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Follow-Up
- This article is about the skill. For the game mechanic, seeAttack speed.
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Follow-Up (Japanese:ついげきPursuit) is a combatskill exclusive toFire Emblem: Genealogy of the Holy War. It enables the user to perform afollow-up attack if theirattack speed is greater than that of their target; whereas in every other game in the series the ability to follow-up attack is available to all units, inGenealogy of the Holy War it can only be performed by units possessing this skill.
Data
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Genealogy of the Holy War | ![]() | Enables the user to makefollow-up attacks. | 100% | -- | -- |
Availability
Genealogy of the Holy War
| Units(As a personal skill) | First Generation:Alec •Azelle •Beowolf •Erinys •Finn •Midir •Sigurd Second Generation: (Any child character*), if Alec, Azelle, Beowolf, Finn or Midir was their father •Ares •Ced •Deimne •Fee •Hawk •Julia •Oifey •Seliph |
| Units(As a class skill) | Ayra •Brigid •Febail •Chulainn •Jamke •Larcei •Creidne •Dalvin •Shannan •Scáthach Afterpromotion:Altena •Dew •Leif •Patty •Daisy •Lachesis |
| Classes | Master Knight •Sword Fighter •Swordmaster •Forrest •Bow Fighter •Sniper •Wyvern Lord •Thief Fighter •Dark Bishop |
| Items | Follow-Up Ring |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Genealogy of the Holy War | Allows the user to double attack if atk. speed exceeds foe's.* | あいてよりも みがるならば さいこうげき |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Follow-Up | Implied by the name of theFollow-Up Ring skill inHeroes. |
| English (unofficial) | Pursuit | -- |
| Japanese | ついげき | Pursuit. This is the term for follow-up attacks in the Japanese versions ofFire Emblem games. |
Gallery
- Artwork of the Follow-Upmanual from theFire Emblem Trading Card Game.
References
| Skills inFire Emblem: Genealogy of the Holy War | ||||||||||
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