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Emblem

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This article is about the race and class inFire Emblem Engage. For information about their in-game mechanics, seeEmblem Rings.

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Emblem


Artwork of EmblemMarth fromEngage.


Heroes from worlds beyond Elyos, who are contained in rings. They possess unimaginable power.

Unit type(s)
  • Backup(Marth, Roy, Leif, Lucina, Lyn, Byleth, Eirika, Dimitri, Claude, Chrom, Robin)
  • Cavalry(Sigurd)
  • Mystical(Celica, Micaiah, Veronica, Soren)
  • Armored(Ike, Edelgard, Hector)
  • Dragon(Corrin, Tiki)
  • Flying(Camilla)
Weapon(s)

Varies

Skill(s)

Varies

Emblems (Japanese:紋章士Emblem person) are a spiritual being andclass introduced inFire Emblem Engage. They are the spirits of powerful beings from other worlds—the protagonists and important characters in theFire Emblem series—that reside inEmblem Rings. Emblems serve as the main driving force behind the plot ofEngage, and provide a myriad of benefits to any who wears their rings. During certain paralogue chapters, Emblems will serve asbosses to testAlear and their army in order to strengthen the bonds between them. Each Emblem has a unique personal class with its own distinct set of stats,weapons, and unit types, though all fall under the name "Emblem".

While normally a non-playable class, the player can temporarily take control of an Emblem as one of many possible summonable units viaVeronica'sengage attack,Summon Hero.

History


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Characteristics

Emblems are incorporeal spirits resembling heroes from other worlds. Notably, this is simply a resemblance―Emblems are separate individuals from the people they resemble. In spite of this, Emblems have the memories and abilities of the person they were "in life".[1] However, these memories do not extend to the person's full life, instead only including what is contained within that person's myth.[2] For some Emblems, these memories may even include multiple contradictory paths,[3] indicating that Emblems are a combination of all iterations of a specific person's myth while being their own individuals.[4]

They are bound to jewelry, with the two known types being either rings or bracelets. Emblems are incapable of straying from their ring or bracelet, though they can move freely on theSomniel thanks to the power of theDivine Dragon.[5]

When worn, the spirits can be summoned through prayer or incantation by select Divine Dragons orFell Dragons.[6] Once summoned, Emblems bestow their power and abilities onto the person with whom they are synced. The most notable ability when synced isengaging. In this state, the Emblem and synced individual become one. The engaged individual has direct access to abilities andEngage weapons of the Emblem for a limited time. By bonding with a specific Emblem, the effects of engaging can be increased.

Depending on the power and intent of the dragon, Emblems may be summoned in their regular form or as Dark Emblems. Emblems also emit a glow in either blue or red as regular or Dark Emblems respectively.[7] Additionally, Emblems typically float a short distance above the ground.

As spirits, Emblems are largely incapable of affecting the physical world.[8] They cannot eat, yet retain a sense of smell.[9] They can only physically affect the world when synchronized by aiding the synced individual in battle, as well as sparring inside the Somniel's arena. Emblems are also incapable of changing their clothes[10] or weapons.[11] Though their forms have no sense of touch, Emblems seem to feel through their rings or bracelets in a limited capacity, as they feel bothered by both excessive grime as on as well as excessive polishing of their rings.[12]

Because Emblems are tethered to their home world, Emblems are vulnerable to distortions in space-time. If a world is destabilized, such as through portals to other worlds, the Emblems, without a physical form, become incapable of holding themselves together and may disappear altogether.[13] A typical Emblem cannot survive the travel from one world to another, and doing so for any extended period of time requires extreme power.[14]

When summoned toAskr byKiran inFire Emblem Heroes, Emblems gain their own physical forms, though they still glow blue and float.[15] Despite this, the Emblems feel no physical needs such as hunger.[16]

Summoning

Emblems can be summoned through two methods: prayers, and invocations.[6] Prayers are used by Divine Dragons to informally request an Emblem's aid. When summoned this way, the Emblem retain their free will. Prayer is fundamentally based on cooperation and the bond between the dragon and Emblem.[17]Lumera is the only dragon shown using this method.

Invocations are favored by Fell Dragons. Using an incantation, an Emblem can be subjugated, appearing as a Dark Emblem without free will. Despite using invocations,Alear can summon Emblems in their full, uncorrupted state, combining both summoning methods.[17] Invocations differ per Emblem. For Fell Dragons, an Emblem's incantation simply comes to mind upon obtaining an Emblem's ring. This ability does not extend to Emblems from other worlds, in which case the dragon is incapable of awakening a foreign Emblem by themself.[18]

However, not all Fell and Divine Dragons are inherently capable of summoning Emblems. This ability seems to vary by birth, asVeyle andNel cannot summon Emblems at all.

Dark Emblems

Dark Emblems are Emblems summoned using the power of a Fell Dragon. Dark Emblems possess no free will and cannot communicate.[17] They also cannot engage, instead being in a state referred to as Dark Sync. In this state, the synced individual does not receive the usual benefits of engaging, but still has access to both engage weapons andEngage attacks. Dark Emblems can be cleansed into their original state using the power of a Divine Dragon, or put to sleep by Fell Dragons like Nel.[19] After being cleansed, the Emblem only retains vague and fuzzy memories of their time as a Dark Emblem.[20] The two dragons shown to summon Dark Emblems areSombron and the Alear of a thousand years past.

Rafal is capable of summoning Emblems in something of an inbetween state. These Emblems, referred to as Fallen Emblems by Nel, still cannot defy the one they are synchronized with, though they retain some measure of awareness and the capability to speak.[19]

Miracle of the Emblems

Once every thousand years, the Emblems can gather together to grant immense power. This power can wipe out entire people, or open portals to other worlds. However, the miracle of the Emblems can be granted anytime, only when all twelve Emblems are in agreement. Due to the power required, the miracle can only be performed once.[21]

Through the miracle, the Emblems can induct someone into their ranks, turning that person into a new Emblem. With this method, someone can even be brought back from the dead. By combining the Emblems' power, a person's spirit is bound to a ring, which becomes their Emblem Ring.[22]

The miracle was first granted to Alear, making them the 13th Emblem, referred to as the Fire Emblem.

Notable Emblems


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CharacterDescriptionAppears in

Marth
Known as the Emblem of Beginnings. His ring is initially held byAlear.Engage

Sigurd
Known as the Emblem of the Holy War. His ring is initially held byLumera.Engage

Celica
Known as the Emblem of Echoes. Her ring was given to theFirenese royal family, and it is initially held byCéline.Engage

Micaiah
Known as the Emblem of Dawn. Her ring was given to theFirenese royal family, and it is kept in a ruined sanctuary near the country's border before being stolen byYunaka.Engage

Roy
Known as the Emblem of Binding. His ring was given to theBrodian royal family, and it is initially held byDiamant.Engage

Leif
Known as the Emblem of Genealogy. His ring was initially held inLythos before being stolen byElusia, and is later held byIvy.Engage

Lucina
Known as the Emblem of Awakening. Her ring was initially held inLythos before being stolen byElusia, and is later held byHortensia.Engage

Lyn
Known as the Emblem of Blazing. Her ring was given to theElusian royal family, and it is initially held byHyacinth before being taken byIvy.Engage

Ike
Known as the Emblem of Radiance. His ring was given to theSolmic royal family, and it is initially held byTimerra.Engage

Byleth
Known as the Emblem of the Academy. His ring was initially held inLythos before being stolen byElusia, and is later held byHortensia.Engage

Corrin
Known as the Emblem of Fates. Her ring was given to theSolmic royal family, and it is kept in a ruined sanctuary near the country's border before being found bySeadall.Engage

Eirika
Known as the Emblem of the Sacred. Her ring also contains the spirit of her twin brother,Ephraim. It was initially held inLythos before being stolen byElusia, then later byRosado.Engage

Edelgard,Dimitri, andClaude
Known as the Emblem of Rivals.Engage

Tiki
Known as the Emblem of Dragons.Engage

Hector
Known as the Emblem of Strength.Engage

Veronica
Known as the Emblem of Heroes.Engage

Soren
Known as the Emblem of Acumen.Engage

Camilla
Known as the Emblem of Revelation.Engage

Chrom andRobin
Known as the Emblem of Bonds.Engage

Alear
Known as theFire Emblem. The only known Emblem to have a fully corporeal form, Alear was transformed into one after being resurrected by the twelve other ring-bound Emblems.Engage
Shadow DragonA Dark Emblem summoned bySombron fromMarth's world.Engage
War FatherA Dark Emblem summoned bySombron fromCelica's world.Engage
Dark GodA Dark Emblem summoned bySombron fromSigurd's world.Engage
Dark BishopA Dark Emblem summoned bySombron fromLeif's world.Engage
Demon DragonA Dark Emblem summoned bySombron fromRoy's world.Engage
Dark DruidA Dark Emblem summoned bySombron fromLyn's world.Engage
Demon KingA Dark Emblem summoned bySombron fromEirika's world.Engage
Mad KingA Dark Emblem summoned bySombron fromIke's world.Engage
JudgmentA Dark Emblem summoned bySombron fromMicaiah's world.Engage
DespairA Dark Emblem summoned bySombron fromLucina's world.Engage
Mad DragonA Dark Emblem summoned bySombron fromCorrin's world.Engage
Liberation KingA Dark Emblem summoned bySombron fromByleth's world.Engage
Zero EmblemKnown as the Emblem of Foundations. The original Emblem that was sought bySombron.Engage

Class data

Base stats

GameHPStrengthMagicSkillSpeedLuckDefenseResistanceMovementConstitutionWeapon level
Engage
(Marth)
2352101134356Swords S
Engage
(Sigurd)
25846757467Swords SLances S
Engage
(Celica)
22694524855Swords STomes SStaves S
Engage
(Micaiah)
212857431054Tomes SStaves S
Engage
(Roy)
241024636256Swords S
Engage
(Leif)
24846836356Swords SLances SAxes SBows S
Engage
(Lucina)
2244111144356Swords SLancesS*Bows S
Engage
(Lyn)
224391134355Swords SBows S
Engage
(Ike)
288164210159Swords SAxes S
Engage
(Byleth)
237471195556Swords SArts S
Engage
(Corrin)
23747845455Swords S
Engage
(Eirika)
2273811104554Swords S
Engage
(Edelgard,Dimitri,Claude)
23728855356LancesS /AxesS /
BowsS
Engage
(Tiki)
19555693553Special S
Engage
(Hector)
268144012048Swords SLancesS*Axes S
Engage
(Veronica)
20285653953Tomes SStaves S
Engage
(Soren)
22299553855Knives STomes SStaves S
Engage
(Camilla)
236571155666Axes STomes S
Engage
(Chrom)
24856855256Swords S
Engage
(Robin)
22584844456Swords STomes S

Max stats

GameHPStrengthMagicSkillSpeedLuckDefenseResistanceMovementConstitutionWeapon level
Engage
(Marth)
64402148463331332015Swords S
Engage
(Sigurd)
72452536344042392019Swords SLances S
Engage
(Celica)
63425331322928492014Swords STomes SStaves S
Engage
(Micaiah)
53295032343624542010Tomes SStaves S
Engage
(Roy)
68511928303336262018Swords S
Engage
(Leif)
71453436383338302015Swords SLances SAxes S
Bows S
Engage
(Lucina)
60372552523628352015Swords SLancesS*Bows S
Engage
(Lyn)
54352647553328352011Swords SBows S
Engage
(Ike)
75451833252351162023Swords SAxes S
Engage
(Byleth)
64413939323135362014Swords SArts S
Engage
(Corrin)
64414039405032402015Swords S
Engage
(Eirika)
57393643435731402013Swords S
Engage
(Edelgard,Dimitri,Claude)
66403243353735352013LancesS /AxesS /BowsS
Engage
(Tiki)
48373637345424282013Special S
Engage
(Hector)
72422630302853152013Swords SLancesS*Axes S
Engage
(Veronica)
50255039324226532013Tomes SStaves S
Engage
(Soren)
57295046323628512013Knives STomes SStaves S
Engage
(Camilla)
62383643493832382013Axes STomes S
Engage
(Chrom)
65432840373433302013Swords S
Engage
(Robin)
60374333333130402013Swords STomes S

Miscellaneous data

GameTierMovement typeWeaknessExperienceCRPGoldVisionWeight mod.CapacitySizeUnit type
Engage
(Most variations)
SpecialInfantry--------3----1Backup
Engage
(Sigurd)
SpecialCavalryCavalry------3----1Cavalry
Engage
(Celica,Micaiah,Veronica,Soren)
SpecialInfantry--------3----1Mystical
Engage
(Ike)
SpecialInfantry--------3----1Armored
Engage
(Corrin,Tiki)
SpecialInfantryDragons------3----1Dragon
Engage
(Hector)
SpecialInfantryArmored------3----1Armored
Engage
(Camilla)
SpecialFliersFlying------3----1Flying

Class growth rates

GameHPStrengthMagicSkillSpeedLuckDefenseResistanceCharmConstitution*Movement*Weapon level
Engage0%0%0%0%0%0%0%0%--0%----
Seeclass growth rate for more details on the mechanics of class growths in each game.

Class change

Engage

Special class

Emblem

Notable enemy Emblems

Enemy units
NameGame
LucinaEngage
LynEngage
IkeEngage
BylethEngage
CorrinEngage
EirikaEngage
SigurdEngage
LeifEngage
MicaiahEngage
RoyEngage
CelicaEngage
MarthEngage
TikiEngage
HectorEngage
VeronicaEngage
SorenEngage
CamillaEngage
ChromEngage
RobinEngage
Enemy Emblem units in theFire Emblem series.

Notable NPC Emblems

Other units
NameGame
CelicaEngage
SigurdEngage
LeifEngage
RoyEngage
LynEngage
EirikaEngage
IkeEngage
MicaiahEngage
LucinaEngage
CorrinEngage
BylethEngage
Neutral Emblem units in theFire Emblem series.

Flavor text

GameText
(English)
Text
(Japanese)
Engage
(Base game Emblems)
Heroes from worlds beyond Elyos,
who are contained in rings. They
possess unimaginable power.
指輪に宿った異界の英雄。
人智を超えた力を持つ。
Engage
(DLC Emblems)
Heroes from worlds beyond Elyos,
who are contained in bracelets. They
possess unimaginable power.
腕輪に宿った異界の英雄。
人智を超えた力を持つ。

Trivia

  • In their paralogues, Emblem Ike and Emblem Micaiah are programmed to never use their Engage attacks,Great Aether andGreat Sacrifice respectively, as both skills would make them easier to defeat.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Emblem

--

Japanese

紋章士

Emblem person

Spanish

Emblema

Emblem

French

Emblème

Emblem

German

Emblem

Emblem

Italian

Emblema

Emblem

Korean

문장사

Emblem person

Simplified Chinese

纹章士

Emblem person

Traditional Chinese

紋章士

Emblem person

Gallery

    See also

    This article is part ofProject Classes, a project focused in writing articles for every class present in theFire Emblem series.
    Races andanimals of theFire Emblem series
    Major speciesBeorcBrandedDragon (ManaketeDivine DragonEarth DragonFell DragonFire DragonFirst DragonIce DragonWar DragonWyvern) •EmblemGodHumanKitsuneLaguz (Black DragonCatHawkHeronLionRavenRed DragonTigerWhite DragonWolf) •MirageMorphNabateanTaguelWolfskinZunanma
    Animals and other speciesCorruptedFabricationGriffinHorseIllusionKinshiMonsterPegasusPhantomRisenWolf
    Fire Emblem Engage
    Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
    Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
    BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
    Background charactersNil
    EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
    Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
    ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
    ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
    Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
    Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
    LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
    Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
    ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
    Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map
    Classes inFire Emblem Engage
    Base classesArcherAxe ArmorAxe CavalierAxe FighterAxe FlierDragon ChildLance ArmorLance CavalierLance FighterLance FlierLordMageMartial MonkNobleSentinelSword ArmorSword CavalierSword FighterSword FlierWing Tamer
    Advanced classesAvenirBerserkerBow KnightCupidoDivine DragonGeneralGreat KnightGriffin Knight‎HalberdierHeroHigh PriestLindwurmMage KnightMartial MasterPaladinPicketRoyal KnightSageSniperSleipnir RiderSuccesseurSwordmasterTireur d'éliteVidameWarriorWolf KnightWyvern Knight
    Special classesBarbarianCorrupted WolfCorrupted WyrmCorrupted WyvernDancerEmblemEnchanterFell ChildFell MonarchGreat Fell DragonMage CannoneerMelusinePhantom WolfPhantom WyrmPhantom WyvernRoyalThiefTrainerVillagerWardenWatcher
    Game mechanics
    Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
    Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
    StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
    WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
    Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
    CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
    ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
    OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus
    1. "The Emblem of Foundations is no more. You can search and search─but there's no point. You might meet the original hero. But Emblems are not the same beings─we are not them. You will never be reunited with your Emblem─ever again." — EmblemMarth inChapter 26,Fire Emblem Engage
    2. "That red hair is a little like Eliwood’s. The blue though… It’s like the daughter I saw in a dream." — EmblemHector, on the Somniel, indicating that, though he remembers the events ofThe Blazing Blade, he is unaware ofThe Binding Blade,Fire Emblem Engage
    3. "My memories of Elyos and of the three paths are what shaped me into who I am." — Emblem Corrin, on the character status screen, referencing the three different paths ofFates,Fire Emblem Heroes
    4. "It seems there are many Sigurds in the Order, some you may know well. As an Emblem, I am all of them, and none of them." — EmblemSigurd on the character status screen,Fire Emblem Heroes
    5. "Queen Lumera said Emblems can roam here more freely due to the Divine Dragon’s power." — EmblemSigurd on the Somniel afterChapter 3,Fire Emblem Engage
    6. 6.06.1"Divine and Fell Dragons can both summon Emblems, right? But they don't do it the same way. Divine Dragons pray. Fell Dragons, though... They use invocations." — Griss inChapter 21,Fire Emblem Engage
    7. "I am not convinced this glow of mine will taste good. But for you Bunet, I will glow my best!" — Emblem Leif, in his A Rank Bond conversation withBunet,Fire Emblem Engage
    8. "Framme: Lord Ike! Oh my gosh... Um, can I get your autograph?
      Ike: Sorry, but...I can't actually hold a pen.
      " —Framme and EmblemIke's C Rank Bond conversation,Fire Emblem Engage
    9. "Céline: Won't you join me for tea? I've acquired a batch of the finest leaves in Firene.
      Leif: They smell incredible. Like flowers, and the sun, and the rich, fertile ground...
      " —Céline and EmblemLeif's C Rank Bond conversation,Fire Emblem Engage
    10. "Everyone’s clothes are so fine. I rather like what I’m wearing, though. Easy to move around in." — EmblemEirika, on the Somniel,Fire Emblem Engage
    11. "Your armory is stocked with excellent gear. If only I were able to make use of it." — EmblemDimitri, on the Somniel,Fire Emblem Engage
    12. "That bit was bothering me as well!" —Corrin, when a dirty spot on her ring is polished,Fire Emblem Engage
    13. "Marth: There's something I should tell you before we arrive, Alear. The portal has destabilized our world. I lack physical form, as do the other Emblems. We may not be able to hold ourselves together.
      Alear: I had no idea. I wish I had realized... But if the portal is doing this, then it's only temporary, right? After we close it, you and the other Emblems will recover.
      Marth: ... The moment the portal closes, there will be a great distortion. We will not be able to withstand it.
      Alear: What are you saying?
      Marth: When the battle is done, and the portal closed, all Emblems aside from you...will cease to be.
      " — Emblem Marth to Alear in Chapter 26,Fire Emblem Engage
    14. "An Emblem should not be able to survive traveling from one world to another. To stay in form in a new world, even for moments... I've never heard of such power." — Emblem Marth in Chapter 26,Fire Emblem Engage
    15. "As an Emblem, I am not accustomed to being corporeal. I can fight as a Hero here—and even eat!" — Emblem Marth at the castle,Fire Emblem Heroes
    16. "I still do not grow hungry here, but it is a wonderful feeling being able to enjoy food." — Emblem Corrin, at the castle,Fire Emblem Heroes
    17. 17.017.117.2"A Fell Dragon's invocation robs an Emblem of their free will. Their service is compulsory. With a prayer, the Emblem keeps their free will. A Divine Dragon would wish nothing less. You [Alear] use both invocation and prayer." — EmblemSigurd in Chapter 21,Fire Emblem Engage
    18. "The invocation isn't coming to me. Perhaps it's because I'm in a new world. But that's no good. Summoning Emblems is what a Divine Dragon...does." — Alear inDragons from Afar,Fire Emblem Engage
    19. 19.019.1"Nel: But I am unfamiliar with this summoning power of which you speak. The Divine Dragon of this world was able to cleanse Fallen Emblems. It would seem that you cannot do the same, so I will send Emblem Tiki to rest. In slumber, she will be safe from those who would exploit her power. No longer will she be compelled to fight.
      Nil: You might say we are containing her power in the bracelet. Sadly, since we lack the ability to awaken Emblems, she cannot aid us any further.
      " — Nel and Nil inDragons from Afar,Fire Emblem Engage
    20. "I wish I could tell you about the enemy, but it's all hazy after the Fell Dragon got hold of me." — EmblemRoy, on the Somniel, afterChapter 19,Fire Emblem Engage
    21. "Eirika: We have always been able to perform the miracle at any time.
      Ike: To use it, we all had to be together and agree on who deserved the miracle.
      Alear: So that means, I...
      Micaiah: Yes. We all agreed we wished to fight alongside you, Alear.
      Byleth: We could do this once and never again. Not in all the thousands of years ahead.
      " —Chapter 22,Fire Emblem Engage
    22. "Marth: Your life was saved by the combined power of 12 rings, making you the thirteenth Emblem. The Fire Emblem.
      Alear: I'm the thirteenth Emblem? The Fire Emblem?
      Celica: That's right, Alear. And that is your Emblem Ring, much like the rings that house our spirits.
      Sigurd: We Emblems have only ever been spirits. But you had a physical form... Perhaps this is now why you seem unique among us.
      Alear: And it's like I was never Corrupted!
      Leif: Your power as an Emblem dwells in the ring, just as dragons imbue their power into stones. Though you died, you are now reborn as an Emblem with a new body.
      " — Chapter 22,Fire Emblem Engage