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Fight or Flight

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Fight or Flight


Location

Sanctuary in a Deeprealm

New units

Dwyer

Boss(es)

InvaderOnmyoji

Who's that yelling like a maniac outside? As if I don't have enough trouble. Urrr, is that my father? Of course he'd have to show up in the middle of all this. Well, forget him. I've got enough to worry about, keeping us all alive in here. Everyone! Stay close! I'll heal you up if you get hurt!
— Dwyer

Fight or Flight (Japanese:闘わぬことの意味The Point of not Fighting) is the fourth paralogue chapter inFire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both havingJakobmarried and clearing a certain chapter along the main story path; for players with femaleavatar characters, the chapter to be cleared is chapter 7 (be it inBirthright,Conquest, orRevelation), while for players with male avatar characters, the chapter to be cleared is chapter 15 (be it inBirthright,Conquest, orRevelation).

In this chapter, Jakob's son,Dwyer, and his knight guardians find themselves up against invaders, and it is up toCorrin's army to protect them.

Plot

Main article:Bold Approach/Script

AsJakob arrives in a rotting village in aDeeprealm, he calls out toward people who might have seen his son,Dwyer, before deducing that Dwyer is a bad influence on the village; Jakob spots a figure that he thinks to be Dwyer, then calls out toward it and starting to chase after it. Once Jakob discovers the figure to be aninvader, he first attempts to get the invader to speak before having to chase after it; as Jakob nears Dwyer's residence, he notices more invaders nearby and that the invaders are attacking the house; once Jakob yells out toward Dwyer warning him of the invaders,preparations take place at that point. Once preparations are complete, Dwyer asks theknights in his presence who's doing the yelling from the outside before deducing it to be Jakob; Dwyer states that his task is keepin the knights alive, and he's willing toheal them if they get hurt. Jakob notices Dwyer's behavior and deduces him to be hanging back and letting others do the fighting for him and calls such behavior a disgrace to their profession; the battle begins at this point.

Upon Jakob speaking with Dwyer, the two start arguing over how Dwyer should be handlingbutler duties; as Dwyer reiterates his role as a healer rather than afighter, Jakob asks Dwyer to let him do the fighting in order to see how it's done with the player being able to control Dwyer afterward.

Once the battle ends, Dwyer notes how Jakob and the rest ofCorrin's army helped clean the place up, with Jakob stating that Dwyer's knights have fled the scene; without anyone left to serve, Dwyer asks Jakob if he can leave the Outrealm, to which Jakob states that he'd never vouch for Dwyer and thus he'll have to stay in the Outrealm for the remainder of his life. A stray invader appears, with Dwyer slapping it; Jakob deduces that Dwyer has been training after all, after which Dwyer vows to become a better butler than Jakob is.

Summary

Enemies are attacking the rotting mansion where Dwyer, Jakob's son, lives. Jakob and company set out to confront the enemy, while Dwyer hangs back as healer.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat the bossOnmyojiPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*2–12+1{{{partner}}}6−119+10{{{third}}}
Map dimensions:
20 columns by 20 rows

Character data

Birthright, FemaleConquest, FemaleRevelation, FemaleBirthright, MaleConquest, MaleRevelation, Male

