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Frozen Land

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Frozen Land

Cm fe12 13.png

Location

Ice Dragon Temple

New units

Beck(only inNew Mystery of the Emblem)

Boss(es)

Ice Dragon

Previous chapter(s)

Graveyard of Fire Dragons

Next chapter(s)

Frozen Land (Japanese:氷の大地Icy Land) is the thirteenth chapter ofFire Emblem: Mystery of the Emblem Book II andFire Emblem: New Mystery of the Emblem.

Plot

Main articles:Frozen Land/Script andFrozen Land/Conversations

Marth's army nears the Ice Dragon Temple, andXane informs Marth aboutMedeus's story, including why Medeus hates humanity. They fight through some Ice Dragons and make it to the temple's entrance, where Xane declares he will join Marth's army from now on. Xane also tells Marth thatGotoh intends to collect all five Spheres and restore theBinding Shield by combining them.

Chapter data

Chapter data

Mystery of the EmblemNew Mystery of the Emblem

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth dies1–12{{{partner}}}{{{other}}}21+4{{{third}}}
Cm fe03 b2 13.png
Map dimensions:
30 columns by 30 rows

NormalHard/Maniac/Lunatic

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–11+1{{{partner}}}{{{other}}}28+6−1{{{third}}}
Cm fe12 13.png
Map dimensions:
30 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–11+1{{{partner}}}{{{other}}}28+10−1{{{third}}}
Cm fe12 13.png
Map dimensions:
30 columns by 30 rows

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Character data

Mystery of the EmblemNew Mystery of the Emblem

Characters
New units

None

Required characters
Marth 02 ​
Available characters
Luke ​Arran ​Cecil ​Roderick ​Gordin ​Ryan ​Draug ​Marisha ​Catria ​Warren ​Linde 02 ​Palla ​Julian ​Matthis ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda 02 ​Rickard ​Samuel ​Wendell ​Navarre ​Phina ​Cain ​Bantu ​Jeorge ​Minerva ​Merric 02 ​Arlen ​
Characters
New units
Beck
Portrait beck fe12.png
Horseman
HP
32
Inventory
Silver Bow
Levin Sword
Level
5
Enemy, talk to withMarth
Required characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​Jake ​Darros ​Roberto ​Belf ​Reiden ​

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Item data

Mystery of the EmblemNew Mystery of the Emblem

Items
NameObtainment Method
Is snes01 none.png10,000 GEast chest
Is snes01 wyrmslayer.pngWyrmslayerSouthwest chest
Is snes01 boots.pngBootsNorth chest
Is snes01 hero crest.pngHero CrestDropped by theIce Dragon boss
Items
NameObtainment Method
Is ds dragonpike.pngDragonpikeEastern chest
Is ds wyrmslayer.pngWyrmslayerSouthwestern chest
Is ds spirit dust.pngSpirit DustNorthern chest
Is ds master seal.pngMaster SealDropped by theIce Dragon boss
Is ds elfire.pngElfireDropped by aDark Mage
Is ds vulnerary.pngVulnerary• Dropped by aBarbarian
• Dropped by aDark Mage

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Shop data

Mystery of the EmblemNew Mystery of the Emblem

Armories and vendors

SwordsLancesAxesBowsTomesStavesItemsSecret

None

None

None

None

None

None

None

NameCost
Is snes01 killer lance.pngKiller Lance1,200
Is snes01 killer bow.pngKiller Bow1,000
Is snes01 cutting gale.pngCutting Gale1,500
Is snes01 bolganone.pngBolganone1,950
Is snes01 physic.pngPhysic2,400
Is snes01 barrier.pngBarrier9,600

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The secret shop is located in the center of the non-snowy patch in the west.
Armories and vendors

SwordsLancesAxesBowsTomesStavesItemsSecret

None

None

None

None

None

None

None

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Only three of each item may be purchased from the secret shop.
The secret shop is located between two trees nearBeck.

