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Ghost of a Blade

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Ghost of a Blade


Location

Warriors' Tomb

New units

Yen'fay

Boss(es)

Risen Chief

......Yen'fay is dead, and I no better. Let me offer up this blade to his sister in the hope it buys peace for us all.
— Yen'fay

Ghost of a Blade (Japanese:剣聖再びSword saint again) is the twenty-first paralogue chapter inFire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. It is one of a group often called the "SpotPass paralogues", as the chapter is unlocked via aSpotPass interaction and also requires beatingChapter 25 in order to play. This chapter is unlockable via SpotPass starting June 14, 2012 in the Japanese version, March 28, 2013 in the North American version, and June1314, 2013 in the PAL version.

In this chapter, theShepherds arrive at aChon'sin burial site infested withRisen investigating reports ofYen'fay sightings in the area.

Plot

Main article:Ghost of a Blade/Script

InChon'sin, theShepherds come upon a location whichSay'ri explains to be a tomb made to honor the warriors who founded Chon'sin, and she laments that theRisen now overtake the place.Frederick notes that villagers have claimed to have seen her brotherYen'fay, but Say'ri does not allow herself to entertain the thought.

As the battle begins, Yen'fay thinks to himself. If Say'ri talks to Yen'fay, she asks him how he is alive, but he states that he is not her brother and "do[es] not belong in this world", and leaves her.

After the battle, if Say'ri talked to Yen'fay, she again asks him how he is alive, and Robin hypothesizes that he could be from an alternate world or time. Yen'fay confirms that he is from a world where Say'ri died because he could not make the sacrifice required to protect her, but is pleased to see that "this world's Yen'fay" could. Say'ri wishes that her brother instead could be alive, and Yen'fay offers to aid her in her mission.

Website summary

Yen'fay, the former Chon'sindynast who offered his life to save his sister, Say'ri, in battle, lies dead and buried. However, rumors have reached Chrom's ear that a ghost has been seen near his tomb...[1]

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–15+1{{{partner}}}1−130{{{third}}}
Map dimensions:
17 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–15+1{{{partner}}}1−136{{{third}}}
Map dimensions:
17 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–15+1{{{partner}}}1−140{{{third}}}
Map dimensions:
17 columns by 28 rows

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Character data

Characters
New units
Yen'fay
Swordmaster
HP
60/66/72
Inventory
Killing Edge
Level
20
NPC, talk to withSay'ri
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​Say'ri ​Basilio ​Flavia ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in otherparalogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Sol KattiDropped byRisen Chief
SpeedwingDropped byRisen Chief

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
If amerchant is present in Warriors' Tomb on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
A rare itemVaries
A rare itemVaries
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 13, row 17: One square west, five squares north fromYen'fay's starting position
  • Column 3, row 4: Three squares north, one square east from aLevin Sword/PhysicTrickster