Characters
New units
Dwyer
Troubadour
HP
Varies
Inventory
Mend
Sun Festal
Physic
Offspring Seal*
Level
10+
NPC, talk to withJakob or automatically at the end if he survived
Forcibly deployed characters
Corrin f ​Jakob ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Jakob ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​
Characters
New units
Dwyer
Troubadour
HP
Varies
Inventory
Mend
Sun Festal
Physic
Offspring Seal*
Level
10+
NPC, talk to withJakob or automatically at the end if he survived
Forcibly deployed characters
Corrin f ​Jakob ​
Available characters
Silas ​Elise ​Arthur ​Effie ​
Characters
New units
Dwyer
Troubadour
HP
Varies
Inventory
Mend
Sun Festal
Physic
Offspring Seal*
Level
10+
NPC, talk to withJakob or automatically at the end if he survived
Forcibly deployed characters
Corrin f ​Jakob ​
Available characters
Azura ​Gunter ​
Characters
New units
Dwyer
Troubadour
HP
Varies
Inventory
Mend
Sun Festal
Physic
Offspring Seal*
Level
17+
NPC, talk to withJakob or automatically at the end if he survived
Forcibly deployed characters
Corrin m ​Jakob ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Felicia ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​Hinoka ​Azama ​Setsuna ​Hayato ​Oboro ​Hinata ​Takumi ​Kagero ​Reina ​Kaden ​Ryoma ​Scarlet ​
Characters
New units
Dwyer
Troubadour
HP
Varies
Inventory
Mend
Sun Festal
Physic
Offspring Seal*
Level
18+
NPC, talk to withJakob or automatically at the end if he survived
Forcibly deployed characters
Corrin m ​Jakob ​
Available characters
Felicia ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​
Characters
New units
Dwyer
Troubadour
HP
Varies
Inventory
Mend
Sun Festal
Physic
Offspring Seal*
Level
17+
NPC, talk to withJakob or automatically at the end if he survived
Forcibly deployed characters
Corrin m ​Jakob ​
Available characters
Azura ​Felicia ​Gunter ​Sakura ​Hana ​Subaki ​Kaze ​Rinkah ​Hayato ​Takumi ​Oboro ​Hinata ​Saizo ​Orochi ​Reina ​Kagero ​Camilla ​Beruka ​Selena ​Kaden ​Keaton ​Elise ​Arthur ​Effie ​Benny ​Charlotte ​Silas ​Shura ​Nyx ​

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Note: The returning characters list only those recruited by the time this chapter can first be unlocked (for players with female avatars, after completing chapter 7 on all routes; for players with male avatars, after completing chapter 15 on all routes). As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

Items
NameObtainment Method
TalismanAutomatically at chapter's end if 2 or moreNPC Knights survive
Friendship SealAutomatically at chapter's end if 4 or moreNPC Knights survive

Event tile data

There are no event tiles during the events of the chapter. When returning to the area forskirmishes inBirthright andRevelation, the following event tiles appear:

  • Column 2, row 13: Seven squares north, one square east of the southwestern corner of the map
  • Column 20, row 15: Five squares north of the southeastern corner of the map

Dragon Vein data

There are no Dragon Veins in this chapter.

Level scaling data

This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level −20) unless otherwise stated.

Initial unpromotedInitial promoted

Chapter89101112131415161718192021222324252627
Levels from previous chapter0000+1+1+2+1+2+1+2+2+2+2+2+2+2+2+2+2
Total levels gained0000+1+2+4+5+7+8+10+12+14+16+18+20+22+24+26+28
Additional notes:Dwyer stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Dwyer will have anOffspring Seal in his inventory. All other units on this schedule become promoted at the chapter 19 position.
Chapter89101112131415161718192021222324252627
Levels from previous chapter00000000+2+1+2+2+2+2+2+2+2+2+2+2
Total levels gained00000000+2+3+5+7+9+11+13+15+17+19+21+23
Additional notes: Enemy units on this schedule reach level 20 at the chapter 25 position and stop scaling from this point.

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When enemies and NPCs become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 8 playthrough, the earliest possible point where this chapter may be undertaken when using a femaleavatar; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderOnmyoji2~20128~41013~2512~2111~21+111~1513~1813~216Tiger SpiritSun Festal
--
InvaderSwordmaster1~20233~4815~25215~2519~31+111~1812~19−114~23−16Steel Katana
Begins moving unprovoked on turn 9.
InvaderDiviner10~18220~3909~299~2311~26+(1/0)3~94~147~22+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Begins moving unprovoked on turn 9.
InvaderOni Savage10~18225~4810~291~135~148~211~511~294~195~6Steel Club*/Silver Club*
Begins moving unprovoked on turn 5.
InvaderOni Chieftain1~20134~4920~3113~2210~1715~243~618~2914~236Steel ClubOx Spirit
Begins moving unprovoked on turn 5.
InvaderSpear Fighter10~18223~4510~28011~2910~264~129~23+16~18+15~6Steel Naginata*/Silver Naginata*
Begins moving unprovoked on turn 3.
InvaderSpear Master1~20134~5019~30017~2816~268~1316~25+111~19+16Steel Naginata
Begins moving unprovoked on turn 3.
InvaderSniper1~20135~5114~24018~3016~268~1315~2510~186Steel Bow
Begins moving unprovoked on turn 7.
InvaderArcher10~18223~468~23012~319~274~128~233~135~6Steel Bow*/Silver Bow*
Begins moving unprovoked on turn 7.
InvaderSamurai10~18223~4510~250~210~2714~35+16~166~17−17~21−15~6Steel Katana*/Silver Katana*
Immediately begins moving unprovoked.
InvaderMaster Ninja1~20127~4111~20014~2614~26+27~1210~1713~256Steel Shuriken
--
InvaderNinja10~18221~418~22014~3414~35+23~116~168~295~6Steel Shuriken*/Silver Shuriken*
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderDiviner10~18120~3909~299~2311~26+(1/0)3~94~147~22+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
--
InvaderSniper1~20135~5114~24018~3016~268~1315~2510~18+26Steel Yumi
--
InvaderOni Savage10~18225~4810~291~135~148~211~511~294~195~6Steel Club*/Silver Club*
--
InvaderSpear Fighter10~18123~4510~28011~2910~264~129~23+16~18+15~6Steel Naginata*/Silver Naginata*
--
InvaderArcher10~18123~468~23012~319~274~128~233~13+25~6Steel Yumi*/Silver Yumi*
--
InvaderSwordmaster1~20133~4815~25215~2519~31+111~1812~19−114~23−16Steel Katana
--
InvaderSamurai10~18123~4510~250~210~2714~35+16~166~17−17~21−15~6Steel Katana*/Silver Katana*
--
InvaderNinja10~18121~418~22014~3414~35+23~116~168~295~6Steel Shuriken*/Silver Shuriken*
--
InvaderMaster Ninja1~20127~4111~20014~2614~26+27~1210~1713~256Steel Shuriken
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderOnmyoji2~20128~41016~2813~2213~23+111~1513~1813~216Tiger SpiritSun Festal
--
InvaderSwordmaster1~20233~4816~26217~2723~35+111~1812~19−114~23−16Steel Katana
Begins moving unprovoked on turn 9.
InvaderDiviner10~18220~3909~299~2311~26+(1/0)3~94~147~22+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Begins moving unprovoked on turn 9.
InvaderOni Savage10~18225~4811~301~135~148~211~511~294~195~6Steel Club*/Silver Club*
Begins moving unprovoked on turn 5.
InvaderOni Chieftain1~20134~4920~3114~239~1616~253~621~3214~236Steel ClubOx Spirit
Begins moving unprovoked on turn 5.
InvaderSpear Fighter10~18223~4511~29011~2910~264~129~23+16~18+15~6Steel Naginata*/Silver Naginata*
Begins moving unprovoked on turn 3.
InvaderSpear Master1~20134~5020~31019~3018~288~1316~25+111~19+16Steel Naginata
Begins moving unprovoked on turn 3.
InvaderSniper1~20135~5117~27022~3419~298~1316~2610~186Steel Bow
Begins moving unprovoked on turn 7.
InvaderArcher10~18223~469~24012~319~274~128~233~135~6Steel Bow*/Silver Bow*
Begins moving unprovoked on turn 7.
InvaderSamurai10~18223~4510~250~210~2714~35+16~166~17−17~21−15~6Steel Katana*/Silver Katana*
Immediately begins moving unprovoked.
InvaderMaster Ninja1~20129~4314~23019~3120~32+27~1211~1820~326Steel Shuriken
Locktouch
--
InvaderNinja10~18221~418~22014~3414~35+23~116~168~295~6Steel Shuriken*/Silver Shuriken*
Locktouch
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderDiviner10~18120~3909~299~2311~26+(1/0)3~94~147~22+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
--
InvaderSniper1~20135~5117~27022~3419~298~1316~2610~18+26Steel Yumi
--
InvaderOni Savage10~18225~4811~301~135~148~211~511~294~195~6Steel Club*/Silver Club*
--
InvaderSpear Fighter10~18123~4511~29011~2910~264~129~23+16~18+15~6Steel Naginata*/Silver Naginata*
--
InvaderArcher10~18123~469~24012~319~274~128~233~13+25~6Steel Yumi*/Silver Yumi*
--
InvaderSwordmaster1~20133~4816~26217~2723~35+111~1812~19−114~23−16Steel Katana
--
InvaderSamurai10~18123~4510~250~210~2714~35+16~166~17−17~21−15~6Steel Katana*/Silver Katana*
--
InvaderNinja10~18121~418~22014~3414~35+23~116~168~295~6Steel Shuriken*/Silver Shuriken*
Locktouch
--
InvaderMaster Ninja1~20129~4314~23019~3120~32+27~1211~1820~326Steel Shuriken
Locktouch
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderOnmyoji2~20132~45020~32+213~2213~23+111~1513~1816~246Tiger SpiritSun Festal
Magic +2
--
InvaderSwordmaster1~20237~5220~30617~2723~35+111~1814~21−116~25−16Steel Katana
VantageDuelist's Blow
Begins moving unprovoked on turn 9.
InvaderDiviner10~18223~42013~339~2311~26+(1/0)3~94~1410~25+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
Begins moving unprovoked on turn 9.
InvaderOni Savage10~18228~5114~331~135~148~211~513~314~195~6Steel Club*/Silver Club*
Begins moving unprovoked on turn 5.
InvaderOni Chieftain1~20137~5224~3414~239~1616~253~624~3514~236Steel ClubOx Spirit
Seal Resistance
Begins moving unprovoked on turn 5.
InvaderSpear Fighter10~18226~4815~33011~2910~264~1212~26+16~18+15~6Steel Naginata*/Silver Naginata*
Begins moving unprovoked on turn 3.
InvaderSpear Master1~20138~5425~34019~3018~288~1319~28+111~19+16Steel Naginata
Seal Defense
Begins moving unprovoked on turn 3.
InvaderSniper1~20139~5522~31022~34+219~298~1319~2910~186Steel Bow
Skill +2Quick Draw
Begins moving unprovoked on turn 7.
InvaderArcher10~18226~4912~27012~3111~294~1210~253~135Steel Bow*/Silver Bow*
Begins moving unprovoked on turn 7.
InvaderSamurai10~18226~4813~280~210~2714~35+16~168~19−17~21−15~6Steel Katana*/Silver Katana*
Immediately begins moving unprovoked.
InvaderMaster Ninja1~20130~4416~25019~3120~32+27~1213~2020~326Steel Shuriken
LocktouchPoison Strike
--
InvaderNinja10~18224~4411~25014~3414~35+23~118~188~295~6Steel Shuriken*/Silver Shuriken*
Locktouch
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InvaderDiviner10~18123~42013~339~2311~26+(1/0)3~94~1410~25+(0/1)5~6Tiger Spirit*/Rabbit Spirit*
--
InvaderSniper1~20139~5522~31022~34+219~298~1319~2910~18+26Steel Yumi
Skill +2Quick Draw
--
InvaderOni Savage10~18228~5114~331~135~148~211~513~314~195~6Steel Club*/Silver Club*
--
InvaderSpear Fighter10~18126~4815~33011~2910~264~1212~26+16~18+15~6Steel Naginata*/Silver Naginata*
--
InvaderArcher10~18126~4912~27012~3111~294~1210~253~13+25Steel Yumi*/Silver Yumi*
--
InvaderSwordmaster1~20137~5220~30617~2723~35+111~1814~21−116~25−16Steel Katana
VantageDuelist's Blow
--
InvaderSamurai10~18126~4813~280~210~2714~35+16~168~19−17~21−15~6Steel Katana*/Silver Katana*
--
InvaderNinja10~18124~4411~25014~3414~35+23~118~188~295~6Steel Shuriken*/Silver Shuriken*
Locktouch
--
InvaderMaster Ninja1~20130~4416~25019~3120~32+27~1213~2020~326Steel Shuriken
LocktouchPoison Strike
--

