Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Together to the End/Duma Temple

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More
For additional information on the location, seeDuma Tower.
Duma Temple


Location

Duma Tower

Boss(es)

Berkut*

Previous chapter(s)
Next chapter(s)

The Final Battle

The lord of this temple awaits...and here I am, terrified of him. But we must press on, if we are to put an end to this long war.
— Alm

Duma Temple (Japanese:ドーマ神殿Doma Temple) is the first map of the final act ofFire Emblem Gaiden andFire Emblem Echoes: Shadows of Valentia.

Map data

Chapter data

GaidenEchoes: Shadows of Valentia

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Alm dies10
1
{{{partner}}}{{{other}}}10+reinforcements
10+reinforcements
14+reinforcements
10
8
2
{{{third}}}

Battle #1Battle #2Battle #3Battle #4Battle #5Battle #6

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

SkirmishesBerkutTreasure Vault

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Alm dies10{{{partner}}}{{{other}}}Varies{{{third}}}
Map dimensions:
15 columns by 16 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Alm dies10{{{partner}}}{{{other}}}11+reinforcements{{{third}}}
Map dimensions:
13 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Alm dies1{{{partner}}}{{{other}}}9
9
5
{{{third}}}
Map dimensions:
11 columns by 11 rows

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Character data

GaidenEchoes: Shadows of Valentia

Characters
New units

None

Forcibly deployed characters
Alm 02 ​
Available characters
Lukas ​Gray ​Tobin ​Kliff ​Silque ​Clair ​Clive ​Forsyth ​Python ​Luthier ​Mathilda ​Delthea ​Tatiana ​Zeke ​Mycen ​
Characters
New units

None

Forcibly deployed characters
Alm 02 ​
Available characters
Lukas ​Gray ​Tobin ​Kliff ​Faye ​Silque ​Clair ​Clive ​Forsyth ​Python ​Luthier ​Mathilda ​Delthea ​Tatiana ​Zeke ​Mycen ​

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Item data

GaidenEchoes: Shadows of Valentia

Items
NameObtainment Method
GradivusIn a hiddenchest on basement 1
FalchionIn the visible, lonechest on basement 1
Items
NameObtainment Method
Memory Prism 2Examine in the Duma Temple Entrance
Brave SwordIn achest in the branching path room
Mana HerbsExamine in the Mila Shrine
Duma MossExamine in the Mila Shrine
Prayer RingDropped byRinea
Keepsake RingGiven byBerkut after defeating him
Memory Prism 3On the floor by the altar after defeating Berkut
GradivusIn achest in the room that the teleporter with Mila's Brand takes the player to
Gold MarkIn achest in the area that the teleporter with Duma's Brand takes the player to
FalchionEvent at the end of the Treasure Vault

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Sacred spring data

Sacred spring stats
LocationUsesLion statue
Southern path2Experience
Southern PathInfiniteCures allFatigue for entire party
Both sacred springs are only present inShadows of Valentia.

Enemy data

Gaiden

Battle #1Battle #2Battle #3Battle #4Battle #5Battle #6

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
CantorCantor71411511100994--
Conjure*Mire
Does not move when using Conjure.
Dread FighterDread Fighter1236151618011157--
--
FiendBaron5246248602074--
--
FiendBaron7149259702174--
Moves to the central button.
WitchWitch542812141006144--
Thunder
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
NecrodragonNecrodragon1Varies401515012128--
Conjured by the Cantor.

Once any enemy waits on the button, five rows of tiles—the two rows of high wall and the three rows south of them—are converted to swamp terrain.

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
CerberusDread Fighter10148192022015157--
Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
Dread FighterDread Fighter5642171820013157--
The four in the northwest room move to attack units in range; move to the nearest avoid-boosting terrain otherwise.
HadesGold Knight1015222111601769--
Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
MogallMogall113216101801044--
--
NaberiusDread Fighter10148192022015157--
Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MogallMogall1Varies3216101801044--
Spawned by other Mogalls.

A unit that stands on the button in the northwest room will be teleported to the floor spaces outside the room; if a unit is on the button but does not teleport when they wait, they may be teleported after a unit moves or acts. The high wall terrain will turn into tile terrain at the start of turn 5 enemy phase.

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Dread FighterDread Fighter1236151618011157--
Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
FiendBaron1240226401874--
Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
FiendBaron2240226401874--
Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
FiendBaron4243237401974--
Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
MogallMogall123216101801044--
--
WitchWitch542812141006144--
Thunder
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MogallMogall1Varies3216101801044--
Spawned by other Mogalls.

From turns 2 to 10, at the start of each enemy phase, the bottom-most row of tile terrain will turn into swamp terrain.

