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Father & Liege

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Father & Liege


Location

White Sands

New units

Shiro

Boss(es)

Tarba

Hmm... So THIS is the world that has been kept a secret from me? Pretty dull if you ask me. Maybe if I can find this Hoshido place, then it'll all make sense. From what I overheard back home, my dad is a bigger deal here than I thought. What's he called again? Big Cheese of Hoshido? Which would make me... I dunno. Little Cheese? I must be some kind of royalty though. I always knew Dad was a major deal. But, royalty?! I still can't believe it.
— Shiro

Father & Liege (Japanese:父の背を追ってChasing After Father's Back) is the seventh paralogue chapter ofFire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after eitherchapter 13 inBirthright orchapter 17 inRevelation is cleared, andRyoma ismarried.

In this chapter,Shiro, tired of his fatherRyoma's neglect, flees hisDeeprealm and runs into trouble with a group of wandering bandits.

Plot

Main article:Father & Liege/Script

The Hoshidan princesRyoma andTakumi discover that Ryoma's sonShiro has gone missing from hisDeeprealm. The two incredibly worried brothers immediately form a search party to locate him. Meanwhile, Shiro arrives in Ryoma's world. He resolves to seek out Hoshido and find out if his father truly is the crown prince. However, he is accosted by bandits led byTarba, who demand his weapons and armor or his life. Shiro prepares to fight them just as Ryoma and Takumi arrive to rescue him.

When Ryoma reaches Shiro, he demands that Shiro flee and leave the bandits to him. However, Shiro remains confident that he can take them on, although he agrees to follow his commands. After a fierce battle, Ryoma rebukes Shiro, stating that he has not been maturing into the role of a prince of Hoshido. However, Shiro calls Ryoma out for his failure to spend time with him and be his father and points out that if he had simply been honest with him, he would have taken himself more seriously. He admits to being shaken by the battle, and Ryoma explains that the power they wield comes with great responsibility. Realizing Shiro cannot continue his development in the Deeprealms, Ryoma allows Shiro to leave and travel with their group.

Summary

Ryoma's son, Shiro, disappears from his Deeprealm, having doubts about his bloodline. After Ryoma receives word, he takes a group out in search of Shiro.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*2–12+1{{{partner}}}1−133{{{third}}}

InitialAllDVs active

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Map dimensions:
25 columns by 20 rows

Character data

BirthrightRevelation

Characters
New units
Shiro
Spear Fighter
HP
Varies
Inventory
Iron Naginata
Vulnerary
Offspring Seal*
Level
14+
NPC, talk to withRyoma
Tarba
Berserker
HP
53+
Inventory
--
Level
6+
Capture and persuade in thePrison
Forcibly deployed characters
Corrin f ​Ryoma ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Jakob ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​Hinoka ​Azama ​Setsuna ​Hayato ​Hinata ​Oboro ​Takumi ​Kagero ​Reina ​Kaden ​Scarlet ​
Characters
New units
Shiro
Spear Fighter
HP
Varies
Inventory
Iron Naginata
Vulnerary
Offspring Seal*
Level
20
NPC, talk to withRyoma
Tarba
Berserker
HP
53+
Inventory
--
Level
12+
Capture and persuade in thePrison
Forcibly deployed characters
Corrin f ​Ryoma ​
Available characters
Azura ​Jakob ​Gunter ​Sakura ​Hana ​Subaki ​Kaze ​Rinkah ​Hayato ​Takumi ​Oboro ​Hinata ​Saizo ​Orochi ​Reina ​Kagero ​Camilla ​Beruka ​Selena ​Kaden ​Keaton ​Elise ​Arthur ​Effie ​Benny ​Charlotte ​Silas ​Shura ​Nyx ​Felicia ​Hinoka ​Azama ​Setsuna ​Scarlet ​Xander ​Leo ​Odin ​Laslow ​Peri ​Niles ​

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Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 13 inBirthright or after completing chapter 17 inRevelation). InBirthright, Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female; inRevelation, both Felicia and Jakob are available regardless of Corrin's gender. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Event tile data

