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Enchant
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Enchant is a skill which debuted inFire Emblem Engage. Associated with theEnchanter class, it grants the user access to two commands:Item Surge andWeapon Surge.
Item Surge expends a consumable item in the user's inventory in exchange for a buff to the user and allies. The effect and duration of the buff depend on the item used.
Weapon Surge applies a buff based on weapon type to all units wielding a weapon of the same name as the one used to activate it. This does not consume the weapon, but affects enemies as well as allies. Only one instance of Weapon Surge can be active at a time; if it is used again, it overwrites the previous buff. The effect lasts until the end of the chapter.
Item Surge
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Engage (Vulnerary) | Restores 15HP to the user and adjacent allies | Command | -- | -- | |
| Engage (Elixir) | Fills the user's and adjacent allies'engage meter by 2 steps | Command | -- | -- | |
| Engage (Antitoxin) | Curesstatus effects on user and adjacent allies. | Command | -- | -- | |
| Engage (Meal) | Grants the effects ofHold Out+++ to an adjacent ally. | Command, if user is adjacent to an ally. | -- | Lasts until activation | |
| Engage (Pure Water) | All of user's and adjacent allies' attacks dealbonus damage to | Command | -- | Lasts 1 turn. | |
| Engage (Torch) | Increases the user's and adjacent allies' fog of war sight range to 7 squares | Command | -- | Effect decreases by 1 each turn. | |
| Engage (HP Tonic) | Grants the user and adjacent allies an increase to MaximumHP proportional to their Levels. Units negatechain attack damage received. | Command | -- | Lasts 1 turn. | |
| Engage (Str Tonic) | Grants the user and adjacent allies an increase toStrength proportional to their Levels. Units' weapons have 50% lessweight. | Command | -- | Lasts 1 turn. | |
| Engage (Mag Tonic) | Grants the user and adjacent allies an increase toMagic proportional to their Levels. Units are immune to | Command | -- | Lasts 1 turn. | |
| Engage (Dex Tonic) | Grants the user and adjacent allies an increase toDexterity proportional to their Levels. Units are immune to | Command | -- | Lasts 1 turn. | |
| Engage (Spd Tonic) | Grants the user and adjacent allies an increase toSpeed proportional to their Levels. Units are immune to | Command | -- | Lasts 1 turn. | |
| Engage (Def Tonic) | Grants the user and adjacent allies an increase toDefense proportional to their Levels. Units deal half of the damage taken to the foe if it dealsphysical damage. | Command | -- | Lasts 1 turn. | |
| Engage (Res Tonic) | Grants the user and adjacent allies an increase toResistance proportional to their Levels. Units deal half of the damage taken to the foe if it dealsmagical damage. | Command | -- | Lasts 1 turn. | |
| Engage (Lck Tonic) | Grants the user and adjacent allies a 30% chance to negate damage received. | Command | -- | Lasts 1 turn. |
Weapon Surge
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Engage (Sword) | Grants +20avoid when equipping a weapon of the same name of one previously surged. | Command | -- | -- | |
| Engage (Lance, Dragonstone) | Grants +5defense, +5resistance when equipping a weapon of the same name of one previously surged. | Command | -- | -- | |
| Engage (Axe) | Grants +20critical rate when equipping a weapon of the same name of one previously surged. | Command | -- | -- | |
| Engage (Bow, Knife, Tome, Art) | Grants +5might when equipping a weapon of the same name of one previously surged. | Command | -- | -- | |
| Engage (Cannonball) | Grants +20hit when equipping a weapon of the same name of one previously surged. | Command | -- | -- |
Availability
Engage
| Classes | Enchanter |
Flavor text
This section has been marked as astub. Please help improve the page by adding information.
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Engage (Class, Tutorial Description) | Enchanters consume items and weapons to enhance themselves and their allies. A mystic satchel is required to change to this class. | ?? |
| Engage (Item Surge, Tutorial Description) | Item Surge consumes an item to grant special effects to allies based on the item consumed. | ?? |
| Engage (Weapon Surge, Tutorial Description) | Weapon Surge uses a weapon in your inventory to strengthen all weapons of the same name, ally and enemy alike, for the entire battle. | ?? |
| Engage (Use screen) | ?? | ?? |
Etymology and other languages
This section has been marked as astub. Please help improve the page by adding information.
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Enchant | -- |