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefSwordmaster201633623941342524+56Sol KattiThis item is dropped upon this unit's defeat.SpeedwingThis item is dropped upon this unit's defeat.
Vantage
--
RisenSwordmaster201353~5427~28233362718~1917~186Silver Sword
Avoid +10Vantage
Can have 0–1 skill(s) at random
• The southern seven immediately begin moving unprovoked.
• The northwestern one will not move until a unit is in range of at least two of the following—him or the northwesternHero orTrickster—or until one of them is fought; in either case, he begins moving.
• The northeastern two will not move until a unit is in range of at least two of the following—either of them or the northeastern Trickster—or until one of them is fought; in either case, both begin moving.
• The center-northern three will not move until theRisen Chief is provoked.
RisenAssassin20454~5528~290363418~1916~178~96Silver SwordSilver Bow
Avoid +10VantageMovement +1
Can have 0–1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northern two will not move until theRisen Chief is provoked.
RisenHero20159~6028~2913330~3123~2421~2213~146Silver AxeSilver Sword
HP +5ZealPatience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenHero20459~6028~2913330~3123~2421~2213~146TomahawkSilver Sword
HP +5ZealPatience
Can have 0–1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northwestern one will not move until a unit is in range of at least two of the following—him or the northwesternSwordmaster orTrickster—or until one of them is fought; in either case, he begins moving.
• The center-northern one will not move until theRisen Chief is provoked.
RisenTrickster20648~4923~2421~2230~3131~3219~2014~1516~176Levin SwordPhysic
Movement +1Lucky Seven
Can have 0–1 skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northwestern one will not move until a unit is in range of at least two of the following—him or the northwesternHero orSwordmaster—or until one of them is fought; in either case, he begins moving.
• The northeastern one will not move until a unit is in range of at least two of the following—him or the two northeastern Swordmasters—or until one of them is fought; in either case, he begins moving.
• The center-northern three will not move until theRisen Chief is provoked.
RisenHero20159~6028~2913330~3123~2421~2213~146Silver SwordSilver Axe
HP +5ZealPatience
Can have 0–1 skill(s) at random
Will not move until theRisen Chief is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefSwordmaster2017138+524446392827+56Sol KattiThis item is dropped upon this unit's defeat.SpeedwingThis item is dropped upon this unit's defeat.
Avoid +10SwordfaireVantage
--
RisenSwordmaster201361~6231~3223841322120~216Silver SwordThis weapon is forged and has boosted stats.*
Avoid +10VantageAstraSwordfaire
Can have 0–2 skill(s) at random
• The southern seven immediately begin moving unprovoked.
• The northwestern one will not move until a unit is in range of at least two of the following—him or the northwesternHero,Trickster, orAssassin—or until one of them is fought; in either case, he begins moving.
• The northeastern two will not move until a unit is in range of at least two of the following—either of them or the northeastern Trickster or Assassin—or until one of them is fought; in either case, both begin moving.
• The center-northern three will not move until the Risen Chief is provoked.
RisenAssassin20862~6332~330413921~221910~116Silver SwordThis weapon is forged and has boosted stats.*Silver BowThis weapon is forged and has boosted stats.*
Avoid +10VantageMovement +1Pass
Can have 0–2 skill(s) at random
• The southern four immediately begin moving unprovoked.
• The northwestern one will not move until a unit is in range of at least two of the following—him or the northwesternHero,Swordmaster, orTrickster—or until one of them is fought; in either case, he begins moving.
• The northeastern one will not move until a unit is in range of at least two of the following—him, the northeastern Trickster, or the two northeastern Swordmasters—or until one of them is fought; in either case, he begins moving.
• The center-northern two will not move until theRisen Chief is provoked.
RisenHero20268~6932~3313834~3527~2824~25166Silver AxeThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
HP +5ZealPatienceSolAxebreaker
Can have 0–2 skill(s) at random
Immediately begins moving unprovoked.
RisenHero20468~6932~3313834~3527~2824~25166TomahawkThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
HP +5ZealPatienceSolAxebreaker
Can have 0–2 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northwestern one will not move until a unit is in range of at least two of the following—him or the northwesternSwordmaster,Trickster, orAssassin—or until one of them is fought; in either case, he begins moving.
• The center-northern one will not move until theRisen Chief is provoked.
RisenTrickster20655~5628~2925~2634~3535~3622~2317196Levin SwordThis weapon is forged and has boosted stats.*Physic
Movement +1Lucky SevenAcrobat
Can have 0–2 skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northwestern one will not move until a unit is in range of at least two of the following—him or the northwesternHero,Swordmaster, orAssassin—or until one of them is fought; in either case, he begins moving.
• The northeastern one will not move until a unit is in range of at least two of the following—him, the two northeastern Swordmasters, or the northeastern Assassin—or until one of them is fought; in either case, he begins moving.
• The center-northern three will not move until theRisen Chief is provoked.
RisenTrickster20155~5628~2925~2634~3535~3622~2317196Levin SwordThis weapon is forged and has boosted stats.*
Movement +1Lucky SevenAcrobat
Can have 0–2 skill(s) at random
Immediately begins moving unprovoked.
RisenHero20168~6932~3313834~3527~2824~25166Silver SwordThis weapon is forged and has boosted stats.*Silver AxeThis weapon is forged and has boosted stats.*
HP +5ZealPatienceSolAxebreaker
Can have 0–2 skill(s) at random
Will not move until theRisen Chief is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefSwordmaster2018038+524446453232+56+1Sol KattiThis item is dropped upon this unit's defeat.SpeedwingThis item is dropped upon this unit's defeat.
Avoid +10Movement +1SwordfaireAstraVantage
--
RisenSwordmaster20137438244464025256Silver SwordThis weapon is forged and has boosted stats.*
Hit Rate +20Astra
Avoid +10VantageSwordfaire
Will always have top row's skills; can have 0–3 more skill(s) at random
• The southern seven immediately begin moving unprovoked.
• The northwestern one will not move until a unit is in range of at least two of the following—him or the northwesternHero,Trickster, orAssassin—or until one of them is fought; in either case, he begins moving.
• The northeastern two will not move until a unit is in range of at least two of the following—either of them or the northeastern Trickster r Assassin—or until one of them is fought; in either case, both begin moving.
• The center-northern three will not move until the Risen Chief is provoked.
RisenAssassin20117539048462623136Silver SwordThis weapon is forged and has boosted stats.*Silver BowThis weapon is forged and has boosted stats.*
Hit Rate +20Pass
Avoid +10VantageMovement +1
Will always have top row's skills; can have 0–3 more skill(s) at random
• The southern five immediately begin moving unprovoked.
• The northwestern one will not move until a unit is in range of at least two of the following—him or the northwesternHero,Swordmaster, orTrickster—or until one of them is fought; in either case, he begins moving.
• The northeastern one will not move until a unit is in range of at least two of the following—him, the northeastern Trickster, or the two northeastern Swordmasters—or until one of them is fought; in either case, he begins moving.
• The center-northern four will not move until theRisen Chief is provoked.
RisenHero2028040146423429206Silver AxeThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
Hit Rate +20Sol
HP +5ZealPatienceAxebreaker
Will always have top row's skills; can have 0–3 more skill(s) at random
Immediately begins moving unprovoked.
RisenHero2048040146423429206TomahawkThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
Hit Rate +20Sol
HP +5ZealPatienceAxebreaker
Will always have top row's skills; can have 0–3 more skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northwestern one will not move until a unit is in range of at least two of the following—him or the northwesternSwordmaster,Trickster, orAssassin—or until one of them is fought; in either case, he begins moving.
• The center-northern one will not move until theRisen Chief is provoked.
RisenTrickster20767353342432921236Levin SwordThis weapon is forged and has boosted stats.*Physic
Hit Rate +20Lucky Seven
Movement +1Acrobat
Will always have top row's skills; can have 0–2 more skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northwestern one will not move until a unit is in range of at least two of the following—him or the northwesternHero,Swordmaster, orAssassin—or until one of them is fought; in either case, he begins moving.
• The northeastern one will not move until a unit is in range of at least two of the following—him, the two northeastern Swordmasters, or the northeastern Assassin—or until one of them is fought; in either case, he begins moving.
• The center-northern three will not move until theRisen Chief is provoked.
RisenTrickster20167353342432921236Levin SwordThis weapon is forged and has boosted stats.*
Hit Rate +20Lucky Seven
Movement +1Acrobat
Will always have top row's skills; can have 0–2 more skill(s) at random
Immediately begins moving unprovoked.
RisenHero2018040146423429206Silver SwordThis weapon is forged and has boosted stats.*Silver AxeThis weapon is forged and has boosted stats.*
Hit Rate +20Sol
HP +5ZealPatienceAxebreaker
Will always have top row's skills; can have 0–3 more skill(s) at random
Will not move until theRisen Chief is provoked.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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NPC data

NormalHardLunatic

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Boss data

Main article:Risen Chief

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

  • Warriors' Tomb is one of five locations on theworld map that connects to only one other location (in this case, only toThe Demon's Ingle), and as such is a dead end. The other four are theOutrealm Gate,Plegia Castle,Law's End, andGrima.
    • Warriors Tomb is in the same location as Ram Village inGaiden.
  • The fact that Warriors' Tomb is aChon'sin grave potentially implies that the Chon'sin homeland may be around the far southwestern region of theValmese continent.
  • Of the five SpotPass paralogues centered around a character portrayed to have apparently died along the main story path, this is the only one where it is made clear that the version of the character belonging to the game's primary timeline did actually die at the time of said character's apparent death.
  • This is the only chapter in the vanillaAwakening game whereChrom is only required to appear as a character to be deployed in the chapter; Chrom only plays a role outside the main battle in the chapter's alternate ending where Yen'fay does not survive the chapter's events.
    • It is also one of only two chapters where Chrom potentially plays no story role even when factoring inDLC chapters, the other beingApotheosis.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Ghost of a Blade

--

Japanese

剣聖再び

Sword saint again

Spanish

El retorno del guerrero

The return of the warrior

French

L'ombre d'un frère

The shadow of a brother

German

Der Geist der Klinge

The Ghost of the Blade

Italian

La spada del fantasma

The ghost's sword

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

  1. [1],Fire Emblem Awakening official website, archived by the Wayback Maching,Retrieved: September 20, 2014
← A Hard Miracle •Ghost of a Blade• The Wellspring of Truth →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable charactersHollandMaidenNagaOld HubbaPhila
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OthersCamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
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ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map