Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Eternal Guardian

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More
Eternal Guardian


Location

Holy Tomb

Boss(es)

Phantom GeneralDark Bishop,Fortress Knight,Paladin (×2)

Eternal Guardian (Japanese:不朽の守護者Eternal Guardian) is aparalogue chapter inFire Emblem: Three Houses. It is available fromChapter 16 toChapter 18Silver Snow/Chapter 21Azure Moon/Chapter 19Verdant Wind on all routes except the Crimson Flower route. In order to attempt this paralogue,Byleth must have reached a C-ranksupport or higher withRhea. In this chapter, Byleth investigates the Holy Tomb in order to retrieve a treasure that Rhea had left for them.

Plot

Main article:Eternal Guardian/Script

Byleth receives a letter fromRhea bidding them to head to the Holy Tomb to claim a treasure she left behind for them, but warning them that she also booby-trapped the tomb to ward off thieves. They gather their comrades, enter the tomb, and battle their way through an army of phantom soldiers. Emerging victorious, Byleth claims their prize: Rhea's favored shield, theSeiros Shield.

Beginning log

Five years after Rhea's disappearance, a letter that she wrote prior to that battle has surfaced. The mysterious message raises more questions than it answers.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Defeat all four Phantom GeneralsPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies* or the player's army is routed*1–12{{{partner}}}{{{other}}}26{{{third}}}
Map dimensions:
21 columns by 26 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat all four Phantom GeneralsPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies* or the player's army is routed*1–12{{{partner}}}{{{other}}}30{{{third}}}
Map dimensions:
21 columns by 26 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat all four Phantom GeneralsPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies* or the player's army is routed*1–12{{{partner}}}{{{other}}}42{{{third}}}
Map dimensions:
21 columns by 26 rows

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Character data

Silver SnowSilver SnowAzure MoonAzure MoonVerdant WindVerdant Wind

Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​
Available characters
Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Leonie 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Shamir ​Hanneman ​Manuela ​Alois ​Flayn ​Seteth ​Catherine ​Cyril 02 ​Hilda 02 ​Ashe 02 ​
Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​
Available characters
Dimitri 04 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​
Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​
Available characters
Claude 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Ashe 02 ​

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Other characters may be available if the paralogue is attempted later.

Item data

Items
NameObtainment Method
Spirit DustDropped by the bossFortress Knight
Seiros ShieldAutomatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 16, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 17 and later, at which point the enemies gain two levels.