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Enemy data

Enemy data

Mystery of the EmblemNew Mystery of the Emblem

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma snes01 ice dragon enemy.gifIce DragonIce Dragon11301000--15106Ice BreathHero CrestThis item is dropped upon this unit's defeat.
Does not move; stands on agate, the chapter's seize point.
Ma snes01 ice dragon enemy.gifIce DragonIce Dragon16301000--15106Ice Breath
--
Ma snes01 barbarian enemy.gifIce TribeBarbarian710351115--1106Silver Axe
Moves to attack units in range.
Ma snes01 thief enemy.gifIce TribeThief102215512--407Devil Sword
Ignores combat; moves to openchests, then escape once every chest has been opened. The eastern one escapes to the northeast, the western one the northwest.
Ma snes01 wyvern enemy.gifWyvernWyvern1240400--10512Fire Breath
Moves to attack units in range.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma snes01 ice dragon enemy.gifIce DragonIce Dragon14301000--15106Ice Breath
--
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon16137140191501812--Ice BreathMaster SealThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon13931.211016.612.201610.46Ice Breath
• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
• The two due south of the boss begin moving if either of them or one of theDark Mages orBarbarian south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southern two immediately begin moving unprovoked.
• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
Ma ds02 dark mage enemy.gifIce TribeDark Mage12222.405.38.39.307.25.26Elfire
Do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
Ma ds02 barbarian enemy.gifIce TribeBarbarian14227.712.5011.2512.9508.51.656Tomahawk
• The central one begins moving if one of the nearbyIce Dragons orDark Mages is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southeast one immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gifIce TribeDark Mage12122.405.38.39.307.25.26ElfireThis item is dropped upon this unit's defeat.
Begins moving if the nearbyIce Dragons, Dark Mage, orBarbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
Ma ds02 dark mage enemy.gifIce TribeDark Mage12122.405.38.39.307.25.26Bolganone
Begins moving if the nearbyIce Dragons, Dark Mage, orBarbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
Ma ds02 barbarian enemy.gifIce TribeBarbarian14227.712.5011.2512.9508.51.656Silver Axe
Immediately begins moving unprovoked.
Ma ds02 barbarian enemy.gifIce TribeBarbarian14127.712.5011.2512.9508.51.656TomahawkVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gifIce TribeDark Mage12122.405.38.39.307.25.26Blizzard
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gifIce TribeThief12121.68.209.413.505.307Killing Edge
Moves to open the eastchest, then moves to escape northeast; ignores combat, except to attack player units blocking the escape point.
Ma ds02 dark mage enemy.gifIce TribeDark Mage12122.405.38.39.307.25.26BlizzardVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gifIce TribeThief12121.68.209.413.505.307Levin Sword
Moves to open the centralchest, then moves to escape northwest; ignores combat, except to attack player units blocking the escape point.
Ma ds02 wyvern enemy.gifWyvernWyvern114301301215010312Fire Breath
Immediately begins moving unprovoked.
Ma ds02 horseman enemy.gifBeckHorseman5132123111481039Silver BowLevin Sword
Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon13631.211016.612.201610.46Ice Breath
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Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon16143.418022.21701812--Ice BreathMaster SealThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon13937.615019.814.1201610.46Ice Breath
• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
• The two due south of the boss begin moving if either of them or one of theDark Mages orBarbarian south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southern two immediately begin moving unprovoked.
• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
Ma ds02 dark mage enemy.gifIce TribeDark Mage12226.408.111.112.107.25.26Elfire
Do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
Ma ds02 barbarian enemy.gifIce TribeBarbarian14234.916.1013.6514.9508.51.656Tomahawk
• The central one begins moving if one of the nearbyIce Dragons orDark Mages is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southeast one immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gifIce TribeDark Mage12126.408.111.112.107.25.26ElfireThis item is dropped upon this unit's defeat.
Begins moving if the nearbyIce Dragons, Dark Mage, orBarbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
Ma ds02 dark mage enemy.gifIce TribeDark Mage12126.408.111.112.107.25.26Bolganone
Begins moving if the nearbyIce Dragons, Dark Mage, orBarbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
Ma ds02 barbarian enemy.gifIce TribeBarbarian14134.916.1013.6514.9508.51.656Silver AxeHammer
Immediately begins moving unprovoked.
Ma ds02 barbarian enemy.gifIce TribeBarbarian14134.916.1013.6514.9508.51.656TomahawkVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gifIce TribeDark Mage12126.408.111.112.107.25.26Blizzard
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gifIce TribeThief12126.49.8012.616.9405.307Killing Edge
Moves to open the eastchest, then moves to escape northeast; ignores combat, except to attack player units blocking the escape point.
Ma ds02 barbarian enemy.gifIce TribeBarbarian14134.916.1013.6514.9508.51.656Silver AxePoleax
Immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gifIce TribeDark Mage12126.408.111.112.107.25.26BlizzardVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gifIce TribeThief12126.49.8012.616.9405.307Levin Sword
Moves to open the centralchest, then moves to escape northwest; ignores combat, except to attack player units blocking the escape point.