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Reinforcements

  • Turn 11
    • 1Diviner just east of the boss's starting position
    • 1Sniper just east of the boss's starting position
    • 1Oni Savage just east of the boss's starting position
    • 1Spear Fighter just east of the boss's starting position
  • Turn 14
    • 1Archer from the southwest corner of the map
    • 1Swordmaster from the southwest corner of the map
    • 1Samurai from the southwest corner of the map
    • 1Oni Savage from the southwest corner of the map
  • Turn 17
    • 1Ninja from the northwest corner of the map
    • 1Master Ninja from the northwest corner of the map

NPC data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 8 playthrough, the earliest possible point where this chapter may be undertaken when using a femaleavatar; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHardLunatic

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DwyerTroubadour10~201VariesVariesVariesVariesVariesVariesVariesVaries+27MendSun FestalPhysic
Born StewardResistance +2VariesGentilhommeVaries
SeeDwyer/Stats for more information on Dwyer's stats.
OtherKnight10~18326~5611~3609~255~126~1513~364~174Iron Lance*/Steel Lance*
--
OtherKnight10~18226~5611~3609~255~126~1513~364~17-Iron Lance*/Steel Lance*
--
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DwyerTroubadour10~201VariesVariesVariesVariesVariesVariesVariesVaries+27MendSun FestalPhysic
Born StewardResistance +2VariesGentilhommeVaries
SeeDwyer/Stats for more information on Dwyer's stats.
OtherKnight10~18326~5311~3309~255~126~1513~344~174Iron Lance*/Steel Lance*
--
OtherKnight10~18226~5311~3309~255~126~1513~344~17-Iron Lance*/Steel Lance*
--
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DwyerTroubadour10~201VariesVariesVariesVariesVariesVariesVariesVaries+27MendSun FestalPhysic
Born StewardResistance +2VariesGentilhommeVaries
SeeDwyer/Stats for more information on Dwyer's stats.
OtherKnight10~18326~5311~3109~255~126~1513~344~174Iron Lance*/Steel Lance*
--
OtherKnight10~18226~5311~3109~255~126~1513~344~17-Iron Lance*/Steel Lance*
--

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Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 8 playthrough, the earliest possible point where this chapter may be undertaken when using a femaleavatar; the figures to the right of the ~ are taken from a chapter 25 playthrough, the point where this boss hits level 20 and stops scaling from there.

NormalHardLunatic

Onmyoji
Level2~20
Movement6
Stats
Max HP28~41Speed11~21+1
Strength0Luck11~15
Magic13~25Defense13~18
Skill12~21Resistance13~21
InventorySkills
Tiger Spirit
Sun Festal
--
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/ScrollsCStaves/RodsDDaggers/Shuriken--Dragonstones--
Onmyoji
Level2~20
Movement6
Stats
Max HP28~41Speed13~23+1
Strength0Luck11~15
Magic16~28Defense13~18
Skill13~22Resistance13~21
InventorySkills
Tiger Spirit
Sun Festal
--
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/ScrollsCStaves/RodsCDaggers/Shuriken--Dragonstones--
Onmyoji
Level2~20
Movement6
Stats
Max HP32~45Speed13~23+1
Strength0Luck11~15
Magic20~32+2Defense13~18
Skill13~22Resistance16~24
InventorySkills
Tiger Spirit
Sun Festal
Magic +2
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/ScrollsAStaves/RodsBDaggers/Shuriken--Dragonstones--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The goal of this chapter is to defeat the bossOnmyoji. If you do not care about obtaining theexperience that your units would get by fighting the enemyinvaders, your goal should be to kill the boss as soon as possible. Fortunately, your army starts adjacent to the boss, allowing you to kill him on the first turn. Place a unit withLocktouch next to the gate and open it. Then, useAzura todance for a unit that can take out the boss in one round. Since the boss wieldstomes, it is best to attack withdaggers orlances to reduce the chance of him dodging your attack. Upon first glance it may seem as though this strategy would prevent you from recruitingDwyer; however, he is automatically recruited at the end of the chapter regardless of whether or notJakob spoke with him. Additionally, since the boss died on the first turn, you will still get theFriendship Seal andTalisman that you get for successfully keeping Dwyer'sKnights alive.

If you do intend to fight the enemy for the experience, then it is best to ensure the safety of Dwyer and his allies first, since if Dwyer dies, you will be unable to recruit him even on casual mode. Send astaff-wielder to the north to avoid combat and ensure the Knights do not die too early, exposing Dwyer. Make sure to also send Jakob north to recruit his son as early as possible, as Dwyer will occasionally heal allies from unsafe tiles in the line of enemy fire—he will likely be much safer with you controlling him and by using theOffspring Seal in his inventory to boost his stats*. While the healer and Jakob move north, open the door to the northwest and draw the attention of the enemy units within so they do not overwhelm the allied knights and kill them. Reinforcements will appear near the boss on turn 11 and will come from the western edges of the map on turns 14 and 17. Once those reinforcements have been cleared out, end the chapter by killing the boss.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Fight or Flight

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Japanese

闘わぬことの意味

The Point of not Fighting

Spanish

Luchar o escapar

Fight or flight

French

Combattre ou fuir

Fight or flight

German

Kampf oder Flucht

Fight or Flight

Italian

Combattere o no

Fight or not

Korean

싸우지 않는 이유

The cause to not fight

Gallery


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References

← Surprise Duet •Fight or Flight• Bold Approach →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map