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Dragon Fang Shot
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Dragon Fang Shot (Japanese:竜穿射Dragon pierce shot) is a specialskill which debuted inFire Emblem Heroes. Dragon Fang Shot reduces the damage the user takes based on the difference between the user's resistance and their foe's, reduces the potency of damage-reducing effects when it is ready to trigger, boosts the user's damage based on theirresistance when it triggers, and applies Divine Vein (Water) to spaces near the foe after it triggers.
Data
| Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | When triggered, user deals +(user'sresistance × 40%) damage. If user's resistance > foe's resistance, foe deals −([4 − user's current special cooldown count] × [user's resistance − foe's resistance; maximum: 10])% damage (except with Røkkr specials). If user's special is ready to trigger or triggered during combat, reduces percentage of foe's non-special "reduce damage by X%" effects by 50%. After combat, if user's special triggered, applies Divine Vein (Water) (Space requires 1 extra movement for foes withrange = 2. Inflicts −5 speed on foe and reduces percentage of foe's non-special "reduce damage by X%" effects by 50% during combat.) on foe's space and each space within 2 spaces of foe for 1 turn. | 2 | 500 | Dragon Fang | ✗ | -- |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Corrin: Child of Dawn |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Boosts Special damage by 40% of unit's Res when Special triggers. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = 4 - current Special cooldown count value, × difference between stats (max difference between stats: 10). If unit's Special is ready or unit's Special triggered during combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. After combat, if unit's Special triggered, applies【Divine Vein (Water)】on target's space and on each space within 2 spaces of target's space for 1 turn. 【Divine Vein (Water)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). Inflicts Spd-5 on foe and reduces the percentage of non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) | 魔防の40%を奥義ダメージに加算 魔防が敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 魔防の差×(4-現在の奥義発動カウント)%軽減 (最大(40-現在の奥義発動カウント×10)%) (巨影の範囲奥義を除く) 戦闘中、奥義発動可能状態の時、または、 戦闘中、奥義を発動済みの時、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) 奥義を発動した戦闘後、 敵のマスとその周囲2マスのマスに 【天脈・水】を付与(1ターン) 【天脈・水】 付与されたマスに入る者は以下の効果を受ける 射程2の敵は、移動しづらくなる (移動する際、移動をさらに+1消費する。 敵の移動タイプの基本移動力を超えて消費しない。 「自分が移動可能な地形を平地のように移動可能」 の効果はこの影響を受けない) 敵は 戦闘中、速さ-5、 奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く) (付与マスに既に天脈がある場合、それを上書きする) (同じタイミングに異なる複数の天脈の付与が 発生した場合、天脈は消滅する) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Dragon Fang Shot | Derived fromCorrin's neutral special move in theSuper Smash Bros. series. |
| Japanese | 竜穿射 | Dragon pierce shot |
| Spanish (Spain) | Tiro de dragón | Dragon's shot |
| Spanish (Latin America) | Tiro colmillo dragón | Dragon fang shot; abbreviated asTiro colmillo drag. |
| French | Tir de dragon | Dragon's shot |
| German | Drachenmacht | Dragon might |
| Italian | Colpo di zanna | Fang's blow |
| Portuguese | Golpe dracônico | Draconic blow |
| Traditional Chinese | 龍穿射 | Dragon pierce shot |



