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Experience

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Lyn has gained 10 experience points for attacking and damaging an enemyBrigand. Killing the Brigand would have awarded her a much higher amount of experience.

Experience (Japanese:経験値experience points), abbreviated asEXP,EX, orE, is a value tied to a unit's growth and progression throughout the game. In everyFire Emblem series game, units earn experience by fighting, usingstaves or performing other actions, and upon gaining enough experience points—100 in most games—a unit'slevel will increase and they willgain stats.

Overview

Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like usingstaves,dancing, orstealing, units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.

Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in abase class will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up orchange class. Conversely, higher-leveled and promoted enemies will award allied units progressively higher experience amounts;bosses award the most significant amount of all, and for lower-leveled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.

Gameplay modes and experience

Severalgameplay modes in certainFire Emblem games alter the experience growth of units, either as a side effect or as their primary point.

Bonus experience

Main article:Bonus experience

Exclusive toFire Emblem: Path of Radiance andRadiant Dawn isbonus experience (often abbreviated asBExp), a system which rewards players for accomplishing certain goals with a supply of free experience. From thebase menu, the player can award any bonus experience points they've accumulated to their units to increase their experience. With every chapter cleared, the player will earn a minimum quantity of BExp, with additional BExp earned by quicker completion of the chapter or through accomplishing other tasks such as protecting NPCs.

InPath of Radiance, theParagon andBlossom skills affect the amount of BExp required to level a given unit up;[1] inRadiant Dawn, where the skills can be reassigned at any time, they do not.[2]

Internal levels

As thereclassing mechanism ofFire Emblem Awakening andFire Emblem Engage theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known asinternal levels, a hidden value maintained for each character which keeps track of how many times they have reclassed and, upon reaching a certain internal level, penalizes their further experience gain. Internal level is defined using the formula below.[3]

Internal levels returned inFire Emblem Fates, modified not by reclassing but by promotion.

GameFormulaNotes
AwakeningDisplayedlevel + Promotion bonus + Cumulative levelPromotion bonus is 20 if the unit is in a promoted class, 0 otherwise.
Cumulative level is initially 0. Each time the unit uses aSecond Seal, [(Displayed level + Promotion bonus − 1) / 2] is added to this value.
Cumulative level caps at 20 on Normal mode, 30 on Hard mode, and 50 on Lunatic(+) mode.
FatesDisplayedlevel + Cumulative levelCumulative level is initially 0. When a unit uses aMaster Seal, it is increased by [(Displayed level + 20) / 2], rounded down.
EngageDisplayedlevel + Cumulative levelCumulative level is initially 0. When a unit uses a Master or Second Seal, it is increased by (displayed level - new level), where new level is the unit's level post-class change.
Cumulative level caps at 30 on Normal mode, 40 on Hard mode, and 50 on Maddening mode.

Calculations

Experience needed for next level

GameFormulaNotes
Shadow Dragon & the Blade of Light throughEchoes: Shadows of Valentia,Engage100--
Three HousesLevels 1–21: 100 × [1.1 ^ (Player's level − 1)]
Level 22: 100 × [~1.06545 ^ (Player's level − 1)]
Levels 23+: 100 × [1.05 ^ (Player's level − 1)]
[4]
Heroes100 × [1.1 ^ (Player's level − 1)][5]

Player unit deals no damage

GameFormulaNotes
Shadow Dragon & the Blade of Light0If the player unit is aCurate, they instead get the same amount of EXP as if they killed their opponent.
Mystery of the Emblem,Genealogy of the Holy War,Shadow Dragon throughEngage0--
Gaiden,The Binding Blade,The Blazing Blade,The Sacred Stones,Path of Radiance,Radiant Dawn1--
Thracia 776(31 − Player's level) / Player'sclass relative powerExperience is doubled if the game is set toParagon Mode.
Unit does not gain any experience if under theBerserk status.

Player unit deals damage but does not kill the enemy


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GameFormulaNotes
Shadow Dragon & the Blade of LightDamage dealtMaximum of 20.
GaidenExperience from killing enemy × Damage dealt / Enemy'sMax HP / 2[4]
Mystery of the EmblemDamage dealtMaximum of 10.
Genealogy of the Holy War10 + Level differenceLevel difference is (Enemy'slevel − Player's level)[6]
Thracia 776(31 − Player's level) / Player'sclass relative powerExperience is doubled if the game is set toParagon Mode.
Unit does not gain any experience if under theBerserk status.
The Binding Blade,The Blazing Blade,The Sacred Stones(31 + Level difference) / Player'sClass relative powerMinimum of 1.
Level difference is (Enemy's level + Enemy's promotion bonus) − (Player's level + Player's promotion bonus).
The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.
If unit is under theBerserk status and attacks a player unit, neither gain any experience.
Path of Radiance(21 + Level difference) / 2 + Easy mode bonusMinimum of 1.
Level difference is (Enemy's level + Enemy's promotion bonus) − (Player's level + Player's promotion bonus).
The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.
Easy mode bonus is 5 if playing on Easy mode, 0 otherwise.[7]
Radiant Dawn(Mode base + Enemy'slevel × Enemy's transformation factor + Enemy's promotion bonus − Player's level × Player's transformation factor − Player's promotion bonus) / 2 + Laguz bonusMinimum of 1.
Mode base is 39 if playing on Easy mode, 21 if playing on Normal mode, and 11 if playing on Hard mode.
Transformation factor is 2 for transformedLaguz, 1 for all other units.
The promotion bonus for both player and enemy units is 40 for third-tierBeorc, 20 for second-tier promoted Beorc, 0 otherwise.
Laguz bonus is 10 if playing on Easy or Normal mode and the enemy is a Laguz, 5 if playing on Hard mode and the enemy is a Laguz, 0 otherwise.
Shadow DragonLevel difference ≥ −1: (31 + Level difference) / 3
Level difference < −1: (33 + Level difference) / 3
Level difference is (Enemy's level + Enemy's promotion bonus) − (Player's level + Player's promotion bonus).
The promotion bonus for both player and enemy units is 15 if the unit is promoted, 0 otherwise.[8]
New Mystery of the EmblemLevel difference ≥ 0: (31 + Level difference) / Class divisor
Level difference < 0: (33 + Level difference) / Class divisor
Level difference is (Enemy's level + Enemy's promotion bonus) − (Player's level + Player's promotion bonus).
The promotion bonus for both player and enemy units is 15 if the unit is promoted, 0 otherwise.
Class divisor is 5 forManaketes and transformed dragons, 3 otherwise.[9]
AwakeningLevel difference ≥ −1: (31 + Level difference) / 3 − Lunatic penalty
Level difference < −1: max(1, [33 + Level difference] / 3) − Lunatic penalty
Minimum of 0.
Level difference is (Enemy's level + Enemy's promotion bonus) − Player'sinternal level.
Enemy's promotion bonus is 20 if the unit is promoted, 0 otherwise.
Lunatic penalty is min(3 − Number of times the player attacked the enemy, 0)
and only applies when playing on Lunatic or Lunatic+.[3]
Three HousesExperience from killing enemy × Damage dealt / Enemy'sMax HP / 2[4]

