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Frozen Mirror
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Frozen Mirror (Japanese:真氷の聖鏡True holy mirror of ice) is a specialskill which debuted inFire Emblem Heroes. The personal skill forFjorm: Icy Miracle, Frozen Mirror boosts the damage dealt by the user based on the user'sspeed; reduces the damage the user takes foes and boosts the damage its user deals based on the damage reduced; and places Divine Vein (Icicle) and Divine Vein (Vert) terrain on nearby spaces at the start of the enemy phase.
Data
| Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | When special triggers, user deals +(user'sspeed × 60%) damage. Foe deals -40% damage. User's next attack deals +(total damage reduced from foe's first attack) damage. At start of enemy phase, if no Divine Vein (Icicle)[effect 2] is applied by user or allies (except in Pawns of Loki), applies Divine Vein (Icicle) on spaces 2 spaces away from user (excluding spaces occupied by foe; spaces with destructible terrain; or warp spaces) and applies Divine Vein (Vert)[effect 1] to user's space and spaces within 3 spaces of user for 1 turn (excluding spaces with Divine Vein (Icicle) applied). | 3 | 500 | Glacies | -- | ✗ | -- |
- ↑1.01.1Foe cannot warp from or into space. Inflicts Canto Control[effect 3] on foes that trigger Canto in space through their next action. Inflicts −5 each toattack andspeed on and −1 special cooldown charge on foe per attack during combat, and if foe's attack can trigger foe's special, inflicts +1 special cooldown count on foe before foe's first attack during combat.
- ↑Space is impassible for foes; effect is destructible (HP: 1). When destroyed, becomes Divine Vein (Vert).[effect 1] Allies can move into and occupy space; attacks target allies and not Divine Vein (Icicle).
- ↑Unit can only move up to (2 − unit'srange) spaces when Canto activates (If 0, immediately ends action).
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Fjorm: Icy Miracle |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Boosts damage by 60% of unit's Spd when Special triggers. Reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack during combat (by any source, including other skills; resets at end of combat). At start of enemy phase (except for in Pawns of Loki), if there is no【Divine Vein (Icicle)】 currently applied by unit or allies, applies 【Divine Vein (Icicle)】to spaces 2 spaces away from unit for 1 turn (excluding spaces occupied by a foe, destructible terrain other than Divine Vein, or warp spaces in Rival Domains), and 【Divine Vein (Vert)】to unit's space and spaces within 3 spaces of unit for 1 turn (excluding spaces with【Divine Vein (Icicle)】applied). 【Divine Vein (Icicle)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). When destroyed, it changes to 【Divine Vein (Vert)】. Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Icicle) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Icicle). 【Divine Vein (Vert)】 Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts 【Canto Control】on foes that trigger Canto in this space through their next action. Inflicts Atk/Spd-5 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). 【Canto Control】 If unit's Range = 1, unit can move 1 space when Canto triggers. If unit's Range = 2, their action ends when Canto triggers. | 奥義発動時、速さの60%を奥義ダメージに加算 戦闘中、受けた攻撃のダメージを40%軽減 (範囲奥義を除く)、かつ 最初に受けた攻撃で軽減した値を、 自身の次の攻撃のダメージに+ (その戦闘中のみ。軽減値はスキルによる軽減効果も含む) ロキの盤上遊戯を除く敵軍ターン開始時、 マップ上に自軍の【天脈・深緑氷】が 付与されたマスが存在しなければ、以下の2つの効果が発動 ・自分から2マス離れたマスに【天脈・深緑氷】を付与 (ただし、以下のマスは除く ・敵軍がいるマス ・破壊可能地形のマス(天脈以外) ・制圧戦のワープマス)(1ターン) ・前述の【天脈・深緑氷】を付与するマスを除いた 自分のマスとその周囲3マス以内のマスに 【天脈・深緑】を付与(1ターン) 【天脈・深緑氷】 付与されたマスは以下の状態になる 敵軍は進入不可、破壊可能(HP1) 破壊されると【天脈・深緑】に変化 自軍は進入、および、待機可能 【天脈・深緑氷】上に自軍がいる場合は 【天脈・深緑氷】の破壊より自軍への攻撃が優先される 【天脈・深緑】 付与されたマスに入る者は以下の効果を受ける 敵はこのマスから、および、このマスへの スキル効果によるワープ移動不可 (すり抜けを持つ敵には無効) (制圧戦の拠点等の地形効果によるワープ移動は可) このマスで再移動を発動した 敵に【再移動制限】を付与(敵の次回行動終了まで) 敵は戦闘中、攻撃、速さ-5、 奥義発動カウント変動量-1 (同系統効果複数時、最大値適用)、かつ 攻撃時に発動する奥義装備時、 戦闘中、最初の攻撃前に奥義発動カウント+1 (奥義発動カウントの最大値は超えない) 【再移動制限】 この状態を受けている敵の射程が1の時、 再移動発動直後に移動できる距離を最大1に制限、 敵の射程が2の時、再移動発動直後、行動を終了する |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Frozen Mirror | -- |
| Japanese | 真氷の聖鏡 | True holy mirror of ice |
| Spanish | Espejo glacial | Glacial mirror |
| French | Miroir gelé | Frozen mirror |
| German | Gefrorener Spiegel | Frozen mirror |
| Italian | Specchio ghiaccio | Ice mirror |
| Portuguese | Espelho de gelo | Ice mirror |
| Traditional Chinese | 真冰之聖鏡 | True holy mirror of ice |



