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Enclosure
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Enclosure (Japanese:閉界Closing border) is a specialskill which debuted inFire Emblem Heroes. The personal skill belonging to the Legendary Hero variation ofVeronica, Enclosure boosts it's user's damage by a percentage of theirattack while neutralizing any effects that would lower their damage, and additionally neutralizes any effects that would decrease the special cooldown charge gained in combat.
Stats
| Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Encloser) | User deals +(user'sattack × 25%) damage when special triggers. When special triggers, neutralizes non-special effects that reduce damage by percentage. Neutralizes effects that reduce user's special cooldown charge during combat. | 2 | 500 | Reprisal | ✗ | -- | ||
| Heroes (Encloser II) | When special triggers, user deals +(user'sattack × 30%) damage and neutralizes foe's non-special "reduces damage by X%" skills. At start of turn, inflicts −7 each tospeed andresistance, Feud,[effect 1] and Sabotage[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions. Neutralizes effects that reduce user's special cooldown charge, and if user's speed ≥ (foe's speed − 20), triggers Potent Follow X%[effect 3] (if Feud is active on foe,X = 100; otherwise,X = 40) during combat. | 2 | 500 | Enclosure | ✗ | -- |
- ↑Disables all ally's skills (excluding unit's) during combat through unit's next action.
- ↑Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each toattack,speed,defense, andresistance on unit.
- ↑Grants additionalfollow-up attack after unit's standard follow-up attack (if unit cannot follow-up, occurs after follow-up attack would occur) that dealsX% of unit's normal attack damage; treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.
Availability
Heroes
| Method | Data | |
|---|---|---|
| Enclosure | Enclosure II | |
| Unit (★★★★★) | Veronica: Princess Rising | Veronica: Princess Rising |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Enclosure) | Boosts Special damage by 25% of unit's Atk. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 攻撃の25%を奥義ダメージに加算 奥義発動時、奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効 戦闘中、自身の奥義発動カウント変動量-を無効 |
| Heroes (Enclosure II) | When Special triggers, boosts damage by 30% of unit's Atk and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. At start of turn, inflicts Spd/Res-7,【Feud】, and 【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. Neutralizes effects that inflict "Special cooldown charge -X" on unit, and if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】during combat (if【Feud】 is active on foe, X = 100; otherwise, X = 40). 【Feud】 Disables all ally skills (excluding unit's) during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 奥義発動時、攻撃の30%を奥義ダメージに加算、かつ 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効 ターン開始時、最も近い敵とその周囲2マス以内の敵の 速さ、魔防-7、 【暗闘】、【混乱】を付与(敵の次回行動終了まで) 戦闘中、自身の奥義発動カウント変動量-を無効、 追撃の速さ条件を-25した状態で 追撃の速さ条件を満たしていれば、 (絶対追撃、追撃不可は含まない)、 戦闘中、【神速追撃:ダメージ○%】を発動 (○は、敵に【暗闘】が付与されている時は100、 そうでない時は40) 【暗闘】 戦闘中、自分以外の味方のスキルを無効化する状態異常 【混乱】 戦闘中、攻撃、速さ、守備、魔防が 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値だけ減少(能力値ごとに計算) 【神速追撃:ダメージ○%】 自分の通常の追撃の直後、さらに追撃が発動する 神速追撃で与えるダメージは通常の攻撃時の○% (自分が追撃できない時は、通常の追撃のタイミングで発動) (神速追撃は追撃として扱い、 「ダメージを◯◯%軽減」等の対象となる、ただし、 追撃不可、2回攻撃の効果は受けない) (同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Enclosure | -- |
| Japanese | 閉界 | Closing border |
| Spanish | Barrera | Barrier |
| French | Barricade | Barricade |
| German | Umgrenzung | Bordering |
| Italian | Recinto | Encloser |
| Portuguese | Oclusão | Obstruction |
| Traditional Chinese | 閉界 | Closing border |
See also
Retrieved from "https://fireemblemwiki.org/w/index.php?title=Enclosure&oldid=692359"



