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Frostfire Breath
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Frostfire Breath (Japanese:蒼紅のブレスBlue-Red Breath) is a weaponskill in thebreath category which debuted inFire Emblem Heroes; it is apersonal weapon of the Halloween variation of youngTiki. Frostfire Breath dealsbonus damage to dragon units; and when its user has a bonus, it boosts theirattack andspeed flatly, and boosts their attack based on theirdefense andresistance bonuses.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Flametongue | -- | ✗ | Dealsbonus damage todragon units. Grants +3 attack. If bonus is active on user, grants +6 each to attack andspeed and +(total bonuses on user'sdefense andresistance × 1.5) attack to user during combat If foe'srange = 2, attack deals damage based on lower of their defense or resistance. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage todragon units. Grants +3 attack. If bonus is active on user, grants +6 each to attack andspeed, +5 each todefense andresistance, and +(highest total bonuses to defense and resistance among user and allies within 3 spaces of user × 2) each to attack and speed to user, foe's first attack deals −7 damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat, and restores 7 HP to user after combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. Enables Canto (2).[effect 1] If user is within 2 spaces of an ally at start of turn, grants +6 each to defense and resistance, Bonus Doubler,[effect 2] and Null Panic[effect 3] to user and allies within 2 spaces of user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and reduces percentage of foe's non-special "reduce damage by X%" skills by 50% during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage todragon units. Grants +3 attack. If bonus is active on user, grants +6 each to attack andspeed, +5 each todefense andresistance, and +(highest total bonuses to defense and resistance among user and allies within 3 spaces of user × 2) each to attack and speed to user, foe's first attack deals −7 damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat, and restores 7 HP to user after combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage todragon units. Grants +3 attack. If bonus is active on user, grants +6 each to attack andspeed, +5 each todefense andresistance, and +(highest total bonuses to defense and resistance among user and allies within 3 spaces of user × 2) each to attack and speed to user, foe's first attack deals −7 damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat, and restores 7 HP to user after combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage todragon units. Grants +3 attack. If bonus is active on user, grants +6 each to attack andspeed, +5 each todefense andresistance, and +(highest total bonuses to defense and resistance among user and allies within 3 spaces of user × 2) each to attack and speed to user, foe's first attack deals −7 damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat, and restores 7 HP to user after combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage todragon units. Grants +3 attack. If bonus is active on user, grants +6 each to attack andspeed, +5 each todefense andresistance, and +(highest total bonuses to defense and resistance among user and allies within 3 spaces of user × 2) each to attack and speed to user, foe's first attack deals −7 damage, and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat, and restores 7 HP to user after combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
- ↑Unit can move 2 spaces after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g.Wings of Mercy) to warp a distance greater than granted by Canto.
- ↑Grants +(current bonus on unit's stat; calculated independently) each toattack,speed,defense, andresistance to unit during combat.
- ↑If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Tiki: Harmonic Hope |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 during combat, and also grants bonus to unit's Atk = total bonuses on unit's Def and Res × 1.5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 竜特効 攻撃+3 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 自身が【有利な状態】を受けている時、 戦闘中、攻撃、速さ+6、かつ 戦闘中、自分が受けている守備と魔防の 強化の合計値の1.5倍を攻撃に加算 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
| Heroes (Refined) | Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 and Def/Res+5 to unit and grants bonus to unit's Atk/Spd = highest total bonuses to Def/Res among unit and allies within 3 spaces of unit × 2, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 竜特効 攻撃+3 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 自身が【有利な状態】を受けている時、 戦闘中、攻撃、速さ+6、守備、魔防+5、かつ 戦闘中、自分と周囲3マスの味方が受けている守備と魔防の 強化の合計値が最も高い値の2倍を攻撃、速さに加算、 最初に受けた攻撃と2回攻撃のダメージ-7、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 戦闘後、7回復 |
| Heroes (Refined: +effect) | Enables【Canto (2)】. At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6,【Bonus Doubler】, and 【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. | 【再移動(2)】を発動可能 ターン開始時、周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方の守備、魔防+6、 【強化増幅】、【見切り・パニック】を付与(1ターン) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く) 【再移動(2)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に2マス移動できる (同系統効果重複時、最大値適用)(1ターンに1回のみ) 【強化増幅】 戦闘中、攻撃、速さ、守備、魔防が 自分が受けている攻撃、速さ、守備、魔防の 強化の値だけ上昇(能力値ごとに計算) (1ターン) 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Frostfire Breath | -- |
| Japanese | 蒼紅のブレス | Blue-Red Breath |
| Spanish (Spain) | Aliento fuego frío | Cold fire breath |
| Spanish (Latin America) | Soplo fuego frío | Cold fire breath |
| French | Souffle gelfeu | Frostfire breath |
| German | Frostfeuer-Atem | Frostfire Breath |
| Italian | Soffio fuocogelo | Firefrost breath |
| Portuguese | Sopro gelafogo | Frostfire breath |
| Traditional Chinese | 蒼紅吐息 | Blue-red breath |
Gallery
- The Frostfire Breath as it appears inHeroes.



