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Frostbite Breath
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Frostbite Breath (Japanese:絶氷のブレスEnd-ice breath) is a weaponskill in thebreath category which debuted inFire Emblem Heroes; it is apersonal weapon ofNifl. When its user'sHP is not low, Frostbite Breath reduces the foe's stats, and prevents the foe and enemies near them from making counterattacks after combat.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants +3 speed. If user'sHP ≥ 25% at start of combat, inflicts −5 each toattack, speed,defense,resistance on foe during combat, and after combat, if user attacked in combat, inflicts "unit cannot counterattack" on foe and enemies within 2 spaces of foe through their next actions. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Enables Canto (Rem. +1; Min 2)[effect 1] Grants +3 speed. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. At start of turn and after user acts (after Canto, if triggered), inflicts -7 each to speed andresistance, Frozen[effect 2], and "unit cannot counterattack" on closest foes and enemies within 2 spaces of those foes through their next actions. Inflicts −5 each toattack, speed,defense, and resistance on foe and foe deals -15 damage during combat. Grants +3 HP. If user uses rally or movement assist skill and no Divine Vein (Ice)[effect 3] is currently applied by user or allies, applies Divine Vein (Ice) to spaces 2 spaces away from target after movement (excluding spaces occupied by foes, destructible terrain, and warp spaces) for 1 turn. After user acts (after Canto, if applicable) or at start of enemy phase when defending inAether Raids, if no Divine Vein (Ice) is currently applied by user or allies, applies Divine Vein (Ice) to spaces 2 spaces away from user (excluding spaces occupied by foes, destructible terrain, and warp spaces) for 1 turn. Inflicts -10 each to attack, speed, defense, and resistance on foe and user deals +20 damage during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Enables Canto (Rem. +1; Min 2)[effect 1] Grants +3 speed. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. At start of turn and after user acts (after Canto, if triggered), inflicts -7 each to speed andresistance, Frozen[effect 2], and "unit cannot counterattack" on closest foes and enemies within 2 spaces of those foes through their next actions. Inflicts −5 each toattack, speed,defense, and resistance on foe and foe deals -15 damage during combat. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Enables Canto (Rem. +1; Min 2)[effect 1] Grants +3 speed. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. At start of turn and after user acts (after Canto, if triggered), inflicts -7 each to speed andresistance, Frozen[effect 2], and "unit cannot counterattack" on closest foes and enemies within 2 spaces of those foes through their next actions. Inflicts −5 each toattack, speed,defense, and resistance on foe and foe deals -15 damage during combat. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Enables Canto (Rem. +1; Min 2)[effect 1] Grants +3 speed. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. At start of turn and after user acts (after Canto, if triggered), inflicts -7 each to speed andresistance, Frozen[effect 2], and "unit cannot counterattack" on closest foes and enemies within 2 spaces of those foes through their next actions. Inflicts −5 each toattack, speed,defense, and resistance on foe and foe deals -15 damage during combat. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Enables Canto (Rem. +1; Min 2)[effect 1] Grants +3 speed. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. At start of turn and after user acts (after Canto, if triggered), inflicts -7 each to speed andresistance, Frozen[effect 2], and "unit cannot counterattack" on closest foes and enemies within 2 spaces of those foes through their next actions. Inflicts −5 each toattack, speed,defense, and resistance on foe and foe deals -15 damage during combat. Grants +5 HP and +4 resistance. |
- ↑1.01.11.21.31.4Unit can move (remaining movement (0 if warped) + 1; minimum: 2) spaces after attacking, using an assist skill, or destroying a structure (once per turn; triggers after action granted from skills likeGaleforce); cannot act aside from movement or use a warp effect (e.g.Wings of Mercy) to warp a distance greater than granted by Canto.
- ↑2.02.12.22.32.4Unit requires (unit's speed ≥ (foe's speed + 15 + [(foe's defense − unit's defense) × 2; minimum: 0]) to make afollow-up attack; foe requires (foe's speed ≥ (unit's speed − 5 − [(foe's defense − unit's defense) × 2; minimum: 0]) to make a follow-up attack.
- ↑Space is impassible for foes; effect is destructible (HP: 1). Allies can move into and occupy affected spaces; foe's attacks into affected spaces occupied by allies target ally. (Overwrites existing Divine Vein effects on applied spaces; if multiple Divine Vein effects would be applied to one space simultaneously, effects are neutralized. Does not trigger inPawns of Loki.)
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Nifl: God of Ice |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat, and also, after combat, if unit attacked, inflicts status preventing counterattacks on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 速さ+3 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 戦闘開始時、自身のHPが25%以上なら 戦闘中、敵の攻撃、速さ、守備、魔防-5 戦闘開始時、自身のHPが25%以上で 戦闘中に攻撃していれば、 戦闘後、敵とその周囲2マスの敵に 「反撃不可」の状態異常を付与 (敵の次回行動終了まで) |
| Heroes (Refined) | Enables【Canto (Rem. +1; Min 2)】. Grants Spd+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn or after unit acts or triggers Canto, inflicts Spd/Res-7,【Frozen】, and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Def/Res-5 on foe and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Frozen】 Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). | 【再移動(残り+1、最低2)】を発動可能 速さ+3 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 ターン開始時、および、 行動後と再移動後、 最も近い敵とその周囲2マス以内の敵の 速さ、魔防-7、 【凍結】、反撃不可の状態異常を付与 (敵の次回行動終了まで) 戦闘中、敵の攻撃、速さ、守備、魔防-5、 自分が受けるダメージ-15(範囲奥義を除く) 【再移動(残り+1、最低2)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(最低2、ワープ移動時も2) (同系統効果重複時、最大値適用)(1ターンに1回のみ) 【凍結】 戦闘中、自分の追撃の速さ条件+○、 敵の追撃の速さ条件-○ ○は、敵の守備が自分の守備より高い時は 10+守備の差×2、そうでない時は10 |
| Heroes (Refined: +effect) | If a Rally or movement Assist skill is used by unit, if there is no【Divine Vein (Ice)】currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain other than Divine Vein, and warp spaces in Rival Domains). After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, if there is no【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from unit for 1 turn (excludes spaces occupied by a foe, destructible terrain other than Divine Vein, and warp spaces in Rival Domains). Inflicts Atk/Spd/Def/Res-10 on foe, and unit deals +20 damage during combat (excluding area-of-effect Specials). 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Does not trigger in Pawns of Loki.) | 応援、移動系補助を使用した時、 マップ上に自軍の【天脈・氷】が 付与されたマスが存在しなければ、 移動後の対象から2マス離れたマスに【天脈・氷】を付与 (敵軍がいるマス、破壊可能地形のマス(天脈以外)、 制圧戦のワープマスは除く)(1ターン) 行動後(再移動が発動した時は再移動後)、および、 飛空城防衛時の敵軍ターン開始時、 マップ上に自軍の【天脈・氷】が 付与されたマスが存在しなければ、 自分から2マス離れたマスに【天脈・氷】を付与 (敵軍がいるマス、破壊可能地形のマス(天脈以外)、 制圧戦のワープマスは除く)(1ターン) 戦闘中、敵の攻撃、速さ、守備、魔防-10、 自分が与えるダメージ+20(範囲奥義を除く) 【天脈・氷】 付与されたマスは以下の状態になる 敵軍は進入不可、破壊可能(HP1) 自軍は進入、および、待機可能 【天脈・氷】上に自軍がいる場合は 【天脈・氷】の破壊より自軍への攻撃が優先される (ロキの盤上遊戯では付与されない) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Frostbite Breath | -- |
| Japanese | 絶氷のブレス | End-ice breath |
| Spanish (Spain) | Aliento helado | Frozen breath |
| Spanish (Latin America) | Soplo helado | Frozen breath |
| French | Souffle glacé | Frozen breath |
| German | Odem des Frosts | Breath of Frost |
| Italian | Soffio algido | Cold breath |
| Portuguese | Sopro frígido | Frigid breath |
| Traditional Chinese | 絕冰吐息 | End-ice breath |


