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Fair Fight
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Fair Fight (Japanese:真っ向勝負Head-on competition) is askill which debuted inFire Emblem Engage. The personal skill ofDiamant, it grants both its user and their opponent an increase tohit rate whenever the user initiates combat against a foe that can counterattack.
The skill also appears under the nameThis Ends Here when used by corrupted Diamant in the Fell Xenologues.
Data
In the mainFire Emblem series
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Engage | +15hit rate to unit and foe when active. | If user initiates combat and foe can counterattack | -- | -- |
In otherFire Emblem series games
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | B | If bonus is active on foe or if user'sdefense > foe's defense, userstrike twice consecutively during combat. Inflicts −5 each toattack,speed, and defense on foe, user deals +(user's defense × 25%) damage, foe deals −(user's defense × 25%) damage (including area-of-effect specials), foe's second attack deals −(user's defense × 25%) damage, and neutralizes non-special "reduces damage by X%" skills and effects that guaranteefollow-up attacks for user and foe and performing follow-up attack requires unit's speed ≥ (opponent's speed + 25) during combat. If user initiates combat, grants −2 special cooldown count to user before user's first attack during combat. | 300 | -- | -- | ✓ | -- |
Availability
Engage
| Units | Diamant |
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Diamant: Fortified King |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Engage | If unit initiates combat, grants Hit+15 to unit and foe if foe is able to counterattack. | 自分から攻撃した時 相手が反撃できる場合、お互いの命中+15 |
| Heroes | If【Bonus】is active on foe, or if unit's Def > foe's Def, unit attacks twice during combat. Inflicts Atk/Spd/Def-5 on foe, deals damage = 25% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 25% of unit's Def (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from the second strike of foe's first attack by an additional 25% of unit's Def, and for both unit and foe, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of- effect Specials), neutralizes effects that guarantee follow-up attacks, and increases Spd difference necessary to make a follow-up attack by 20 during combat. If unit initiates combat, grants Special cooldown count-2 to unit before unit's first attack during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 敵が【有利な状態】を受けている時、または、 戦闘中、守備が敵より1以上高い時、2回攻撃 戦闘中、敵の攻撃、速さ、守備-5、 自分は、 与えるダメージ+守備の25% (範囲奥義を除く)、 受けるダメージ-守備の25% (範囲奥義を含む(巨影の範囲奥義は除く))、 さらに、最初に受けた2回攻撃の2回目の ダメージ-守備の25%、 自分と敵は、 奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効 (範囲奥義を除く)、 絶対追撃を無効、追撃の速さ条件+20 自分から攻撃した時、 戦闘中、自分の最初の攻撃前に奥義発動カウント-2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Fair Fight | -- |
| Japanese | 真っ向勝負 | Head-on competition |
| Spanish | Cara a cara | Head-to-head |
| French | Combat loyal | Loyal combat |
| German | Fairer Kampf | Fair combat |
| Italian | Lotta leale | Loyal fight |
| Portuguese | Duelo ávido | Avid duel |
| Korean | 정면 승부 | Head-on competition |
| Simplified Chinese | 正面对决 | Head-on competition |
| Traditional Chinese | 正面對決 | Head-on competition |
Gallery
References
See also
| Type B passive skills inHeroes | ||||||||||||||||
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