Killing an enemy


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GameFormulaNotes
Shadow Dragon & the Blade of LightEnemy's class base EXP + (Enemy's level − 1) + Boss bonusThis value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment.
Boss bonus is 10 if the enemy is aboss, 0 otherwise.
Gaiden[Enemy'sClass EXP × (EnemyLevel + 9) / 10)] ×Class relative power × Level Factor / 100[Enemy's Class EXP × (Enemy Level + 9) / 10] cannot exceed 255, and is always 255 forEntombed.
Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2.
Mystery of the Emblem andArchanea SagaEnemy's class base EXP + Boss bonusThis value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment.
Boss bonus is 30 if the enemy is aboss, 0 otherwise.Manakete bosses grant the boss bonus when classed as a Manakete, but do not when they transform.
Maximum of 99.
Genealogy of the Holy War30 + (Level difference × 2)Level difference is (Enemy level − Player level)[6]
Thracia 776Experience from doing damage + Boss bonus + Steal bonus + max{0, [Enemy'sclass relative power × (Enemy's level + Enemy's promotion bonus)] − [Player'sclass relative power × (Player's level + Player's promotion bonus)] + 20}Maximum is 100.
Promotion bonus is 20 if the unit is of an advanced class, 0 otherwise.
Boss bonus is 40 if the enemy is aboss, 0 otherwise.
Steal bonus is 20 if the enemy has theSteal skill, 0 otherwise.
Experience is doubled if the game is set toParagon Mode.
Unit does not gain any experience if under theBerserk status.
The Binding BladeExperience from doing damage + (Enemy'slevel × Enemy'sClass relative power + Enemy's class bonus) − (Player's level × Player's Class relative power + Player's class bonus) + 20 + Thief bonus + Boss bonusMinimum is equal to "Experience from doing damage".
Maximum is 100.
Class bonus for both player and enemy units is 40 if the unit is aBishop orValkyrie; 60 if the unit is any other promoted class; 0 otherwise.
Thief bonus is 20 if the enemy is aThief; 0 otherwise.
Boss bonus is 40 if the enemy is aboss; 0 otherwise.
If unit is under theBerserk status and attacks a player unit, neither gain any experience.
The Blazing Blade,The Sacred StonesExperience from doing damage + Silencer factor × [(Enemy'slevel × Enemy'sClass relative power + Enemy's class bonus) − {(Player's level × Player's Class relative power + Player's class bonus) / Mode divisor} + 20 + Thief bonus + Boss bonus + Entombed bonus]Minimum is equal to "Experience from doing damage".
Maximum is 100.
Silencer factor is 2 ifSilencer was activated, 1 if not.
Class bonus for both player and enemy units is 40 if the unit is aBishop (female only inThe Blazing Blade),Valkyrie,Rogue, orAssassin; 60 if the unit is any other promoted class; 0 otherwise.
Mode divisor is 2 if (Enemy's level × Enemy's Class relative power + Enemy's class bonus) ≤ (Player's level × Player's Class relative power + Player's class bonus) and if playing on Eliwood or Hector Normal modes inThe Blazing Blade, or prior to Chapter 9 inThe Sacred Stones; 1 otherwise.
Thief bonus is 20 if the enemy is aThief, Rogue, or Assassin; 0 otherwise.
Boss bonus is 40 if the enemy is a boss; 0 otherwise.
Entombed bonus is 40 if the enemy is anEntombed; 0 otherwise.
If unit is under theBerserk status and attacks a player unit, neither gain any experience.
Path of RadianceExperience from doing damage + Level difference + Mode bonus + Boss bonus + Thief bonusMinimum is equal to "Experience from doing damage".
Maximum is 100.
Level difference is (Enemy's level + Enemy's promotion bonus) − (Player's level + Player's promotion bonus).
The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 otherwise.
Mode bonus is 30 if playing on Easy mode, 20 if playing on Normal mode, 15 if playing on Hard mode, 10 if playing on Maniac mode.
Boss bonus is 0 if enemy is not aboss; if it is a boss, 40 if playing on Easy mode, 30 on Normal mode, 25 on Hard mode, and 20 on Maniac mode.
Thief bonus is 20 if the enemy has theSteal skill; 0 otherwise.[7]
Radiant DawnExperience from doing damage + (Enemy'slevel × Enemy's transformation factor + Enemy's promotion bonus) − (Player's level × Player's transformation factor + Player's promotion bonus) + (Enemy's Class bonus − Player's Class bonus) + Mode bonus + Boss bonus + Thief bonusMinimum is equal to "Experience from doing damage".
Maximum is 100.
Transformation factor is 2 for transformedLaguz, 1 for all other units.
The promotion bonus for both player and enemy units is 40 for third-tierBeorc, 20 for second-tier promoted Beorc, 0 otherwise.
Class bonus is always 0 if playing on Hard mode; if playing on Easy or Normal mode, it is 5 for Laguz under level 15 and unpromoted Beorc, 15 for transformed Laguz level 15 or above, and 10 for all other units.
Mode bonus is 28 if playing on Easy mode, otherwise 15.
Boss bonus is 0 if enemy is not aboss; if it is a boss, 60 if playing on Easy mode, 40 on Normal mode, and 30 on Hard mode.
Thief bonus is 0 if the enemy does not have theSteal skill; if it does, 30 if playing on Easy mode, 20 on Normal mode, and 10 on Hard mode.
Shadow DragonLevel difference > 0: 30 + (Level difference × 3.33) + (Thief/Boss bonus)
0 ≥ Level difference ≥ −2: 30 + (Thief/Boss bonus)
Level difference < −2: 37 + (Level difference × 3.33) + (Thief/boss bonus)
If calculated experience would be < 15: (54 + Level difference) / 3
Minimum is 8.
Maximum is 100.
Level difference is (Enemy's level + Enemy's promotion bonus) − (Player level + Player promotion bonus).
The promotion bonus for both player and enemy units is 15 if the unit is promoted, 0 otherwise.
Thief/Boss bonus is 20 if the enemy is aThief orboss, 0 otherwise.[8]
AwakeningLevel difference ≥ 0: Experience from doing damage + 20 + (Level difference × 3) + (min{Unit bonus, Unit bonus + Class bonus}) + (Boss bonus)
Level difference = −1: Experience from doing damage + 20 + (min{Unit bonus, Unit bonus + Class bonus}) + (Boss bonus)
Level difference ≤ −2: Experience from doing damage + (max{7, [26 + (Level difference × 3) + (min{Unit bonus, Unit bonus + Class bonus}) + (Boss bonus)})
Minimum is equal to "Experience from doing damage".
Maximum 100.
Level difference is [Enemy level + (20 if the enemy is promoted, 0 otherwise)] − (Player's internal level).
Unit bonus is 20 if the enemy is aDeadlord orEinherjar, 0 otherwise.
Class bonus is 20 if the enemy is aThief,Assassin,Trickster,Conqueror, orGrima; 80 if the enemy is aRevenant orEntombed; -10 if the enemy is aTroubadour,Cleric, orPriest; 0 otherwise.
Boss bonus is 20 if the enemy is aboss, 0 otherwise.[3]
Three Houses[Enemy'sclass EXP × (Enemylevel + 9) / 10] × (Level difference) × Boss bonusLevel difference is dependent on thedifficulty.
Boss bonus is 2 if the enemy is aboss or in amonster class, 1 otherwise.[4]

Using a staff or white magic


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GameFormulaNotes
Shadow Dragon & the Blade of Light,Gaiden0--
Mystery of the Emblem,Genealogy of the Holy War,Thracia 776,Archanea Saga,Radiant DawnStaff's EXP valueThis value is shown on the staff's description.
The Binding Blade,The Blazing Blade,The Sacred Stones(Staff's EXP value) / (Promotion divisor)Staff's EXP value = (Cost per use) / 20 + 10, rounded down.
Promotion divisor is 2 if promoted, 1 if not.
Path of RadianceStaff's EXP valueStaff's EXP value = (Cost per use) / 20 + 10, rounded down.
The exception is theAshera Staff, which costs 0 gold and gives 100 experience.
Radiant DawnStaff's EXP valueStaff's EXP value = (Cost per use) / 20 + 10, rounded down.
Shadow Dragon,New Mystery of the Emblem[(Staff's EXP value) − (Level penalty)] / (Promotion divisor)Level penalty is 0 when user's level is 1 to 5, 1 when it is 6 to 8, 2 when it is 9 to 11, 3 when it is 12 to 14, 4 when it is 15 to 17, and 5 when it is 18 or greater.
Promotion divisor is 2 if promoted, 1 if not.
Awakening(Staff's EXP value) − (max{0,Player's internal level − 5} / 3) + (Non-promotion bonus) + (Exceptions)Minimum EXP is 1, regardless of how high the user's internal level is.
Non-promotion bonus is active only if the user is not promoted; it is 8 on Normal mode, 3 on Hard mode, 0 on Lunatic(+) mode.
Exceptions is -1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.[3]
Three Houses(Level + 9) × (Skill bonus) × (Bonus multipliers) × (Turn penalty)Skill bonus is 1 if the spell used isHeal; 1.5 if it isRecover,Physic,Restore, orWard; 2 if it isSilence orRescue; 3 if it isFortify orWarp; 0 if it is a supportivegambit.
Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.[4]

Miscellaneous actions


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Participating in battle map
GameFormulaNotes
GaidenClass relative power × Level factor / 5Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2.[10]
Echoes: Shadows of ValentiaIf unit defeated no enemies: ceiling{Class relative power × Level factor / 5} × 1.4
If unit defeated enemies: min{20,Class relative power × Level factor × Enemies defeated factor × Total rating of defeated foes / 420}
Maximum 100; minimum 1.
The first formula is used if it would give more experience than the second.
Cannot bring a unit to over 99 total experience.
Level factor is 10 if the user's level is 1 or 2, and decreases by 1 for every level until level 10, where the level factor is 2.
Enemies defeated factor is 1 for 1 enemy defeated, 1.5 for 2, 1.9 for 3, 2.25 for 4, 2.55 for 5, 2.8 for 6, 3 for 7, 3.1 for 8, 3.2 for 9, and 3.25 for 10 or more enemies defeated that map.
Some on-map cutscenes may cause units that appear during them to use the formula for no enemies defeated regardless of how many enemies they defeated that map, while units that do not appear during the on-map cutscenes receive no experience.
Dancing, playing,singing, etc.
GameFormulaNotes
Mystery of the Emblem,Genealogy of the Holy War,
Thracia 776,The Binding Blade,The Sacred Stones,Path of Radiance,Radiant Dawn
10--
The Blazing Blade10 or 2010 if Dance or Play is used.
20 ifNinis's Grace,Filla's Might,Thor's Ire, orSet's Litany is used.
Awakening17 − (max{0,Player's internal level − 5} / 3) + (Exceptions)Minimum EXP is 1, regardless of how high the user's internal level is.
Exceptions is −1 if the user's internal level is 8 or 11, 1 if it is 30, 0 otherwise.[3]
Three Houses(Level + 9) × 2 × (Bonus multipliers) × (Turn penalty)Turn penalty is 1 during turns 1–20, 0.95 from turns 21–25, 0.9 from 26–30, 0.85 from 31–35, 0.8 from 36–40, 0.7 from 41–45, 0.6 from 46–50, 0.5 from 51–55, 0.4 from 56–60, 0.3 from 61 onward.[4]
Stealing
GameFormulaNotes
Thracia 776,The Binding Blade,The Blazing Blade,The Sacred Stones,Path of Radiance,Radiant Dawn10--
Summoning
GameFormulaNotes
The Sacred Stones10--

Items and skills affecting experience

Items and skills affecting experience
ItemEffectGames
GradivusDoubles the user's experience gain when equipped.Mystery of the Emblem,Fire Emblem: Archanea Saga*
MercuriusDoubles the user's experience gain when equipped.Mystery of the Emblem,Engage*
ParthiaDoubles the user's experience gain when equipped.Mystery of the Emblem,Engage*
ParagonDoubles the user's experience gain.Genealogy of the Holy War,Thracia 776,Path of Radiance,Radiant Dawn,Awakening,Fates,Three Houses,Warriors
Paragon RingDoubles the user's experience gain when in the user's inventory.Genealogy of the Holy War
Paragon SwordDoubles the user's experience gain when equipped.Thracia 776
BlossomMultiplies the user's experience gain by0.7/0.5.Path of Radiance,Radiant Dawn
VeteranMultiplies the user's experience gain by 1.5 whenPair Up is in effect.Awakening
Golden AppleGives the user 100 experience points when consumed.Echoes: Shadows of Valentia
NobilityMultiplies the user's experience gain by 1.2.Fates,Engage
Future Sight(Luck) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy.Fates
Void CurseNullifies a unit's potential experience gain from fighting or killing the user. Enemy only.Fates,Engage
Professor's GuidanceMultiplies the unit's and any adjacent unit experience gain by 1.2.Three Houses,Engage
Imperial LineageMultiplies the unit's experience gain by 1.2.Three Houses
Leicester LineageMultiplies the unit's experience gain by 1.2.Three Houses
Royal LineageMultiplies the unit's experience gain by 1.2.Three Houses
Professor's Guidance+Multiplies the unit's and any adjacent unit experience gain by ×1.2.Three Houses
Imperial Lineage+Multiplies the unit's experience gain by 1.2.Three Houses
Leicester Lineage+Multiplies the unit's experience gain by 1.2.Three Houses
Royal Lineage+Multiplies the unit's experience gain by 1.2.Three Houses
Model LeaderMultiplies the experience gain of the user's equippedbattalion by ×2.Three Houses
Saint StatuesMultiplies the experience gain of all units based on statue levels (maximum bonus: +40%).Three Houses
Shards and CrystalsUsed to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level.Heroes
Sword Experience 1Multiplies experience earned by user by ×1.5.Heroes
Sword Experience 2Multiplies experience earned by all wielders ofaxe skills by ×1.5.Heroes
Sword Experience 3Multiplies experience earned by all wielders ofaxe skills by ×2.Heroes
Axe Experience 1Multiplies experience earned by user by ×1.5.Heroes
Axe Experience 2Multiplies experience earned by all wielders ofaxe skills by ×1.5.Heroes
Axe Experience 3Multiplies experience earned by all wielders ofaxe skills by ×2.Heroes
R Tome Exp 1Multiplies experience earned by user by ×1.5.Heroes
R Tome Exp 2Multiplies experience earned by all wielders ofred tome skills by ×1.5.Heroes
R Tome Exp 3Multiplies experience earned by all wielders ofred tome skills by ×2.Heroes
B Tome Exp 1Multiplies experience earned by user by ×1.5.Heroes
B Tome Exp 2Multiplies experience earned by all wielders ofblue tome skills by ×1.5.Heroes
B Tome Exp 3Multiplies experience earned by all wielders ofblue tome skills by ×2.Heroes
G Tome Exp 1Multiplies experience earned by user by ×1.5.Heroes
G Tome Exp 2Multiplies experience earned by all wielders ofgreen tome skills by ×1.5.Heroes
G Tome Exp 3Multiplies experience earned by all wielders ofgreen tome skills by ×2.Heroes
Bow Experience 1Multiplies experience earned by user by ×1.5.Heroes
Bow Experience 2Multiplies experience earned by all wielders ofbow skills by ×1.5.Heroes
Bow Experience 3Multiplies experience earned by all wielders ofbow skills by ×2.Heroes
Beast Experience 1Multiplies experience earned by user by ×1.5.Heroes
Beast Experience 2Multiplies experience earned by all wielders ofbeast skills by ×1.5.Heroes
Beast Experience 3Multiplies experience earned by all wielders ofbeast skills by ×2.Heroes

Flavor text

GameText
(English)
Text
(Japanese)
The Binding Blade
Experience points gained. Gain
100 points to earn a new level.*
ユニットが得た経験値です
100でレベルアップ!します
The Blazing Blade
Experience points gained. Gain
100 points to earn a new level.
ユニットが得た経験値です
100でレベルアップ!します
The Sacred Stones
Experience points gained. Gain
100 points to earn a new level.
ユニットが得た経験値です
100でレベルアップ!します
Path of Radiance
The unit's current amount of experience
points. Units level up when they
gain 100 experience points.
ユニットが得た経験値です
100でレベルアップします
Radiant Dawn
The unit's current amount of
experience. Units level up every
100 experience points gained.
現在獲得している経験値
100でレベルアップ
Awakening
Experience gained in battle.
At 100, the unit gains a level.
戦闘経験を積んだ値
100になるとレベルアップ
Fates
Experience gained in battle.
At 100, the unit gains a level.
戦闘経験を積んだ値
100になるとレベルアップ
Echoes: Shadows of Valentia
Experience gained in battle.
At 100, the unit gains a level.
戦闘経験を積んだ値
100になるとレベルアップ
Three Houses
Experience gained in battle.
戦闘経験を積んだ値。

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Experience

--

Japanese

経験値

Experience points

Spanish

Puntos de experiencia

Experience points

French

Expérience

Experience

German

Erfahrungspunkten

Experience points

Italian

Punti esperienza

Experience points

Dutch

Ervaring

Experience

References

  1. Bonus Exp, Serenes Forest,Retrieved: November 22, 2022
  2. Radiant Dawn - Calculations, Pegasus Knight,Retrieved: November 22, 2022
  3. 3.03.13.23.33.4Awakening - Calculations, Serenes Forest,Retrieved: August 25, 2021
  4. 4.04.14.24.34.44.5 Cysx,Healing/Support action Exp formula + Exp table from level 1 to 50, Serenes Forest Forums,Retrieved: August 25, 2021
  5. https://feheroes.fandom.com/wiki/Experience
  6. 6.06.1Genealogy of the Holy War - Calculations, Serenes Forest,Retrieved: August 25, 2021
  7. 7.07.1Path of Radiance - Calculations, Serenes Forest,Retrieved: August 26, 2021
  8. 8.08.1Shadow Dragon - Calculations, Serenes Forest,Retrieved: April 24, 2023
  9. Heroes of Light and Shadow - Calculations, Serenes Forest,Retrieved: April 24, 2023
  10. Gaiden - Calculations, Serenes Forest,Retrieved: December 12, 2023

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus