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Faceless
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TheFaceless (Japanese:ノスフェラトゥNosferatu) is amonsterclass exclusive toFire Emblem Fates. One of three types of monster in the game, the Faceless are adept at combat with theirfists. Primarily, Faceless originate fromNohr, as they are created and commanded by NohrianDark Mages, and are used primarily for combat purposes. According toRyoma andHinoka, the Faceless were originally created to bypass a barrier, which removes the will to fight, erected byMikoto. They have no minds of their own, meaning they can cross the barrier without problems.[1]
Faceless on their own have no base skills, but many tend to have skills from other classes such asPoison Strike.
Stats
Base stats
| Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fates | 18 | 5 | 2 | 5 | 6 | 0 | 6 | 5 | 5 | -- | E |
Maximum stats
| Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fates | 70 | 30 | 27 | 29 | 31 | 25 | 36 | 32 | 7 | -- | A |
Miscellaneous data
| Game | Tier | Movement type | Weakness | Experience | CRP | Gold | Vision | Weight mod. | Capacity | Size | Unit type |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fates | Special | Infantry C | Monsters | -- | -- | -- | -- | -- | -- | -- | -- |
Class growth rates
| Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fates | 95% | 50% | 0% | 45% | 50% | 0% | 65% | 50% | -- | -- | -- | -- |
Class skills
None
Class change
| Special class |
|---|
![]() Faceless |
Notable enemy Faceless
| Enemy units | |
|---|---|
| Name | Game |
| Anthony | Fates: Revelation |
| Enemy Faceless units in theFire Emblem series. | |
Other appearances
Fire Emblem Cipher
A generic Faceless is featured on one card inFire Emblem Cipher.
| Fire Emblem Cipher data for Faceless | |||||
|---|---|---|---|---|---|
| Monster Without a Heart, Faceless | |||||
| "RWAAAAAAGH!" | |||||
| Attack: 40 | Support: 0 | Range: 1 | Deploy Cost: 2 | ||
| Class: Nohrian Soldier | Tier:Base | Class Change Cost: -- | |||
| Man-Made Monster:[Special] You may deploy this card even if you already have an allied "Faceless", and you may have 2 or more allied "Faceless" at once. [Special] You may have 5 or more cards with the same card name as this card in your deck. Roar in Unison:[Always] For each other allied "Faceless", this unit gains +10 attack. | |||||
| Card #B15-073N • Artist:Cherokee | |||||
| Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, seetheir TCG wiki article on Faceless . | |||||
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Fates | An undead monster conjured by fell magic. Attacks with its fists. | 死した怪物。 その拳で相手を殴りつけ、攻撃する。 |
Trivia

- Contrary to the monster's name in several non-Japanese languages, Faceless do possess faces under their masks. Their faces can be seen if the mask is knocked off in battle.
- InConquest, a Faceless can act as the player's advisor forMy Castle. Additionally, the Faceless mask is available as an accessory inMy Castle.
- Faceless were originally planned to feature inFire Emblem Warriors as amonster enemy in the game. However, they were not implemented due to the developers being unable to render them well in 3D and waiting until late in development to start working on them. The developers specifically recall a comparison made between their models and plushies.[2]
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Faceless | -- |
| Japanese | ノスフェラトゥ | Officially romanized asNosferatu. |
| Spanish | Inhumano | Inhuman |
| French | Sans-Visage | No-face |
| German | Ungesicht | No-face |
| Italian | Senzavolto | Faceless |
| Korean | 노스페라투 | Nosferatu |
Gallery
Portraits
- High-quality portrait artwork of a Faceless fromFates.
- The generic Faceless portrait inFates.
- The genericVallite Faceless portrait inFates.
Concept artwork
- Concept artwork of a Faceless fromFates.
Screenshots
- A Faceless in battle inFates.
- A Faceless after its mask is knocked off inFates.
Heroes artwork
- Faceless in artwork ofMozu: Tragic Start.
Cipher artwork
References
- ↑"Hinoka: Our mother, Queen Mikoto, put up a barrier around our kingdom. Regular enemy soldiers find themselves without the will to fight upon crossing it. So long as mother is able to keep the barrier up, Nohr can't invade Hoshido.
Ryoma: That's why Nohr sends those...things. They have no souls--no will of their own. That's why they are able to penetrate the barrier and terrorize our borders." —Hinoka andRyoma,Fire Emblem Fates - ↑"ND: Other than that, could you also tell us about the monsters that attack these original characters, including Shion/Rowan?
Usuda: We struggled with the monster designs. We were almost able to make images of monsters based on the beast-types, corpse-types (eg. Awakening's Risens), or Nosferatus from the original games, but when we actually started working on it, we wondered "What kind of monster would fit Fire Emblem in the first place?"
Matsunaga: It was hectic. We did have examples with the Nosferatus, and clear settings like they would be related to the Chaos Dragon and look like Cyclops… so I believed they would be easier [to design] than the hero characters, and I put them high up somewhere. And after we settled with the design, when we tried implementing them in 3D, Hayashi said…
Hayashi: "This [looks like] a plushie."
(everybody laughs)
Matsunaga: We produced the monsters at the end phase of the development, but we were insensitive when we failed to interpret the muscular texture. Hayashi had a calm speaking tone, but you can tell there's a deep warning when you look at his face expression, so I was reminded that we were in a bad situation.
Usuda: That's why we fixed the monsters until nearing the deadline.
ND: How did you settle with it?
Matsunaga: We simply revised them by making use of the original settings. We emphasized the original crustacean exoskeleton to make them look more aggressive, and we also made them eerie again by giving them colors based on poisonous creatures. I'm really glad that we could have them settled as fodder characters that customers would just take a short glance at them.." — Brian,[1], Nintendoeverything.com,Published: October 21 2017,Retrieved: January 6 2018
See also
| This article is part ofProject Classes, a project focused in writing articles for every class present in theFire Emblem series. |
| Classes inFire Emblem Fates | ||||||||
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