Ma ds02 wyvern enemy.gifWyvernWyvern11436.415.801417.8010312Fire Breath
Immediately begins moving unprovoked.
Ma ds02 horseman enemy.gifBeckHorseman5132123111481039Silver BowLevin Sword
Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon13637.615019.814.1201610.46Ice Breath
--
Ma ds02 wyvern enemy.gifWyvernWyvern11436.415.801417.8010312Fire Breath
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon16149.822025.41901812--Ice BreathMaster SealThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon139441902316.0401610.46Ice Breath
• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
• The two due south of the boss begin moving if either of them or one of theDark Mages orBarbarian south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southern two immediately begin moving unprovoked.
• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
Ma ds02 dark mage enemy.gifIce TribeDark Mage12230.4010.913.914.907.25.26Elfire
Do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
Ma ds02 barbarian enemy.gifIce TribeBarbarian14242.119.7016.0516.9508.51.656Tomahawk
• The central one begins moving if one of the nearbyIce Dragons orDark Mages is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southeast one immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gifIce TribeDark Mage12130.4010.913.914.907.25.26ElfireThis item is dropped upon this unit's defeat.
Begins moving if the nearbyIce Dragons, Dark Mage, orBarbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
Ma ds02 dark mage enemy.gifIce TribeDark Mage12130.4010.913.914.907.25.26Bolganone
Begins moving if the nearbyIce Dragons, Dark Mage, orBarbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
Ma ds02 barbarian enemy.gifIce TribeBarbarian14142.119.7016.0516.9508.51.656Silver AxeHammer
Immediately begins moving unprovoked.
Ma ds02 barbarian enemy.gifIce TribeBarbarian14142.119.7016.0516.9508.51.656TomahawkVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gifIce TribeDark Mage12130.4010.913.914.907.25.26Blizzard
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gifIce TribeThief12131.211.4015.820.3805.307Killing Edge
Moves to open the eastchest, then moves to escape northeast; ignores combat, except to attack player units blocking the escape point.
Ma ds02 barbarian enemy.gifIce TribeBarbarian14142.119.7016.0516.9508.51.656Silver AxePoleax
Immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gifIce TribeDark Mage12130.4010.913.914.907.25.26BlizzardVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gifIce TribeThief12131.211.4015.820.3805.307Levin Sword
Moves to open the centralchest, then moves to escape northwest; ignores combat, except to attack player units blocking the escape point.
Ma ds02 wyvern enemy.gifWyvernWyvern11442.818.601620.6010312Fire Breath
Immediately begins moving unprovoked.
Ma ds02 horseman enemy.gifBeckHorseman5132123111481039Silver BowLevin Sword
Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon136441902316.0401610.46Ice Breath
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Ma ds02 wyvern enemy.gifWyvernWyvern11442.818.601620.6010312Fire Breath
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon16153240272001812--Ice Breath*Master SealThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon13947.221024.61701610.46Ice Breath*
• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
• The two due south of the boss begin moving if either of them or one of theDark Mages orBarbarian south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southern two immediately begin moving unprovoked.
• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
Ma ds02 dark mage enemy.gifIce TribeDark Mage12432.4012.315.316.307.25.26Bolganone
• The two near the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.
• The one near the centralchest begins moving if the nearbyIce Dragons, Dark Mage, orBarbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southeast one immediately begins moving unprovoked.
Ma ds02 barbarian enemy.gifIce TribeBarbarian14245.721.5017.2517.9508.51.656Tomahawk
• The central one begins moving if one of the nearbyIce Dragons orDark Mages is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
• The southeast one immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gifIce TribeDark Mage12132.4012.315.316.307.25.26BolganoneElfireThis item is dropped upon this unit's defeat.
Begins moving if the nearbyIce Dragons, Dark Mage, orBarbarian is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).
Ma ds02 barbarian enemy.gifIce TribeBarbarian14145.721.5017.2517.9508.51.656Silver AxeHammerThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked.
Ma ds02 barbarian enemy.gifIce TribeBarbarian14145.721.5017.2517.9508.51.656TomahawkVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gifIce TribeThief12133.612.2017.422.105.307Killing EdgeThis weapon is forged and has boosted stats.
Moves to open the eastchest, then moves to escape northeast; ignores combat, except to attack player units blocking the escape point.
Ma ds02 barbarian enemy.gifIce TribeBarbarian14145.721.5017.2517.9508.51.656Silver AxePoleaxThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked.
Ma ds02 dark mage enemy.gifIce TribeDark Mage12132.4012.315.316.307.25.26BolganoneVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gifIce TribeThief12133.612.2017.422.105.307Levin SwordThis weapon is forged and has boosted stats.
Moves to open the centralchest, then moves to escape northwest; ignores combat, except to attack player units blocking the escape point.
Ma ds02 wyvern enemy.gifWyvernWyvern114462001722010312Fire Breath*
Immediately begins moving unprovoked.
Ma ds02 horseman enemy.gifBeckHorseman5132123111481039Silver BowLevin Sword
Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma ds02 ice dragon enemy.gifIce DragonIce Dragon13647.221024.61701610.46Ice Breath*
--
Ma ds02 wyvern enemy.gifWyvernWyvern114462001722010312Fire Breath*
--