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LichBonewalker131048167801435--
--

On turn 4 enemy phase, the walls and supplies become tile terrain, and the tile south of the original supplies become supplies terrain.

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DeathgoyleGargoyle1310441491301377--
--

On turn 1 enemy phase, the right-most supplies terrain is turned into desert, and a random tile terrain is turned into supplies; every subsequent turn, the process repeats with the new supplies.

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
White DragonNecrodragon102521959016128--
--

At the start of each turn after the first, there is a chance that Jedah will cast a hex upon Alm, ending his turn immediately.

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Echoes: Shadows of Valentia

Entrance area

Myrmidon, NormalMyrmidon, HardArcanist, NormalArcanist, HardGargoyle, NormalGargoyle, HardFiend, NormalFiend, Hard

Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersMyrmidon713514+41417−10965Steel Sword
--
SpectersMyrmidon513413+41316−10865Steel Sword
--
SpectersSniper513514+388−30825Steel Bow
Bowrange +2Anti-Fliers*
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersMyrmidon1013816+81619−201065Silver Sword
--
SpectersMyrmidon713514+41417−10965Steel Sword
--
SpectersSniper713715+398−30825Steel Bow
Bowrange +2Anti-Fliers*
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulArcanist713411670884--
MireFortify
--
Duma FaithfulArcanist523210560784--
MiasmaRecover
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulArcanist12139139901084--
MireFortify
--
Duma FaithfulArcanist713411670884--
MireRecover
--
Duma FaithfulArcanist713411670884--
MiasmaRecover
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsGargoyle1534114101601187--
ScytheEerie Screech
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsGargoyle2034717131901387--
ScytheEerie Screech
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsFiend514424+463−1021114Steel Lance
Heavy Armor
--
TerrorsFiend324223+463−1020114Steel Lance
Heavy Armor
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsFiend814726+874−2023124Silver Lance
Heavy Armor
--
TerrorsFiend524424+463−1021114Steel Lance
Heavy Armor
--

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Branching path and Mila statue

TheBalor encounter is a rare encounter that only has a 10% chance of appearing in the branching path area after certain requirements have been met. It may appear starting from Act 5.

Dread Fighter #1, NormalDread Fighter #1, HardDread Fighter #2, NormalDread Fighter #2, HardWitch #1, NormalWitch #1, HardWitch #2, NormalWitch #2, HardBalor, NormalBalor, Hard

Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersDread Fighter53391718200126+57--
SwordResistance +5Apotrope
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersDread Fighter814219+42022−10136+57Steel Sword
Resistance +5Apotrope
--
SpectersDread Fighter72411819210136+57--
SwordResistance +5Apotrope
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersDread Fighter82421920220136+57--
SwordResistance +5Apotrope
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersDread Fighter1024320+42123−10136+57Steel Sword
Resistance +5Apotrope
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulWitch1032915141107144--
ThunderTeleportation
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulWitch1343216151208144--
ThunderTeleportation
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulWitch1513317161208144--
ThunderTeleportation
--
Duma FaithfulWitch1233116151107144--
FireTeleportation
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulWitch1723518161309144--
ThunderTeleportation
--
Duma FaithfulWitch1523317161208144--
FireTeleportation
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsBalor114620141901383Silver Purse+This item is dropped upon this unit's defeat.
TackleDivide
--
TerrorsBalor114620141901383--
TackleDivide
--
TerrorsTitan51442210501886--
Axe
--
TerrorsGargoyle2024717131901387--
ScytheEerie Screech
--
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsBalor1Varies4620141901383--
TackleDivide
Spawned by other Balors.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsBalor515022162101493Silver Purse+This item is dropped upon this unit's defeat.
TackleDivide
--
TerrorsBalor515022162101493--
TackleDivide
--
TerrorsTitan101492512602096--
Axe
--
TerrorsGargoyle3025221182401687--
ScytheEerie Screech
--
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsBalor5Varies5022162101493--
TackleDivide
Spawned by other Balors.

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Southern path

Witch #1, NormalWitch #1, HardWitch #2, NormalWitch #2, HardGargoyle #1, NormalGargoyle #1, HardGargoyle #2, NormalGargoyle #2, HardGargoyle #3, NormalGargoyle #3, Hard

Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulWitch1813619161309144--
ThunderTeleportation
--
Duma FaithfulWitch1533317161208144--
FireTeleportation
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulWitch20137201714010144--
ThunderTeleportation
--
Duma FaithfulWitch1733518161309144--
FireTeleportation
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulWitch1833619161309144--
ThunderTeleportation
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulWitch20337201714010144--
ThunderTeleportation
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsGargoyle2034717131901387--
Scythe
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsGargoyle3035221182401687--
Scythe
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsGargoyle2425118152101487--
ScytheEerie Screech
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsGargoyle2825220172301587--
ScytheEerie Screech
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsGargoyle2024717131901387--
ScytheEerie Screech
--
TerrorsBonewalker202492110801545--
Bone Sword
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsGargoyle2625219162201587--
ScytheEerie Screech
--
TerrorsBonewalker2825226131001745--
Bone Sword
--

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Southern path dead end

TheFafnir encounter is a rare encounter that only has a 10% chance of appearing in the dead end area after certain requirements have been met. It may appear starting from Act 5.

Mogall #1, NormalMogall #1, HardMogall #2, NormalMogall #2, HardMogall #3, NormalMogall #3, HardEntombed #1, NormalEntombed #1, HardEntombed #2, NormalEntombed #2, HardEntombed #3, NormalEntombed #3, HardFafnir, NormalFafnir, Hard

Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall523617122001043--
TackleDivide
--
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall1Varies321510180843--
TackleDivide
Spawned by other Mogalls.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall1024119142301243--
TackleDivide
--
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall5Varies3617122001043--
TackleDivide
Spawned by other Mogalls.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall513617122001043--
TackleDivide
--
TerrorsRevenant303522013100704--
Venin Claws
--
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall1Varies321510180843--
TackleDivide
Spawned by other Mogalls.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall1014119142301243--
TackleDivide
--
TerrorsRevenant403522517130904--
Venin Claws
--
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall5Varies3617122001043--
TackleDivide
Spawned by other Mogalls.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall513617122001043--
TackleDivide
--
TerrorsGargoyle2024717131901387--
ScytheEerie Screech
--
TerrorsBonewalker2014921+13108−501545Shadow Sword
Bone SwordLifetaker*Hex*
--
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall1Varies321510180843--
TackleDivide
Spawned by other Mogalls.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall1014119142301243--
TackleDivide
--
TerrorsGargoyle2825220172301587--
ScytheEerie Screech
--
TerrorsBonewalker2715226+131310−501745Shadow Sword
Bone SwordLifetaker*Hex*
--
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsMogall5Varies3617122001043--
TackleDivide
Spawned by other Mogalls.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsEntombed10125241413164116--
Numbing Claws
--
TerrorsEntombed10225241413164116--
Venin Claws
--
SpectersGold Knight524520+4914−101569Steel Lance
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsEntombed15129271616184126--
Numbing Claws
--
TerrorsEntombed15229271616184126--
Venin Claws
--
SpectersGold Knight1025123+41217−101879Steel Lance
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsEntombed10125241413164116--
Numbing Claws
--
TerrorsEntombed10225241413164116--
Venin Claws
--
SpectersBow Knight524518+3109−301168Steel Bow
Bowrange +2Anti-Fliers*
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsEntombed15129271616184126--
Numbing Claws
--
TerrorsEntombed15229271616184126--
Venin Claws
--
SpectersBow Knight1025121+31311−301368Steel Bow
Bowrange +2Anti-Fliers*
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsEntombed1318189812386--
Claws
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsEntombed532121111014396--
Claws
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BrethrenFafnir1146261012018149Silver Purse+This item is dropped upon this unit's defeat.
Fangs
--
BrethrenFafnir1146261012018149--
Fangs
--
TerrorsNecrodragon103512048016148--
Fangs
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BrethrenFafnir5150281213020159Silver Purse+This item is dropped upon this unit's defeat.
Fangs
--
BrethrenFafnir5150281213020159--
Fangs
--
TerrorsNecrodragon103532148017148--
Fangs
--

{{{content15}}}

Northern path and Altar

TheBerkut encounter is a fixed encounter which must be fought in order to progress through the temple. They do not respawn after being defeated.

TheVestal encounter is a rare encounter that only has a 10% chance of appearing in the altar area after certain requirements have been met. It may only appear starting fromAct 6.

Berkut, NormalBerkut, HardArcanist #1, NormalArcanist #1, HardArcanist #2, NormalArcanist #2, HardArcanist #3, NormalArcanist #3, HardVestal, NormalVestal, Hard

Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BerkutGold Knight1815224+101615−2018+56+59Kriemhild
WildfirePhantasm*
• Immobile.
• Receives +25hit, +25dodge fromsupport withRinea.
RineaWitch17140201916010164Prayer RingThis item is dropped upon this unit's defeat.
SeraphimFortifyEntrapConjure*Recovery*WildfireMiracle*Pact
• Immobile.
• Receives +25avoid, +25dodge fromsupport withBerkut.
TerrorsMogall813918132201143--
TackleDivide
Only moves to attack units in range.
Duma FaithfulArcanist1714415111101284--
DeathFortify
--
Duma FaithfulArcanist1524214101001184--
MireRecover
--
SpectersDread Fighter82421920220136+57--
SwordResistance +5Apotrope
--
TerrorsFiend83472674023124--
LanceHeavy Armor
Only moves to attack units in range, or to heal.
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Rigelian ArmyWitch1Varies221012804144--
FireTeleportation
Conjured byRinea.
TerrorsMogall1Varies321510180843--
TackleDivide
Spawned by other Mogalls.
  • At the start of each enemy phase, all enemy units will recover 10 HP from the flaming altar.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BerkutGold Knight2015227+101716−2019+58+59Kriemhild
WildfirePhantasm*
• Immobile.
• Receives +25hit, +25dodge fromsupport withRinea.
RineaWitch19142251917012184Prayer RingThis item is dropped upon this unit's defeat.
SeraphimFortifyEntrapConjure*Recovery*WildfireMiracle*Pact
• Immobile.
• Receives +25avoid, +25dodge fromsupport withBerkut.
TerrorsMogall1014119142301243--
TackleDivide
Only moves to attack units in range.
Duma FaithfulArcanist2014717131301484--
DeathFortify
--
Duma FaithfulArcanist1724415111101284--
MireRecover
--
SpectersDread Fighter1024320+42123−10136+57Steel Sword
Resistance +5Apotrope
--
TerrorsFiend1034927+484−1024134Steel Lance
Heavy Armor
All three begin moving if any is provoked.
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Rigelian ArmyWitch1Varies221012804144--
FireTeleportation
Conjured byRinea.
TerrorsMogall5Varies3617122001043--
TackleDivide
Spawned by other Mogalls.
  • At the start of each enemy phase, all enemy units will recover 10 HP from the flaming altar.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulArcanist12139139901084--
DeathRecover
--
Duma FaithfulArcanist1033712880984--
MireRecover
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulArcanist1524214101001184--
DeathRecover
--
Duma FaithfulArcanist12239139901084--
MireRecover
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulArcanist12139139901084--
MireFortify
--
Duma FaithfulArcanist1013712880984--
MireRecover
--
Duma FaithfulArcanist723411670884--
MiasmaRecover
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulArcanist1514214101001184--
MireFortify
--
Duma FaithfulArcanist12239139901084--
MireRecover
--
Duma FaithfulArcanist813511770884--
MiasmaRecover
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulArcanist12139139901084--
MireFortify
--
Duma FaithfulArcanist713411670884--
MiasmaRecover
--
Duma FaithfulWitch712713141006144--
ThunderTeleportation
--
Duma FaithfulWitch51251213905144--
FireTeleportation
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Duma FaithfulArcanist1524214101001184--
MireFortify
--
Duma FaithfulWitch1022915141107144--
ThunderTeleportation
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
UnknownVestal113416131209165Silver Purse+This item is dropped upon this unit's defeat.
AuraFortifyConjure*Teleportation
--
UnknownWitch1022915141107144--
ThunderTeleportation
--
UnknownWitch1022915141107144--
FireTeleportation
--
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
UnknownWitch10Varies2915141107144--
FireTeleportation
Conjured by the Vestal.
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
UnknownVestal5137181413010175Silver Purse+This item is dropped upon this unit's defeat.
AuraFortifyConjure*Teleportation
--
UnknownWitch1323216151208144--
ThunderTeleportation
--
UnknownWitch1223116151107144--
FireTeleportation
--
Reinforcements
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
UnknownWitch13Varies3216151208144--
FireTeleportation
Conjured by the Vestal.

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Temple end

The temple end area includes all possibleEntombed encounters from the southern path dead end area as well as the following:

Dread Fighter #1, NormalDread Fighter #1, HardDread Fighter #2, NormalDread Fighter #2, HardDread Fighter #3, NormalDread Fighter #3, HardFiend #1, NormalFiend #1, HardFiend #2, NormalFiend #2, Hard

Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersDread Fighter51391718200126+57--
SwordResistance +5Apotrope
--
SpectersMyrmidon1033816+41619−101065Steel Sword
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersDread Fighter1014320+42123−10136+57Steel Sword
Resistance +5Apotrope
--
SpectersMyrmidon1234017+41720−101165Steel Sword
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersDread Fighter523917+81820−20126+57Silver Sword
Resistance +5Apotrope
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersDread Fighter1024320+82123−20136+57Silver Sword
Resistance +5Apotrope
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersDread Fighter513917+131820−50126+57Shadow Sword
Lifetaker*Hex*Resistance +5Apotrope
--
SpectersSniper1014117+31110−301025Steel Bow
Bowrange +2Anti-Fliers*
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SpectersDread Fighter1014320+132123−50136+57Shadow Sword
Lifetaker*Hex*Resistance +5Apotrope
--
SpectersSniper1224318+31210−301025Steel Bow
Bowrange +2Anti-Fliers*
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsFiend814726+874−2023124Silver Lance
Heavy Armor
--
TerrorsFiend524424+363−2021114Javelin
Heavy Armor
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsFiend1215128+884−2025134Silver Lance
Heavy Armor
--
TerrorsFiend824726+374−2023124Javelin
Heavy Armor
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsFiend814726+474−2023124Ridersbane
Heavy ArmorAnti-Cavalry*
--
Duma FaithfulWitch1032915141107144--
FireTeleportation
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsFiend1215128+484−2025134Ridersbane
Heavy ArmorAnti-Cavalry*
--
TerrorsFiend1225128+884−2025134Silver Lance
Heavy Armor
--
Duma FaithfulWitch1223116151107144--
FireTeleportation
--

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Treasure Vault

All battles listed below are fixed encounters which must be defeated in order to progress.

Lich, NormalLich, HardDeathgoyle, NormalDeathgoyle, HardWhite Dragon, NormalWhite Dragon, Hard

Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsLich151552611801975--
Club
Only moves to attack units in range until turn 4, at which point it begins moving unprovoked.
TerrorsLich10249239601865--
Club
--
TerrorsBonewalker18647209701445--
Bone Sword
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsLich181582812902075--
Club
Only moves to attack units in range until turn 4, at which point it begins moving unprovoked.
TerrorsLich12251259701875--
Club
--
TerrorsBonewalker206492110801545--
Bone Sword
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsDeathgoyle12445211722013117--
Scythe
Begins moving unprovoked on turn 3.
TerrorsGargoyle2054717131901387--
Scythe
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TerrorsDeathgoyle15448221924014117--
Scythe
Begins moving unprovoked on turn 3.
TerrorsGargoyle2555219152101487--
Scythe
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BrethrenWhite Dragon5244261014022188--
Fangs
Begins moving unprovoked on turn 3.
SpectersArcanist1514214101001184--
MiasmaFortify
• Starts on a space that becomessupplies on turn 3.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
TerrorsNecrodragon152572259018158--
Fangs
--
Enemy Units
NameClassLv#HPAtkMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BrethrenWhite Dragon7246271014022198--
Fangs
Begins moving unprovoked on turn 3.
SpectersArcanist1814516121201384--
MiasmaFortify
• Starts on a space that becomessupplies on turn 3.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
TerrorsNecrodragon1826024610020158--
Fangs
--

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Boss data

Main article:Berkut

NormalHard

Gold Knight
Level18
Stats
Max HP52Luck0
Attack24+10Defense18+5
Skill16Resistance6+5
Speed15−2Movement9
ItemSkills
KriemhildWildfire
Phantasm*
Weapons
SwordsLancesAxes
BowsBlack magicWhite magicMonster weapons
Gold Knight
Level20
Stats
Max HP52Luck0
Attack27+10Defense19+5
Skill17Resistance8+5
Speed16−2Movement9
ItemSkills
KriemhildWildfire
Phantasm*
Weapons
SwordsLancesAxes
BowsBlack magicWhite magicMonster weapons

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In the originalGaiden there is nothing preventingAlm from entering the final battle againstDuma withoutFalchion, the only weapon capable of harming Duma normally. This renders the final battle unwinnable, with the exception of acertain glitch. It is thushighly recommended to obtain Falchion from theTreasure Vault for Alm before entering the final battle.

In the originalGaiden,Celica's party accrues more damage the longer Alm takes to get through the dungeon. This was not retained for the remake.

InEchoes, you have one last stealth segment. After the conversation with Celica and Jedah, you will enter a hallway with exits to the north and south. Go south first to get an experience fountain and a Mila idol. This last fountain should go to Alm, since he is required to face combat alone in the final stretch of this dungeon.

Berkut Encounter (Echoes only)

Partway through the dungeon inEchoes, the player will be forced into an encounter with the only two enemies in the game that have a support bonus, that is, Berkut and Rinea, as well as a couple generic enemies.

Berkut and Rinea give each other +25 CrtAvo, and Berkut gets +25 Hit while Rinea gets +25 Avo. Berkut is fairly slow, and your units shouldn't have too much trouble hitting him, but Rinea is something else. Rinea has 12/13 AS, but combined with the aforementioned support bonus, theWildfire skill that only she has and the map being all Tiles that give +20 Avo, Rinea has 79/81 Avo, meaning that even trainedBow Knights withKiller Bows andHunter's Volley will have serious problems trying to take her out. Taking her out first removes theWitch reinforcements, stops her from healing other enemies and prevents her fromEntrapping someone into the crossfire of 4+ other enemies. UsingMila's Turnwheel to rewind and retry if your attempts to kill her fail is recommended. If you didn't makeFaye into aCleric or recruitShade from the DLC into Alm's party and brought either of them into the dungeon, then you will be forced to leave Rinea alive until later as you won't be able to safely rescue a Rinea-killer to safety. Also, don't worry aboutMiracle—Rinea needs at least one point of Luck that she doesn't have in order to actually trigger it on you. Alternately, it may be safer to simply muscle through the Witches and focus your fire on Berkut to remove the +25 Avo boost he gives so that your attacks will actually hit.Phantasm reduces the damage he takes from ranged attacks, so darting in with a Ridersbane-packing Gold Knight is your best bet.

The map also features 3 Fiends (withSteel Lances on Hard Mode) that block the most direct path to Berkut, but they are far back enough that a Bow Knight can still advance, try to kill Rinea from 5-range, and berescued to safety. They won't start moving until you provoke one of them, which means you don't have to deal with them until you're ready to. The other enemies are threeArcanists (one of whom hasDeath/Fortify instead ofMire/Recover), twoDread Fighters (withSteel Swords on Hard Mode) and oneMogall. If you are unable or unwilling to go for a Turn 1 Rinea kill, then it's best you hang behind and pick off the enemies one by one. The Witch reinforcements may pose a risk to many of the low-resistance units in Alm's party, but trying to take on more than 1 group of enemies at a time is more dangerous.

Regardless of whether or not you sent someone in to assassinate Rinea on turn 1, the rest of the map becomes a fairly tame sequence of carefully waiting until a group of enemies comes forward, gets grouped on by your units and eliminated and repeat. Eventually, most of the threats will be gone, and you will be free to advance on the immobile bosses. Berkut only has 1-3 range and Rinea 1-2, though the latter can still Entrap somebody into their combined ranges, so don't get cocky on the approach. You can put someone bulky enough to survive a round against Berkut into Rinea's Entrap range, as they will then get Entrapped and attacked by Berkut, but not Rinea because she has just spent her action on Entrap, which can help clear the way for other units to advance. Rinea herself isn't too dangerous once the other enemies are gone—she'll still dodge many of your attacks and is very accurate withSeraphim, but her raw offenses aren't too high. Berkut is even slower, and while he does take reduced damage from bows and black magic, if Rinea is out of the picture then there's nothing stopping you from chipping him to death from outside his attack range.

Treasure Vault

At the end of the dungeon, Alm is made to face a three battle gauntlet on his lonesome. If you still have theBlessed Bow from the Fear Mountain Shrine, it helps hit the dangerous enemies from range while granting health regeneration. In general, prioritize the bosses, stay on the supplies when possible, and heal up between battles, and you will be fine. For the first battle (against the Liches), the initial supplies are a trap—the wall will collapse and the supplies will move one space south at the end of turn 2. Have Alm hold position for the first turn and move no further than one space north on turn 2—this will allow him to maintain control of the healing tile when the trap is sprung.

Untrained Alm's Trials

While leaving Alm untrained is generally a bad idea, and may create some complications forthe Endgame without a powerfulNosferatu caster, Alm is at least able to get through his trials on Hard with just his promoted bases, provided he has the right equipment to do the job and isn't excessively screwed in speed levels gained during the course of the trials.

Before entering, make sure you have theLightning Sword, an actualbow that isn't theLongbow orKiller Bow and the biggest stash of 20+ HP provisions he can get his hands on. He will be doing a lot of healing via items from the convoy, so prepare at least two dozen, if not more.

Trial 1:As Alm's defense is quite low at 10, attempting to defend the Supplies is not viable as he will constantly face chance of death. Instead, he should run straight south and get himself lodged in the entryway, with only a single direction exposed to the enemy. Equip the Lightning Sword, which deals 11 damage to each of theBonewalkers, who he doubles. Let the Bonewalkers come to Alm. On Player Phase, if Alm's HP is high enough to take another hit, he can attack one of the other enemies from 2-range to chip them; if Alm's HP is low, he needs to heal himself. Save your 30+ HP provisions for instances where both Alm is on low HP and the incoming Bonewalker can get itself killed on Enemy Phase, exposing Alm to two attacks in one turn. If Alm has learnedFoudroyant, he can optionally use it to destroy an adjacent enemy if he is at high HP; even if he hasn't learned it yet, he will gain the SP necessary over the course of the battle. As theLiches take less damage due to their higher resistance, Foudroyant can be used to save healing items should Alm's HP still be high (as a result of dodging incoming attacks).

Trial 2:Alm is getting doubled here, no questions asked. Therefore, he needs to maximize his damage dealt on counterattack, as he will be taking 18-24 damage per turn at base, forcing him to spam healing items. He should equip himself with the strongest bow available that isn't the Longbow or Killer Bow; the Longbow should be avoided as it cannot counter at 1-range. As with before, move Alm straight down to get himself lodged in the entryway so he only faces one enemy at a time. Depending on how powerful of a bow you have, Alm might be able to crit-OHKO some of the enemies on retaliation; he is safe if, from full HP, he crits one enemy, as he can take any three hits that are not threeDeathgoyle hits in a row (a single level in HP or defense will allow him to survive three hits, but just barely), but if he crits multiple enemies he faces chance of death; this is why the Killer Bow should be avoided, as it can cause Alm to suffer from success. Due to the higher enemy damage output, Alm will mostly be forced to constantly spam healing items, hence the need for a large stockpile. Even so, if he is able to dodge a few attacks, he may get the chance to deal some damage on Player Phase, which can help thin out the crowd.

Trial 3:The hardest trial by a significant margin, and one where Alm can potentially be in grave danger based on how he leveled up over the course of the last two battles. If the amount of speed Alm has gained is greater than or equal to the weight of his bow, he is fine. But if it is less, he is in trouble. In the former case, he is mostly able to go to the bottom of the map and spam healing items; doubling and dealing effective damage will eventually outpace theArcanist's ability to heal withFortify, and the Necrodragons will go down. As Alm will not be getting doubled by theWhite Dragons, he will be able to tank and stall them until he eventually gains enough EXP to level speed and double them as well, provided he has enough healing. If Alm is getting doubled by the White Dragons with his bow equipped, he will be forced to equip something lighter. If Alm has not leveled speed at all, his only options for damage, if available, are a heavily forgedIron Sword, or theBlessed Sword from Celica's side; neither will deal particuarly much damage, but they will deal enough to greatly increase his EXP gain as he will no longer be dealing minimum damage. If he has gained one or two points, Alm has alternatives in more powerful swords that weigh less, such as a forgedSteel,Silver orRoyal Sword, with the more powerful forges being sufficient for Alm to slowly wear them down in a battle of attrition when able to double. Once the dragons are at long last cleared out, the lone Arcanist is easily dealt by luring him off of his supplies and fighting him with a bow.

Map Turn Count: 4
Game Turn Count: 316 (Berkut)

Map Turn Count: 6
Game Turn Count: 322 (Liches)

Map Turn Count: 7
Game Turn Count: 329 (Deathgoyles)

Map Turn Count: 3
Game Turn Count: 332 (White Dragons)

Trivia

  • During Act 6 ofEchoes: Shadows of Valentia Celica may enter the Treasure Vault here and fight themonsters within in Alm's place. Nothing of note occurs from this, however.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Duma Temple

--

Japanese

ドーマ神殿

Doma Temple

Spanish

Templo de Duma

Temple of Duma

French

Temple de Duma

Temple of Duma

German

Tempel des Duma

Temple of Duma

Italian

Tempio di Duma

Temple of Duma

Dutch

Duma's tempel

Duma's temple

Simplified Chinese

多玛神殿

Duma Temple

Traditional Chinese

多瑪神殿

Duma Temple

Gallery


This section has been marked as astub. Please help improve the page by adding information.


←  Attack on Rigel Castle •
←  Duma Tower •
Duma Temple•  The Final Battle →
Fire Emblem Gaiden
Playable charactersAlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable charactersHalcyonIrmaMassena
BossesAurumBarthBlakeCerberusDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHadesHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background charactersLima IVLipricaMila
Personal weaponsFalchionRoyal Sword
Acts and BattlesAct 11:Ram Woods Battle • 2:Fleecer's Forest Battle • 3:Thieves' Shrine • 4:Storming of Ram Valley • 5:Attack on the Southern Outpost • 6:First Battle of Southern Zofia • 7:Second Battle of Southern Zofia • 8:Deliverance Hideout • 9:Liberation of Zofia Castle
Act 21:Skirmish • 2:First Pirate Raid • 3:Second Pirate Raid • 4:Assault on the Pirate Throne • 5:Third Pirate Raid • 6:Beast Hunt • 7:Seabound Shrine • 8:Fourth Pirate Raid • 9:Fifth Pirate Raid
Act 3Alm1:Northern Zofia Battle • 2:First Battle of Zofia Forest • 3:Forest Crossroads Battle • 4:Siege of Desaix's Fortress • 5:Second Battle of Zofia Forest • 6:Sylvan Shrine • 7:Forest Northside Battle • 8:Retaking of the Sluice Gate
Celica1:Zofian Coast Battle • 2:Skirmish • 3:Attack on the Desert Stronghold • 4N:Northern Desert Battle • 4S:Southern Desert Battle • 5:Attack on Grieth's Citadel • 6:Storming of the Valley Approach • 7:Dragon Shrine • 8:Liberation of the Temple of Mila
Act 4Alm1:Border Battle • 2:Rigel Forest Battle • 3:Fear Mountain Battle • 4:Fear Mountain Shrine • 5:Siege of Nuibaba's Abode • 6:Rigel Plains Battle • 7:Fight at the Dragon's Maw • 8:Rigel Falls Battle • 9:Secret Shrine • 10:Attack on the Last Bastion • 11:Attack on Rigel Castle
Celica1:Dead Man's Mire Battle • 2:Skirmish • 3:Attack on Dolth Keep • 4:Lost Treescape • 5:Storming of Duma Gate • 6:The Swamps of Duma Battle • 7:Duma Tower
Act 51:Duma Temple • 2:The Final Battle
LocationsValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) •Zofia (Ram)
Groups, objects and conceptsDeliveranceMonsters
ListsActsCharactersClasses (Class change) •ItemsScriptsWeapons
Related topicsManga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) •Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable charactersAlm's PartyAlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's PartyAtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLCEmmaRandalShadeYuzu
Non-playable charactersHalcyonIrmaMassenaMilaPeddlers
BossesArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background charactersForneusLima IVLipricaShanty Pete
Legendary and personal weaponsBeloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and BattlesPrologueAlm and Celica
Act 11:Ram Woods Battle • 2:Fleecer's Forest Battle • 3:Thieves' Shrine • 4:Storming of Ram Valley • 5:Attack on the Southern Outpost • 6:First Battle of Southern Zofia • 7:Second Battle of Southern Zofia • 8:Deliverance Hideout • 9:Liberation of Zofia Castle
Act 21:Skirmish • 2:First Pirate Raid • 3:Second Pirate Raid • 4:Assault on the Pirate Throne • 5:Third Pirate Raid • 6:Beast Hunt • 7:Seabound Shrine • 8:Fourth Pirate Raid • 9:Fifth Pirate Raid • 10:Zofia Castle Battle
Act 3Alm1:Northern Zofia Battle • 2:First Battle of Zofia Forest • 3:Forest Crossroads Battle • 4:Siege of Desaix's Fortress • 5:Second Battle of Zofia Forest • 6:Sylvan Shrine • 7:Forest Northside Battle • 8:Retaking of the Sluice Gate
Celica1:Zofian Coast Battle • 2:Skirmish • 3:Attack on the Desert Stronghold • 4N:Northern Desert Battle • 4S:Southern Desert Battle • 5:Attack on Grieth's Citadel • 6:Storming of the Valley Approach • 7:Dragon Shrine • 8:Liberation of the Temple of Mila
Act 4Alm1:Border Battle • 2:Rigel Forest Battle • 3:Fear Mountain Battle • 4:Fear Mountain Shrine • 5:Siege of Nuibaba's Abode • 6:Rigel Plains Battle • 7:Fight at the Dragon's Maw • 8:Rigel Falls Battle • 9:Secret Shrine • 10:Attack on the Last Bastion • 11:Attack on Rigel Castle
Celica1:Dead Man's Mire Battle • 2:Skirmish • 3:Attack on Dolth Keep • 4:Lost Treescape • 5:Storming of Duma Gate • 6:The Swamps of Duma Battle • 7:Duma Tower
Act 51:Duma Temple • 2:The Final Battle
Act 61:Archanea Seaway 2 Battle • 2:Archanea Seaway 4 Battle • 3:Archanea Seaway 6 Battle • 4:Thabes Labyrinth
amiiboDuma's OrdealsMila's Ordeals
DLCThe Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1:Battle of Zofia Harbor • 2:Outpost Rescue • 3:Flight from the Ruins • 4:Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
LocationsValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) •Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) •ArchaneaThabes
Groups, objects and conceptsDeath MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
ListsBase conversationsActsCharactersClasses (Class change) •ItemsScriptsSidequestsSkillsSupportsWeapons
Related topicsAncient LettersMinor charactersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound TestTheaterTimelineWorld map