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Fell Successor
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Fell Successor (Japanese:邪竜の後継者Evil dragon's successor) is a passive type Cskill which debuted inFire Emblem Heroes; Fell Successor comes in only one tier. Fell Successor reduces a foe's special cooldown count in combat against the user or a nearby ally when the user has significantly moreresistance, and reduces it further if the foe is ranged.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | C | If user initiates combat or is within 2 spaces of an ally, inflicts −5 each toattack andresistance on foe during combat; if user's resistance ≥ (foe's resistance + 5) and foe's attack can trigger foe's special, inflicts +1 special cooldown count on foe before foe's first attack; and if foe'srange = 2, inflicts +1 special cooldown count on foe before foe's firstfollow-up attack. Grants +4 each to attack,defense, and resistance to allies within 2 spaces of user during their combat. If ally is within 2 spaces of user, user's resistance ≥ (ally's foe's resistance + 5) at start of combat, and foe's attack can trigger foe's special, inflicts +1 special cooldown count on foe before foe's first attack, and if foe's range = 2, inflicts +1 special cooldown count on foe before foe's first follow-up attack. | 300 | -- | -- | ✗ | -- |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Veyle: Fell Successor |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res ≥ foe's Res+5 and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack, and also, if foe's Range = 2, inflicts additional Special cooldown count+1 on foe before foe's first follow-up attack (cannot exceed the foe's maximum Special cooldown). Grants Atk/Def/Res+4 to allies within 2 spaces of unit during their combat. For allies within 2 spaces of unit, if this unit's Res ≥ ally's foe's Res+5 at start of combat, and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack, and also, if foe's Range = 2, inflicts additional Special cooldown count+1 on foe before foe's first follow-up attack (cannot exceed the foe's maximum Special cooldown). | 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、敵の攻撃、魔防-5、かつ 魔防が敵より5以上高い時、かつ 敵が攻撃時に発動する奥義を装備している時、 敵の最初の「攻撃前」に敵の奥義発動カウント+1、 敵が射程2であれば、さらに 敵の最初の「追撃前」に敵の奥義発動カウント+1 (いずれも、奥義発動カウントの最大値は超えない) 周囲2マスの味方は、 戦闘中、攻撃、守備、魔防+4 周囲2マスの味方は、 戦闘開始時、スキル所持者の魔防が敵より5以上高い時、 かつ、敵が攻撃時に発動する奥義を装備している時、 戦闘中、 敵の最初の「攻撃前」に敵の奥義発動カウント+1、 敵が射程2であれば、さらに 敵の最初の「追撃前」に敵の奥義発動カウント+1 (いずれも、奥義発動カウントの最大値は超えない) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Fell Successor | -- |
| Japanese | 邪竜の後継者 | Evil dragon's successor |
| Spanish | Heredera Caída | Fallen heir |
| French | Héritière déchue | Fallen inheritor |
| German | Dämonentochter | Demon daughter |
| Italian | L'erede Maligna | The evil heir |
| Portuguese | Terrível herdeira | Terrible heiress |
| Traditional Chinese | 邪龍繼承人 | Evil dragon's successor |



