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Enclosing Claw
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Enclosing Claw (Japanese:絶闇の翼爪Ending darkness's wings and claws) is a weaponskill in thebeast category which debuted inFire Emblem Heroes; it is apersonal weapon ofEmbla. Enclosing Claw reduces the cooldown count of its user's special skills; if its user's HP is not low, it also boosts their stats during combat, reduces the foe's stats based on the allies in the same column or row as the user, and negates guarantees to a foe's follow-up attack and reduces their special cooldown charge.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 14 | 1 | 400 | -- | Adult (Flier) | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, grants +5 each toattack,speed,defense, andresistance to user during combat, inflicts −(number of foes within 3 rows or columns centered on user × 3; maximum: 9) each to attack, speed, and defense on foe during combat, neutralizes effects that reduces user's special cooldown charge, and if number of foes within 3 rows or columns centered on user ≥ 2, neutralizes effects that guarantee foe'sfollow-up attacks and inflicts −1 special cooldown charge on foe per attack during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only) and grants +2 attack. | |||
| Heroes (refine: +Effect) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, grants +5 each toattack,speed,defense, andresistance to user, inflicts −(number of foes within 3 rows or columns centered on user × 3; maximum: 9) each to attack, speed, and defense on foe, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, neutralizes effects that reduces user's special cooldown charge, and inflicts −1 special cooldown charge on foe per attack during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only) and grants +2 attack. Grants +3 HP. If user's HP ≥ 25% at start of phase, inflicts −7 each to speed and defense, Discord,[effect 1] and Schism[effect 5] on closest foes and foes within 2 spaces of those foes through their next actions. If user is transformed or user's HP ≥ 25% at start of combat, grants +2 each to attack, speed, defense, and resistance to user, neutralizes foe's bonuses to attack, speed, and defense, user deals +(user's speed × 20%) damage, and foe's first attack deals −7 damage during combat. | |||
| Heroes (refine: +Atk) | 16 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, grants +5 each toattack,speed,defense, andresistance to user, inflicts −(number of foes within 3 rows or columns centered on user × 3; maximum: 9) each to attack, speed, and defense on foe, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, neutralizes effects that reduces user's special cooldown charge, and inflicts −1 special cooldown charge on foe per attack during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only) and grants +2 attack. Grants +5 HP. | |||
| Heroes (refine: +Spd) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, grants +5 each toattack,speed,defense, andresistance to user, inflicts −(number of foes within 3 rows or columns centered on user × 3; maximum: 9) each to attack, speed, and defense on foe, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, neutralizes effects that reduces user's special cooldown charge, and inflicts −1 special cooldown charge on foe per attack during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only) and grants +2 attack. Grants +5 HP and +3 speed. | |||
| Heroes (refine: +Def) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, grants +5 each toattack,speed,defense, andresistance to user, inflicts −(number of foes within 3 rows or columns centered on user × 3; maximum: 9) each to attack, speed, and defense on foe, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, neutralizes effects that reduces user's special cooldown charge, and inflicts −1 special cooldown charge on foe per attack during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only) and grants +2 attack. Grants +5 HP and +4 defense. | |||
| Heroes (refine: +Res) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, grants +5 each toattack,speed,defense, andresistance to user, inflicts −(number of foes within 3 rows or columns centered on user × 3; maximum: 9) each to attack, speed, and defense on foe, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, neutralizes effects that reduces user's special cooldown charge, and inflicts −1 special cooldown charge on foe per attack during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, user can move 1 extra space (that turn only) and grants +2 attack. Grants +5 HP and +4 resistance. |
- ↑Inflicts −(2 + number of allies within 2 spaces of unit; maximum: 5) each to unit'sattack,speed,defense, andresistance during combat through their next action.
- ↑If unit initiates combat and number of allies within 2 spaces of unit ≥ 2, unitattacks twice consecutively.
- ↑If unit initiates combat and is adjacent to an ally with Dual Strike,user attacks twice.
- ↑When an ally moves through unit's space, that space costs 0 movement(ally must be able to traverse space normally).
- ↑Neutralizes Triangle Attack,[effect 2] Dual Strike,[effect 3] and Pathfinder[effect 4] effects on unit. Unit is excluded from Triangle Attack, Dual Strike, and Pathfinder effects calculating number of allies. When this effect is neutralized, Triangle Attack, Dual Strike, and Pathfinder are also neutralized.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Embla: God of Closure |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Atk/Spd/Def during combat = number of foes within 3 columns or 3 rows centered on unit × 3 (max: 9), neutralizes effects that inflict "Special cooldown charge -X" on unit, and also, if the number of foes within 3 columns or 3 rows centered on unit ≥ 2, neutralizes effects that guarantee foe's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、速さ、守備、魔防+5、 敵の攻撃、速さ、守備が、自身を中心とした 縦3列と横3列以内にいる敵の数×3だけ減少(最大9)、 自身の奥義発動カウント変動量-を無効、かつ 自身を中心とした縦3列と横3列以内に 敵が2体以上いる時、戦闘中、 敵の絶対追撃を無効、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になり、移動+1(1ターン、重複しない) (そうでない場合、化身状態を解除) 化身状態なら、攻撃+2 |
| Heroes (Refined) | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can move 1 extra space (that turn only; does not stack). | 奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、速さ、守備、魔防+5、 敵の攻撃、速さ、守備が、自身を中心とした 縦3列と横3列以内にいる敵の数×3だけ減少(最大9)、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 自身の奥義発動カウント変動量-を無効、かつ 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になり、移動+1(1ターン、重複しない) (そうでない場合、化身状態を解除) 化身状態なら、攻撃+2 |
| Heroes (Refined: +effect) | At start of player phase or enemy phase, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Discord】, and【Schism】on closest foes and foes within 2 spaces of those foes through their next actions. If unit is transformed or if unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+2 to unit, neutralizes foe's bonuses to Atk/Spd/Def, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. | 自軍ターン開始時、および、敵軍ターン開始時、 自身のHPが25%以上なら、 最も近い敵とその周囲2マス以内の敵の 速さ、守備-7、 【不和】、【連携阻害】を付与(敵の次回行動終了まで) 化身時、または、 戦闘開始時、自身のHPが25%以上の時、 戦闘中、自身の攻撃、速さ、守備、魔防+2、 敵の攻撃、速さ、守備の強化の+を無効にする、 自分が与えるダメージ+自分の速さの20% (範囲奥義を除く)、 自分が最初に受けた攻撃と2回攻撃のダメージ-7 【不和】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 周囲2マス以内の味方の数(上限3)+2 (敵の次回行動終了まで) 【連携阻害】 自分が受けている状態 【トライアングルアタック】、【デュアルアタック】、 【天駆の道】の効果を無効化する状態異常 (敵の次回行動終了まで) 他の味方の【トライアングルアタック】、 【デュアルアタック】の人数判定にも含まれない この状態(連携阻害)が解除されるとき、 【トライアングルアタック】、【デュアルアタック】、 【天駆の道】も解除する |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Enclosing Claw | -- |
| Japanese | 絶闇の翼爪 | Ending darkness's wings and claws |
| Spanish | Garra oscura | Dark claw |
| French | Serre sombre | Dark talons |
| German | Dunkle Gewalt | Dark Force |
| Italian | Artiglio coercitivo | Coercive talon |
| Portuguese | Garra oclusora | Obstructing claw |
| Traditional Chinese | 絕闇的翼爪 | Ending darkness's wings and claws |


