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Godly Breath
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Godly Breath (Japanese:竜神のブレスDragon God's Breath) is a weaponskill in thebreath category which debuted inFire Emblem Heroes; it is apersonal weapon of the Legendary Hero variation ofMyrrh. If the user initiates combat or is near an ally, Godly Breath reduces its foe's stats and damage during combat and guarantees the user afollow-up attack.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, inflicts −5 each toattack,speed,defense, andresistance to foe during combat, user takes −30% damage (except from Røkkr specials), and user makes guaranteedfollow-up attack. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe'srange = 2, attack deals damage based on lower of theirdefense orresistance. If user initiates combat or is within 3 spaces of an ally, inflicts −5 each toattack,speed, defense, and resistance to foe during combat, user deals +([number of bonuses effects active on user + number of bonus effects active on foe (excluding stat bonuses)] × 5; maximum: 25) damage, and user makes guaranteedfollow-up attack during combat, and user takes −40% damage (except from Røkkr specials). Grants +3 HP. Inflicts −5 each to attack, speed, defense, and resistance and reduces percentage of foe's non-special "reduce damage by X%" skills by 50% on foes within 1 row or column of user during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −(user's defense at start of combat × 10%) each to attack, speed, defense, and resistance on foe and foe deals −([number of bonuses effects active on user + number of bonus effects active on foe (excluding stat bonuses)] × 3; maximum: 15) damage. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe'srange = 2, attack deals damage based on lower of theirdefense orresistance. If user initiates combat or is within 3 spaces of an ally, inflicts −5 each toattack,speed, defense, and resistance to foe during combat, user deals +([number of bonuses effects active on user + number of bonus effects active on foe (excluding stat bonuses)] × 5; maximum: 25) damage, and user makes guaranteedfollow-up attack during combat, and user takes −40% damage (except from Røkkr specials). Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe'srange = 2, attack deals damage based on lower of theirdefense orresistance. If user initiates combat or is within 3 spaces of an ally, inflicts −5 each toattack,speed, defense, and resistance to foe during combat, user deals +([number of bonuses effects active on user + number of bonus effects active on foe (excluding stat bonuses)] × 5; maximum: 25) damage, and user makes guaranteedfollow-up attack during combat, and user takes −40% damage (except from Røkkr specials). Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe'srange = 2, attack deals damage based on lower of theirdefense orresistance. If user initiates combat or is within 3 spaces of an ally, inflicts −5 each toattack,speed, defense, and resistance to foe during combat, user deals +([number of bonuses effects active on user + number of bonus effects active on foe (excluding stat bonuses)] × 5; maximum: 25) damage, and user makes guaranteedfollow-up attack during combat, and user takes −40% damage (except from Røkkr specials). Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe'srange = 2, attack deals damage based on lower of theirdefense orresistance. If user initiates combat or is within 3 spaces of an ally, inflicts −5 each toattack,speed, defense, and resistance to foe during combat, user deals +([number of bonuses effects active on user + number of bonus effects active on foe (excluding stat bonuses)] × 5; maximum: 25) damage, and user makes guaranteedfollow-up attack during combat, and user takes −40% damage (except from Røkkr specials). Grants +5 HP and +4 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Myrrh: Guardian Dragon |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 奥義が発動しやすい(発動カウント-1) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、敵の攻撃、速さ、守備、魔防-5、 自分は絶対追撃、かつ 受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを30%軽減 (巨影の範囲奥義を除く) |
| Heroes (Refined) | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe, unit deals +X × 5 damage (max 25; X = number of【Bonus】effects active on unit and foe, excluding stat bonuses; excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40%. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 奥義が発動しやすい(発動カウント-1) 自分から攻撃した時、または、 周囲3マス以内に味方がいる時、 戦闘中、敵の攻撃、速さ、守備、魔防-5、 自分が与えるダメージ+○×5 (最大25、範囲奥義を除く) (○は自身と敵が受けている強化を除いた 【有利な状態】の数の合計値)、 自分は絶対追撃、かつ 受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを40%軽減 (巨影の範囲奥義を除く) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
| Heroes (Refined: +effect) | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat. (excluding area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Spd/Def/Res = 10% of unit's Def at start of combat and reduces damage from foe's attacks by X × 3 during combat (max 15; X = number of Bonus effects active on unit and foe, excluding stat bonuses; excluding area-of-effect Specials). | 自身を中心とした縦3列と横3列の敵は、 戦闘中、攻撃、速さ、守備、魔防-5、 奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、速さ、守備、魔防が 戦闘開始時の自分の守備の10%だけ減少、 自分が受けるダメージ-○×3 (最大15、範囲奥義を除く) (○は、自分と敵の強化を除く【有利な状態】の数) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Godly Breath | -- |
| Japanese | 竜神のブレス | Dragon god's breath |
| Spanish (Spain) | Aliento sacro | Sacred breath; also used in the American localization prior to the "Rearmed Robin & More" update on October 17, 2022. |
| Spanish (Latin America) | Soplo sacro | Sacred breath; used after the "Rearmed Robin & More" update. |
| French | Souffle sacré | Sacred breath |
| German | Göttlicher Atem | Divine Breath |
| Italian | Soffio sacro | Sacred breath |
| Portuguese | Sopro deífico | Deified breath |
| Traditional Chinese | 龍神吐息 | Dragon god breath |
Gallery
- The Godly Breath as it appears inHeroes.



