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Dragon Fang Shot

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Dragon Fang Shot


Icon used by Dragon Fang Shot inHeroes.

Type(s)

Special

First game

Heroes

Dragon Fang Shot (Japanese:竜穿射Dragon pierce shot) is a specialskill which debuted inFire Emblem Heroes. Dragon Fang Shot reduces the damage the user takes based on the difference between the user's resistance and their foe's, reduces the potency of damage-reducing effects when it is ready to trigger, boosts the user's damage based on theirresistance when it triggers, and applies Divine Vein (Water) to spaces near the foe after it triggers.

Data

GameIconEffectCooldownSP costPrerequisitesUnusable byInheritableOther effects and notes
Heroes
When triggered, user deals +⁠(user'sresistance × 40%) damage.
If user's resistance > foe's resistance, foe deals −⁠([4 − user's current special cooldown count] × [user's resistance − foe's resistance; maximum: 10])% damage (except with Røkkr specials).
If user's special is ready to trigger or triggered during combat, reduces percentage of foe's non-special "reduce damage by X%" effects by 50%.
After combat, if user's special triggered, applies Divine Vein (Water) (Space requires 1 extra movement for foes withrange = 2. Inflicts −5 speed on foe and reduces percentage of foe's non-special "reduce damage by X%" effects by 50% during combat.) on foe's space and each space within 2 spaces of foe for 1 turn.
2500Dragon FangStaves--

Availability

Heroes

MethodData
Unit (★★★★★)Corrin: Child of Dawn

Flavor text

GameText
(English)
Text
(Japanese)
Heroes
Boosts Special damage by 40% of unit's Res
when Special triggers.

If unit's Res > foe's Res, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = 4 - current Special
cooldown count value, × difference between
stats (max difference between stats: 10).

If unit's Special is ready or unit's Special
triggered during combat, reduces the
percentage of foe's non-Special "reduce
damage by X%" skills by 50%.

After combat, if unit's Special triggered,
applies【Divine Vein (Water)】on target's space
and on each space within 2 spaces of target's
space for 1 turn.

【Divine Vein (Water)】
Applies the following effects on space: Acts as
difficult terrain for foes with Range = 2 (moving
over this space costs +1 movement; does not
apply to "cannot be slowed by terrain" effects;
movement cost cannot exceed unit's allowed
movement). Inflicts Spd-5 on foe and reduces
the percentage of non-Special "reduce damage
by X%" skills by 50% during combat (excluding
area-of-effect Specials). (Divine Vein effects
do not stack; replaces any existing Divine Vein
effect; Divine Vein effects applied
simultaneously cancel each other out.
Does not count as defensive terrain.)
魔防の40%を奥義ダメージに加算

魔防が敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
魔防の差×(4-現在の奥義発動カウント)%軽減
(最大(40-現在の奥義発動カウント×10)%)
(巨影の範囲奥義を除く)

戦闘中、奥義発動可能状態の時、または、
戦闘中、奥義を発動済みの時、
敵の奥義以外のスキルによる
「ダメージを◯◯%軽減」を半分無効
(無効にする数値は端数切捨て)

奥義を発動した戦闘後、
敵のマスとその周囲2マスのマスに
【天脈・水】を付与(1ターン)

【天脈・水】
付与されたマスに入る者は以下の効果を受ける

射程2の敵は、移動しづらくなる
(移動する際、移動をさらに+1消費する。
 敵の移動タイプの基本移動力を超えて消費しない。
 「自分が移動可能な地形を平地のように移動可能」
 の効果はこの影響を受けない)

敵は
戦闘中、速さ-5、
奥義以外のスキルによる
「ダメージを◯◯%軽減」を半分無効
(無効にする数値は端数切捨て)
(範囲奥義を除く)

(付与マスに既に天脈がある場合、それを上書きする)
(同じタイミングに異なる複数の天脈の付与が
 発生した場合、天脈は消滅する)

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Dragon Fang Shot

Derived fromCorrin's neutral special move in theSuper Smash Bros. series.

Japanese

竜穿射

Dragon pierce shot

Spanish
(Spain)

Tiro de dragón

Dragon's shot

Spanish
(Latin America)

Tiro colmillo dragón

Dragon fang shot; abbreviated asTiro colmillo drag.

French

Tir de dragon

Dragon's shot

German

Drachenmacht

Dragon might

Italian

Colpo di zanna

Fang's blow

Portuguese

Golpe dracônico

Draconic blow

Traditional Chinese

龍穿射

Dragon pierce shot

See also

Special skills inHeroes
Area-of-effect skillsBlazing FlameBlazing LightBlazing ThunderBlazing WindGift for MagicGifted MagicGrowing FlameGrowing LightGrowing ThunderGrowing WindOverrideRising FlameRising LightRising ThunderRising Wind
Defensive skillsAegisBucklerCirclet of BalanceDual Ice MirrorsEscutcheonFrostbite MirrorFrozen MirrorGodlike ReflexesHoly PanicHoly VestmentsIce MirrorInvincible SisterLife UnendingMiracleNegating FangPaviseSacred Cowl
Healing skillsAetherAether's CourseAether's PathDaylightHeavenly LightImbueMayhem AetherNoontimeOpen the FutureRadiant AetherRighteous WindSol
Offensive skillsAetherAether's CourseAether's PathArchrivalArms of the ThreeArmored BeaconArmored BlazeArmored FlareArmored FloeArmored GlacierAscendant KingAstraAstra StormBaneBlack LunaBlue FlameBond BlastBonfireBoulderBrutal ShellCelestial FormChilling WindChivalric AuraCirclet of BalanceCometCrusader's AstraCurved ShotDeadeyeDivine PulseDraconic AuraDragon BlastDragon FangDragon Fang FireDragon Fang ShotDragon FlameDragon GazeDragon IceDragon's RoarEnclosureFell BlastFierce BeastFire EmblemThe Fire EmblemFlame WallFlareFrost MoonFuture and PastGlaciesGlimmerGlitter of LightGlowing EmberGodlike ReflexesGreat AetherGreat SacrificeGustHaze SliceHero's BloodHoly PressureHoly-Knight AuraIce WallIcebergIgnisImmurementImperial AstraLethalityLight Is TimeLight's RestraintLightless LunaLodestar RushLogicLunaLunar FlashMagic LightMakings of a KingMayhem AetherMighty RoarMoonbowNew MoonNight SkyNimble BeastNo QuarterOpen the FuturePitch-Dark LunaRadiant AetherRegnal AstraReprisalRequiem PrayerRetributionRighteous WindRuptured SkySacred WindSandstormSeiðr BurstSeiðr ShellShining EmblemSiriusSturdy BeastSublime HeavenSupreme AstraSupreme HeavenTime and LightTime Is LightTorrential RoarTrue Lunar FlashThe True NjörunTwin BladesTwin StrikeUnited StormVengeanceVital AstraWaning ShotWarp Ragnarok
Staff specialsDeluge BalmDeluge CharmEarthfire BalmEarthwater BalmEarthwind BalmFireflood BalmHeavenly LightImbueKindled-Fire BalmSolid-Earth BalmStill-Water BalmSwift-Winds BalmWindfire BalmWindfire Charm
Miscellaneous skillsGaleforceGaleforce MistGoddess DanceNjörun's ZealRequiem DanceUmbra BlastUmbra CalamityUmbra Eruption