,000, enemyArcher •The Exalt: 1,000, enemyBerserker (×2) • 1,000, enemySage • 1,000, enemyAxe Fighter(Normal/Hard)/Berserker(Maddening) •The Lady of the Plains: 2,000, enemyLyn • 500, enemyBow Knight (×3) • 500, enemySage (×3) •The Radiant Hero: 1,000, enemyGeneral • 1,000, enemyBerserker • 1,000, enemySage • 1,000, enemySwordmaster •The Instructor: 1,000, enemySage • 1,000, enemyHalberdier • 1,000, enemyWyvern Knight • 1,000, enemyGeneral •The Crux of Fate: 500, enemyPaladin • 500, enemyWyvern Knight • 500, enemyMage Knight • 500, enemyRoyal Knight • 500, enemySwordmaster • 500, enemyGriffin Knight • 500, enemySniper • 500, enemyHigh Priest •The Azure Twin: 1,000, enemyWolf Knight • 1,000, enemyGeneral • 1,000, enemyHero (×2) •The Holy Knight: 1,000, enemySage (×2) • 2,000, enemySage •The Sage Lord: 1,000, enemyGeneral • 1,000, enemyHigh Priest • 1,000, enemySniper (×2) •The Dawn Maiden: 1,000, enemyThief • 1,000, enemyHero (reinforcement) • 1,000, enemyWyvern Knight (reinforcement) • 1,000, enemySwordmaster (reinforcement) •The Young Lion: 1,000, enemySage • 1,000, enemySniper • 1,000, enemyWyvern Knight • 1,000, enemyWyvern Knight (reinforcement) •The Caring Princess: 1,000, enemyHigh Priest (×3) • 1,000, enemyPhantom Wyrm •The Hero-King: 1,000, enemyGeneral • 1,000, enemyWarrior • 1,000(Normal)/2,000(Hard/Maddening), enemyHero •The Connector: 1,000, enemyMage Knight • 1,000, enemyWolf Knight (reinforcement) • 1,000, enemyBow Knight (reinforcement) • 1,000, enemyWarrior (reinforcement) |
| Treasure | Chapter 4: 2,000,village |
Warriors: Three Hopes
- This list may be incomplete.
Selling items
The following list only includes items that exist specifically for the purpose of selling. In addition to them, mostweapons anditems can be sold at shops.
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Engage | The currency of Elyos. | エレオス大陸で流通している通貨 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Gold | |
| Japanese | ゴールド | Gold |
| French | Écu | Crown |
| German |
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