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Duskstone
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Duskstone (Japanese:戦神の闇夜の竜石War god's dragonstone of Anya) is a weaponskill in thebreath category which debuted inFire Emblem Heroes; it is apersonal weapon of the young variation ofCorrin. When its user'sHP is not low, Duskstone grants Draconic Hex to its user and nearby allies, reduces their special cooldown count, reduces foes stats, boosts the damage the user deals and reduces that of the foe, increases the foe's cooldown count, and reduces the user's cooldown count after combat.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes | 16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants −1 special cooldown count. If foe'srange = 2, attack deals damage based on lower of theirdefense orresistance. If user'sHP ≥ 25% at start of player phase and start of enemy phase (except in Summoner Duels), grants Draconic Hex[effect 1] to user and allies within 2 spaces of user, and if user's special cooldown count is at maximum, grants −1 special cooldown count to user. If user's HP ≥ 25% at start of combat, inflicts −([number of foes within 1 row or column of user × 3] + 5; maximum: 14; uses maximum if Savior is triggered) each toattack,speed, defense, and resistance on foe, user deals +(number of allies within 1 row or column of user × 5; maximum: 15; uses maximum if Savior is triggered) damage, and foe deals −(number of allies within 1 row or column of user × 5; maximum: 15; uses maximum if Savior is triggered) damage during combat, and if foe's attack can trigger foe's special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack, and if foe strikes twice during first attack, inflicts +1 special cooldown count on foe before foe's second strike. If user's HP ≥ 25% at start of combat and user's special cooldown count is at maximum after combat, grants −1 special cooldown count to user after combat. |
- ↑Inflicts −5 each toattack,speed,defense, andresistance on foe during combat and inflicts −(5 − current penalty on stat; calculated independently; minimum: 0) each to attack, speed, defense, and resistance on foe for 1 turn.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Corrin: Young Kinship |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit's HP ≥ 25%, grants【Draconic Hex】to unit and allies within 2 spaces of unit, and if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 spaces of unit × 5; max 15; if unit triggers Savior, value is treated as 15), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, triggers the following effects during combat: inflicts Special cooldown count+1 on foe before foe's first attack and if foe's first attack triggers the "attacks twice" effect, inflicts Special cooldown count+1 on foe before foe's second strike as well (in either case, cannot exceed the foe's maximum Special cooldown). If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. 【Draconic Hex】 Inflicts Atk/Spd/Def/Res-5 on foe during combat and inflicts penalty on each of those stats = 5 - current penalty on each of those stats during combat for 1 turn (min 0; calculates each stat penalty independently). | 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 奥義が発動しやすい(発動カウント-1) ターン開始時、および、英雄決闘を除く敵軍ターン開始時、 自身のHPが25%以上なら、下記の効果が発動 ・自身の奥義発動カウントが最大値なら、 自身の奥義発動カウント-1 ・自分と周囲2マス以内の味方に 【竜呪】を付与 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、速さ、守備、魔防が 自身を中心とした縦3列と横3列にいる 敵の数×3+5だけ減少 (最大14、 スキル所持者が「護り手」を発動している時は 14として扱う)、 自分が与えるダメージ+○(範囲奥義を除く)、 自分が受けるダメージ-○(範囲奥義を除く) (○は、周囲3マス以内にいる味方の数×5、 最大15、 スキル所持者が「護り手」を発動している時は 15として扱う)、かつ 敵が攻撃時に発動する奥義を装備している時、 戦闘中、魔防が敵より5以上高ければ、 下記の効果が発動 ・敵の最初の攻撃前に、敵の奥義発動カウント+1 ・敵の最初の攻撃で、敵が2回攻撃を発動していれば 2回目の攻撃前も、敵の奥義発動カウント+1 (いずれも、奥義発動カウントの最大値は超えない) 戦闘開始時、自身のHPが25%以上の時、 戦闘後、 奥義発動カウントが最大値なら、奥義発動カウント-1 【竜呪】 戦闘中、敵の攻撃、速さ、守備、魔防-5、 さらに、敵の攻撃、速さ、守備、魔防のそれぞれについて、 その能力値が減少 減少値は、5-敵が受けているその能力値の弱化の値 (最低値0)(1ターン) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Duskstone | -- |
| Japanese | 戦神の闇夜の竜石 | War god's dragonstone of Anya |
| Spanish (Spain) | Piedra del ocaso | Stone of dusk |
| Spanish (Latin America) | Piedra de ocaso | Dusk stone |
| French | Dracopierre obscure | Dark dragonstone; abbreviated asDracop. obscure. |
| German | Dämmerstein | Dusk stone |
| Italian | Pietra crepuscolo | Dusk stone |
| Portuguese | Pedra do poente | Stone of sunset |
| Traditional Chinese | 戰神的闇夜之龍石 | War god's dragonstone of Anya |
Gallery
- Duskstone as it appears inHeroes.