AllforgedThis weapon is forged and has boosted stats. weapons have +4 might and +20 hit.

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Reinforcements

Mystery of the Emblem
  • Starting turn 3, continuing until 4 have appeared; whether one appear per turn is random
New Mystery of the Emblem
  • For two turns after reaching the main island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
    • ThreeIce Dragons from each fort
    • OneWyvern each from the northeast and northwest corners of the map(not on Normal)

All reinforcements are halted upon the boss Ice Dragon being defeated.

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

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This enemy is not classified as a boss inMystery of the Emblem.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Mystery of the Emblem

The secret shop to the left contains many useful items, and is worth a visit. It has Killer weapons, Shaver tomes, Physic staves, Barrier staves and Bolganone. Aside from providing a place for you to sell unwanted items and convert them into Gold, this is the only place in the game where Physic staves can be bought without limit, so make sure to grab a few. Bolganone, on the other hand, gets its 16 might tripled to 48 when used on Ice Dragons, which is so powerful that it will always kill them one hit so long as it hits (all enemy Ice Dragons have 30 HP and 10 resistance). It has 13 uses, just enough for the 12 total Ice Dragons in the game, so buy one and only one. It can actually be a good idea to immediately rush the Secret Shop in order to get a Bolganone tome on the field as soon as possible to kill Ice Dragons efficiently.

Note that the Ice Dragons can and will move over the water to attack your units. They only deal 20 damage, and can't double, so most units will be able to safely fight one, but not two.

New Mystery of the Emblem

In order to accessChapter 13x, the player must not let anyThief escape, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:

DifficultyTurn count
Normal20
Hard24
Maniac28
Lunatic32
Lunatic′36

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

Frozen Land

Used in theMystery of the Emblem andNew Mystery of the Emblem fan translations.[which?]

Japanese

氷の大地

Icy Land. Officially romanized asThe Frozen Land in theMystery of the Emblem guide.

Gallery

References

← Graveyard of Fire Dragons •Frozen Land• A Mystery Revealed →
• Within the White Darkness(New Mystery only) →
Fire Emblem: Mystery of the Emblem
Playable charactersBook 1AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable charactersBook 1GotohMalledusNynaTalys King
Book 2Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
BossesBook 1CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2ArlenDallEibelFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia andpersonal weaponsAumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
ChaptersBook 11:Marth Embarks • 2:The Pirates of Galder • 3:A Brush in the Teeth • 4:Champions of Aurelis • 5:Fire Emblem • 6:Lefcandith Gauntlet • 7:Port Warren • 8:Princess Minerva • 9:Knorda Market • 10:The Ageless Palace • 11:Land of Sorrow • 12:An Oasis of Magic • 13:The Battle for Altea • 14:Star and Savior • 15:Manakete Princess • 16:Camus the Sable • 17:A Knight-Filled Sky • 18:Dark Pontifex • 19:The Dragonkin Realm • 20:Chosen by Fate
Book 21:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • E1:The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
LocationsArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) •Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and conceptsArchanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) •DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsAnime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable charactersAbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable charactersAurelis KingBoahCamusGotohJagenLangLorenz
BossesArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia andpersonal weaponsAumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
ChaptersMain storyP1:MeetingP2:Young SquiresP3:Training BeginsP4: New Companions (Jeorge,Athena) •P5:March DutyP6: Bonds (Ogma,Draug) •P7: The Final Test (Est,Cain) •P8:Assassination of the Hero-King • 1:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 3x:Shadows Behind the Scenes • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 6x:Mercenary Squad • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 10x:The Mask Laughs • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 13x:Within the White Darkness • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 16x:Reunion • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • 20x:Bottom of the Deep Abyss • 21:The Wyvern's Dale • 22:The Dragon Altar • 23:The Dark Pontifex LivesE:Light and Shadow
New Archanea Saga1:The Capital Falls • 2:Red Dragoon • 3:Righteous Thieves • 4:The Beginning
DLC bonus chapters1:Wind and Thunder • 2:Three Assassins • 3:That Which Was Done by the Sword Shall Be Undone by the Sword
LocationsArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) •Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and conceptsCoyote's MenDragon (Divine DragonEarth DragonManakete) •HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsBase conversationsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsName chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) •Pre-release information (Unused content) •Sound RoomTimeline