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False Friends

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False Friends


Location

CastleLaus and its surroundings

Weather

Rain

Required units

Eliwood's tale:Eliwood
Hector's tale:Hector

New units

Erk,Priscilla

Boss(es)

Erik

Previous chapter(s)
Next chapter(s)

False Friends (Japanese:うごめく者たちEvasive Ones) is the fourteenth chapter ofFire Emblem: The Blazing Blade.

Plot

Main articles:False Friends/Script (Eliwood) andFalse Friends/Script (Hector)

In Castle Laus,Darin is surprised to learnEliwood is heading towards the castle.Ephidel speculates thatHelman may have survived long enough to tell Eliwood to go to Laus. Darin begins to worry that his plans for conqueringLycia may be ruined asOstia may discover his plans soon; however, Ephidel assures Darin that they can continue with their plans so long as they crush Eliwood here and prevent him from reporting toUther. Darin's son,Erik, requests to take command of Laus's forces, a request his father obliges. Ephidel expresses his doubts about Erik's ability to fulfill the task, but Darin places his faith in his son.

Eliwood andHector arrive at Castle Laus and see firsthand the extent of Laus's war preparations. Eliwood is hesitant to enter the castle, as doing so might lead to a war with Laus. While he mulls over his options, Erik rides alone to meet Eliwood. Hector leaves the two to speak alone. Erik speaks to Eliwood in an ingenuine manner and clumsily attempts to find out if he has reported his findings to Ostia or not. When Eliwood asks Erik of his true intentions, he drops his facade and confesses that he has been waiting for the opportunity to crush and humiliate Eliwood since they were children. At that moment, Hector returns and tells Eliwood that there are soldiers in hiding all around the castle and warns him to prepare for battle.

As the battle continues, Ephidel grows more confident that Erik will fail and convinces Darin to abandon his son and regroup at another location. As Ephidel predicted, Erik fails in routing Eliwood's group. After taking Erik prisoner, Eliwood and Hector search the castle for Darin but cannot find him anywhere. Erik realizes he has been abandoned by his father and tells Eliwood about Darin's plans for rebellion which were spurred by Ephidel. Many months prior, Darin sent out envoys to the other marquesses to find allies for his rebellion. Among those who approved were Marquess Santaruz andMarquess Pherae. However, when Eliwood's father came to Laus to seal his approval, he attempted to persuade Darin to send theBlack Fang out of Lycia but failed in doing so; Marquess Pherae went missing that night after he left Castle Laus. After Erik's confession,Oswin urges Hector to return to Ostia in light of Elbert's supposed approval of a rebellion; Hector refuses to listen to Oswin and demands he have more faith in Elbert, prompting Oswin to truly swear loyalty to Hector. Eliwood, meanwhile, is shaken by Erik's account. With Hector's encouragement though, Eliwood promises to find his father and clear his name.

Chapter data

Eliwood NormalEliwood HardHector NormalHector Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Eliwood orHector dies1–11+2{{{partner}}}121+6{{{third}}}
Map dimensions:
28 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Eliwood orHector dies1–11+2{{{partner}}}122+10{{{third}}}
Map dimensions:
28 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Eliwood orHector dies1–11+2{{{partner}}}118+6{{{third}}}
Map dimensions:
28 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Eliwood orHector dies1–11+2{{{partner}}}130+9{{{third}}}
Map dimensions:
28 columns by 17 rows

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This chapter featuresrain; the rain starts on turn 5 and ends on turn 8.Hannah will give a warning one turn before it starts and stops on Normal Modes.

Character data

Eliwood's taleHector's tale

Characters
New units
Erk
Mage
HP
17
Inventory
Thunder
Goddess Icon
Level
1
NPC, talk to withSerra orPriscilla
Priscilla
Priscilla#Starting stats and growth rates
Troubadour
HP
16
Inventory
Mend
Vulnerary
Level
3
Visit the southern village, or at the end of the chapter if Erk was recruited and not defeated and the southern village was not destroyed
Forcibly deployed characters
Eliwood ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​
Characters
New units
Erk
Mage
HP
17
Inventory
Thunder
Goddess Icon
Level
1
NPC, talk to withSerra orPriscilla
Priscilla
Priscilla#Starting stats and growth rates
Troubadour
HP
16
Inventory
Mend
Vulnerary
Level
3
Visit the southern village, or at the end of the chapter if Erk was recruited and not defeated and the southern village was not destroyed
Forcibly deployed characters
Hector ​
Available characters
Matthew ​Eliwood ​Marcus ​Rebecca ​Lowen ​Dorcas ​Bartre ​Oswin ​Serra ​Guy ​Merlinus ​

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If Lyn's tale was played and Erk was not defeated in it, he will retain the stats he had at the end ofChapter 10.

Item data

Items
NameObtainment Method
Iron BladeVisit northernvillage
VulnerarySteal from enemyMyrmidon
VulnerarySteal from enemyCavalier
VulnerarySteal from enemyArcher(Normal Mode only)
VulnerarySteal from enemyKnight(Hard Mode only)
Silver LanceDropped byErik(Normal Mode only)
HorseslayerDropped byErik(Hard Mode only)

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

NameCost
Iron Sword460
NameCost
Iron Lance360
NameCost
Iron Axe270
NameCost
Iron Bow540
NameCost
Fire560

None

None

NameCost
Heal600
NameCost
Vulnerary300

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood NormalEliwood HardHector NormalHector Hard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ErikCavalier14128898689107Silver LanceThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausMyrmidon3117~184~59~109~1002~30~185Steel SwordVulnerary
Moves to attack units in range.
LausArcher3119~204~53~43~403~40~175Iron BowVulnerary
--
LausCavalier112052506097JavelinVulnerary
--
LausCavalier3521~225~62~35~606~70~197Iron Lance
The northernmost one and westernmost two move to attack units in range; the westernmost two begin moving unprovoked on turn 5.
LausCavalier2420~215~62~35~606~70~197Iron Lance
The center-most one moves to attack units in range.
LausArcher3119~204~53~43~403~40~175Iron Bow
Moves to attack units in range; begins moving unprovoked on turn 5.
LausCavalier3121~225~62~35~606~70~197Iron Sword
Moves to attack units in range.
LausSoldier3321~223~50~11~200~10~165Iron Lance
The northern one moves to attack units in range.
LausKnight2117~185~62~30~109~100~1134Iron Lance
Moves to attack units in range.
LausCavalier122052506097Iron Lance
The center-most one moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PiratePirate3420~214~62~36~703~40~1105Iron Axe
• The two from the southern fort move to raidvillages, then move to attack units unprovoked.
• The two from the southeastern forts move to attackMerlinus, then move to attack other units unprovoked.
BanditBrigand3221~225~71~25~603~40~1125Iron Axe
Moves to raidvillages, then moves to attack units unprovoked.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ErikCavalier14128898689107HorseslayerThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausMyrmidon3117~184~59~109~1002~30~185Steel SwordVulnerary
Moves to attack units in range.
LausCavalier3821~225~62~35~606~70~197Iron Lance
All but the two directly south ofErik move to attack units in range; the western most two begin moving unprovoked on turn 5.
LausCavalier2120~215~62~35~606~70~197Iron Lance
--
LausArcher3219~204~53~43~403~40~175Iron Bow
The western one moves to attack units in range, and begins moving unprovoked on turn 5.
LausCavalier3121~225~62~35~606~70~197Iron SwordVulnerary
Moves to attack units in range.
LausSoldier3721~223~50~11~200~10~165Iron Lance
All but the central two move to attack units in range.
LausKnight2117~185~62~30~109~100~1134Iron LanceVulnerary
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PiratePirate3720~214~62~36~703~40~1105Iron Axe
• The two from the southern fort move to raidvillages, then move to attack units unprovoked.
• The two from the southeastern forts move to attackMerlinus, then move to attack other units unprovoked.
BanditBrigand3321~225~71~25~603~40~1125Iron Axe
Moves to raidvillages, then moves to attack units unprovoked.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ErikCavalier14128898689107Silver LanceThis item is dropped upon this unit's defeat.
Moves to attack units in range; begins moving unprovoked on turn 5.
LausMyrmidon5118~205~610~1110~1102~30~185Steel SwordVulnerary
Moves to attack units in range; begins moving unprovoked on turn 5 if Erik wasn't defeated.
LausArcher3119~204~53~43~403~40~175Iron BowVulnerary
--
LausCavalier3121~225~62~35~606~70~197Iron LanceVulnerary
Moves to attack units in range; begins moving unprovoked on turn 4.
LausCavalier3221~225~62~35~606~70~197Iron Lance
The northern one moves to attack units in range, and begins moving unprovoked on turn 5.
LausCavalier3121~225~62~35~606~70~197Iron Sword