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Phantom GeneralDark Bishop331401121141710122415+1-Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseeker
Phantasmal Magic Corps Lv 5:Resonant Flames
--
Phantom GeneralFortress Knight3315118101221034717+1-Silver AxeSpirit DustThis item is dropped upon this unit's defeat.
AxefaireWeight -5
Phantasmal Infantry Lv 5:Disturbance
--
Phantom GeneralPaladin332451910141611231017+1-Silver Lance
CantoLancefaireTerrain Resistance
Phantasmal Cavalry Lv 5:Assault Troop
--
Phantom SoldierWarlock3113711201316101224144RagnarokCutting Gale
Black TomefaireBlack Magic Uses x2
Begins moving if the nearbySniper is provoked.
Phantom SoldierWarlock3113711201316101224144Ragnarok
Black TomefaireBlack Magic Uses x2
Begins moving if the nearbyBow Knight is provoked.
Phantom SoldierWarlock3113711201316101224144ExcaliburBolganone
Black TomefaireBlack Magic Uses x2
Begins moving if the nearbySniper is provoked.
Phantom SoldierWarlock311371120131610122414+14BoltingBlizzard
Black TomefaireBlack Magic Uses x2
Phantasmal Magic Corps Lv 5:Resonant Flames
Begins moving if the nearbyBow Knight is provoked.
Phantom SoldierDark Bishop3113711211415101223134ThoronSagittaeMiasma Δ
Miasma ΔFiendish BlowHeartseeker
Begins moving if the nearby Dark Bishop is provoked.
Phantom SoldierDark Bishop3113711211415101223134Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseeker
Begins moving if the nearby Dark Bishop is provoked.
Phantom SoldierDark Bishop3113711211415101223134BolganoneThunderMiasma Δ
Miasma ΔFiendish BlowHeartseeker
Begins moving if the nearby Dark Bishop is provoked.
Phantom SoldierDark Bishop3113711211415101223134FimbulvetrWindMiasma Δ
Miasma ΔFiendish BlowHeartseeker
Begins moving if the nearby Dark Bishop is provoked.
Phantom SoldierBishop311381117131513122516+14AbraxasPhysic
White Magic Uses x2White Magic Heal +10Terrain Resistance
Phantasmal Magic Corps Lv 5:Resonant Flames
--
Phantom SoldierSniper312371810261513138145Silver Bow
BowfaireBowrange +1
Begins moving if the nearestWarlock is provoked.
Phantom SoldierBow Knight312421810181713110148Silver Bow
CantoBowfaireBowrange +2
Begins moving if the nearestWarlock is provoked.
GolemAltered Golem31148
48
72
132316+105+60186+404Lance of Light+
Terrain ResistanceLance Prowess Lv 3BarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toSwords.
• Reinforcement removed when all Phantom Soldiers are defeated.
• Patrols up and down the northwest corner of the central hallway.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
GolemAltered Golem31148
48
72
132316+105+60186+404Lance of Light+
Terrain ResistanceLance Prowess Lv 3BarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toLances.
• Reinforcement removed when all Phantom Soldiers are defeated.
• Patrols up and down the northeast corner of the central hallway.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
GolemAltered Golem31148
48
72
132316+105+60186+404Lance of Light+
Terrain ResistanceLance Prowess Lv 3BarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toAxes.
• Reinforcement removed when all Phantom Soldiers are defeated.
• Patrols the southern half of the central hallway in a clockwise square motion.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
Phantom SoldierWarrior31246231012161116814+15Silver Axe
AxefaireAxe Crit +10
Phantasmal Infantry Lv 5:Disturbance
Begins moving if their adjacent Warrior is provoked.
Phantom SoldierWarrior312462310121611168145Silver Axe
AxefaireAxe Crit +10
Begins moving if their adjacent Warrior is provoked.
Phantom SoldierGrappler312451810151810166146Silver GauntletsUnarmed
FistfaireUnarmed Combat
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Phantom GeneralDark Bishop341451722182315122620+1-Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseekerReason Lv 3
Phantasmal Magic Corps Lv 5:Resonant Flames
--
Phantom GeneralFortress Knight34157231516671535722+1-Silver AxeSpirit DustThis item is dropped upon this unit's defeat.
AxefaireWeight -5Axe Prowess Lv 3
Phantasmal Infantry Lv 5:Disturbance
--
Phantom GeneralPaladin342502415192217271522+1-Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
Phantasmal Cavalry Lv 5:Assault Troop
--
Phantom SoldierWarlock3214215201821141226194RagnarokCutting Gale
Black TomefaireBlack Magic Uses x2Reason Lv 3
Begins moving if the nearbySniper is provoked.
Phantom SoldierWarlock3214215201821141226194Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 3
Begins moving if the nearbySniper orBow Knight is provoked.
Phantom SoldierWarlock3214215201821141226194ExcaliburBolganone
Black TomefaireBlack Magic Uses x2Reason Lv 3
Begins moving if the nearbySniper is provoked.
Phantom SoldierWarlock321421520182114122619+14BoltingBlizzard
Black TomefaireBlack Magic Uses x2Reason Lv 3
Phantasmal Magic Corps Lv 5:Resonant Flames
Begins moving if the nearbyBishop orBow Knight is provoked.
Phantom SoldierBishop3214315191820171227214AbraxasPhysic
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 3