There are no event tiles during the events of the chapter. When returning to the area forskirmishes, the following event tiles appear:

  • Column 4, row 7: Three squares east, six squares south of the northwestern corner of the map
  • Column 18, row 15: Adjacent to the southwest corner of a group ofrubble tiles

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Turn desert spaces into plains." They are located as follows:

  • Column 6, row 18: Adjacent toRyoma's initial deployment position inpreparations
  • Column 8, row 19: Two squares east of the deployment position southeast of Ryoma's initial position
  • Column 16, row 18: AFighter is on this tile initially
  • Column 22, row 16: AnArcher is on this tile initially
  • Column 22, row 8: Adjacent to anOutlaw
  • Column 16, row 4: Adjacent to the northwest corner of a group ofrubble tiles
  • Column 11, row 7: Adjacent to aNinja
  • Column 5, row 6: Adjacent to anOni Savage
  • Column 7, row 12: One square north, one square west of anArcher
  • Column 11, row 13: ANinja is on this tile initially
  • Column 15, row 11: One square south, one square east ofShiro's initial position

Level scaling data

This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level −20) unless otherwise stated.

Chapter1415161718192021222324252627
Levels from previous chapter0+1+2+1+2+2+2+2+2+2+2+2+2+2
Total levels gained0+1+3+4+6+8+10+12+14+16+18+20+22+24
Additional notes:Shiro stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Shiro will have anOffspring Seal in his inventory. Initial unpromoted enemy units become promoted at the chapter 19 position.Tarba reaches level 20 at the chapter 22 position and stops scaling from this point.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 14 playthrough, the earliest possible point where this chapter may be undertaken in theBirthright campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHard/Lunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TarbaBerserker6~20153~6721~31019~2714~226~812~177~116Killer Axe
--
RuffianMercenary14~18426~4810~25014~3213~276~1411~238~175~6Steel Sword*/Silver Sword*
• The center one immediately begins moving unprovoked.
• The northwestern one and the southern one begin moving unprovoked on turn 2.
RuffianOutlaw14~18423~417~181~1510~2015~314~96~1411~295~6Steel Bow*/Silver Bow*
• The furthest southeastern one begins moving unprovoked on turn 4.
• The center-eastern two begin moving unprovoked on turn 6.
RuffianDark Mage14~18423~41014~329~188~213~610~2212~275~6Thunder*/Fimbulvetr*
• The southwestern one begins moving unprovoked on turn 2.
• The lowest northeastern one begins moving unprovoked on turn 6.
RuffianNinja14~18423~418~20018~3518~35+25~128~1711~305~6Steel Shuriken*/Silver Shuriken*
• The furthest northwestern one immediately begins moving unprovoked.
• The other three begin moving unprovoked on turn 4.
RuffianDiviner14~18422~39010~2813~2514~27+(0/1)4~96~15+(1/0)10~235~6Ox Spirit*/Tiger Spirit*
• The southwestern three begin moving unprovoked on turn 2.
• The northern one begins moving unprovoked on turn 4.
RuffianArcher14~18426~4610~23015~3212~286~1311~245~14+25~6Steel Yumi*/Silver Yumi*
• The furthest northwestern one immediately begins moving unprovoked.
• The lower northwestern one begins moving unprovoked on turn 2.
• The remaining two begin moving unprovoked on turn 4.
RuffianFighter14~18429~5614~35013~2812~274~510~195~105~6Steel Axe*/Silver Axe*
• The southwestern two begin moving unprovoked on turn 2.
• The eastern two begin moving unprovoked on turn 6.
RuffianOni Savage14~18428~4812~291~137~1510~223~614~306~205~6Steel Club*/Silver Club*
Begins moving unprovoked on turn 2.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TarbaBerserker6~20153~6723~33019~2714~226~812~177~116Killer Axe
--
RuffianMercenary14~18426~4812~27014~3213~276~1411~238~175~6Steel Sword*/Silver Sword*
• The center one immediately begins moving unprovoked.
• The northwestern one and the southern one begin moving unprovoked on turn 2.
RuffianOutlaw14~18423~419~201~1510~2015~314~96~1411~295~6Steel Bow*/Silver Bow*
• The furthest southeastern one begins moving unprovoked on turn 4.
• The center-eastern two begin moving unprovoked on turn 6.
RuffianDark Mage14~18423~41016~349~188~213~610~2212~275~6Thunder*/Fimbulvetr*
• The southwestern one begins moving unprovoked on turn 2.
• The lowest northeastern one begins moving unprovoked on turn 6.
RuffianNinja14~18423~4110~22018~3518~35+25~128~1711~305~6Steel Shuriken*/Silver Shuriken*
• The furthest northwestern one immediately begins moving unprovoked.
• The other three begin moving unprovoked on turn 4.
RuffianDiviner14~18422~39012~3013~2514~27+(0/1)4~96~15+(1/0)10~235~6Ox Spirit*/Tiger Spirit*
• The southwestern three begin moving unprovoked on turn 2.
• The northern one begins moving unprovoked on turn 4.
RuffianArcher14~18426~4612~25015~3212~286~1311~245~14+25~6Steel Yumi*/Silver Yumi*
• The furthest northwestern one immediately begins moving unprovoked.
• The lower northwestern one begins moving unprovoked on turn 2.
• The remaining two begin moving unprovoked on turn 4.
RuffianFighter14~18429~5616~37013~2812~274~510~195~105~6Steel Axe*/Silver Axe*
• The southwestern two begin moving unprovoked on turn 2.
• The eastern two begin moving unprovoked on turn 6.
RuffianOni Savage14~18428~4814~311~137~1510~223~614~306~205~6Steel Club*/Silver Club*
Begins moving unprovoked on turn 2.

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NPC data

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ShiroSpear Fighter14~201VariesVariesVariesVariesVariesVariesVaries+1Varies+15Iron NaginataVulnerary
Noble CauseSeal DefenseVariesSwapVaries
SeeShiro/Stats for more information on Shiro's stats.

Boss data

Main article:Tarba
Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 14 playthrough, the earliest possible point where this chapter may be undertaken in theBirthright campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

NormalHard/Lunatic

Berserker
Level6~20
Movement6
Stats
Max HP53~67Speed14~22
Strength21~31Luck6~8
Magic0Defense12~17
Skill19~27Resistance7~11
InventorySkills
Killer Axe--
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/ClubsBBows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--
Berserker
Level6~20
Movement6
Stats
Max HP53~67Speed14~22
Strength23~33Luck6~8
Magic0Defense12~17
Skill19~27Resistance7~11
InventorySkills
Killer Axe--
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/ClubsSBows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Being a desert map, a majority of the player's army will be slowed down by the sand, meaning flying and magical units will be your friends. Keep in mind that some base magical classes can lose their desert crossing ability when promoting, such asDiviner promoting toBasara, orDark Mage promoting toDark Knight. Getting toShiro can also be too much of a time-sensitive objective to advance slow and use theDragon Veins, as they also speed up the enemies from reaching you, further complicating a rescue. As a precaution, be sure to bring aRescue rod, as Shiro has a decent chance to die before you reach him. If played late, he can die in two to three rounds of combat to the nearbyHero. Once Shiro is recruited, try to keep your units together and take on the foes together gradually as to minimize unit death/retreat.Tarba is quite a scary boss, as he can easily have thirty or more crit against many units. Weaken him with powerful ranged units, and finish him off with a strong sword unit.Ryoma is an ideal choice since he is force-deployed in this chapter anyway.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Father & Liege

--

Japanese

父の背を追って

Chasing After Father's Back

Spanish

Padre y señor

Father and lord

French

Père et seigneur

Father and lord

German

Vater und Herr

Father and Lord

Italian

Padre padrone

Master father

Korean

아버지를 따라

Following father

Gallery

← Herbal Remedy •Father & Liege• A Great Hunt →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map