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Enclosing Dark
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Enclosing Dark (Japanese:絶闇エンブラDark end Embla) is a weaponred tome-typeskill which debuted inFire Emblem Heroes; it is apersonal weapon ofVeronica. Enclosing Dark reduces its user's special skill cooldown count; if it's user initiates combat, allows its user to follow up before the foe counterattacks; and if the user initiates combat or is not adjacent to an ally, boosts theirattack andspeed, neutralizes effects preventing their follow-up attacks, and reduces the foe's speed andresistance based on the number of their allies nearby.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 14 | 2 | 400 | -- | Bolganone orFenrir | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is not adjacent to an ally, grants +6 each toattack andspeed to user, neutralizes effects that prevent user'sfollow-up attacks, and inflicts following effects based on number of enemies within 2 spaces of foe during combat: =1, inflicts −4 each to speed andresistance on foe; ≥2, inflicts −8 each to speed and resistance on foe and foe cannotcounterattack. If user initiates combat, user can make follow-up attack before foe's counterattack. | ||
| Heroes (refine: +Effect) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or number of allies adjacent to user ≤ 1, grants +6 each toattack andspeed to user, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, and inflicts following effects based on number of enemies within 2 spaces of foe: =1, inflicts −4 each to speed andresistance on foe; ≥2, inflicts −8 each to speed and resistance on foe and foe cannotcounterattack. If user initiates combat, user can make follow-up attack before foe's attack. If user'sHP ≥ 25% at start of turn, grants +6 each to attack and speed, Preempt Pulse,[effect 1] and Resonance: Blades[effect 2] to user and allies within 2 spaces of user for 1 turn. If user's HP ≥ 25% at start of combat, grants +([user's speed at start of combat × 10%] + 6) each to attack and speed to user and user deals +([number of bonus effects on user + number of penalty effects on foe (excluding stat effects); maximum: 5] × 5) damage during combat. | ||
| Heroes (refine: +Atk) | 15 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or number of allies adjacent to user ≤ 1, grants +6 each toattack andspeed to user, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, and inflicts following effects based on number of enemies within 2 spaces of foe: =1, inflicts −4 each to speed andresistance on foe; ≥2, inflicts −8 each to speed and resistance on foe and foe cannotcounterattack. If user initiates combat, user can make follow-up attack before foe's attack. Grants +2 HP. | ||
| Heroes (refine: +Spd) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or number of allies adjacent to user ≤ 1, grants +6 each toattack andspeed to user, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, and inflicts following effects based on number of enemies within 2 spaces of foe: =1, inflicts −4 each to speed andresistance on foe; ≥2, inflicts −8 each to speed and resistance on foe and foe cannotcounterattack. If user initiates combat, user can make follow-up attack before foe's attack. Grants +2 HP and +2 speed. | ||
| Heroes (refine: +Def) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or number of allies adjacent to user ≤ 1, grants +6 each toattack andspeed to user, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, and inflicts following effects based on number of enemies within 2 spaces of foe: =1, inflicts −4 each to speed andresistance on foe; ≥2, inflicts −8 each to speed and resistance on foe and foe cannotcounterattack. If user initiates combat, user can make follow-up attack before foe's attack. Grants +2 HP and +3 defense. | ||
| Heroes (refine: +Res) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or number of allies adjacent to user ≤ 1, grants +6 each toattack andspeed to user, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, and inflicts following effects based on number of enemies within 2 spaces of foe: =1, inflicts −4 each to speed andresistance on foe; ≥2, inflicts −8 each to speed and resistance on foe and foe cannotcounterattack. If user initiates combat, user can make follow-up attack before foe's attack. Grants +2 HP and +3 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Veronica: Princess Rising |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 奥義が発動しやすい(発動カウント-1) 自分から攻撃した時、または、 周囲1マス以内に味方がいない時、 戦闘中、攻撃、速さ+6、 自分の追撃不可を無効 自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う 自分から攻撃した時、または、 周囲1マス以内に味方がいない時、 戦闘中、戦闘相手の周囲2マス以内の敵の数 (戦闘相手を除く)に応じて以下の効果を発動 (・1なら、敵の速さ、魔防-4 ・2以上なら、敵の速さ、魔防-8、敵は反撃不可) |
| Heroes (Refined) | Accelerates Special trigger (cooldown count-1). If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts the following effects based on the number of foes within 2 spaces of target (excluding target) during combat: if = 1, inflicts Spd/Res-4 on foe, and if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe's next attack. | 奥義が発動しやすい(発動カウント-1) 自分から攻撃した時、または、 周囲1マス以内の味方が1体以下の時、 戦闘中、攻撃、速さ+6、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う 自分から攻撃した時、または、 周囲1マス以内の味方が1体以下の時、 戦闘中、戦闘相手の周囲2マス以内の敵の数 (戦闘相手を除く)に応じて以下の効果を発動 (・1なら、敵の速さ、魔防-4 ・2以上なら、敵の速さ、魔防-8、敵は反撃不可) |
| Heroes (Refined: +effect) | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Preempt Pulse】, and 【Resonance: Blades】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat, + 6, and unit deals +X × 5 damage during combat (excluding area-of- effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses, + number of Penalty effects active on foe, excluding stat penalties; max 5). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. | ターン開始時、自身のHPが25%以上なら、 自分と周囲2マス以内の味方の 攻撃、速さ+6、 【初撃の鼓動】、【双界効果・刃】を付与(1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さが 戦闘開始時の速さの10%+6だけ増加、 ダメージ+○×5(範囲奥義を除く) (○は、自身の強化を除く【有利な状態】の数+ 敵の弱化を除く【不利な状態異常】の数、最大5) 【初撃の鼓動】 戦闘中、自分の最初の攻撃前に奥義発動カウント-1 【双界効果・刃】 戦闘中、攻撃、速さ+4(1ターン) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Enclosing Dark | -- |
| Japanese | 絶闇エンブラ | Dark end Embla |
| Spanish (Spain) | Velo de oscuridad | Veil of darkness |
| Spanish (Latin America) | Encierro oscuro | Dark confinement |
| French | Voile sombre | Dark veil |
| German | Völlige Dunkelheit | Total Darkness |
| Italian | Buio coercitivo | Coercive darkness |
| Portuguese |
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| Traditional Chinese | 絕闇恩布拉 | Dark end Embla |
Gallery
- Enclosing Dark as it appears inHeroes.
- Enclosing Dark as it appears inShadows.
- Enclosing Dark+ as it appears inShadows.