Begins moving if the nearbyWarlock orBow Knight is provoked.
Phantom SoldierDark Bishop3214215211920141225174ThoronSagittaeMiasma Δ
Miasma ΔFiendish BlowHeartseekerReason Lv 3
Begins moving if the nearby Dark Bishop is provoked.
Phantom SoldierDark Bishop3214215211920141225174Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseekerReason Lv 3
Begins moving if the nearby Dark Bishop is provoked.
Phantom SoldierDark Bishop3114215211920141225174BolganoneThunderMiasma Δ
Miasma ΔFiendish BlowHeartseekerReason Lv 3
Begins moving if the nearby Dark Bishop is provoked.
Phantom SoldierDark Bishop3214215211920141225174FimbulvetrWindMiasma Δ
Miasma ΔFiendish BlowHeartseekerReason Lv 3
Begins moving if the nearby Dark Bishop is provoked.
Phantom SoldierBishop322431519182017122721+14AbraxasPhysic
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 3
Phantasmal Magic Corps Lv 5:Resonant Flames
The southern one begins moving if the nearbySniper is provoked.
Phantom SoldierSniper323422114312017189195Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
• The northern ones begin moving if the nearestWarlock is provoked.
• The southern one begins moving if the nearbyBishop is provoked.
Phantom SoldierSniper32142211431201718919+15Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
Phantasmal Archers Lv 5:Disturbance
Begins moving if the nearbyWarlock orBow Knight is provoked.
Phantom SoldierBow Knight3224721142319152111198Silver Bow
CantoBowfaireBowrange +2Bow Prowess Lv 3
• The western one begins moving if the nearbyWarlock orSniper is provoked.
• The eastern one begins moving if the nearby Warlock orBishop is provoked.
GolemAltered Golem32164
64
92
182821+108+602211+404Lance of Light+
Terrain ResistanceLance Prowess Lv 3BarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toSwords.
• Reinforcement removed when all Phantom Soldiers are defeated.
• Patrols up and down the northwest corner of the central hallway.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
GolemAltered Golem32164
64
92
182821+108+602211+404Lance of Light+
Terrain ResistanceLance Prowess Lv 3BarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toLances.
• Reinforcement removed when all Phantom Soldiers are defeated.
• Patrols up and down the northeast corner of the central hallway.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
GolemAltered Golem32164
64
92
182821+108+602211+404Lance of Light+
Terrain ResistanceLance Prowess Lv 3BarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toAxes.
• Reinforcement removed when all Phantom Soldiers are defeated.
• Patrols the southern half of the central hallway in a clockwise square motion.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
Phantom SoldierWarrior32251281417211521919+15Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 3
Phantasmal Infantry Lv 5:Disturbance
Begins moving if their adjacent Warrior is provoked.
Phantom SoldierWarrior32251281417211521919+15Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 3
Begins moving if their adjacent Warrior is provoked.
Phantom SoldierGrappler322502214202314218196Silver GauntletsUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 3
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Phantom GeneralDark Bishop40~42154~5625~2630~32+226~2731~33231929~3128~30+14Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseekerReason Lv 5Magic +2Seal Strength
Phantasmal Magic Corps Lv 5:Resonant Flames
Begins moving if a Phantom GeneralPaladin is provoked.
Phantom GeneralFortress Knight40~42167~6932~342324~25142338~40730~32+14Silver AxeSpirit DustThis item is dropped upon this unit's defeat.
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Phantasmal Infantry Lv 5:Disturbance
Begins moving if the nearbyBishop orSniper is provoked.
Phantom GeneralPaladin40~42260~6232~342327~2930~3225~2630~322330~32+18Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
Phantasmal Cavalry Lv 5:Assault Troop
Both begin moving if either of them or the Phantom GeneralDark Bishop is provoked.
Phantom SoldierWarlock38~40151~5223~2428~29+226~2729~3022~2317~1829~3027~284RagnarokCutting Gale
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Begins moving if the nearestSniper orGrappler is provoked.
Phantom SoldierWarlock38~40251~5223~2428~29+226~2729~3022~2317~1829~3027~284Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Begins moving if the nearestSniper orBow Knight is provoked.
Phantom SoldierWarlock38~40151~5223~2428~29+226~2729~3022~2317~1829~3027~284ExcaliburBolganone
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Begins moving if the nearestSniper orGrappler is provoked.
Phantom SoldierWarlock38~40151~5223~2428~29+226~2729~3022~2317~1829~3027~28+14BoltingBlizzard
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Phantasmal Magic Corps Lv 5:Resonant Flames
Begins moving if the nearestSniper orBow Knight is provoked.
Phantom SoldierBishop38~40452~5323~2427~2826~2728~2925~2617~1830~3129~304AbraxasPhysic
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 5RenewalMiracle
• The northern ones begin moving if the nearestWarlock orBow Knight is provoked.
• The southern ones begin moving if their adjacentDark Bishop is provoked.
Phantom SoldierDark Bishop38~40151~5223~2429~30+227~2828~2922~2317~1828~2925~264ThoronSagittaeMiasma Δ
Miasma ΔFiendish BlowHeartseekerReason Lv 5Magic +2Seal Strength
Begins moving if the nearby Dark Bishop is provoked.
Phantom SoldierDark Bishop38~40151~5223~2429~30+227~2828~2922~2317~1828~2925~264Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseekerReason Lv 5Magic +2Seal Strength
Begins moving if the nearby Dark Bishop is provoked.
Phantom SoldierDark Bishop38~40151~5223~2429~30+227~2828~2922~2317~1828~2925~264BolganoneThunderMiasma Δ
Miasma ΔFiendish BlowHeartseekerReason Lv 5Magic +2Seal Strength
Begins moving if the nearby Dark Bishop is provoked.
Phantom SoldierDark Bishop38~40351~5223~2429~30+227~2828~2922~2317~1828~2925~264FimbulvetrWindMiasma Δ
Miasma ΔFiendish BlowHeartseekerReason Lv 5Magic +2Seal Strength
• The southern one begins moving if the nearby Dark Bishop is provoked.
• The northern ones begin moving if their adjacentBishop is provoked.
Phantom SoldierBishop38~40252~5323~2427~2826~2728~2925~2617~1830~3129~30+14AbraxasPhysic
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 5RenewalMiracle
Phantasmal Magic Corps Lv 5:Resonant Flames
The southern one begins moving if the nearbySniper or Phantom GeneralFortress Knight is provoked.
Phantom SoldierSniper38~40451~5229~3022~2341~4228~2925~2626~2716~1727~285Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
• The northern ones begin moving if the nearestWarlock orGrappler is provoked.
• The southwestern one begins moving if the nearest Warlock orBow Knight is provoked.
• The center one begins moving if the nearbyBishop or Phantom GeneralFortress Knight is provoked.
Phantom SoldierSniper38~40152~5323~2427~2826~2728~2925~2617~1830~3129~30+15Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Phantasmal Archers Lv 5:Disturbance
Begins moving if the nearestWarlock orBow Knight is provoked.
Phantom SoldierBow Knight38~40257~5829~3022~2331~3227~2823~2427~2818~1927~288Silver Bow
CantoBowfaireBowrange +2Bow Prowess Lv 5Poison Strike
• The western one begins moving if the nearestWarlock orSniper is provoked.
• The eastern one begins moving if the nearest Warlock orBishop is provoked.
GolemAltered Golem38~40190~92
90~92
135~138
25~2636~3729~30+1014~15+6030~3118~19+404Lance of Light+
Terrain ResistanceLance Prowess Lv 3BarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toSwords.
• Reinforcement removed when all Phantom Soldiers are defeated.
• Patrols up and down the northwest corner of the central hallway.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
GolemAltered Golem38~40190~92
90~92
135~138
25~2636~3729~30+1014~15+6030~3118~19+404Lance of Light+
Terrain ResistanceLance Prowess Lv 3BarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toLances.
• Reinforcement removed when all Phantom Soldiers are defeated.
• Patrols up and down the northeast corner of the central hallway.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
GolemAltered Golem38~40190~92
90~92
135~138
25~2636~3729~30+1014~15+6030~3118~19+404Lance of Light+
Terrain ResistanceLance Prowess Lv 3BarrierVital DefenseAnti-Magic ArmorSwordbreaker+Latent; active starting from health bar 2LancefaireLatent; active starting from health bar 3
Light-Lance Barrage
Weak toAxes.
• Reinforcement removed when all Phantom Soldiers are defeated.
• Patrols the southern half of the central hallway in a clockwise square motion.
• Will not attack until fought, or unless provoked from within the direction it will move to next.
Phantom SoldierWarrior38~40261~6337~3822~2325~2629~3023~2427~2816~1727~28+15Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 5Lancebreaker+Wrath
Phantasmal Infantry Lv 5:Disturbance
Begins moving if their adjacent Warrior is provoked.
Phantom SoldierWarrior38~40261~6337~3822~2325~2629~3023~2427~2816~1727~285Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 5Lancebreaker+Wrath
Begins moving if their adjacent Warrior is provoked.
Phantom SoldierGrappler38~40460~6230~3222~2328~2931~3222~2327~2815~1627~286Silver GauntletsUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 5TomebreakerDefiant Spd
The northern ones begin moving if the nearestWarlock orSniper is provoked.
Phantom SoldierBow Knight38~40257~5829~3022~2331~3227~2823~2427~2818~1927~28+18Silver Bow
CantoBowfaireBowrange +2Bow Prowess Lv 5Poison Strike
Phantasmal Cavalry Lv 5:Assault Troop
• The western one begins moving if the nearestWarlock orSniper is provoked.
• The eastern one begins moving if the nearest Warlock orBishop is provoked.
Phantom SoldierWarlock38~40151~5223~2428~29+226~2729~3022~2317~1829~3027~284BoltingBlizzard
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Begins moving if the nearestSniper orBow Knight is provoked.

