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Event tile

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Lissa is about to step on an event tile; when moving a unit over an event tile, a question mark appears above them.

Event tiles are a gameplay mechanic first appearing inFire Emblem Awakening. In Awakening, event tiles appear in the majority of the game's battle maps, and give random benefits to units that stop on one. InFire Emblem Fates, event tiles are much less numerous, appearing mostly inskirmishes, and rarely in main chapter battles; they are completely absent inFates: Conquest. In both games all feature a distinct sparkling effect floating above them to indicate their position, and they also display a question mark bubble when a unit is moved on top of them.

With the exception of theEndgame's map (which lacks event tiles), all chapter maps available in the vanillaAwakening game each have two event tiles placed on them, and the same is true for all of theseries 1 DLC maps with the exception of the Rogues & Redeemers series (allofwhich lack event tiles).Series 2 DLC maps tend to lack event tiles; the exceptions are the Scramble maps, in whichHarvest Scramble sports 18 event tiles,Summer Scramble sports 15 event tiles, andHot-Spring Scramble sports 20 event tiles.

InFates, main chapters andparalogues normally have no event tiles, while skirmishes usually have exactly two event tiles.

InAwakening, there are four possible outcomes when stopping on an event tile: gaining experience, gaining weapon proficiency, finding a random item, and boosting support (ifpaired up units stand on the tile). InFates, only the first three can occur. Each of the non-bonus characters has a unique line tied to each of the first three events, and multiple lines tied to the fourth event.

Types of bonuses

Experience points

A character that gets this bonus will be given a random amount of experience points. This event works exactly the same as theevent at the Barracks.

Weapon experience

Main article:Weapon experience

A character that gets this bonus will be given a random amount of weapon experience for all visible weapon types. The bonus can be wasted, but this only happens when the unit already has an A rank for all visible weapon types.

Random item

A unit getting this bonus will be given a random item, that is then placed into theirinventory; if the character's inventory is full upon getting the item, the player can choose to send that item to theconvoy or any other item in the character's inventory. Using a different set of currently-unknown percentage ratios, one of the following items will be randomly obtained when this bonus appears:

Items obtained inAwakening

ItemItemItem
Tree BranchGlass SwordSoothing Sword
Superior EdgeLeif's BladeRoy's Blade
Eliwood's BladeEirika's BladeSeliph's Blade
Alm's BladeLogGlass Lance
Miniature LanceShockstickSuperior Lance
Finn's LanceEphraim's LnceSigurd's Lance
LadleGlass AxeImposing Axe
Volant AxeSuperior AxeOrsin's Hatchet
Titania's AxeHector's AxeSlack Bow
Glass BowTowering BowSuperior Bow
Wolt's BowInnes' BowDying Blaze
Micaiah's PyreSuperior JoltKatarina's Bolt
WilderwindCelica's GaleAversa's Night
KneaderBalmwood StaffCatharsis
Sweet TinctureGaius's ConfectKris's Confect
Tiki's TearSeed of TrustReeking Box
Rift Door

This is the same list that is also used for theBarracks.

With the exception of the Glass weapons (which debuted inthe previous game in the series) and the Seed of Trust (which reappeared in thefollowing game), all of these items are unique toAwakening.

Items obtained inFates


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Support boost

This bonus is only available to a unit who'spaired up with another unit and capable of supporting with that unit. After a conversation, the two units involved will gain some support points. It works exactly the same as theequivalent Barracks event.

Trivia

  • ThePremonition chapter has two event tiles available to its map; however, these event tiles are placed outside the area whereChrom andthe Avatar are restricted to, making these event tiles inaccessible, so the first accessible event tiles are the ones inthe Prologue.
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