Moves to attack units in range; begins moving unprovoked on turn 5.
LausCavalier4121~235~73~45~606~70~197Iron Sword
Moves to attack units in range.
LausNomad3117~185~64~55~704~50~177Iron Bow
Moves to attack units in range; begins moving unprovoked on turn 4.
LausKnight2117~185~62~30~109~100~1134Iron Lance
--
LausSoldier3521~223~50~11~200~10~165Iron Lance
The northernmost one moves to attack units in range.
LausMercenary121848804095Iron Sword
--
LausCavalier112052506097Iron Sword
Moves to attack units in range; begins moving unprovoked on turn 4.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PiratePirate3220~214~62~36~703~40~1105Iron Axe
Moves to raidvillages, then moves to attack units unprovoked.
BanditBrigand3221~225~71~25~603~40~1125Iron Axe
Moves to raidvillages, then moves to attack units unprovoked.
PiratePegasus Knight6216~185~66~86~803~43~457Slim Lance
Moves to attackMerlinus, then moves to attack other units unprovoked.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ErikCavalier14131~339~1010~129~1068~99~10107HorseslayerThis item is dropped upon this unit's defeat.
Moves to attack units in range; begins moving unprovoked on turn 5.
LausCavalier3324~276~83~66~806~80~297Iron Lance
Moves to attack units in range; the westernmost one begins moving unprovoked on turn 4; the one northeast ofErik begins moving unprovoked on turn 5.
LausCavalier3124~276~83~66~806~80~297Iron Sword
Moves to attack units in range; begins moving unprovoked on turn 5.
LausCavalier4124~286~94~76~806~80~297Iron SwordVulnerary
Moves to attack units in range.
LausMyrmidon5121~246~811~1411~1402~40~385Steel SwordVulnerary
Moves to attack units in range.
LausNomad3119~226~85~86~1004~60~277Iron Bow
Moves to attack units in range; begins moving unprovoked on turn 4.
LausArcher3322~245~74~74~603~50~275Iron Bow
--
LausKnight2120~236~93~50~2010~120~3134Iron Lance
--
LausSoldier3924~275~81~31~400~20~265Iron Lance
The northernmost one and eastern four move to attack units in range; the eastern four begin moving unprovoked on turn 4.
LausMercenary1321~235~79~119~1004~60~295Iron Sword
--
LausCavalier1123~256~73~56~706~70~197Iron Sword
Moves to attack units in range; begins moving unprovoked on turn 4.
LausKnight2120~236~93~50~2010~120~3134Iron LanceVulnerary
Moves to attack units in range; begins moving unprovoked on turn 4.
LausPegasus Knight2216~195~76~96~903~53~557Iron Lance
--
LausCavalier4124~286~94~76~806~80~297Iron Sword
Moves to attack units in range.
PiratePirate3123~266~93~57~903~50~2105Iron Axe
Moves to raidvillages, then moves to attack units unprovoked.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BanditBrigand3324~277~102~45~803~50~2125Iron Axe
Moves to raidvillages, then moves to attack units unprovoked.
PiratePirate3224~277~102~45~803~50~2125Iron Axe
Moves to raidvillages, then moves to attack units unprovoked.
PiratePegasus Knight6418~226~87~117~1103~54~657Slim Lance
Moves to attackMerlinus, then moves to attack other units unprovoked.

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Reinforcements

All reinforcements are halted whenErik is defeated.

Eliwood's tale
  • Turns 3, 4, and 5(Hard Mode)
    • 1Pirate from the southernmost fort
  • Turns 3(Hard Mode), 4, and 5
    • 1Brigand from the northwest corner of the map
  • Turns 6(Hard Mode) and 7
    • 2Pirates from the southeastern forts
Hector's tale
Normal Mode
  • Enemy phase turns 1 and 2
    • 1Pirate from the southernmost fort
    • 1Brigand from the northwest corner of the map
  • Enemy phase turn 4
Hard Mode
  • Enemy phase turns 1–3
    • 1Brigand from the northwest corner of the map
  • Turns 2 and 5
    • 1Pirate from the southernmost fort
  • Turn 5, and enemy phase turn 4

NPC data

NPC Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ErkMage111756732455ThunderGoddess Icon
Moves to attack units in range ifLyn's tale was played and the game was reset afterChapter 5;
otherwise will not move except to heal.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Erik

Normal/Eliwood HardHector Hard

Cavalier
Level14
Affinity--
Stats
Max HP28Luck6
Strength8Defense8
Skill9Resistance9
Speed8Constitution10
Movement7Aid15
Inventory
Normal Mode:
Silver LanceThis item is dropped upon this unit's defeat.
Eliwood Hard Mode:
HorseslayerThis item is dropped upon this unit's defeat.
Weapon Levels
SwordsCLancesAAxes--Bows--
Anima magic--Light magic--Dark magic--Staves--
Cavalier
Level14
Affinity--
Stats
Max HP31~33Luck6
Strength9~10Defense8~9
Skill10~12Resistance9~10
Speed9~10Constitution10
Movement7Aid15
Inventory
HorseslayerThis item is dropped upon this unit's defeat.
Weapon Levels
SwordsCLancesAAxes--Bows--
Anima magic--Light magic--Dark magic--Staves--

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Strategy

Hannah's Augury

Price:50
Intro:Heh heh heh... So, you seek insight into your next battle?
Augury:Many of your foe will be carrying spears. You should take axes... Yes, many axes. Hmm... And if that shrewish cleric girl is with you, take her as well. She might well meet an old friend. The weather, though... It doesn't look very good. Be prepared for sudden changes. You know, you should take a rapier. It will serve you well against many a foe. That...is all I see.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

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Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

False Friends

--

Japanese

うごめく者たち

Evasive Ones

Spanish

Falsos amigos

False friends

French

Faux amis

False Friends

German

Falsche Freunde

False Friends

Italian

Falsi amici

False friends

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← In Search of Truth •
← The Peddler Merlinus(side quest) •
False Friends• Noble Lady of Caelin →
• Talons Alight(Hector's Tale) →
Fire Emblem: The Blazing Blade
Playable charactersAthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable charactersBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
BossesAionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background charactersAenirAeshaAthosBariganBramimondDayanDurbanElimineGeeseHanonHartmutHassarHughIgreneKellesMadelynNiimeRoland
Legendary andpersonal weaponsArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
ChaptersLyn's TaleP:A Girl from the Plains • 1:Footsteps of Fate • 2:Sword of Spirits • 3:Band of Mercenaries • 4:In Occupation's Shadow • 5:Beyond the Borders • 6:Blood of Pride • 7:Siblings Abroad • 7x:The Black Shadow • 8:Vortex of Strategy • 9:A Grim Reunion • 10:The Distant Plains
Eliwood's Tale11:Taking Leave • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Noble Lady of Caelin • 16:Whereabouts Unknown • 16x:The Port of Badon • 17:Pirate Ship • 18:The Dread Isle • 18x:Imprisoner of Magic • 19:Dragon's Gate • 20:New Resolve • 21:Kinship's Bond • 22:Living Legend • 22x:Genesis • 23: Four-Fanged Offense (Lloyd,Linus) • 24:Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth,Jerme) • 26:Battle before Dawn • 26x:Night of Farewells • 27:Cog of Destiny • 28:Valorous Roland • 29:Sands of Time • 29x:Battle Preparations • 30:Victory or DeathF: Light (part 1part 2)
Hector's Tale11:Another Journey • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Talons Alight • 16:Noble Lady of Caelin • 17:Whereabouts Unknown • 17x:The Port of Badon • 18:Pirate Ship • 19:The Dread Isle • 19x:Imprisoner of Magic • 19x pt 2:A Glimpse in Time • 20:Dragon's Gate • 21:New Resolve • 22:Kinship's Bond • 23:Living Legend • 23x:Genesis • 24: Four-Fanged Offense (Lloyd,Linus) • 25:Crazed Beast • 26:Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth,Jerme) • 28:Battle before Dawn • 28x:Night of Farewells • 29:Cog of Destiny • 30:The Berserker • 31:Sands of Time • 31x:Battle Preparations • 32:Victory or Death • 32x:The Value of LifeF: Light (part 1part 2)
LocationsElibeBern (Shrine of Seals) •EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) •Nabata Desert (Arcadia) •Sacae (Bulgar) •Valor (Dragon's Gate) •Western Isles
Groups, objects and conceptsBlack Fang (Four Fangs) •Elimine ChurchFire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsList of version differencesMario Kart: Double Dash!! bonus discMinor charactersName chart • Other games (The Binding Blade) •Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) •Sound RoomTimeline