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Everyone's Conditions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Everyone's Conditions (Japanese:みんなの様子Everyone's situation) is a gameplay mechanic exclusive toFire Emblem: New Mystery of the Emblem, accessed from thepreparations. This mechanic takes advantage of theNintendo DS's built-in clock and uses it to reward random bonuses.

Types of bonuses

Bonus typeOdds
Temporary stat boost30%
Experience points30%
Random item30%
Support point10%

Temporary stat boost

A character that gets this bonus will have a random two Bond items applied to them. This will give the character getting this bonus a +2 boost to each of the chosen stats going into the next chapter; for example, if the chosen items areStrength Bond andDefense Bond, the character will gain +2 each to Strength and Defense. A boost will not be given if the unit has that stat capped; for example, if the chosen items areMagic Bond andResistance Bond but the unit has already capped Resistance, that unit will only get +2 to Magic.

Should a character who had gotten this bonus get this bonus again before going into the chapter in question, the previous bonus will be replaced by the new one; for example, if a unit had previously gotten Strength and Defense boosts, but gets chosen for this bonus again before entering a chapter and the chosen items this time areSkill Bond andLuck Bond, the previous Strength and Defense bonuses will disappear, and be replaced by +2 boosts in Skill and Luck instead.

Stat boosts given by this bonus do not stack with other temporary stat boosts; for example, if one of the chosen items was aLuck Bond, but the character chosen for it is holding theLibra Shard, the character will not get an additional +2 to Luck.

Experience points

Main article:Experience

A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain alevel—should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class.

Random item

The real meat of Everyone's Conditions, a unit getting this bonus will be given a random item placed into theirconvoy. Using a different set of percentage ratios, one of the following items will be randomly obtained when this bonus appears:

Items with a 3.48% chance to be found:
Items with a 1.74% chance to be found:
Items with a 0.87% chance to be found:

The tonics and glass weapons would later reappear inAwakening, while the tonics, Frying Pan, and Ember would later reappear inFates. With the exception of the Elixir, all of the other Everyone's Conditions items are exclusive toNew Mystery of the Emblem and have not appeared in any other game in the series.

Support point

Main article:Support

A unit that receives this bonus will gain 1 support point withKris. This rarest of bonuses can be wasted if the unit receiving the bonus is already at maximum support with Kris, or if the unit receiving this bonusis them.

Timing mechanics

Next to the option for Everyone's Conditions in the battle preparations screen is a clock. One-quarter of the clock will fill up for every three hours that pass since the option was last used; this clock will be filled up once 12 hours have passed. The first time that Everyone's Conditions is available, the clock will be filled up, as the game gives the player 12 hours worth of bonus time to use when first using the function.

Every hour that passes since the last usage of Everyone's Conditions, up to 24, increases the odds of receiving a higher number of bonuses:

Hours passed*Odds for available bonuses
0No new bonuses
180% chance: No new bonuses
20% chance: 1 new bonus
250% chance: No new bonuses
50% chance: 1 new bonus
310% chance: No new bonuses
80% chance: 1 new bonus
10% chance: 2 new bonuses
480% chance: 1 new bonus
20% chance: 2 new bonuses
560% chance: 1 new bonus
40% chance: 2 new bonuses
640% chance: 1 new bonus
50% chance: 2 new bonuses
10% chance: 3 new bonuses
720% chance: 1 new bonus
70% chance: 2 new bonuses
10% chance: 3 new bonuses
880% chance: 2 new bonuses
20% chance: 3 new bonuses
960% chance: 2 new bonuses
40% chance: 3 new bonuses
1040% chance: 2 new bonuses
60% chance: 3 new bonuses
1120% chance: 2 new bonuses
80% chance: 3 new bonuses
1210% chance: 2 new bonuses
80% chance: 3 new bonuses
10% chance: 4 new bonuses
1390% chance: 3 new bonuses
10% chance: 4 new bonuses
1470% chance: 3 new bonuses
30% chance: 4 new bonuses
1550% chance: 3 new bonuses
50% chance: 4 new bonuses
1640% chance: 3 new bonuses
60% chance: 4 new bonuses
1730% chance: 3 new bonuses
70% chance: 4 new bonuses
1820% chance: 3 new bonuses
80% chance: 4 new bonuses
1910% chance: 3 new bonuses
90% chance: 4 new bonuses
2090% chance: 4 new bonuses
10% chance: 5 new bonuses
2180% chance: 4 new bonuses
20% chance: 5 new bonuses
2270% chance: 4 new bonuses
30% chance: 5 new bonuses
2360% chance: 4 new bonuses
40% chance: 5 new bonuses
2450% chance: 4 new bonuses
50% chance: 5 new bonuses

No noticeable effect on the timing for Everyone's Conditions, adverse or otherwise, has been observed by manually adjusting the settings on the DS's internal clock.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

How's Everyone

Used in the "Heroes of Shadow"fan translation.

Japanese

みんなの様子

Everyone's situation

References

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus