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Dreamlike Night
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Dreamlike Night (Japanese:あまいよるのゆめDreamlike Night) is an assistskill which debuted inFire Emblem Heroes. Dreamlike Night refreshes its target and allows them to use Canto again; additionally, it inflicts stat debuffs, Frozen, and Sabotage on the closest foes.
Data
Game | Icon | Effect | Range | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes | ![]() | Grants target ally that has acted another action and re-enables Canto. Inflicts −7 each toattack,defense, andresistance, Frozen,[effect 1] and Sabotage[effect 2] on closest foes to target ally and foes within 2 spaces of those foes through their next actions. | 1 | 400 | Dance | ![]() | ✗ | Cannot target ally withSing orDance. This skill is treated as Sing or Dance. |
- ↑Unit requires (unit's speed ≥ (foe's speed + 15 + [(foe's defense − unit's defense) × 2; minimum: 0]) to make afollow-up attack; foe requires (foe's speed ≥ (unit's speed − 5 − [(foe's defense − unit's defense) × 2; minimum: 0]) to make a follow-up attack.
- ↑Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each toattack,speed,defense, andresistance on unit.
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Plumeria: Spring Dance |
Flavor text
Game | Text (English) | Text (Japanese) |
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Heroes | Grants another action to target ally, and if Canto has already been triggered by target ally, re-enables Canto. Inflicts Atk/Def/Res-7, 【Frozen】, and【Sabotage】on closest foes to target ally and any foe within 2 spaces of those foes through their next actions (cannot target an ally with Sing or Dance; this skill treated as Sing or Dance). 【Frozen】 Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action: Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. | このスキルは「歌う」「踊る」として扱われる 対象を行動可能な状態にし、 対象が再移動を発動済みなら再発動可能にする、かつ 対象から最も近い敵とその周囲2マス以内の敵の 攻撃、守備、魔防-7、 【凍結】、【混乱】を付与 (敵の次回行動終了まで) 「歌う」「踊る」を持つ対象には使用できない 【凍結】 以下の効果により、自分の追撃が発生しにくくなり、 敵の追撃が発生しやすくなる状態異常 (敵の次回行動終了まで) 戦闘中、 自分の追撃の速さ条件+○、 敵の追撃の速さ条件-○ ○は、敵の守備が自分の守備より高い時は 10+守備の差×2、 そうでない時は10 (例えば、追撃の速さ条件+10であれば、 速さの差が15以上なければ追撃できない) (同系統スキル複数の時、効果は累積する) 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English | Dreamlike Night | -- |
Japanese | あまいよるのゆめ | Sweet night's dream |
Spanish | Noche onírica | Dream night |
French | Nuit de rêve | Night's dream |
German | Nacht der Träume | Night of dreams |
Italian | Notte da sogno | Night's dream |
Portuguese | Noite sonial | Dream night |
Traditional Chinese | 甘甜的夜之夢 | Sweet night's dream |
See also
Assist skills inHeroes | ||||||||||
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