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Boss data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 16, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 17 and later, at which point these bosses gain two levels.
Phantom General Dark Bishop

NormalHardMaddening

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Phantom General Fortress Knight

NormalHardMaddening

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Phantom General Paladin x2

NormalHardMaddening

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Note: Both Phantom General Paladins have identical stats and inventories.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

TheAltered Golems in this chapter act in a different manner than a typical enemy or monster would, as they patrol set areas. They will only notice a unit if they are in the range the Golem will move next. Be aware that the Golems follow set routes, and that the direction they face is not necessarily the direction they will move; e.g., if a northern Golem is at the furthest southern point in their patrol route, they will turn to face north during their phase, and check there for units. In essence, this creates a stealth mechanic, allowing for confrontation with the Golems to be avoided. Breaking the Golems'barriers grantsMythril, a rather rare ore and useful for forging and repairing sacred relics; it cannot be obtained without engaging the Golems, but their unique movement pattern can be taken advantage of to make fighting them easier.

The enemies near the player's starting location are spread out in small groups, and units withbows orCanto can generally attack one without provoking any more enemies. The enemies further north, however, are more densely spaced, making it difficult to attack one enemy without being attack by others. TheWarlocks withBolting are particularly threatening due to their long range; particularly on Maddening where they haveSeal Defense, weakening any unit they attack.Gambits with long areas of affect, such asAssault Troop orBlaze, can weaken the closer-packed enemies and allow for more flexibility dealing with the other units.

This paralogue can be cleared in one turn, but it requires multiple strong high-move units, multipleWarp users, theStride gambit, and aDancer. In Azure Moon, a unit with Aauthority can equip theBlue Lion Dancers battalion with theDance of the Goddess gambit, making a one-turn easier; aNew Game + file may have access to the Blue Lion Dancers outside of Azure Moon, or may have theOpera Co. Volunteers, which has the same gambit but is not usually available until after this paralogue expires. The closest of the bosses is the Fortress Knight, who starts 12 tiles away from Byleth, or 11 from the closest starting position, though there is a Sniper in the way on Hard and Maddening; a flyer with Stride can reach him from most starting positions, and a short-range warp can get most units over the trench to reach him. The Dark Bishop is 26 tiles away from Byleth's starting location—25 from the closest position, the Paladins are one closer—including the obstructions for the grave in the center, which cannot be flown over; aPaladin,Falcon Knight, orWyvern Lord boosted by Stride will have 13 move, and would need a 10-range warp—requiring 40magic—from the closest starting position to attack the Dark Bishop at 1 range; the Paladins are the same distance from the starting position second-closest to them—the positions closest to the Paladins are also the positions closest to the Dark Bishop, and the requirements are one shorter from there.

Defeating the bosses is potentially easier than reaching them. The Fortress Knight has lowspeed andresistance; a fast enough magic-user can attack from 2 range and defeat him, or using a combat art such asLightning Axe with an effective weapon like theHammer can dealeffective damage while attacking resistance. The Paladins have a cavalry weakness, making effective damage sources such as theSpear of Assal,Dark Spikes Τ, orKnightkneeler particularly useful. The Dark Bishop has no option for bonus damage—aside from the universally effective combat artsAtrocity andWar Master's Strike—and while he has lower defense, his defense is not as low as the Fortress Knight's resistance. Combat arts that automatically follow up, such asHunter's Volley orSwift Strikes, are generally useful.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Eternal Guardian

--

Japanese

不朽の守護者

Eternal Guardian

Spanish

El guardián eterno

The eternal guardian

French

La protectrice éternelle

The eternal protector

German

Ewiger Beschützer

Eternal Protector

Italian

Il guardiano eterno

The eternal guardian

Korean

불후의 수호자

Immortal guardian

Simplified Chinese

不朽之守护者

Immortal guardian

Traditional Chinese

不朽之守護者

Immortal guardian

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

Eternal Guardian
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline