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Frenzy
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Frenzy (Japanese:回避・攻め立てAvoidance · Incessant Attack) is a three-tiered passive type Bskill which debuted inFire Emblem Heroes; the individual tiers of the skill areFrenzy 1,Frenzy 2, andFrenzy 3 in order from lowest to highest. Frenzy reduces the damage done to the user based on the difference in theirspeed and their foe's, and it allows the user to make theirfollow-up attack before the foe's counterattack if the user'sHP is low and they initiates combat; the damage reduction and the HP threshold required to activate the secondary effect increase with the skill's tier.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Frenzy 1) | B | If user'sspeed > foe's speed, foe deals −([user's speed − foe's speed] × 2; maximum: 20)% damage (except with Røkkr specials). If user'sHP ≤ 10% and user initiates combat, user can makefollow-up attack before foe'scounterattack. | 60 | -- | ✓ | -- | ||
| Heroes (Frenzy 2) | B | If user'sspeed > foe's speed, foe deals −([user's speed − foe's speed] × 3; maximum: 30)% damage (except with Røkkr specials). If user'sHP ≤ 30% and user initiates combat, user can makefollow-up attack before foe'scounterattack. | 120 | Frenzy 1 | ✓ | -- | ||
| Heroes (Frenzy 3) | B | If user'sspeed > foe's speed, foe deals −([user's speed − foe's speed] × 4; maximum: 40)% damage (except with Røkkr specials). If user'sHP ≤ 50% and user initiates combat, user can makefollow-up attack before foe'scounterattack. | 120 | Frenzy 1 | ✓ | -- |
Availability
Heroes
| Method | Data | ||
|---|---|---|---|
| Frenzy 1 | Frenzy 2 | Frenzy 3 | |
| Unit (★★★★★) | Charlotte: Wily Warrior •Larcei: Scion of Astra | Charlotte: Wily Warrior •Larcei: Scion of Astra | Charlotte: Wily Warrior •Larcei: Scion of Astra |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Frenzy 1) | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 10% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×2%軽減(最大20%) (巨影の範囲奥義を除く) 自分のHPが10%以下で、自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
| Heroes (Frenzy 2) | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 30% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×3%軽減(最大30%) (巨影の範囲奥義を除く) 自分のHPが30%以下で、自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
| Heroes (Frenzy 3) | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) 自分のHPが50%以下で、自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Frenzy | -- |
| Japanese | 回避・攻め立て | Avoidance · Incessant Attack; the Japanese name is a direct reference to the skill being a combination of other speed-based damage reduction skills (i.e.Close Call andRepel) and Desperation, directly incorporating the Japanese name of the latter. |
| Spanish | Locura | Madness |
| French | Frénésie | Frenzy |
| German | Raserei | Frenzy |
| Italian | Delirio | Delirium |
| Portuguese | Frenesi | Frenzy |
| Traditional Chinese | 迴避・猛攻 | Avoidance · Strike |



