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Dragoon Axe
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
- Not to be confused withDragon Axe.
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Dragoon Axe (Japanese:赤い竜騎士の斧Red dragon knight's axe) is a weaponskill in theaxe category which debuted inFire Emblem Heroes; it is apersonal weapon of the young variation ofMinerva. If the foe'sHP is full, Dragoon Axe boosts its user's stats and reduces the foe's special cooldown charge.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants −1 special cooldown count. If foe'sHP = 100% at start of combat, grants +4 each toattack,speed,defense, andresistance to user during combat and inflicts −1 special cooldown charge on foe per attack. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each toattack,speed,defense, andresistance to user and inflicts −1 special cooldown charge on foe per attack during combat, and restores 7 HP to user after combat. Grants +3 HP. If user is within 2 spaces of an ally at start of turn, grants +6 each to attack and speed and "+1 special cooldown charge per attack during combat" to user and allies within 2 spaces of user for 1 turn. If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each toattack,speed,defense, andresistance to user and inflicts −1 special cooldown charge on foe per attack during combat, and restores 7 HP to user after combat. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each toattack,speed,defense, andresistance to user and inflicts −1 special cooldown charge on foe per attack during combat, and restores 7 HP to user after combat. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each toattack,speed,defense, andresistance to user and inflicts −1 special cooldown charge on foe per attack during combat, and restores 7 HP to user after combat. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each toattack,speed,defense, andresistance to user and inflicts −1 special cooldown charge on foe per attack during combat, and restores 7 HP to user after combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Minerva: Princess-Knight |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 奥義が発動しやすい(発動カウント-1) 敵のHPが100%で戦闘開始時、 戦闘中の自分の攻撃、速さ、守備、魔防+4 かつ、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
| Heroes (Refined) | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 奥義が発動しやすい(発動カウント-1) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中の自分の攻撃、速さ、守備、魔防+4 かつ、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用)、 戦闘後、自分は、7回復 |
| Heroes (Refined: +effect) | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | ターン開始時、周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方の 攻撃、速さ+6、 「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」を付与 (1ターン) 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Dragoon Axe | |
| Japanese | 赤い竜騎士の斧 | Red dragon knight's axe |
| Spanish | Hacha dragoon | Dragoon axe |
| French | Hache carabin | Carabin axe |
| German | Dragoneraxt | Dragoon Axe |
| Italian | Ascia dragone | Dragon axe |
| Portuguese | Machado dragoon | Dragoon axe |
| Traditional Chinese | 赤色龍騎士之斧 | Red dragon knight's axe |
Gallery
- The Dragoon Axe as it appears inHeroes.



